GlUtil.smali
.class public Lorg/webrtc/GlUtil;
.super Ljava/lang/Object;
.source "SourceFile"
# annotations
.annotation system Ldalvik/annotation/MemberClasses;
value = {
Lorg/webrtc/GlUtil$GlOutOfMemoryException;
}
.end annotation
# direct methods
.method private constructor <init>()V
.registers 1
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
return-void
.end method
.method public static checkNoGLES2Error(Ljava/lang/String;)V
.registers 4
.line 1
invoke-static {}, Landroid/opengl/GLES20;->glGetError()I
move-result v0
if-eqz v0, :cond_1d
const/16 v1, 0x505
if-ne v0, v1, :cond_10
.line 2
new-instance v0, Lorg/webrtc/GlUtil$GlOutOfMemoryException;
invoke-direct {v0, p0}, Lorg/webrtc/GlUtil$GlOutOfMemoryException;-><init>(Ljava/lang/String;)V
goto :goto_1c
.line 3
:cond_10
new-instance v1, Ljava/lang/RuntimeException;
const-string v2, ": GLES20 error: "
.line 4
invoke-static {p0, v2, v0}, Landroidx/appcompat/view/menu/s;->g(Ljava/lang/String;Ljava/lang/String;I)Ljava/lang/String;
move-result-object p0
.line 5
invoke-direct {v1, p0}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V
move-object v0, v1
:goto_1c
throw v0
:cond_1d
return-void
.end method
.method public static createFloatBuffer([F)Ljava/nio/FloatBuffer;
.registers 3
.line 1
array-length v0, p0
mul-int/lit8 v0, v0, 0x4
invoke-static {v0}, Ljava/nio/ByteBuffer;->allocateDirect(I)Ljava/nio/ByteBuffer;
move-result-object v0
.line 2
invoke-static {}, Ljava/nio/ByteOrder;->nativeOrder()Ljava/nio/ByteOrder;
move-result-object v1
invoke-virtual {v0, v1}, Ljava/nio/ByteBuffer;->order(Ljava/nio/ByteOrder;)Ljava/nio/ByteBuffer;
.line 3
invoke-virtual {v0}, Ljava/nio/ByteBuffer;->asFloatBuffer()Ljava/nio/FloatBuffer;
move-result-object v0
.line 4
invoke-virtual {v0, p0}, Ljava/nio/FloatBuffer;->put([F)Ljava/nio/FloatBuffer;
const/4 p0, 0x0
.line 5
invoke-virtual {v0, p0}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;
return-object v0
.end method
.method public static generateTexture(I)I
.registers 4
const/4 v0, 0x1
new-array v1, v0, [I
const/4 v2, 0x0
.line 1
invoke-static {v0, v1, v2}, Landroid/opengl/GLES20;->glGenTextures(I[II)V
aget v0, v1, v2
.line 2
invoke-static {p0, v0}, Landroid/opengl/GLES20;->glBindTexture(II)V
const/16 v1, 0x2801
const v2, 0x46180400 # 9729.0f
.line 3
invoke-static {p0, v1, v2}, Landroid/opengl/GLES20;->glTexParameterf(IIF)V
const/16 v1, 0x2800
.line 4
invoke-static {p0, v1, v2}, Landroid/opengl/GLES20;->glTexParameterf(IIF)V
const/16 v1, 0x2802
const v2, 0x47012f00 # 33071.0f
.line 5
invoke-static {p0, v1, v2}, Landroid/opengl/GLES20;->glTexParameterf(IIF)V
const/16 v1, 0x2803
.line 6
invoke-static {p0, v1, v2}, Landroid/opengl/GLES20;->glTexParameterf(IIF)V
const-string p0, "generateTexture"
.line 7
invoke-static {p0}, Lorg/webrtc/GlUtil;->checkNoGLES2Error(Ljava/lang/String;)V
return v0
.end method