b.smali
.class public Ljp/wasabeef/glide/transformations/b;
.super Ljava/lang/Object;
# interfaces
.implements Lcom/bumptech/glide/load/f;
# annotations
.annotation system Ldalvik/annotation/Signature;
value = {
"Ljava/lang/Object;",
"Lcom/bumptech/glide/load/f",
"<",
"Landroid/graphics/Bitmap;",
">;"
}
.end annotation
# instance fields
.field private a:Lcom/bumptech/glide/load/engine/a/c;
# direct methods
.method public constructor <init>(Landroid/content/Context;)V
.registers 3
invoke-static {p1}, Lcom/bumptech/glide/i;->a(Landroid/content/Context;)Lcom/bumptech/glide/i;
move-result-object v0
invoke-virtual {v0}, Lcom/bumptech/glide/i;->a()Lcom/bumptech/glide/load/engine/a/c;
move-result-object v0
invoke-direct {p0, v0}, Ljp/wasabeef/glide/transformations/b;-><init>(Lcom/bumptech/glide/load/engine/a/c;)V
return-void
.end method
.method public constructor <init>(Lcom/bumptech/glide/load/engine/a/c;)V
.registers 2
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
iput-object p1, p0, Ljp/wasabeef/glide/transformations/b;->a:Lcom/bumptech/glide/load/engine/a/c;
return-void
.end method
# virtual methods
.method public getId()Ljava/lang/String;
.registers 2
const-string/jumbo v0, "CropCircleTransformation()"
return-object v0
.end method
.method public transform(Lcom/bumptech/glide/load/engine/i;II)Lcom/bumptech/glide/load/engine/i;
.registers 14
.annotation system Ldalvik/annotation/Signature;
value = {
"(",
"Lcom/bumptech/glide/load/engine/i",
"<",
"Landroid/graphics/Bitmap;",
">;II)",
"Lcom/bumptech/glide/load/engine/i",
"<",
"Landroid/graphics/Bitmap;",
">;"
}
.end annotation
invoke-interface {p1}, Lcom/bumptech/glide/load/engine/i;->b()Ljava/lang/Object;
move-result-object v0
check-cast v0, Landroid/graphics/Bitmap;
invoke-virtual {v0}, Landroid/graphics/Bitmap;->getWidth()I
move-result v1
invoke-virtual {v0}, Landroid/graphics/Bitmap;->getHeight()I
move-result v2
invoke-static {v1, v2}, Ljava/lang/Math;->min(II)I
move-result v2
invoke-virtual {v0}, Landroid/graphics/Bitmap;->getWidth()I
move-result v1
sub-int/2addr v1, v2
div-int/lit8 v3, v1, 0x2
invoke-virtual {v0}, Landroid/graphics/Bitmap;->getHeight()I
move-result v1
sub-int/2addr v1, v2
div-int/lit8 v4, v1, 0x2
iget-object v1, p0, Ljp/wasabeef/glide/transformations/b;->a:Lcom/bumptech/glide/load/engine/a/c;
sget-object v5, Landroid/graphics/Bitmap$Config;->ARGB_8888:Landroid/graphics/Bitmap$Config;
invoke-interface {v1, v2, v2, v5}, Lcom/bumptech/glide/load/engine/a/c;->a(IILandroid/graphics/Bitmap$Config;)Landroid/graphics/Bitmap;
move-result-object v1
if-nez v1, :cond_30
sget-object v1, Landroid/graphics/Bitmap$Config;->ARGB_8888:Landroid/graphics/Bitmap$Config;
invoke-static {v2, v2, v1}, Landroid/graphics/Bitmap;->createBitmap(IILandroid/graphics/Bitmap$Config;)Landroid/graphics/Bitmap;
move-result-object v1
:cond_30
new-instance v5, Landroid/graphics/Canvas;
invoke-direct {v5, v1}, Landroid/graphics/Canvas;-><init>(Landroid/graphics/Bitmap;)V
new-instance v6, Landroid/graphics/Paint;
invoke-direct {v6}, Landroid/graphics/Paint;-><init>()V
new-instance v7, Landroid/graphics/BitmapShader;
sget-object v8, Landroid/graphics/Shader$TileMode;->CLAMP:Landroid/graphics/Shader$TileMode;
sget-object v9, Landroid/graphics/Shader$TileMode;->CLAMP:Landroid/graphics/Shader$TileMode;
invoke-direct {v7, v0, v8, v9}, Landroid/graphics/BitmapShader;-><init>(Landroid/graphics/Bitmap;Landroid/graphics/Shader$TileMode;Landroid/graphics/Shader$TileMode;)V
if-nez v3, :cond_47
if-eqz v4, :cond_56
:cond_47
new-instance v0, Landroid/graphics/Matrix;
invoke-direct {v0}, Landroid/graphics/Matrix;-><init>()V
neg-int v3, v3
int-to-float v3, v3
neg-int v4, v4
int-to-float v4, v4
invoke-virtual {v0, v3, v4}, Landroid/graphics/Matrix;->setTranslate(FF)V
invoke-virtual {v7, v0}, Landroid/graphics/BitmapShader;->setLocalMatrix(Landroid/graphics/Matrix;)V
:cond_56
invoke-virtual {v6, v7}, Landroid/graphics/Paint;->setShader(Landroid/graphics/Shader;)Landroid/graphics/Shader;
const/4 v0, 0x1
invoke-virtual {v6, v0}, Landroid/graphics/Paint;->setAntiAlias(Z)V
int-to-float v0, v2
const/high16 v2, 0x40000000 # 2.0f
div-float/2addr v0, v2
invoke-virtual {v5, v0, v0, v0, v6}, Landroid/graphics/Canvas;->drawCircle(FFFLandroid/graphics/Paint;)V
iget-object v0, p0, Ljp/wasabeef/glide/transformations/b;->a:Lcom/bumptech/glide/load/engine/a/c;
invoke-static {v1, v0}, Lcom/bumptech/glide/load/resource/bitmap/c;->a(Landroid/graphics/Bitmap;Lcom/bumptech/glide/load/engine/a/c;)Lcom/bumptech/glide/load/resource/bitmap/c;
move-result-object v0
return-object v0
.end method