p.smali

.class public final Ljp/co/cyberagent/android/gpuimage/p;
.super Ljava/lang/Object;
.source "SourceFile"


# direct methods
.method public static a(Ljava/lang/String;I)I
    .registers 4

    const/4 v0, 0x1

    new-array v0, v0, [I

    .line 1
    invoke-static {p1}, Landroid/opengl/GLES20;->glCreateShader(I)I

    move-result p1

    .line 2
    invoke-static {p1, p0}, Landroid/opengl/GLES20;->glShaderSource(ILjava/lang/String;)V

    .line 3
    invoke-static {p1}, Landroid/opengl/GLES20;->glCompileShader(I)V

    const p0, 0x8b81

    const/4 v1, 0x0

    .line 4
    invoke-static {p1, p0, v0, v1}, Landroid/opengl/GLES20;->glGetShaderiv(II[II)V

    aget p0, v0, v1

    if-nez p0, :cond_1c

    .line 5
    invoke-static {p1}, Landroid/opengl/GLES20;->glGetShaderInfoLog(I)Ljava/lang/String;

    return v1

    :cond_1c
    return p1
.end method

.method public static b(Landroid/graphics/Bitmap;IZ)I
    .registers 8

    const/4 v0, 0x1

    new-array v1, v0, [I

    const/16 v2, 0xde1

    const/4 v3, 0x0

    const/4 v4, -0x1

    if-ne p1, v4, :cond_2f

    .line 1
    invoke-static {v0, v1, v3}, Landroid/opengl/GLES20;->glGenTextures(I[II)V

    aget p1, v1, v3

    .line 2
    invoke-static {v2, p1}, Landroid/opengl/GLES20;->glBindTexture(II)V

    const/16 p1, 0x2800

    const v0, 0x46180400    # 9729.0f

    .line 3
    invoke-static {v2, p1, v0}, Landroid/opengl/GLES20;->glTexParameterf(IIF)V

    const/16 p1, 0x2801

    .line 4
    invoke-static {v2, p1, v0}, Landroid/opengl/GLES20;->glTexParameterf(IIF)V

    const/16 p1, 0x2802

    const v0, 0x47012f00    # 33071.0f

    .line 5
    invoke-static {v2, p1, v0}, Landroid/opengl/GLES20;->glTexParameterf(IIF)V

    const/16 p1, 0x2803

    .line 6
    invoke-static {v2, p1, v0}, Landroid/opengl/GLES20;->glTexParameterf(IIF)V

    .line 7
    invoke-static {v2, v3, p0, v3}, Landroid/opengl/GLUtils;->texImage2D(IILandroid/graphics/Bitmap;I)V

    goto :goto_37

    .line 8
    :cond_2f
    invoke-static {v2, p1}, Landroid/opengl/GLES20;->glBindTexture(II)V

    .line 9
    invoke-static {v2, v3, v3, v3, p0}, Landroid/opengl/GLUtils;->texSubImage2D(IIIILandroid/graphics/Bitmap;)V

    aput p1, v1, v3

    :goto_37
    if-eqz p2, :cond_3c

    .line 10
    invoke-virtual {p0}, Landroid/graphics/Bitmap;->recycle()V

    :cond_3c
    aget p0, v1, v3

    return p0
.end method