c.smali
.class public final Ljp/co/cyberagent/android/gpuimage/c;
.super Ljp/co/cyberagent/android/gpuimage/e;
.source "SourceFile"
# instance fields
.field public k:I
.field public l:F
# direct methods
.method public constructor <init>()V
.registers 3
const-string v0, "attribute vec4 position;\nattribute vec4 inputTextureCoordinate;\n \nvarying vec2 textureCoordinate;\n \nvoid main()\n{\n gl_Position = position;\n textureCoordinate = inputTextureCoordinate.xy;\n}"
const-string v1, "varying highp vec2 textureCoordinate;\nuniform sampler2D inputImageTexture;\nuniform lowp float brightness;\n\nvoid main()\n{\n lowp vec4 textureColor = texture2D(inputImageTexture, textureCoordinate);\n \n gl_FragColor = (1.0 + brightness) * textureColor;\n}"
.line 1
invoke-direct {p0, v0, v1}, Ljp/co/cyberagent/android/gpuimage/e;-><init>(Ljava/lang/String;Ljava/lang/String;)V
const/4 v0, 0x0
.line 2
iput v0, p0, Ljp/co/cyberagent/android/gpuimage/c;->l:F
return-void
.end method
# virtual methods
.method public final f()V
.registers 3
.line 1
invoke-super {p0}, Ljp/co/cyberagent/android/gpuimage/e;->f()V
.line 2
iget v0, p0, Ljp/co/cyberagent/android/gpuimage/e;->d:I
const-string v1, "brightness"
.line 3
invoke-static {v0, v1}, Landroid/opengl/GLES20;->glGetUniformLocation(ILjava/lang/String;)I
move-result v0
iput v0, p0, Ljp/co/cyberagent/android/gpuimage/c;->k:I
return-void
.end method
.method public final g()V
.registers 3
.line 1
iget v0, p0, Ljp/co/cyberagent/android/gpuimage/c;->l:F
.line 2
iput v0, p0, Ljp/co/cyberagent/android/gpuimage/c;->l:F
.line 3
iget v1, p0, Ljp/co/cyberagent/android/gpuimage/c;->k:I
invoke-virtual {p0, v1, v0}, Ljp/co/cyberagent/android/gpuimage/e;->k(IF)V
return-void
.end method