TextureRenderer.smali
.class public Lio/rong/imkit/utilities/videocompressor/TextureRenderer;
.super Ljava/lang/Object;
.source "TextureRenderer.java"
# annotations
.annotation build Landroid/annotation/TargetApi;
value = 0x10
.end annotation
# static fields
.field private static final FLOAT_SIZE_BYTES:I = 0x4
.field private static final FRAGMENT_SHADER:Ljava/lang/String; = "#extension GL_OES_EGL_image_external : require\nprecision mediump float;\nvarying vec2 vTextureCoord;\nuniform samplerExternalOES sTexture;\nvoid main() {\n gl_FragColor = texture2D(sTexture, vTextureCoord);\n}\n"
.field private static final TRIANGLE_VERTICES_DATA_POS_OFFSET:I = 0x0
.field private static final TRIANGLE_VERTICES_DATA_STRIDE_BYTES:I = 0x14
.field private static final TRIANGLE_VERTICES_DATA_UV_OFFSET:I = 0x3
.field private static final VERTEX_SHADER:Ljava/lang/String; = "uniform mat4 uMVPMatrix;\nuniform mat4 uSTMatrix;\nattribute vec4 aPosition;\nattribute vec4 aTextureCoord;\nvarying vec2 vTextureCoord;\nvoid main() {\n gl_Position = uMVPMatrix * aPosition;\n vTextureCoord = (uSTMatrix * aTextureCoord).xy;\n}\n"
.field private static final mTriangleVerticesData:[F
# instance fields
.field private mMVPMatrix:[F
.field private mProgram:I
.field private mSTMatrix:[F
.field private mTextureID:I
.field private mTriangleVertices:Ljava/nio/FloatBuffer;
.field private maPositionHandle:I
.field private maTextureHandle:I
.field private muMVPMatrixHandle:I
.field private muSTMatrixHandle:I
.field private rotationAngle:I
# direct methods
.method static constructor <clinit>()V
.registers 1
const/16 v0, 0x14
.line 1
new-array v0, v0, [F
fill-array-data v0, :array_a
sput-object v0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->mTriangleVerticesData:[F
return-void
:array_a
.array-data 4
-0x40800000 # -1.0f
-0x40800000 # -1.0f
0x0
0x0
0x0
0x3f800000 # 1.0f
-0x40800000 # -1.0f
0x0
0x3f800000 # 1.0f
0x0
-0x40800000 # -1.0f
0x3f800000 # 1.0f
0x0
0x0
0x3f800000 # 1.0f
0x3f800000 # 1.0f
0x3f800000 # 1.0f
0x0
0x3f800000 # 1.0f
0x3f800000 # 1.0f
.end array-data
.end method
.method public constructor <init>(I)V
.registers 4
.line 1
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
const/16 v0, 0x10
.line 2
new-array v1, v0, [F
iput-object v1, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->mMVPMatrix:[F
.line 3
new-array v0, v0, [F
iput-object v0, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->mSTMatrix:[F
const/16 v0, -0x3039
.line 4
iput v0, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->mTextureID:I
const/4 v0, 0x0
.line 5
iput v0, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->rotationAngle:I
.line 6
iput p1, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->rotationAngle:I
.line 7
sget-object p1, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->mTriangleVerticesData:[F
array-length p1, p1
mul-int/lit8 p1, p1, 0x4
invoke-static {p1}, Ljava/nio/ByteBuffer;->allocateDirect(I)Ljava/nio/ByteBuffer;
move-result-object p1
invoke-static {}, Ljava/nio/ByteOrder;->nativeOrder()Ljava/nio/ByteOrder;
move-result-object v1
invoke-virtual {p1, v1}, Ljava/nio/ByteBuffer;->order(Ljava/nio/ByteOrder;)Ljava/nio/ByteBuffer;
move-result-object p1
invoke-virtual {p1}, Ljava/nio/ByteBuffer;->asFloatBuffer()Ljava/nio/FloatBuffer;
move-result-object p1
iput-object p1, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->mTriangleVertices:Ljava/nio/FloatBuffer;
.line 8
iget-object p1, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->mTriangleVertices:Ljava/nio/FloatBuffer;
sget-object v1, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->mTriangleVerticesData:[F
invoke-virtual {p1, v1}, Ljava/nio/FloatBuffer;->put([F)Ljava/nio/FloatBuffer;
move-result-object p1
invoke-virtual {p1, v0}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;
.line 9
iget-object p1, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->mSTMatrix:[F
invoke-static {p1, v0}, Landroid/opengl/Matrix;->setIdentityM([FI)V
return-void
.end method
.method private createProgram(Ljava/lang/String;Ljava/lang/String;)I
.registers 6
const v0, 0x8b31
.line 1
invoke-direct {p0, v0, p1}, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->loadShader(ILjava/lang/String;)I
move-result p1
const/4 v0, 0x0
if-nez p1, :cond_b
return v0
:cond_b
const v1, 0x8b30
.line 2
invoke-direct {p0, v1, p2}, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->loadShader(ILjava/lang/String;)I
move-result p2
if-nez p2, :cond_15
return v0
.line 3
:cond_15
invoke-static {}, Landroid/opengl/GLES20;->glCreateProgram()I
move-result v1
const-string v2, "glCreateProgram"
.line 4
invoke-virtual {p0, v2}, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->checkGlError(Ljava/lang/String;)V
if-nez v1, :cond_21
return v0
.line 5
:cond_21
invoke-static {v1, p1}, Landroid/opengl/GLES20;->glAttachShader(II)V
const-string p1, "glAttachShader"
.line 6
invoke-virtual {p0, p1}, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->checkGlError(Ljava/lang/String;)V
.line 7
invoke-static {v1, p2}, Landroid/opengl/GLES20;->glAttachShader(II)V
.line 8
invoke-virtual {p0, p1}, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->checkGlError(Ljava/lang/String;)V
.line 9
invoke-static {v1}, Landroid/opengl/GLES20;->glLinkProgram(I)V
const/4 p1, 0x1
.line 10
new-array p2, p1, [I
const v2, 0x8b82
.line 11
invoke-static {v1, v2, p2, v0}, Landroid/opengl/GLES20;->glGetProgramiv(II[II)V
.line 12
aget p2, p2, v0
if-eq p2, p1, :cond_43
.line 13
invoke-static {v1}, Landroid/opengl/GLES20;->glDeleteProgram(I)V
goto :goto_44
:cond_43
move v0, v1
:goto_44
return v0
.end method
.method private loadShader(ILjava/lang/String;)I
.registers 6
.line 1
invoke-static {p1}, Landroid/opengl/GLES20;->glCreateShader(I)I
move-result v0
.line 2
new-instance v1, Ljava/lang/StringBuilder;
invoke-direct {v1}, Ljava/lang/StringBuilder;-><init>()V
const-string v2, "glCreateShader type="
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v1, p1}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;
invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p1
invoke-virtual {p0, p1}, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->checkGlError(Ljava/lang/String;)V
.line 3
invoke-static {v0, p2}, Landroid/opengl/GLES20;->glShaderSource(ILjava/lang/String;)V
.line 4
invoke-static {v0}, Landroid/opengl/GLES20;->glCompileShader(I)V
const/4 p1, 0x1
.line 5
new-array p1, p1, [I
const/4 p2, 0x0
const v1, 0x8b81
.line 6
invoke-static {v0, v1, p1, p2}, Landroid/opengl/GLES20;->glGetShaderiv(II[II)V
.line 7
aget p1, p1, p2
if-nez p1, :cond_30
.line 8
invoke-static {v0}, Landroid/opengl/GLES20;->glDeleteShader(I)V
goto :goto_31
:cond_30
move p2, v0
:goto_31
return p2
.end method
# virtual methods
.method public changeFragmentShader(Ljava/lang/String;)V
.registers 3
.line 1
iget v0, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->mProgram:I
invoke-static {v0}, Landroid/opengl/GLES20;->glDeleteProgram(I)V
const-string v0, "uniform mat4 uMVPMatrix;\nuniform mat4 uSTMatrix;\nattribute vec4 aPosition;\nattribute vec4 aTextureCoord;\nvarying vec2 vTextureCoord;\nvoid main() {\n gl_Position = uMVPMatrix * aPosition;\n vTextureCoord = (uSTMatrix * aTextureCoord).xy;\n}\n"
.line 2
invoke-direct {p0, v0, p1}, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->createProgram(Ljava/lang/String;Ljava/lang/String;)I
move-result p1
iput p1, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->mProgram:I
.line 3
iget p1, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->mProgram:I
if-eqz p1, :cond_12
return-void
.line 4
:cond_12
new-instance p1, Ljava/lang/RuntimeException;
const-string v0, "failed creating program"
invoke-direct {p1, v0}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V
throw p1
.end method
.method public checkGlError(Ljava/lang/String;)V
.registers 5
.line 1
invoke-static {}, Landroid/opengl/GLES20;->glGetError()I
move-result v0
if-nez v0, :cond_7
return-void
.line 2
:cond_7
new-instance v1, Ljava/lang/RuntimeException;
new-instance v2, Ljava/lang/StringBuilder;
invoke-direct {v2}, Ljava/lang/StringBuilder;-><init>()V
invoke-virtual {v2, p1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string p1, ": glError "
invoke-virtual {v2, p1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v2, v0}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;
invoke-virtual {v2}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p1
invoke-direct {v1, p1}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V
throw v1
.end method
.method public drawFrame(Landroid/graphics/SurfaceTexture;Z)V
.registers 11
const-string v0, "onDrawFrame start"
.line 1
invoke-virtual {p0, v0}, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->checkGlError(Ljava/lang/String;)V
.line 2
iget-object v0, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->mSTMatrix:[F
invoke-virtual {p1, v0}, Landroid/graphics/SurfaceTexture;->getTransformMatrix([F)V
const/4 p1, 0x5
if-eqz p2, :cond_1d
.line 3
iget-object p2, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->mSTMatrix:[F
aget v0, p2, p1
neg-float v0, v0
aput v0, p2, p1
const/high16 v0, 0x3f800000 # 1.0f
const/16 v1, 0xd
.line 4
aget v2, p2, v1
sub-float/2addr v0, v2
aput v0, p2, v1
.line 5
:cond_1d
iget p2, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->mProgram:I
invoke-static {p2}, Landroid/opengl/GLES20;->glUseProgram(I)V
const-string p2, "glUseProgram"
.line 6
invoke-virtual {p0, p2}, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->checkGlError(Ljava/lang/String;)V
const p2, 0x84c0
.line 7
invoke-static {p2}, Landroid/opengl/GLES20;->glActiveTexture(I)V
const p2, 0x8d65
.line 8
iget v0, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->mTextureID:I
invoke-static {p2, v0}, Landroid/opengl/GLES20;->glBindTexture(II)V
.line 9
iget-object p2, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->mTriangleVertices:Ljava/nio/FloatBuffer;
const/4 v0, 0x0
invoke-virtual {p2, v0}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;
.line 10
iget v1, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->maPositionHandle:I
const/4 v2, 0x3
const/16 v3, 0x1406
const/4 v4, 0x0
const/16 v5, 0x14
iget-object v6, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->mTriangleVertices:Ljava/nio/FloatBuffer;
invoke-static/range {v1 .. v6}, Landroid/opengl/GLES20;->glVertexAttribPointer(IIIZILjava/nio/Buffer;)V
const-string p2, "glVertexAttribPointer maPosition"
.line 11
invoke-virtual {p0, p2}, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->checkGlError(Ljava/lang/String;)V
.line 12
iget p2, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->maPositionHandle:I
invoke-static {p2}, Landroid/opengl/GLES20;->glEnableVertexAttribArray(I)V
const-string p2, "glEnableVertexAttribArray maPositionHandle"
.line 13
invoke-virtual {p0, p2}, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->checkGlError(Ljava/lang/String;)V
.line 14
iget-object p2, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->mTriangleVertices:Ljava/nio/FloatBuffer;
const/4 v1, 0x3
invoke-virtual {p2, v1}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;
.line 15
iget v2, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->maTextureHandle:I
const/4 v3, 0x2
const/16 v4, 0x1406
const/4 v5, 0x0
const/16 v6, 0x14
iget-object v7, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->mTriangleVertices:Ljava/nio/FloatBuffer;
invoke-static/range {v2 .. v7}, Landroid/opengl/GLES20;->glVertexAttribPointer(IIIZILjava/nio/Buffer;)V
const-string p2, "glVertexAttribPointer maTextureHandle"
.line 16
invoke-virtual {p0, p2}, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->checkGlError(Ljava/lang/String;)V
.line 17
iget p2, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->maTextureHandle:I
invoke-static {p2}, Landroid/opengl/GLES20;->glEnableVertexAttribArray(I)V
const-string p2, "glEnableVertexAttribArray maTextureHandle"
.line 18
invoke-virtual {p0, p2}, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->checkGlError(Ljava/lang/String;)V
.line 19
iget p2, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->muSTMatrixHandle:I
iget-object v1, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->mSTMatrix:[F
const/4 v2, 0x1
invoke-static {p2, v2, v0, v1, v0}, Landroid/opengl/GLES20;->glUniformMatrix4fv(IIZ[FI)V
.line 20
iget p2, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->muMVPMatrixHandle:I
iget-object v1, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->mMVPMatrix:[F
invoke-static {p2, v2, v0, v1, v0}, Landroid/opengl/GLES20;->glUniformMatrix4fv(IIZ[FI)V
const/4 p2, 0x4
.line 21
invoke-static {p1, v0, p2}, Landroid/opengl/GLES20;->glDrawArrays(III)V
const-string p1, "glDrawArrays"
.line 22
invoke-virtual {p0, p1}, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->checkGlError(Ljava/lang/String;)V
.line 23
invoke-static {}, Landroid/opengl/GLES20;->glFinish()V
return-void
.end method
.method public getTextureId()I
.registers 2
.line 1
iget v0, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->mTextureID:I
return v0
.end method
.method public surfaceCreated()V
.registers 8
const-string v0, "uniform mat4 uMVPMatrix;\nuniform mat4 uSTMatrix;\nattribute vec4 aPosition;\nattribute vec4 aTextureCoord;\nvarying vec2 vTextureCoord;\nvoid main() {\n gl_Position = uMVPMatrix * aPosition;\n vTextureCoord = (uSTMatrix * aTextureCoord).xy;\n}\n"
const-string v1, "#extension GL_OES_EGL_image_external : require\nprecision mediump float;\nvarying vec2 vTextureCoord;\nuniform samplerExternalOES sTexture;\nvoid main() {\n gl_FragColor = texture2D(sTexture, vTextureCoord);\n}\n"
.line 1
invoke-direct {p0, v0, v1}, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->createProgram(Ljava/lang/String;Ljava/lang/String;)I
move-result v0
iput v0, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->mProgram:I
.line 2
iget v0, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->mProgram:I
if-eqz v0, :cond_c7
const-string v1, "aPosition"
.line 3
invoke-static {v0, v1}, Landroid/opengl/GLES20;->glGetAttribLocation(ILjava/lang/String;)I
move-result v0
iput v0, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->maPositionHandle:I
const-string v0, "glGetAttribLocation aPosition"
.line 4
invoke-virtual {p0, v0}, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->checkGlError(Ljava/lang/String;)V
.line 5
iget v0, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->maPositionHandle:I
const/4 v1, -0x1
if-eq v0, v1, :cond_bf
.line 6
iget v0, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->mProgram:I
const-string v2, "aTextureCoord"
invoke-static {v0, v2}, Landroid/opengl/GLES20;->glGetAttribLocation(ILjava/lang/String;)I
move-result v0
iput v0, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->maTextureHandle:I
const-string v0, "glGetAttribLocation aTextureCoord"
.line 7
invoke-virtual {p0, v0}, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->checkGlError(Ljava/lang/String;)V
.line 8
iget v0, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->maTextureHandle:I
if-eq v0, v1, :cond_b7
.line 9
iget v0, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->mProgram:I
const-string v2, "uMVPMatrix"
invoke-static {v0, v2}, Landroid/opengl/GLES20;->glGetUniformLocation(ILjava/lang/String;)I
move-result v0
iput v0, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->muMVPMatrixHandle:I
const-string v0, "glGetUniformLocation uMVPMatrix"
.line 10
invoke-virtual {p0, v0}, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->checkGlError(Ljava/lang/String;)V
.line 11
iget v0, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->muMVPMatrixHandle:I
if-eq v0, v1, :cond_af
.line 12
iget v0, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->mProgram:I
const-string v2, "uSTMatrix"
invoke-static {v0, v2}, Landroid/opengl/GLES20;->glGetUniformLocation(ILjava/lang/String;)I
move-result v0
iput v0, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->muSTMatrixHandle:I
const-string v0, "glGetUniformLocation uSTMatrix"
.line 13
invoke-virtual {p0, v0}, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->checkGlError(Ljava/lang/String;)V
.line 14
iget v0, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->muSTMatrixHandle:I
if-eq v0, v1, :cond_a7
const/4 v0, 0x1
.line 15
new-array v1, v0, [I
const/4 v2, 0x0
.line 16
invoke-static {v0, v1, v2}, Landroid/opengl/GLES20;->glGenTextures(I[II)V
.line 17
aget v0, v1, v2
iput v0, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->mTextureID:I
.line 18
iget v0, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->mTextureID:I
const v1, 0x8d65
invoke-static {v1, v0}, Landroid/opengl/GLES20;->glBindTexture(II)V
const-string v0, "glBindTexture mTextureID"
.line 19
invoke-virtual {p0, v0}, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->checkGlError(Ljava/lang/String;)V
const/16 v0, 0x2801
const/high16 v3, 0x46180000 # 9728.0f
.line 20
invoke-static {v1, v0, v3}, Landroid/opengl/GLES20;->glTexParameterf(IIF)V
const/16 v0, 0x2800
const v3, 0x46180400 # 9729.0f
.line 21
invoke-static {v1, v0, v3}, Landroid/opengl/GLES20;->glTexParameterf(IIF)V
const/16 v0, 0x2802
const v3, 0x812f
.line 22
invoke-static {v1, v0, v3}, Landroid/opengl/GLES20;->glTexParameteri(III)V
const/16 v0, 0x2803
.line 23
invoke-static {v1, v0, v3}, Landroid/opengl/GLES20;->glTexParameteri(III)V
const-string v0, "glTexParameter"
.line 24
invoke-virtual {p0, v0}, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->checkGlError(Ljava/lang/String;)V
.line 25
iget-object v0, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->mMVPMatrix:[F
invoke-static {v0, v2}, Landroid/opengl/Matrix;->setIdentityM([FI)V
.line 26
iget v0, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->rotationAngle:I
if-eqz v0, :cond_a6
.line 27
iget-object v1, p0, Lio/rong/imkit/utilities/videocompressor/TextureRenderer;->mMVPMatrix:[F
const/4 v2, 0x0
int-to-float v3, v0
const/4 v4, 0x0
const/4 v5, 0x0
const/high16 v6, 0x3f800000 # 1.0f
invoke-static/range {v1 .. v6}, Landroid/opengl/Matrix;->rotateM([FIFFFF)V
:cond_a6
return-void
.line 28
:cond_a7
new-instance v0, Ljava/lang/RuntimeException;
const-string v1, "Could not get attrib location for uSTMatrix"
invoke-direct {v0, v1}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V
throw v0
.line 29
:cond_af
new-instance v0, Ljava/lang/RuntimeException;
const-string v1, "Could not get attrib location for uMVPMatrix"
invoke-direct {v0, v1}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V
throw v0
.line 30
:cond_b7
new-instance v0, Ljava/lang/RuntimeException;
const-string v1, "Could not get attrib location for aTextureCoord"
invoke-direct {v0, v1}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V
throw v0
.line 31
:cond_bf
new-instance v0, Ljava/lang/RuntimeException;
const-string v1, "Could not get attrib location for aPosition"
invoke-direct {v0, v1}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V
throw v0
.line 32
:cond_c7
new-instance v0, Ljava/lang/RuntimeException;
const-string v1, "failed creating program"
invoke-direct {v0, v1}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V
throw v0
.end method