GlUtil.smali
.class public Lio/agora/base/internal/video/GlUtil;
.super Ljava/lang/Object;
.source "GlUtil.java"
# static fields
.field public static final IDENTITY_MATRIX:[F
# direct methods
.method static constructor <clinit>()V
.registers 2
const/16 v0, 0x10
new-array v0, v0, [F
.line 28
sput-object v0, Lio/agora/base/internal/video/GlUtil;->IDENTITY_MATRIX:[F
const/4 v1, 0x0
.line 29
invoke-static {v0, v1}, Landroid/opengl/Matrix;->setIdentityM([FI)V
return-void
.end method
.method private constructor <init>()V
.registers 1
.line 23
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
return-void
.end method
.method public static checkNoGLES2Error(Ljava/lang/String;)V
.registers 4
.line 34
invoke-static {}, Landroid/opengl/GLES20;->glGetError()I
move-result v0
if-nez v0, :cond_7
return-void
.line 36
:cond_7
new-instance v1, Ljava/lang/RuntimeException;
new-instance v2, Ljava/lang/StringBuilder;
invoke-direct {v2}, Ljava/lang/StringBuilder;-><init>()V
invoke-virtual {v2, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string p0, ": GLES20 error: "
invoke-virtual {v2, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v2, v0}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;
invoke-virtual {v2}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p0
invoke-direct {v1, p0}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V
throw v1
.end method
.method public static createFloatBuffer([F)Ljava/nio/FloatBuffer;
.registers 3
.line 42
array-length v0, p0
mul-int/lit8 v0, v0, 0x4
invoke-static {v0}, Ljava/nio/ByteBuffer;->allocateDirect(I)Ljava/nio/ByteBuffer;
move-result-object v0
.line 43
invoke-static {}, Ljava/nio/ByteOrder;->nativeOrder()Ljava/nio/ByteOrder;
move-result-object v1
invoke-virtual {v0, v1}, Ljava/nio/ByteBuffer;->order(Ljava/nio/ByteOrder;)Ljava/nio/ByteBuffer;
.line 44
invoke-virtual {v0}, Ljava/nio/ByteBuffer;->asFloatBuffer()Ljava/nio/FloatBuffer;
move-result-object v0
.line 45
invoke-virtual {v0, p0}, Ljava/nio/FloatBuffer;->put([F)Ljava/nio/FloatBuffer;
const/4 p0, 0x0
.line 46
invoke-virtual {v0, p0}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;
return-object v0
.end method
.method public static generateTexture(I)I
.registers 4
const/4 v0, 0x1
new-array v1, v0, [I
const/4 v2, 0x0
.line 55
invoke-static {v0, v1, v2}, Landroid/opengl/GLES20;->glGenTextures(I[II)V
.line 56
aget v0, v1, v2
.line 57
invoke-static {p0, v0}, Landroid/opengl/GLES20;->glBindTexture(II)V
const/16 v1, 0x2801
const v2, 0x46180400 # 9729.0f
.line 58
invoke-static {p0, v1, v2}, Landroid/opengl/GLES20;->glTexParameterf(IIF)V
const/16 v1, 0x2800
.line 59
invoke-static {p0, v1, v2}, Landroid/opengl/GLES20;->glTexParameterf(IIF)V
const/16 v1, 0x2802
const v2, 0x47012f00 # 33071.0f
.line 60
invoke-static {p0, v1, v2}, Landroid/opengl/GLES20;->glTexParameterf(IIF)V
const/16 v1, 0x2803
.line 61
invoke-static {p0, v1, v2}, Landroid/opengl/GLES20;->glTexParameterf(IIF)V
const-string p0, "generateTexture"
.line 62
invoke-static {p0}, Lio/agora/base/internal/video/GlUtil;->checkNoGLES2Error(Ljava/lang/String;)V
return v0
.end method