u.smali
.class public Lh7/u;
.super Lg7/a;
.source "VignetteFilter.java"
# interfaces
.implements Lg7/f;
# instance fields
.field public i:F
.field public j:F
.field public k:I
.field public l:I
.field public m:I
.field public n:I
.field public o:I
.field public p:I
# direct methods
.method static constructor <clinit>()V
.registers 1
return-void
.end method
.method public constructor <init>()V
.registers 2
invoke-direct {p0}, Lg7/a;-><init>()V
const v0, 0x3f59999a # 0.85f
iput v0, p0, Lh7/u;->i:F
const/high16 v0, 0x3f000000 # 0.5f
iput v0, p0, Lh7/u;->j:F
const/4 v0, 0x1
iput v0, p0, Lh7/u;->k:I
iput v0, p0, Lh7/u;->l:I
const/4 v0, -0x1
iput v0, p0, Lh7/u;->m:I
iput v0, p0, Lh7/u;->n:I
iput v0, p0, Lh7/u;->o:I
iput v0, p0, Lh7/u;->p:I
return-void
.end method
# virtual methods
.method public a(F)V
.registers 2
invoke-virtual {p0, p1}, Lh7/u;->d(F)V
return-void
.end method
.method public a(I)V
.registers 4
invoke-super {p0, p1}, Lg7/a;->a(I)V
const-string v0, "range"
invoke-static {p1, v0}, Landroid/opengl/GLES20;->glGetUniformLocation(ILjava/lang/String;)I
move-result v1
iput v1, p0, Lh7/u;->m:I
invoke-static {v1, v0}, Ls7/a;->a(ILjava/lang/String;)V
const-string v0, "inv_max_dist"
invoke-static {p1, v0}, Landroid/opengl/GLES20;->glGetUniformLocation(ILjava/lang/String;)I
move-result v1
iput v1, p0, Lh7/u;->n:I
invoke-static {v1, v0}, Ls7/a;->a(ILjava/lang/String;)V
const-string v0, "shade"
invoke-static {p1, v0}, Landroid/opengl/GLES20;->glGetUniformLocation(ILjava/lang/String;)I
move-result v1
iput v1, p0, Lh7/u;->o:I
invoke-static {v1, v0}, Ls7/a;->a(ILjava/lang/String;)V
const-string v0, "scale"
invoke-static {p1, v0}, Landroid/opengl/GLES20;->glGetUniformLocation(ILjava/lang/String;)I
move-result p1
iput p1, p0, Lh7/u;->p:I
invoke-static {p1, v0}, Ls7/a;->a(ILjava/lang/String;)V
return-void
.end method
.method public a(II)V
.registers 3
invoke-super {p0, p1, p2}, Lg7/a;->a(II)V
iput p1, p0, Lh7/u;->k:I
iput p2, p0, Lh7/u;->l:I
return-void
.end method
.method public b()F
.registers 2
invoke-virtual {p0}, Lh7/u;->h()F
move-result v0
return v0
.end method
.method public b(F)V
.registers 2
invoke-virtual {p0, p1}, Lh7/u;->c(F)V
return-void
.end method
.method public b(J[F)V
.registers 7
.param p1 # J
.annotation build Landroidx/annotation/NonNull;
.end annotation
.end param
invoke-super {p0, p1, p2, p3}, Lg7/a;->b(J[F)V
const/4 p1, 0x2
new-array p1, p1, [F
iget p2, p0, Lh7/u;->k:I
iget p3, p0, Lh7/u;->l:I
const/high16 v0, 0x3f800000 # 1.0f
const/4 v1, 0x1
const/4 v2, 0x0
if-le p2, p3, :cond_18
aput v0, p1, v2
int-to-float p3, p3
int-to-float p2, p2
div-float/2addr p3, p2
aput p3, p1, v1
goto :goto_1f
:cond_18
int-to-float p2, p2
int-to-float p3, p3
div-float/2addr p2, p3
aput p2, p1, v2
aput v0, p1, v1
:goto_1f
iget p2, p0, Lh7/u;->p:I
invoke-static {p2, v1, p1, v2}, Landroid/opengl/GLES20;->glUniform2fv(II[FI)V
const-string p2, "glUniform2fv"
invoke-static {p2}, Ls7/a;->a(Ljava/lang/String;)V
aget p2, p1, v2
aget p3, p1, v2
mul-float p2, p2, p3
aget p3, p1, v1
aget p1, p1, v1
mul-float p3, p3, p1
add-float/2addr p2, p3
float-to-double p1, p2
invoke-static {p1, p2}, Ljava/lang/Math;->sqrt(D)D
move-result-wide p1
double-to-float p1, p1
const/high16 p2, 0x3f000000 # 0.5f
mul-float p1, p1, p2
iget p2, p0, Lh7/u;->n:I
div-float/2addr v0, p1
invoke-static {p2, v0}, Landroid/opengl/GLES20;->glUniform1f(IF)V
const-string p1, "glUniform1f"
invoke-static {p1}, Ls7/a;->a(Ljava/lang/String;)V
iget p2, p0, Lh7/u;->o:I
iget p3, p0, Lh7/u;->j:F
invoke-static {p2, p3}, Landroid/opengl/GLES20;->glUniform1f(IF)V
invoke-static {p1}, Ls7/a;->a(Ljava/lang/String;)V
const p2, 0x3fa66666 # 1.3f
iget p3, p0, Lh7/u;->i:F
float-to-double v0, p3
invoke-static {v0, v1}, Ljava/lang/Math;->sqrt(D)D
move-result-wide v0
double-to-float p3, v0
const v0, 0x3f333333 # 0.7f
mul-float p3, p3, v0
sub-float/2addr p2, p3
iget p3, p0, Lh7/u;->m:I
invoke-static {p3, p2}, Landroid/opengl/GLES20;->glUniform1f(IF)V
invoke-static {p1}, Ls7/a;->a(Ljava/lang/String;)V
return-void
.end method
.method public c()Ljava/lang/String;
.registers 2
.annotation build Landroidx/annotation/NonNull;
.end annotation
const-string v0, "#extension GL_OES_EGL_image_external : require\nprecision mediump float;\nuniform samplerExternalOES sTexture;\nuniform float range;\nuniform float inv_max_dist;\nuniform float shade;\nuniform vec2 scale;\nvarying vec2 vTextureCoord;\nvoid main() {\n const float slope = 20.0;\n vec2 coord = vTextureCoord - vec2(0.5, 0.5);\n float dist = length(coord * scale);\n float lumen = shade / (1.0 + exp((dist * inv_max_dist - range) * slope)) + (1.0 - shade);\n vec4 color = texture2D(sTexture, vTextureCoord);\n gl_FragColor = vec4(color.rgb * lumen, color.a);\n}\n"
return-object v0
.end method
.method public c(F)V
.registers 4
const/4 v0, 0x0
cmpg-float v1, p1, v0
if-gez v1, :cond_6
const/4 p1, 0x0
:cond_6
const/high16 v0, 0x3f800000 # 1.0f
cmpl-float v1, p1, v0
if-lez v1, :cond_e
const/high16 p1, 0x3f800000 # 1.0f
:cond_e
iput p1, p0, Lh7/u;->i:F
return-void
.end method
.method public d()F
.registers 2
invoke-virtual {p0}, Lh7/u;->g()F
move-result v0
return v0
.end method
.method public d(F)V
.registers 4
const/4 v0, 0x0
cmpg-float v1, p1, v0
if-gez v1, :cond_6
const/4 p1, 0x0
:cond_6
const/high16 v0, 0x3f800000 # 1.0f
cmpl-float v1, p1, v0
if-lez v1, :cond_e
const/high16 p1, 0x3f800000 # 1.0f
:cond_e
iput p1, p0, Lh7/u;->j:F
return-void
.end method
.method public g()F
.registers 2
iget v0, p0, Lh7/u;->i:F
return v0
.end method
.method public h()F
.registers 2
iget v0, p0, Lh7/u;->j:F
return v0
.end method
.method public onDestroy()V
.registers 2
invoke-super {p0}, Lg7/a;->onDestroy()V
const/4 v0, -0x1
iput v0, p0, Lh7/u;->m:I
iput v0, p0, Lh7/u;->n:I
iput v0, p0, Lh7/u;->o:I
iput v0, p0, Lh7/u;->p:I
return-void
.end method