n.smali
.class public Lh7/n;
.super Lg7/a;
.source "LomoishFilter.java"
# static fields
.field public static final o:Ljava/util/Random;
.field public static final p:Ljava/lang/String;
# instance fields
.field public i:I
.field public j:I
.field public k:I
.field public l:I
.field public m:I
.field public n:I
# direct methods
.method public static constructor <clinit>()V
.registers 4
new-instance v0, Ljava/util/Random;
invoke-direct {v0}, Ljava/util/Random;-><init>()V
sput-object v0, Lh7/n;->o:Ljava/util/Random;
new-instance v0, Ljava/lang/StringBuilder;
invoke-direct {v0}, Ljava/lang/StringBuilder;-><init>()V
const-string v1, "#extension GL_OES_EGL_image_external : require\nprecision mediump float;\nuniform samplerExternalOES sTexture;\nuniform float stepsizeX;\nuniform float stepsizeY;\nuniform vec2 scale;\nuniform float inv_max_dist;\nvec2 seed;\nfloat stepsize;\nvarying vec2 vTextureCoord;\nfloat rand(vec2 loc) {\n float theta1 = dot(loc, vec2(0.9898, 0.233));\n float theta2 = dot(loc, vec2(12.0, 78.0));\n float value = cos(theta1) * sin(theta2) + sin(theta1) * cos(theta2);\n float temp = mod(197.0 * value, 1.0) + value;\n float part1 = mod(220.0 * temp, 1.0) + temp;\n float part2 = value * 0.5453;\n float part3 = cos(theta1 + theta2) * 0.43758;\n return fract(part1 + part2 + part3);\n}\nvoid main() {\n seed[0] = "
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
sget-object v1, Lh7/n;->o:Ljava/util/Random;
invoke-virtual {v1}, Ljava/util/Random;->nextFloat()F
move-result v1
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(F)Ljava/lang/StringBuilder;
const-string v1, ";\n seed[1] = "
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
sget-object v1, Lh7/n;->o:Ljava/util/Random;
invoke-virtual {v1}, Ljava/util/Random;->nextFloat()F
move-result v1
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(F)Ljava/lang/StringBuilder;
const-string v1, ";\n stepsize = "
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const v1, 0x3b808081
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(F)Ljava/lang/StringBuilder;
const-string v1, ";\n vec3 nbr_color = vec3(0.0, 0.0, 0.0);\n vec2 coord;\n vec4 color = texture2D(sTexture, "
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v1, "vTextureCoord"
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v2, ");\n coord.x = "
invoke-virtual {v0, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v2, ".x - 0.5 * stepsizeX;\n coord.y = "
invoke-virtual {v0, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v2, ".y - stepsizeY;\n nbr_color += texture2D(sTexture, coord).rgb - color.rgb;\n coord.x = "
invoke-virtual {v0, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v2, ".x - stepsizeX;\n coord.y = "
invoke-virtual {v0, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v2, ".y + 0.5 * stepsizeY;\n nbr_color += texture2D(sTexture, coord).rgb - color.rgb;\n coord.x = "
invoke-virtual {v0, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v2, ".x + stepsizeX;\n coord.y = "
invoke-virtual {v0, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v3, ".y - 0.5 * stepsizeY;\n nbr_color += texture2D(sTexture, coord).rgb - color.rgb;\n coord.x = "
invoke-virtual {v0, v3}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v0, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v2, ".y + 0.5 * stepsizeY;\n nbr_color += texture2D(sTexture, coord).rgb - color.rgb;\n vec3 s_color = vec3(color.rgb + 0.3 * nbr_color);\n vec3 c_color = vec3(0.0, 0.0, 0.0);\n float value;\n if (s_color.r < 0.5) {\n value = s_color.r;\n } else {\n value = 1.0 - s_color.r;\n }\n float red = 4.0 * value * value * value;\n if (s_color.r < 0.5) {\n c_color.r = red;\n } else {\n c_color.r = 1.0 - red;\n }\n if (s_color.g < 0.5) {\n value = s_color.g;\n } else {\n value = 1.0 - s_color.g;\n }\n float green = 2.0 * value * value;\n if (s_color.g < 0.5) {\n c_color.g = green;\n } else {\n c_color.g = 1.0 - green;\n }\n c_color.b = s_color.b * 0.5 + 0.25;\n float dither = rand("
invoke-virtual {v0, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v2, " + seed);\n vec3 xform = clamp((c_color.rgb - 0.15) * 1.53846, 0.0, 1.0);\n vec3 temp = clamp((color.rgb + stepsize - 0.15) * 1.53846, 0.0, 1.0);\n vec3 bw_color = clamp(xform + (temp - xform) * (dither - 0.5), 0.0, 1.0);\n coord = "
invoke-virtual {v0, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v1, " - vec2(0.5, 0.5);\n float dist = length(coord * scale);\n float lumen = 0.85 / (1.0 + exp((dist * inv_max_dist - 0.73) * 20.0)) + 0.15;\n gl_FragColor = vec4(bw_color * lumen, color.a);\n}\n"
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v0}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v0
sput-object v0, Lh7/n;->p:Ljava/lang/String;
return-void
.end method
.method public constructor <init>()V
.registers 2
invoke-direct {p0}, Lg7/a;-><init>()V
const/4 v0, 0x1
iput v0, p0, Lh7/n;->i:I
iput v0, p0, Lh7/n;->j:I
const/4 v0, -0x1
iput v0, p0, Lh7/n;->k:I
iput v0, p0, Lh7/n;->l:I
iput v0, p0, Lh7/n;->m:I
iput v0, p0, Lh7/n;->n:I
return-void
.end method
# virtual methods
.method public a(I)V
.registers 4
invoke-super {p0, p1}, Lg7/a;->a(I)V
const-string v0, "scale"
invoke-static {p1, v0}, Landroid/opengl/GLES20;->glGetUniformLocation(ILjava/lang/String;)I
move-result v1
iput v1, p0, Lh7/n;->k:I
invoke-static {v1, v0}, Ls7/a;->a(ILjava/lang/String;)V
const-string v0, "inv_max_dist"
invoke-static {p1, v0}, Landroid/opengl/GLES20;->glGetUniformLocation(ILjava/lang/String;)I
move-result v1
iput v1, p0, Lh7/n;->l:I
invoke-static {v1, v0}, Ls7/a;->a(ILjava/lang/String;)V
const-string v0, "stepsizeX"
invoke-static {p1, v0}, Landroid/opengl/GLES20;->glGetUniformLocation(ILjava/lang/String;)I
move-result v1
iput v1, p0, Lh7/n;->m:I
invoke-static {v1, v0}, Ls7/a;->a(ILjava/lang/String;)V
const-string v0, "stepsizeY"
invoke-static {p1, v0}, Landroid/opengl/GLES20;->glGetUniformLocation(ILjava/lang/String;)I
move-result p1
iput p1, p0, Lh7/n;->n:I
invoke-static {p1, v0}, Ls7/a;->a(ILjava/lang/String;)V
return-void
.end method
.method public a(II)V
.registers 3
invoke-super {p0, p1, p2}, Lg7/a;->a(II)V
iput p1, p0, Lh7/n;->i:I
iput p2, p0, Lh7/n;->j:I
return-void
.end method
.method public b(J[F)V
.registers 8
.param p1 # J
.annotation build Landroidx/annotation/NonNull;
.end annotation
.end param
invoke-super {p0, p1, p2, p3}, Lg7/a;->b(J[F)V
const/4 p1, 0x2
new-array p1, p1, [F
iget p2, p0, Lh7/n;->i:I
iget p3, p0, Lh7/n;->j:I
const/high16 v0, 0x3f800000 # 1.0f
const/4 v1, 0x1
const/4 v2, 0x0
if-le p2, p3, :cond_18
aput v0, p1, v2
int-to-float p3, p3
int-to-float p2, p2
div-float/2addr p3, p2
aput p3, p1, v1
goto :goto_1f
:cond_18
int-to-float p2, p2
int-to-float p3, p3
div-float/2addr p2, p3
aput p2, p1, v2
aput v0, p1, v1
:goto_1f
aget p2, p1, v2
aget p3, p1, v2
mul-float p2, p2, p3
aget p3, p1, v1
aget v3, p1, v1
mul-float p3, p3, v3
add-float/2addr p2, p3
float-to-double p2, p2
invoke-static {p2, p3}, Ljava/lang/Math;->sqrt(D)D
move-result-wide p2
double-to-float p2, p2
const/high16 p3, 0x3f000000 # 0.5f
mul-float p2, p2, p3
iget p3, p0, Lh7/n;->k:I
invoke-static {p3, v1, p1, v2}, Landroid/opengl/GLES20;->glUniform2fv(II[FI)V
const-string p1, "glUniform2fv"
invoke-static {p1}, Ls7/a;->a(Ljava/lang/String;)V
iget p1, p0, Lh7/n;->l:I
div-float p2, v0, p2
invoke-static {p1, p2}, Landroid/opengl/GLES20;->glUniform1f(IF)V
const-string p1, "glUniform1f"
invoke-static {p1}, Ls7/a;->a(Ljava/lang/String;)V
iget p2, p0, Lh7/n;->m:I
iget p3, p0, Lh7/n;->i:I
int-to-float p3, p3
div-float p3, v0, p3
invoke-static {p2, p3}, Landroid/opengl/GLES20;->glUniform1f(IF)V
invoke-static {p1}, Ls7/a;->a(Ljava/lang/String;)V
iget p2, p0, Lh7/n;->n:I
iget p3, p0, Lh7/n;->j:I
int-to-float p3, p3
div-float/2addr v0, p3
invoke-static {p2, v0}, Landroid/opengl/GLES20;->glUniform1f(IF)V
invoke-static {p1}, Ls7/a;->a(Ljava/lang/String;)V
return-void
.end method
.method public c()Ljava/lang/String;
.registers 2
.annotation build Landroidx/annotation/NonNull;
.end annotation
sget-object v0, Lh7/n;->p:Ljava/lang/String;
return-object v0
.end method
.method public onDestroy()V
.registers 2
invoke-super {p0}, Lg7/a;->onDestroy()V
const/4 v0, -0x1
iput v0, p0, Lh7/n;->k:I
iput v0, p0, Lh7/n;->l:I
iput v0, p0, Lh7/n;->m:I
iput v0, p0, Lh7/n;->n:I
return-void
.end method