aek.smali
.class public Ldxoptimizer/aek;
.super Landroid/view/animation/Animation;
.source "Rotate3DAnimation.java"
# static fields
.field public static a:I
.field public static b:I
# instance fields
.field private final c:F
.field private final d:F
.field private final e:F
.field private final f:F
.field private final g:F
.field private final h:Z
.field private final i:I
.field private j:Landroid/graphics/Camera;
# direct methods
.method static constructor <clinit>()V
.registers 1
.prologue
.line 10
const/4 v0, 0x1
sput v0, Ldxoptimizer/aek;->a:I
.line 11
const/4 v0, 0x2
sput v0, Ldxoptimizer/aek;->b:I
return-void
.end method
.method public constructor <init>(FFFFFZ)V
.registers 15
.prologue
.line 25
sget v7, Ldxoptimizer/aek;->b:I
move-object v0, p0
move v1, p1
move v2, p2
move v3, p3
move v4, p4
move v5, p5
move v6, p6
invoke-direct/range {v0 .. v7}, Ldxoptimizer/aek;-><init>(FFFFFZI)V
.line 26
return-void
.end method
.method public constructor <init>(FFFFFZI)V
.registers 8
.prologue
.line 30
invoke-direct {p0}, Landroid/view/animation/Animation;-><init>()V
.line 31
iput p1, p0, Ldxoptimizer/aek;->c:F
.line 32
iput p2, p0, Ldxoptimizer/aek;->d:F
.line 33
iput p3, p0, Ldxoptimizer/aek;->e:F
.line 34
iput p4, p0, Ldxoptimizer/aek;->f:F
.line 35
iput p5, p0, Ldxoptimizer/aek;->g:F
.line 36
iput-boolean p6, p0, Ldxoptimizer/aek;->h:Z
.line 37
iput p7, p0, Ldxoptimizer/aek;->i:I
.line 38
return-void
.end method
# virtual methods
.method protected applyTransformation(FLandroid/view/animation/Transformation;)V
.registers 11
.prologue
const/4 v7, 0x0
.line 49
iget v0, p0, Ldxoptimizer/aek;->c:F
.line 51
iget v1, p0, Ldxoptimizer/aek;->d:F
sub-float/2addr v1, v0
mul-float/2addr v1, p1
add-float/2addr v0, v1
.line 53
iget v1, p0, Ldxoptimizer/aek;->e:F
.line 54
iget v2, p0, Ldxoptimizer/aek;->f:F
.line 55
iget-object v3, p0, Ldxoptimizer/aek;->j:Landroid/graphics/Camera;
.line 58
invoke-virtual {p2}, Landroid/view/animation/Transformation;->getMatrix()Landroid/graphics/Matrix;
move-result-object v4
.line 60
invoke-virtual {v3}, Landroid/graphics/Camera;->save()V
.line 62
iget-boolean v5, p0, Ldxoptimizer/aek;->h:Z
if-eqz v5, :cond_37
.line 64
iget v5, p0, Ldxoptimizer/aek;->g:F
mul-float/2addr v5, p1
invoke-virtual {v3, v7, v7, v5}, Landroid/graphics/Camera;->translate(FFF)V
.line 69
:goto_1f
iget v5, p0, Ldxoptimizer/aek;->i:I
sget v6, Ldxoptimizer/aek;->a:I
if-ne v5, v6, :cond_41
.line 71
invoke-virtual {v3, v0}, Landroid/graphics/Camera;->rotateX(F)V
.line 77
:cond_28
:goto_28
invoke-virtual {v3, v4}, Landroid/graphics/Camera;->getMatrix(Landroid/graphics/Matrix;)V
.line 79
invoke-virtual {v3}, Landroid/graphics/Camera;->restore()V
.line 82
neg-float v0, v1
neg-float v3, v2
invoke-virtual {v4, v0, v3}, Landroid/graphics/Matrix;->preTranslate(FF)Z
.line 83
invoke-virtual {v4, v1, v2}, Landroid/graphics/Matrix;->postTranslate(FF)Z
.line 84
return-void
.line 67
:cond_37
iget v5, p0, Ldxoptimizer/aek;->g:F
const/high16 v6, 0x3f800000 # 1.0f
sub-float/2addr v6, p1
mul-float/2addr v5, v6
invoke-virtual {v3, v7, v7, v5}, Landroid/graphics/Camera;->translate(FFF)V
goto :goto_1f
.line 72
:cond_41
iget v5, p0, Ldxoptimizer/aek;->i:I
sget v6, Ldxoptimizer/aek;->b:I
if-ne v5, v6, :cond_28
.line 74
invoke-virtual {v3, v0}, Landroid/graphics/Camera;->rotateY(F)V
goto :goto_28
.end method
.method public initialize(IIII)V
.registers 6
.prologue
.line 43
invoke-super {p0, p1, p2, p3, p4}, Landroid/view/animation/Animation;->initialize(IIII)V
.line 44
new-instance v0, Landroid/graphics/Camera;
invoke-direct {v0}, Landroid/graphics/Camera;-><init>()V
iput-object v0, p0, Ldxoptimizer/aek;->j:Landroid/graphics/Camera;
.line 45
return-void
.end method