ShaderLoader.smali

.class public Lcom/unity3d/services/ar/view/ShaderLoader;
.super Ljava/lang/Object;
.source "ShaderLoader.java"


# direct methods
.method public constructor <init>()V
    .registers 1

    .line 1
    invoke-direct {p0}, Ljava/lang/Object;-><init>()V

    return-void
.end method

.method public static checkGLError(Ljava/lang/String;)Z
    .registers 5

    const/4 v0, 0x0

    const/4 v1, 0x0

    .line 1
    :goto_2
    invoke-static {}, Landroid/opengl/GLES20;->glGetError()I

    move-result v2

    if-eqz v2, :cond_21

    .line 2
    new-instance v1, Ljava/lang/StringBuilder;

    invoke-direct {v1}, Ljava/lang/StringBuilder;-><init>()V

    invoke-virtual {v1, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    const-string v3, ": glError "

    invoke-virtual {v1, v3}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;

    invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;

    move-result-object v1

    invoke-static {v1}, Lcom/unity3d/services/core/log/DeviceLog;->error(Ljava/lang/String;)V

    move v1, v2

    goto :goto_2

    :cond_21
    if-eqz v1, :cond_24

    const/4 v0, 0x1

    :cond_24
    return v0
.end method

.method public static load(Ljava/lang/String;I)I
    .registers 5

    .line 1
    invoke-static {p1}, Landroid/opengl/GLES20;->glCreateShader(I)I

    move-result p1

    .line 2
    invoke-static {p1, p0}, Landroid/opengl/GLES20;->glShaderSource(ILjava/lang/String;)V

    .line 3
    invoke-static {p1}, Landroid/opengl/GLES20;->glCompileShader(I)V

    const/4 p0, 0x1

    .line 4
    new-array v0, p0, [I

    const/4 v1, 0x0

    const v2, 0x8b81

    .line 5
    invoke-static {p1, v2, v0, v1}, Landroid/opengl/GLES20;->glGetShaderiv(II[II)V

    .line 6
    aget v0, v0, v1

    if-eq v0, p0, :cond_34

    .line 7
    new-instance p0, Ljava/lang/StringBuilder;

    invoke-direct {p0}, Ljava/lang/StringBuilder;-><init>()V

    const-string v0, "Error compiling shader: "

    invoke-virtual {p0, v0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    invoke-static {p1}, Landroid/opengl/GLES20;->glGetShaderInfoLog(I)Ljava/lang/String;

    move-result-object v0

    invoke-virtual {p0, v0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    invoke-virtual {p0}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;

    move-result-object p0

    invoke-static {p0}, Lcom/unity3d/services/core/log/DeviceLog;->error(Ljava/lang/String;)V

    .line 8
    invoke-static {p1}, Landroid/opengl/GLES20;->glDeleteShader(I)V

    const/4 p1, 0x0

    :cond_34
    return p1
.end method