BackgroundRenderer.smali
.class public Lcom/unity3d/services/ar/view/BackgroundRenderer;
.super Ljava/lang/Object;
.source "BackgroundRenderer.java"
# static fields
.field private static final COORDS_PER_VERTEX:I = 0x3
.field private static final FLOAT_SIZE:I = 0x4
.field private static final FRAGMENT_SHADER:Ljava/lang/String; = "#extension GL_OES_EGL_image_external : require\nprecision mediump float;\nvarying vec2 v_TexCoord;\nuniform samplerExternalOES sTexture;\nvoid main() {\n gl_FragColor = texture2D(sTexture, v_TexCoord);\n}"
.field private static final QUAD_COORDS:[F
.field private static final QUAD_TEXCOORDS:[F
.field private static final TEXCOORDS_PER_VERTEX:I = 0x2
.field private static final VERTEX_SHADER:Ljava/lang/String; = "attribute vec4 a_Position;\nattribute vec2 a_TexCoord;\n\nvarying vec2 v_TexCoord;\n\nvoid main() {\n gl_Position = a_Position;\n v_TexCoord = a_TexCoord;\n}"
# instance fields
.field private quadPositionParam:I
.field private quadProgram:I
.field private quadTexCoord:Ljava/nio/FloatBuffer;
.field private quadTexCoordParam:I
.field private quadTexCoordTransformed:Ljava/nio/FloatBuffer;
.field private quadVertices:Ljava/nio/FloatBuffer;
.field private textureId:I
# direct methods
.method static constructor <clinit>()V
.registers 1
const/16 v0, 0xc
.line 1
new-array v0, v0, [F
fill-array-data v0, :array_14
sput-object v0, Lcom/unity3d/services/ar/view/BackgroundRenderer;->QUAD_COORDS:[F
const/16 v0, 0x8
.line 2
new-array v0, v0, [F
fill-array-data v0, :array_30
sput-object v0, Lcom/unity3d/services/ar/view/BackgroundRenderer;->QUAD_TEXCOORDS:[F
return-void
nop
:array_14
.array-data 4
-0x40800000 # -1.0f
-0x40800000 # -1.0f
0x0
-0x40800000 # -1.0f
0x3f800000 # 1.0f
0x0
0x3f800000 # 1.0f
-0x40800000 # -1.0f
0x0
0x3f800000 # 1.0f
0x3f800000 # 1.0f
0x0
.end array-data
:array_30
.array-data 4
0x0
0x3f800000 # 1.0f
0x0
0x0
0x3f800000 # 1.0f
0x3f800000 # 1.0f
0x3f800000 # 1.0f
0x0
.end array-data
.end method
.method constructor <init>()V
.registers 2
.line 1
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
const/4 v0, -0x1
.line 2
iput v0, p0, Lcom/unity3d/services/ar/view/BackgroundRenderer;->textureId:I
return-void
.end method
# virtual methods
.method createOnGlThread()V
.registers 5
.annotation build Landroid/annotation/TargetApi;
value = 0xf
.end annotation
const/4 v0, 0x1
.line 1
new-array v1, v0, [I
const/4 v2, 0x0
.line 2
invoke-static {v0, v1, v2}, Landroid/opengl/GLES20;->glGenTextures(I[II)V
.line 3
aget v0, v1, v2
iput v0, p0, Lcom/unity3d/services/ar/view/BackgroundRenderer;->textureId:I
.line 4
iget v0, p0, Lcom/unity3d/services/ar/view/BackgroundRenderer;->textureId:I
const v1, 0x8d65
invoke-static {v1, v0}, Landroid/opengl/GLES20;->glBindTexture(II)V
const v0, 0x812f
const/16 v3, 0x2802
.line 5
invoke-static {v1, v3, v0}, Landroid/opengl/GLES20;->glTexParameteri(III)V
const/16 v3, 0x2803
.line 6
invoke-static {v1, v3, v0}, Landroid/opengl/GLES20;->glTexParameteri(III)V
const/16 v0, 0x2600
const/16 v3, 0x2801
.line 7
invoke-static {v1, v3, v0}, Landroid/opengl/GLES20;->glTexParameteri(III)V
const/16 v3, 0x2800
.line 8
invoke-static {v1, v3, v0}, Landroid/opengl/GLES20;->glTexParameteri(III)V
.line 9
sget-object v0, Lcom/unity3d/services/ar/view/BackgroundRenderer;->QUAD_COORDS:[F
array-length v1, v0
div-int/lit8 v1, v1, 0x3
const/4 v3, 0x4
if-ne v3, v1, :cond_cf
.line 10
array-length v0, v0
mul-int/lit8 v0, v0, 0x4
invoke-static {v0}, Ljava/nio/ByteBuffer;->allocateDirect(I)Ljava/nio/ByteBuffer;
move-result-object v0
.line 11
invoke-static {}, Ljava/nio/ByteOrder;->nativeOrder()Ljava/nio/ByteOrder;
move-result-object v1
invoke-virtual {v0, v1}, Ljava/nio/ByteBuffer;->order(Ljava/nio/ByteOrder;)Ljava/nio/ByteBuffer;
.line 12
invoke-virtual {v0}, Ljava/nio/ByteBuffer;->asFloatBuffer()Ljava/nio/FloatBuffer;
move-result-object v0
iput-object v0, p0, Lcom/unity3d/services/ar/view/BackgroundRenderer;->quadVertices:Ljava/nio/FloatBuffer;
.line 13
iget-object v0, p0, Lcom/unity3d/services/ar/view/BackgroundRenderer;->quadVertices:Ljava/nio/FloatBuffer;
sget-object v1, Lcom/unity3d/services/ar/view/BackgroundRenderer;->QUAD_COORDS:[F
invoke-virtual {v0, v1}, Ljava/nio/FloatBuffer;->put([F)Ljava/nio/FloatBuffer;
.line 14
iget-object v0, p0, Lcom/unity3d/services/ar/view/BackgroundRenderer;->quadVertices:Ljava/nio/FloatBuffer;
invoke-virtual {v0, v2}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;
const/16 v0, 0x20
.line 15
invoke-static {v0}, Ljava/nio/ByteBuffer;->allocateDirect(I)Ljava/nio/ByteBuffer;
move-result-object v1
.line 16
invoke-static {}, Ljava/nio/ByteOrder;->nativeOrder()Ljava/nio/ByteOrder;
move-result-object v3
invoke-virtual {v1, v3}, Ljava/nio/ByteBuffer;->order(Ljava/nio/ByteOrder;)Ljava/nio/ByteBuffer;
.line 17
invoke-virtual {v1}, Ljava/nio/ByteBuffer;->asFloatBuffer()Ljava/nio/FloatBuffer;
move-result-object v1
iput-object v1, p0, Lcom/unity3d/services/ar/view/BackgroundRenderer;->quadTexCoord:Ljava/nio/FloatBuffer;
.line 18
iget-object v1, p0, Lcom/unity3d/services/ar/view/BackgroundRenderer;->quadTexCoord:Ljava/nio/FloatBuffer;
sget-object v3, Lcom/unity3d/services/ar/view/BackgroundRenderer;->QUAD_TEXCOORDS:[F
invoke-virtual {v1, v3}, Ljava/nio/FloatBuffer;->put([F)Ljava/nio/FloatBuffer;
.line 19
iget-object v1, p0, Lcom/unity3d/services/ar/view/BackgroundRenderer;->quadTexCoord:Ljava/nio/FloatBuffer;
invoke-virtual {v1, v2}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;
.line 20
invoke-static {v0}, Ljava/nio/ByteBuffer;->allocateDirect(I)Ljava/nio/ByteBuffer;
move-result-object v0
.line 21
invoke-static {}, Ljava/nio/ByteOrder;->nativeOrder()Ljava/nio/ByteOrder;
move-result-object v1
invoke-virtual {v0, v1}, Ljava/nio/ByteBuffer;->order(Ljava/nio/ByteOrder;)Ljava/nio/ByteBuffer;
.line 22
invoke-virtual {v0}, Ljava/nio/ByteBuffer;->asFloatBuffer()Ljava/nio/FloatBuffer;
move-result-object v0
iput-object v0, p0, Lcom/unity3d/services/ar/view/BackgroundRenderer;->quadTexCoordTransformed:Ljava/nio/FloatBuffer;
const v0, 0x8b31
const-string v1, "attribute vec4 a_Position;\nattribute vec2 a_TexCoord;\n\nvarying vec2 v_TexCoord;\n\nvoid main() {\n gl_Position = a_Position;\n v_TexCoord = a_TexCoord;\n}"
.line 23
invoke-static {v1, v0}, Lcom/unity3d/services/ar/view/ShaderLoader;->load(Ljava/lang/String;I)I
move-result v0
const v1, 0x8b30
const-string v2, "#extension GL_OES_EGL_image_external : require\nprecision mediump float;\nvarying vec2 v_TexCoord;\nuniform samplerExternalOES sTexture;\nvoid main() {\n gl_FragColor = texture2D(sTexture, v_TexCoord);\n}"
.line 24
invoke-static {v2, v1}, Lcom/unity3d/services/ar/view/ShaderLoader;->load(Ljava/lang/String;I)I
move-result v1
.line 25
invoke-static {}, Landroid/opengl/GLES20;->glCreateProgram()I
move-result v2
iput v2, p0, Lcom/unity3d/services/ar/view/BackgroundRenderer;->quadProgram:I
.line 26
iget v2, p0, Lcom/unity3d/services/ar/view/BackgroundRenderer;->quadProgram:I
invoke-static {v2, v0}, Landroid/opengl/GLES20;->glAttachShader(II)V
.line 27
iget v0, p0, Lcom/unity3d/services/ar/view/BackgroundRenderer;->quadProgram:I
invoke-static {v0, v1}, Landroid/opengl/GLES20;->glAttachShader(II)V
.line 28
iget v0, p0, Lcom/unity3d/services/ar/view/BackgroundRenderer;->quadProgram:I
invoke-static {v0}, Landroid/opengl/GLES20;->glLinkProgram(I)V
.line 29
iget v0, p0, Lcom/unity3d/services/ar/view/BackgroundRenderer;->quadProgram:I
invoke-static {v0}, Landroid/opengl/GLES20;->glUseProgram(I)V
const-string v0, "Program creation"
.line 30
invoke-static {v0}, Lcom/unity3d/services/ar/view/ShaderLoader;->checkGLError(Ljava/lang/String;)Z
.line 31
iget v0, p0, Lcom/unity3d/services/ar/view/BackgroundRenderer;->quadProgram:I
const-string v1, "a_Position"
invoke-static {v0, v1}, Landroid/opengl/GLES20;->glGetAttribLocation(ILjava/lang/String;)I
move-result v0
iput v0, p0, Lcom/unity3d/services/ar/view/BackgroundRenderer;->quadPositionParam:I
.line 32
iget v0, p0, Lcom/unity3d/services/ar/view/BackgroundRenderer;->quadProgram:I
const-string v1, "a_TexCoord"
invoke-static {v0, v1}, Landroid/opengl/GLES20;->glGetAttribLocation(ILjava/lang/String;)I
move-result v0
iput v0, p0, Lcom/unity3d/services/ar/view/BackgroundRenderer;->quadTexCoordParam:I
const-string v0, "Program parameters"
.line 33
invoke-static {v0}, Lcom/unity3d/services/ar/view/ShaderLoader;->checkGLError(Ljava/lang/String;)Z
return-void
.line 34
:cond_cf
new-instance v0, Ljava/lang/RuntimeException;
const-string v1, "Unexpected number of vertices in BackgroundRenderer."
invoke-direct {v0, v1}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V
throw v0
.end method
.method draw(Lcom/google/ar/core/Frame;)V
.registers 16
.annotation build Landroid/annotation/TargetApi;
value = 0xf
.end annotation
.line 1
invoke-virtual {p1}, Lcom/google/ar/core/Frame;->hasDisplayGeometryChanged()Z
move-result v0
if-eqz v0, :cond_d
.line 2
iget-object v0, p0, Lcom/unity3d/services/ar/view/BackgroundRenderer;->quadTexCoord:Ljava/nio/FloatBuffer;
iget-object v1, p0, Lcom/unity3d/services/ar/view/BackgroundRenderer;->quadTexCoordTransformed:Ljava/nio/FloatBuffer;
invoke-virtual {p1, v0, v1}, Lcom/google/ar/core/Frame;->transformDisplayUvCoords(Ljava/nio/FloatBuffer;Ljava/nio/FloatBuffer;)V
:cond_d
const/16 p1, 0xb71
.line 3
invoke-static {p1}, Landroid/opengl/GLES20;->glDisable(I)V
const/4 v0, 0x0
.line 4
invoke-static {v0}, Landroid/opengl/GLES20;->glDepthMask(Z)V
const v1, 0x8d65
.line 5
iget v2, p0, Lcom/unity3d/services/ar/view/BackgroundRenderer;->textureId:I
invoke-static {v1, v2}, Landroid/opengl/GLES20;->glBindTexture(II)V
.line 6
iget v1, p0, Lcom/unity3d/services/ar/view/BackgroundRenderer;->quadProgram:I
invoke-static {v1}, Landroid/opengl/GLES20;->glUseProgram(I)V
.line 7
iget v2, p0, Lcom/unity3d/services/ar/view/BackgroundRenderer;->quadPositionParam:I
const/4 v3, 0x3
const/16 v4, 0x1406
const/4 v5, 0x0
const/4 v6, 0x0
iget-object v7, p0, Lcom/unity3d/services/ar/view/BackgroundRenderer;->quadVertices:Ljava/nio/FloatBuffer;
invoke-static/range {v2 .. v7}, Landroid/opengl/GLES20;->glVertexAttribPointer(IIIZILjava/nio/Buffer;)V
.line 8
iget v8, p0, Lcom/unity3d/services/ar/view/BackgroundRenderer;->quadTexCoordParam:I
const/4 v9, 0x2
const/16 v10, 0x1406
const/4 v11, 0x0
const/4 v12, 0x0
iget-object v13, p0, Lcom/unity3d/services/ar/view/BackgroundRenderer;->quadTexCoordTransformed:Ljava/nio/FloatBuffer;
invoke-static/range {v8 .. v13}, Landroid/opengl/GLES20;->glVertexAttribPointer(IIIZILjava/nio/Buffer;)V
.line 9
iget v1, p0, Lcom/unity3d/services/ar/view/BackgroundRenderer;->quadPositionParam:I
invoke-static {v1}, Landroid/opengl/GLES20;->glEnableVertexAttribArray(I)V
.line 10
iget v1, p0, Lcom/unity3d/services/ar/view/BackgroundRenderer;->quadTexCoordParam:I
invoke-static {v1}, Landroid/opengl/GLES20;->glEnableVertexAttribArray(I)V
const/4 v1, 0x5
const/4 v2, 0x4
.line 11
invoke-static {v1, v0, v2}, Landroid/opengl/GLES20;->glDrawArrays(III)V
.line 12
iget v0, p0, Lcom/unity3d/services/ar/view/BackgroundRenderer;->quadPositionParam:I
invoke-static {v0}, Landroid/opengl/GLES20;->glDisableVertexAttribArray(I)V
.line 13
iget v0, p0, Lcom/unity3d/services/ar/view/BackgroundRenderer;->quadTexCoordParam:I
invoke-static {v0}, Landroid/opengl/GLES20;->glDisableVertexAttribArray(I)V
const/4 v0, 0x1
.line 14
invoke-static {v0}, Landroid/opengl/GLES20;->glDepthMask(Z)V
.line 15
invoke-static {p1}, Landroid/opengl/GLES20;->glEnable(I)V
return-void
.end method
.method getTextureId()I
.registers 2
.line 1
iget v0, p0, Lcom/unity3d/services/ar/view/BackgroundRenderer;->textureId:I
return v0
.end method