q$3.smali
.class final Lcom/unity3d/player/q$3;
.super Ljava/lang/Object;
.source "SourceFile"
# interfaces
.implements Ljava/lang/Runnable;
# annotations
.annotation system Ldalvik/annotation/EnclosingMethod;
value = Lcom/unity3d/player/q;->a(Landroid/content/Context;Ljava/lang/String;IIIZJJLcom/unity3d/player/q$a;)Z
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x0
name = null
.end annotation
# instance fields
.field final synthetic a:Lcom/unity3d/player/q;
# direct methods
.method constructor <init>(Lcom/unity3d/player/q;)V
.registers 2
iput-object p1, p0, Lcom/unity3d/player/q$3;->a:Lcom/unity3d/player/q;
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
return-void
.end method
# virtual methods
.method public final run()V
.registers 4
iget-object v0, p0, Lcom/unity3d/player/q$3;->a:Lcom/unity3d/player/q;
invoke-static {v0}, Lcom/unity3d/player/q;->a(Lcom/unity3d/player/q;)Lcom/unity3d/player/p;
move-result-object v0
if-eqz v0, :cond_26
iget-object v0, p0, Lcom/unity3d/player/q$3;->a:Lcom/unity3d/player/q;
invoke-static {v0}, Lcom/unity3d/player/q;->g(Lcom/unity3d/player/q;)Lcom/unity3d/player/UnityPlayer;
move-result-object v0
iget-object v1, p0, Lcom/unity3d/player/q$3;->a:Lcom/unity3d/player/q;
invoke-static {v1}, Lcom/unity3d/player/q;->a(Lcom/unity3d/player/q;)Lcom/unity3d/player/p;
move-result-object v1
const/4 v2, 0x1
invoke-virtual {v0, v1, v2}, Lcom/unity3d/player/UnityPlayer;->addViewToPlayer(Landroid/view/View;Z)Z
iget-object v0, p0, Lcom/unity3d/player/q$3;->a:Lcom/unity3d/player/q;
invoke-static {v0}, Lcom/unity3d/player/q;->h(Lcom/unity3d/player/q;)Z
iget-object v0, p0, Lcom/unity3d/player/q$3;->a:Lcom/unity3d/player/q;
invoke-static {v0}, Lcom/unity3d/player/q;->a(Lcom/unity3d/player/q;)Lcom/unity3d/player/p;
move-result-object v0
invoke-virtual {v0}, Landroid/view/View;->requestFocus()Z
:cond_26
return-void
.end method