q$1$1$1.smali
.class final Lcom/unity3d/player/q$1$1$1;
.super Ljava/lang/Object;
.source "SourceFile"
# interfaces
.implements Ljava/lang/Runnable;
# annotations
.annotation system Ldalvik/annotation/EnclosingMethod;
value = Lcom/unity3d/player/q$1$1;->a(I)V
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x0
name = null
.end annotation
# instance fields
.field final synthetic a:Lcom/unity3d/player/q$1$1;
# direct methods
.method constructor <init>(Lcom/unity3d/player/q$1$1;)V
.registers 2
iput-object p1, p0, Lcom/unity3d/player/q$1$1$1;->a:Lcom/unity3d/player/q$1$1;
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
return-void
.end method
# virtual methods
.method public final run()V
.registers 2
iget-object v0, p0, Lcom/unity3d/player/q$1$1$1;->a:Lcom/unity3d/player/q$1$1;
iget-object v0, v0, Lcom/unity3d/player/q$1$1;->a:Lcom/unity3d/player/q$1;
iget-object v0, v0, Lcom/unity3d/player/q$1;->h:Lcom/unity3d/player/q;
invoke-static {v0}, Lcom/unity3d/player/q;->f(Lcom/unity3d/player/q;)V
iget-object v0, p0, Lcom/unity3d/player/q$1$1$1;->a:Lcom/unity3d/player/q$1$1;
iget-object v0, v0, Lcom/unity3d/player/q$1$1;->a:Lcom/unity3d/player/q$1;
iget-object v0, v0, Lcom/unity3d/player/q$1;->h:Lcom/unity3d/player/q;
invoke-static {v0}, Lcom/unity3d/player/q;->g(Lcom/unity3d/player/q;)Lcom/unity3d/player/UnityPlayer;
move-result-object v0
invoke-virtual {v0}, Lcom/unity3d/player/UnityPlayer;->resume()V
return-void
.end method