o$a.smali
.class final Lcom/unity3d/player/o$a;
.super Ljava/lang/Object;
.source "SourceFile"
# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
value = Lcom/unity3d/player/o;
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x0
name = "a"
.end annotation
# instance fields
.field public a:[Ljava/lang/Class;
.field public b:Ljava/lang/reflect/Method;
.field final synthetic c:Lcom/unity3d/player/o;
# direct methods
.method public constructor <init>(Lcom/unity3d/player/o;[Ljava/lang/Class;)V
.registers 3
iput-object p1, p0, Lcom/unity3d/player/o$a;->c:Lcom/unity3d/player/o;
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
iput-object p2, p0, Lcom/unity3d/player/o$a;->a:[Ljava/lang/Class;
const/4 p1, 0x0
iput-object p1, p0, Lcom/unity3d/player/o$a;->b:Ljava/lang/reflect/Method;
return-void
.end method