l$a.smali
.class final Lcom/unity3d/player/l$a;
.super Ljava/lang/Enum;
.source "SourceFile"
# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
value = Lcom/unity3d/player/l;
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x4018
name = "a"
.end annotation
# static fields
.field public static final enum a:I = 0x1
.field public static final enum b:I = 0x2
.field public static final enum c:I = 0x3
.field private static final synthetic d:[I
# direct methods
.method static constructor <clinit>()V
.registers 4
const/4 v0, 0x3
new-array v1, v0, [I
const/4 v2, 0x0
const/4 v3, 0x1
aput v3, v1, v2
const/4 v2, 0x2
aput v2, v1, v3
aput v0, v1, v2
sput-object v1, Lcom/unity3d/player/l$a;->d:[I
return-void
.end method
.method public static a()[I
.registers 1
sget-object v0, Lcom/unity3d/player/l$a;->d:[I
invoke-virtual {v0}, [I->clone()Ljava/lang/Object;
move-result-object v0
check-cast v0, [I
return-object v0
.end method