c.smali
.class Lcom/unity3d/player/c;
.super Ljava/lang/Object;
.source "SourceFile"
# instance fields
.field protected a:Lcom/unity3d/player/o;
.field protected b:Lcom/unity3d/player/f;
.field protected c:Landroid/content/Context;
.field protected d:Ljava/lang/String;
.field protected e:Ljava/lang/String;
# direct methods
.method constructor <init>(Ljava/lang/String;Lcom/unity3d/player/f;)V
.registers 4
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
const/4 v0, 0x0
iput-object v0, p0, Lcom/unity3d/player/c;->a:Lcom/unity3d/player/o;
iput-object v0, p0, Lcom/unity3d/player/c;->c:Landroid/content/Context;
iput-object v0, p0, Lcom/unity3d/player/c;->d:Ljava/lang/String;
iput-object p1, p0, Lcom/unity3d/player/c;->e:Ljava/lang/String;
iput-object p2, p0, Lcom/unity3d/player/c;->b:Lcom/unity3d/player/f;
return-void
.end method
# virtual methods
.method protected reportError(Ljava/lang/String;)V
.registers 6
iget-object v0, p0, Lcom/unity3d/player/c;->b:Lcom/unity3d/player/f;
const-string v1, " Error ["
if-eqz v0, :cond_25
new-instance v2, Ljava/lang/StringBuilder;
invoke-direct {v2}, Ljava/lang/StringBuilder;-><init>()V
iget-object v3, p0, Lcom/unity3d/player/c;->e:Ljava/lang/String;
invoke-virtual {v2, v3}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v2, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
iget-object v1, p0, Lcom/unity3d/player/c;->d:Ljava/lang/String;
invoke-virtual {v2, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v1, "]"
invoke-virtual {v2, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v2}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v1
invoke-interface {v0, v1, p1}, Lcom/unity3d/player/f;->reportError(Ljava/lang/String;Ljava/lang/String;)V
return-void
:cond_25
new-instance v0, Ljava/lang/StringBuilder;
invoke-direct {v0}, Ljava/lang/StringBuilder;-><init>()V
iget-object v2, p0, Lcom/unity3d/player/c;->e:Ljava/lang/String;
invoke-virtual {v0, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
iget-object v1, p0, Lcom/unity3d/player/c;->d:Ljava/lang/String;
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v1, "]: "
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v0, p1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v0}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p1
const/4 v0, 0x6
invoke-static {v0, p1}, Lcom/unity3d/player/g;->Log(ILjava/lang/String;)V
return-void
.end method
.method protected runOnUiThread(Ljava/lang/Runnable;)V
.registers 4
iget-object v0, p0, Lcom/unity3d/player/c;->c:Landroid/content/Context;
instance-of v1, v0, Landroid/app/Activity;
if-eqz v1, :cond_c
check-cast v0, Landroid/app/Activity;
invoke-virtual {v0, p1}, Landroid/app/Activity;->runOnUiThread(Ljava/lang/Runnable;)V
return-void
:cond_c
new-instance p1, Ljava/lang/StringBuilder;
const-string v0, "Not running "
invoke-direct {p1, v0}, Ljava/lang/StringBuilder;-><init>(Ljava/lang/String;)V
iget-object v0, p0, Lcom/unity3d/player/c;->e:Ljava/lang/String;
invoke-virtual {p1, v0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v0, " from an Activity; Ignoring execution request..."
invoke-virtual {p1, v0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {p1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p1
const/4 v0, 0x5
invoke-static {v0, p1}, Lcom/unity3d/player/g;->Log(ILjava/lang/String;)V
return-void
.end method
.method protected runOnUiThreadWithSync(Ljava/lang/Runnable;)Z
.registers 7
invoke-static {}, Landroid/os/Looper;->getMainLooper()Landroid/os/Looper;
move-result-object v0
invoke-virtual {v0}, Landroid/os/Looper;->getThread()Ljava/lang/Thread;
move-result-object v0
invoke-static {}, Ljava/lang/Thread;->currentThread()Ljava/lang/Thread;
move-result-object v1
const/4 v2, 0x1
if-ne v0, v1, :cond_13
invoke-interface {p1}, Ljava/lang/Runnable;->run()V
return v2
:cond_13
new-instance v0, Ljava/util/concurrent/Semaphore;
const/4 v1, 0x0
invoke-direct {v0, v1}, Ljava/util/concurrent/Semaphore;-><init>(I)V
new-instance v3, Lcom/unity3d/player/c$1;
invoke-direct {v3, p0, p1, v0}, Lcom/unity3d/player/c$1;-><init>(Lcom/unity3d/player/c;Ljava/lang/Runnable;Ljava/util/concurrent/Semaphore;)V
invoke-virtual {p0, v3}, Lcom/unity3d/player/c;->runOnUiThread(Ljava/lang/Runnable;)V
:try_start_21
sget-object p1, Ljava/util/concurrent/TimeUnit;->SECONDS:Ljava/util/concurrent/TimeUnit;
const-wide/16 v3, 0x4
invoke-virtual {v0, v3, v4, p1}, Ljava/util/concurrent/Semaphore;->tryAcquire(JLjava/util/concurrent/TimeUnit;)Z
move-result p1
if-nez p1, :cond_31
const-string p1, "Timeout waiting for vr state change!"
invoke-virtual {p0, p1}, Lcom/unity3d/player/c;->reportError(Ljava/lang/String;)V
:try_end_30
.catch Ljava/lang/InterruptedException; {:try_start_21 .. :try_end_30} :catch_33
const/4 v2, 0x0
:cond_31
move v1, v2
goto :goto_49
:catch_33
move-exception p1
new-instance v0, Ljava/lang/StringBuilder;
const-string v2, "Interrupted while trying to acquire sync lock. "
invoke-direct {v0, v2}, Ljava/lang/StringBuilder;-><init>(Ljava/lang/String;)V
invoke-virtual {p1}, Ljava/lang/Throwable;->getLocalizedMessage()Ljava/lang/String;
move-result-object p1
invoke-virtual {v0, p1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v0}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p1
invoke-virtual {p0, p1}, Lcom/unity3d/player/c;->reportError(Ljava/lang/String;)V
:goto_49
return v1
.end method