c$1.smali
.class final Lcom/unity3d/player/c$1;
.super Ljava/lang/Object;
.source "SourceFile"
# interfaces
.implements Ljava/lang/Runnable;
# annotations
.annotation system Ldalvik/annotation/EnclosingMethod;
value = Lcom/unity3d/player/c;->runOnUiThreadWithSync(Ljava/lang/Runnable;)Z
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x0
name = null
.end annotation
# instance fields
.field final synthetic a:Ljava/lang/Runnable;
.field final synthetic b:Ljava/util/concurrent/Semaphore;
.field final synthetic c:Lcom/unity3d/player/c;
# direct methods
.method constructor <init>(Lcom/unity3d/player/c;Ljava/lang/Runnable;Ljava/util/concurrent/Semaphore;)V
.registers 4
iput-object p1, p0, Lcom/unity3d/player/c$1;->c:Lcom/unity3d/player/c;
iput-object p2, p0, Lcom/unity3d/player/c$1;->a:Ljava/lang/Runnable;
iput-object p3, p0, Lcom/unity3d/player/c$1;->b:Ljava/util/concurrent/Semaphore;
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
return-void
.end method
# virtual methods
.method public final run()V
.registers 5
:try_start_0
iget-object v0, p0, Lcom/unity3d/player/c$1;->a:Ljava/lang/Runnable;
invoke-interface {v0}, Ljava/lang/Runnable;->run()V
:try_end_5
.catch Ljava/lang/Exception; {:try_start_0 .. :try_end_5} :catch_d
.catchall {:try_start_0 .. :try_end_5} :catchall_b
:goto_5
iget-object v0, p0, Lcom/unity3d/player/c$1;->b:Ljava/util/concurrent/Semaphore;
invoke-virtual {v0}, Ljava/util/concurrent/Semaphore;->release()V
return-void
:catchall_b
move-exception v0
goto :goto_26
:catch_d
move-exception v0
:try_start_e
iget-object v1, p0, Lcom/unity3d/player/c$1;->c:Lcom/unity3d/player/c;
new-instance v2, Ljava/lang/StringBuilder;
const-string v3, "Exception unloading Google VR on UI Thread. "
invoke-direct {v2, v3}, Ljava/lang/StringBuilder;-><init>(Ljava/lang/String;)V
invoke-virtual {v0}, Ljava/lang/Throwable;->getLocalizedMessage()Ljava/lang/String;
move-result-object v0
invoke-virtual {v2, v0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v2}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v0
invoke-virtual {v1, v0}, Lcom/unity3d/player/c;->reportError(Ljava/lang/String;)V
:try_end_25
.catchall {:try_start_e .. :try_end_25} :catchall_b
goto :goto_5
:goto_26
iget-object v1, p0, Lcom/unity3d/player/c$1;->b:Ljava/util/concurrent/Semaphore;
invoke-virtual {v1}, Ljava/util/concurrent/Semaphore;->release()V
goto :goto_2d
:goto_2c
throw v0
:goto_2d
goto :goto_2c
.end method