a$5.smali
.class final Lcom/unity3d/player/a$5;
.super Ljava/lang/Object;
.source "SourceFile"
# interfaces
.implements Landroid/graphics/SurfaceTexture$OnFrameAvailableListener;
# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
value = Lcom/unity3d/player/a;
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x0
name = null
.end annotation
# instance fields
.field final synthetic a:Lcom/unity3d/player/a;
# direct methods
.method constructor <init>(Lcom/unity3d/player/a;)V
.registers 2
iput-object p1, p0, Lcom/unity3d/player/a$5;->a:Lcom/unity3d/player/a;
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
return-void
.end method
# virtual methods
.method public final onFrameAvailable(Landroid/graphics/SurfaceTexture;)V
.registers 3
iget-object v0, p0, Lcom/unity3d/player/a$5;->a:Lcom/unity3d/player/a;
invoke-static {v0}, Lcom/unity3d/player/a;->h(Lcom/unity3d/player/a;)Lcom/unity3d/player/d;
move-result-object v0
invoke-interface {v0, p1}, Lcom/unity3d/player/d;->a(Ljava/lang/Object;)V
return-void
.end method