UnityPlayer$f.smali
.class abstract Lcom/unity3d/player/UnityPlayer$f;
.super Ljava/lang/Object;
.source "SourceFile"
# interfaces
.implements Ljava/lang/Runnable;
# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
value = Lcom/unity3d/player/UnityPlayer;
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x402
name = "f"
.end annotation
# instance fields
.field final synthetic e:Lcom/unity3d/player/UnityPlayer;
# direct methods
.method private constructor <init>(Lcom/unity3d/player/UnityPlayer;)V
.registers 2
iput-object p1, p0, Lcom/unity3d/player/UnityPlayer$f;->e:Lcom/unity3d/player/UnityPlayer;
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
return-void
.end method
.method synthetic constructor <init>(Lcom/unity3d/player/UnityPlayer;B)V
.registers 3
invoke-direct {p0, p1}, Lcom/unity3d/player/UnityPlayer$f;-><init>(Lcom/unity3d/player/UnityPlayer;)V
return-void
.end method
# virtual methods
.method public abstract a()V
.end method
.method public final run()V
.registers 2
iget-object v0, p0, Lcom/unity3d/player/UnityPlayer$f;->e:Lcom/unity3d/player/UnityPlayer;
invoke-virtual {v0}, Lcom/unity3d/player/UnityPlayer;->isFinishing()Z
move-result v0
if-nez v0, :cond_b
invoke-virtual {p0}, Lcom/unity3d/player/UnityPlayer$f;->a()V
:cond_b
return-void
.end method