UnityPlayer$e.smali
.class final Lcom/unity3d/player/UnityPlayer$e;
.super Ljava/lang/Thread;
.source "SourceFile"
# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
value = Lcom/unity3d/player/UnityPlayer;
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x2
name = "e"
.end annotation
# instance fields
.field a:Landroid/os/Handler;
.field b:Z
.field c:Z
.field d:I
.field e:I
.field final synthetic f:Lcom/unity3d/player/UnityPlayer;
# direct methods
.method private constructor <init>(Lcom/unity3d/player/UnityPlayer;)V
.registers 2
iput-object p1, p0, Lcom/unity3d/player/UnityPlayer$e;->f:Lcom/unity3d/player/UnityPlayer;
invoke-direct {p0}, Ljava/lang/Thread;-><init>()V
const/4 p1, 0x0
iput-boolean p1, p0, Lcom/unity3d/player/UnityPlayer$e;->b:Z
iput-boolean p1, p0, Lcom/unity3d/player/UnityPlayer$e;->c:Z
sget p1, Lcom/unity3d/player/UnityPlayer$b;->b:I
iput p1, p0, Lcom/unity3d/player/UnityPlayer$e;->d:I
const/4 p1, 0x5
iput p1, p0, Lcom/unity3d/player/UnityPlayer$e;->e:I
return-void
.end method
.method synthetic constructor <init>(Lcom/unity3d/player/UnityPlayer;B)V
.registers 3
invoke-direct {p0, p1}, Lcom/unity3d/player/UnityPlayer$e;-><init>(Lcom/unity3d/player/UnityPlayer;)V
return-void
.end method
.method private a(Lcom/unity3d/player/UnityPlayer$d;)V
.registers 4
iget-object v0, p0, Lcom/unity3d/player/UnityPlayer$e;->a:Landroid/os/Handler;
if-eqz v0, :cond_d
const/16 v1, 0x8dd
invoke-static {v0, v1, p1}, Landroid/os/Message;->obtain(Landroid/os/Handler;ILjava/lang/Object;)Landroid/os/Message;
move-result-object p1
invoke-virtual {p1}, Landroid/os/Message;->sendToTarget()V
:cond_d
return-void
.end method
# virtual methods
.method public final a()V
.registers 2
sget-object v0, Lcom/unity3d/player/UnityPlayer$d;->c:Lcom/unity3d/player/UnityPlayer$d;
invoke-direct {p0, v0}, Lcom/unity3d/player/UnityPlayer$e;->a(Lcom/unity3d/player/UnityPlayer$d;)V
return-void
.end method
.method public final a(Ljava/lang/Runnable;)V
.registers 3
iget-object v0, p0, Lcom/unity3d/player/UnityPlayer$e;->a:Landroid/os/Handler;
if-nez v0, :cond_5
return-void
:cond_5
sget-object v0, Lcom/unity3d/player/UnityPlayer$d;->a:Lcom/unity3d/player/UnityPlayer$d;
invoke-direct {p0, v0}, Lcom/unity3d/player/UnityPlayer$e;->a(Lcom/unity3d/player/UnityPlayer$d;)V
iget-object v0, p0, Lcom/unity3d/player/UnityPlayer$e;->a:Landroid/os/Handler;
invoke-static {v0, p1}, Landroid/os/Message;->obtain(Landroid/os/Handler;Ljava/lang/Runnable;)Landroid/os/Message;
move-result-object p1
invoke-virtual {p1}, Landroid/os/Message;->sendToTarget()V
return-void
.end method
.method public final b()V
.registers 2
sget-object v0, Lcom/unity3d/player/UnityPlayer$d;->b:Lcom/unity3d/player/UnityPlayer$d;
invoke-direct {p0, v0}, Lcom/unity3d/player/UnityPlayer$e;->a(Lcom/unity3d/player/UnityPlayer$d;)V
return-void
.end method
.method public final b(Ljava/lang/Runnable;)V
.registers 3
iget-object v0, p0, Lcom/unity3d/player/UnityPlayer$e;->a:Landroid/os/Handler;
if-nez v0, :cond_5
return-void
:cond_5
sget-object v0, Lcom/unity3d/player/UnityPlayer$d;->d:Lcom/unity3d/player/UnityPlayer$d;
invoke-direct {p0, v0}, Lcom/unity3d/player/UnityPlayer$e;->a(Lcom/unity3d/player/UnityPlayer$d;)V
iget-object v0, p0, Lcom/unity3d/player/UnityPlayer$e;->a:Landroid/os/Handler;
invoke-static {v0, p1}, Landroid/os/Message;->obtain(Landroid/os/Handler;Ljava/lang/Runnable;)Landroid/os/Message;
move-result-object p1
invoke-virtual {p1}, Landroid/os/Message;->sendToTarget()V
return-void
.end method
.method public final c()V
.registers 2
sget-object v0, Lcom/unity3d/player/UnityPlayer$d;->g:Lcom/unity3d/player/UnityPlayer$d;
invoke-direct {p0, v0}, Lcom/unity3d/player/UnityPlayer$e;->a(Lcom/unity3d/player/UnityPlayer$d;)V
return-void
.end method
.method public final c(Ljava/lang/Runnable;)V
.registers 3
iget-object v0, p0, Lcom/unity3d/player/UnityPlayer$e;->a:Landroid/os/Handler;
if-nez v0, :cond_5
return-void
:cond_5
invoke-static {v0, p1}, Landroid/os/Message;->obtain(Landroid/os/Handler;Ljava/lang/Runnable;)Landroid/os/Message;
move-result-object p1
invoke-virtual {p1}, Landroid/os/Message;->sendToTarget()V
sget-object p1, Lcom/unity3d/player/UnityPlayer$d;->e:Lcom/unity3d/player/UnityPlayer$d;
invoke-direct {p0, p1}, Lcom/unity3d/player/UnityPlayer$e;->a(Lcom/unity3d/player/UnityPlayer$d;)V
return-void
.end method
.method public final d()V
.registers 2
sget-object v0, Lcom/unity3d/player/UnityPlayer$d;->f:Lcom/unity3d/player/UnityPlayer$d;
invoke-direct {p0, v0}, Lcom/unity3d/player/UnityPlayer$e;->a(Lcom/unity3d/player/UnityPlayer$d;)V
return-void
.end method
.method public final d(Ljava/lang/Runnable;)V
.registers 3
iget-object v0, p0, Lcom/unity3d/player/UnityPlayer$e;->a:Landroid/os/Handler;
if-eqz v0, :cond_b
invoke-static {v0, p1}, Landroid/os/Message;->obtain(Landroid/os/Handler;Ljava/lang/Runnable;)Landroid/os/Message;
move-result-object p1
invoke-virtual {p1}, Landroid/os/Message;->sendToTarget()V
:cond_b
return-void
.end method
.method public final run()V
.registers 3
const-string v0, "UnityMain"
invoke-virtual {p0, v0}, Ljava/lang/Thread;->setName(Ljava/lang/String;)V
invoke-static {}, Landroid/os/Looper;->prepare()V
new-instance v0, Landroid/os/Handler;
new-instance v1, Lcom/unity3d/player/UnityPlayer$e$1;
invoke-direct {v1, p0}, Lcom/unity3d/player/UnityPlayer$e$1;-><init>(Lcom/unity3d/player/UnityPlayer$e;)V
invoke-direct {v0, v1}, Landroid/os/Handler;-><init>(Landroid/os/Handler$Callback;)V
iput-object v0, p0, Lcom/unity3d/player/UnityPlayer$e;->a:Landroid/os/Handler;
invoke-static {}, Landroid/os/Looper;->myQueue()Landroid/os/MessageQueue;
move-result-object v0
new-instance v1, Lcom/unity3d/player/UnityPlayer$e$2;
invoke-direct {v1, p0}, Lcom/unity3d/player/UnityPlayer$e$2;-><init>(Lcom/unity3d/player/UnityPlayer$e;)V
invoke-virtual {v0, v1}, Landroid/os/MessageQueue;->addIdleHandler(Landroid/os/MessageQueue$IdleHandler;)V
invoke-static {}, Landroid/os/Looper;->loop()V
return-void
.end method