UnityPlayer$b.smali

.class final Lcom/unity3d/player/UnityPlayer$b;
.super Ljava/lang/Enum;
.source "SourceFile"


# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
    value = Lcom/unity3d/player/UnityPlayer;
.end annotation

.annotation system Ldalvik/annotation/InnerClass;
    accessFlags = 0x4018
    name = "b"
.end annotation


# static fields
.field public static final enum a:I = 0x1

.field public static final enum b:I = 0x2

.field public static final enum c:I = 0x3

.field private static final synthetic d:[I


# direct methods
.method static constructor <clinit>()V
    .registers 4

    const/4 v0, 0x3

    new-array v1, v0, [I

    const/4 v2, 0x0

    const/4 v3, 0x1

    aput v3, v1, v2

    const/4 v2, 0x2

    aput v2, v1, v3

    aput v0, v1, v2

    sput-object v1, Lcom/unity3d/player/UnityPlayer$b;->d:[I

    return-void
.end method