UnityPlayer$a.smali
.class final Lcom/unity3d/player/UnityPlayer$a;
.super Ljava/lang/Object;
.source "SourceFile"
# interfaces
.implements Landroid/hardware/SensorEventListener;
# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
value = Lcom/unity3d/player/UnityPlayer;
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x0
name = "a"
.end annotation
# instance fields
.field final synthetic a:Lcom/unity3d/player/UnityPlayer;
# direct methods
.method constructor <init>(Lcom/unity3d/player/UnityPlayer;)V
.registers 2
iput-object p1, p0, Lcom/unity3d/player/UnityPlayer$a;->a:Lcom/unity3d/player/UnityPlayer;
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
return-void
.end method
# virtual methods
.method public final onAccuracyChanged(Landroid/hardware/Sensor;I)V
.registers 3
return-void
.end method
.method public final onSensorChanged(Landroid/hardware/SensorEvent;)V
.registers 2
return-void
.end method