UnityPlayer$a.smali

.class final Lcom/unity3d/player/UnityPlayer$a;
.super Ljava/lang/Object;
.source "SourceFile"

# interfaces
.implements Landroid/hardware/SensorEventListener;


# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
    value = Lcom/unity3d/player/UnityPlayer;
.end annotation

.annotation system Ldalvik/annotation/InnerClass;
    accessFlags = 0x0
    name = "a"
.end annotation


# instance fields
.field final synthetic a:Lcom/unity3d/player/UnityPlayer;


# direct methods
.method constructor <init>(Lcom/unity3d/player/UnityPlayer;)V
    .registers 2

    iput-object p1, p0, Lcom/unity3d/player/UnityPlayer$a;->a:Lcom/unity3d/player/UnityPlayer;

    invoke-direct {p0}, Ljava/lang/Object;-><init>()V

    return-void
.end method


# virtual methods
.method public final onAccuracyChanged(Landroid/hardware/Sensor;I)V
    .registers 3

    return-void
.end method

.method public final onSensorChanged(Landroid/hardware/SensorEvent;)V
    .registers 2

    return-void
.end method