UnityPlayer$7.smali
.class final Lcom/unity3d/player/UnityPlayer$7;
.super Ljava/lang/Object;
.source "SourceFile"
# interfaces
.implements Ljava/lang/Runnable;
# annotations
.annotation system Ldalvik/annotation/EnclosingMethod;
value = Lcom/unity3d/player/UnityPlayer;->setSoftInputStr(Ljava/lang/String;)V
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x0
name = null
.end annotation
# instance fields
.field final synthetic a:Ljava/lang/String;
.field final synthetic b:Lcom/unity3d/player/UnityPlayer;
# direct methods
.method constructor <init>(Lcom/unity3d/player/UnityPlayer;Ljava/lang/String;)V
.registers 3
iput-object p1, p0, Lcom/unity3d/player/UnityPlayer$7;->b:Lcom/unity3d/player/UnityPlayer;
iput-object p2, p0, Lcom/unity3d/player/UnityPlayer$7;->a:Ljava/lang/String;
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
return-void
.end method
# virtual methods
.method public final run()V
.registers 3
iget-object v0, p0, Lcom/unity3d/player/UnityPlayer$7;->b:Lcom/unity3d/player/UnityPlayer;
iget-object v0, v0, Lcom/unity3d/player/UnityPlayer;->b:Lcom/unity3d/player/k;
if-eqz v0, :cond_d
iget-object v1, p0, Lcom/unity3d/player/UnityPlayer$7;->a:Ljava/lang/String;
if-eqz v1, :cond_d
invoke-virtual {v0, v1}, Lcom/unity3d/player/k;->a(Ljava/lang/String;)V
:cond_d
return-void
.end method