UnityPlayer$6.smali
.class final Lcom/unity3d/player/UnityPlayer$6;
.super Lcom/unity3d/player/UnityPlayer$f;
.source "SourceFile"
# annotations
.annotation system Ldalvik/annotation/EnclosingMethod;
value = Lcom/unity3d/player/UnityPlayer;->hideSoftInput()V
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x0
name = null
.end annotation
# instance fields
.field final synthetic a:Ljava/lang/Runnable;
.field final synthetic b:Lcom/unity3d/player/UnityPlayer;
# direct methods
.method constructor <init>(Lcom/unity3d/player/UnityPlayer;Ljava/lang/Runnable;)V
.registers 3
iput-object p1, p0, Lcom/unity3d/player/UnityPlayer$6;->b:Lcom/unity3d/player/UnityPlayer;
iput-object p2, p0, Lcom/unity3d/player/UnityPlayer$6;->a:Ljava/lang/Runnable;
const/4 p2, 0x0
invoke-direct {p0, p1, p2}, Lcom/unity3d/player/UnityPlayer$f;-><init>(Lcom/unity3d/player/UnityPlayer;B)V
return-void
.end method
# virtual methods
.method public final a()V
.registers 3
iget-object v0, p0, Lcom/unity3d/player/UnityPlayer$6;->b:Lcom/unity3d/player/UnityPlayer;
iget-object v1, p0, Lcom/unity3d/player/UnityPlayer$6;->a:Ljava/lang/Runnable;
invoke-virtual {v0, v1}, Lcom/unity3d/player/UnityPlayer;->a(Ljava/lang/Runnable;)V
return-void
.end method