UnityPlayer$5.smali
.class final Lcom/unity3d/player/UnityPlayer$5;
.super Ljava/lang/Object;
.source "SourceFile"
# interfaces
.implements Ljava/lang/Runnable;
# annotations
.annotation system Ldalvik/annotation/EnclosingMethod;
value = Lcom/unity3d/player/UnityPlayer;->hideSoftInput()V
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x0
name = null
.end annotation
# instance fields
.field final synthetic a:Lcom/unity3d/player/UnityPlayer;
# direct methods
.method constructor <init>(Lcom/unity3d/player/UnityPlayer;)V
.registers 2
iput-object p1, p0, Lcom/unity3d/player/UnityPlayer$5;->a:Lcom/unity3d/player/UnityPlayer;
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
return-void
.end method
# virtual methods
.method public final run()V
.registers 3
iget-object v0, p0, Lcom/unity3d/player/UnityPlayer$5;->a:Lcom/unity3d/player/UnityPlayer;
iget-object v0, v0, Lcom/unity3d/player/UnityPlayer;->b:Lcom/unity3d/player/k;
if-eqz v0, :cond_e
invoke-virtual {v0}, Landroid/app/Dialog;->dismiss()V
iget-object v0, p0, Lcom/unity3d/player/UnityPlayer$5;->a:Lcom/unity3d/player/UnityPlayer;
const/4 v1, 0x0
iput-object v1, v0, Lcom/unity3d/player/UnityPlayer;->b:Lcom/unity3d/player/k;
:cond_e
return-void
.end method