UnityPlayer$23.smali
.class final Lcom/unity3d/player/UnityPlayer$23;
.super Ljava/lang/Object;
.source "SourceFile"
# interfaces
.implements Ljava/lang/Runnable;
# annotations
.annotation system Ldalvik/annotation/EnclosingMethod;
value = Lcom/unity3d/player/UnityPlayer;->g()V
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x0
name = null
.end annotation
# instance fields
.field final synthetic a:Ljava/util/concurrent/Semaphore;
.field final synthetic b:Lcom/unity3d/player/UnityPlayer;
# direct methods
.method constructor <init>(Lcom/unity3d/player/UnityPlayer;Ljava/util/concurrent/Semaphore;)V
.registers 3
iput-object p1, p0, Lcom/unity3d/player/UnityPlayer$23;->b:Lcom/unity3d/player/UnityPlayer;
iput-object p2, p0, Lcom/unity3d/player/UnityPlayer$23;->a:Ljava/util/concurrent/Semaphore;
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
return-void
.end method
# virtual methods
.method public final run()V
.registers 3
iget-object v0, p0, Lcom/unity3d/player/UnityPlayer$23;->b:Lcom/unity3d/player/UnityPlayer;
invoke-static {v0}, Lcom/unity3d/player/UnityPlayer;->l(Lcom/unity3d/player/UnityPlayer;)Z
move-result v0
if-eqz v0, :cond_19
iget-object v0, p0, Lcom/unity3d/player/UnityPlayer$23;->b:Lcom/unity3d/player/UnityPlayer;
invoke-static {v0}, Lcom/unity3d/player/UnityPlayer;->m(Lcom/unity3d/player/UnityPlayer;)Z
iget-object v0, p0, Lcom/unity3d/player/UnityPlayer$23;->b:Lcom/unity3d/player/UnityPlayer;
invoke-static {v0}, Lcom/unity3d/player/UnityPlayer;->k(Lcom/unity3d/player/UnityPlayer;)V
iget-object v0, p0, Lcom/unity3d/player/UnityPlayer$23;->a:Ljava/util/concurrent/Semaphore;
const/4 v1, 0x2
invoke-virtual {v0, v1}, Ljava/util/concurrent/Semaphore;->release(I)V
return-void
:cond_19
iget-object v0, p0, Lcom/unity3d/player/UnityPlayer$23;->a:Ljava/util/concurrent/Semaphore;
invoke-virtual {v0}, Ljava/util/concurrent/Semaphore;->release()V
return-void
.end method