UnityPlayer$20.smali
.class final Lcom/unity3d/player/UnityPlayer$20;
.super Ljava/lang/Object;
.source "SourceFile"
# interfaces
.implements Ljava/lang/Runnable;
# annotations
.annotation system Ldalvik/annotation/EnclosingMethod;
value = Lcom/unity3d/player/UnityPlayer;->b(ILandroid/view/Surface;)Z
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x0
name = null
.end annotation
# instance fields
.field final synthetic a:I
.field final synthetic b:Landroid/view/Surface;
.field final synthetic c:Ljava/util/concurrent/Semaphore;
.field final synthetic d:Lcom/unity3d/player/UnityPlayer;
# direct methods
.method constructor <init>(Lcom/unity3d/player/UnityPlayer;ILandroid/view/Surface;Ljava/util/concurrent/Semaphore;)V
.registers 5
iput-object p1, p0, Lcom/unity3d/player/UnityPlayer$20;->d:Lcom/unity3d/player/UnityPlayer;
iput p2, p0, Lcom/unity3d/player/UnityPlayer$20;->a:I
iput-object p3, p0, Lcom/unity3d/player/UnityPlayer$20;->b:Landroid/view/Surface;
iput-object p4, p0, Lcom/unity3d/player/UnityPlayer$20;->c:Ljava/util/concurrent/Semaphore;
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
return-void
.end method
# virtual methods
.method public final run()V
.registers 4
iget-object v0, p0, Lcom/unity3d/player/UnityPlayer$20;->d:Lcom/unity3d/player/UnityPlayer;
iget v1, p0, Lcom/unity3d/player/UnityPlayer$20;->a:I
iget-object v2, p0, Lcom/unity3d/player/UnityPlayer$20;->b:Landroid/view/Surface;
invoke-static {v0, v1, v2}, Lcom/unity3d/player/UnityPlayer;->a(Lcom/unity3d/player/UnityPlayer;ILandroid/view/Surface;)V
iget-object v0, p0, Lcom/unity3d/player/UnityPlayer$20;->c:Ljava/util/concurrent/Semaphore;
invoke-virtual {v0}, Ljava/util/concurrent/Semaphore;->release()V
return-void
.end method