UnityPlayer$11.smali
.class final Lcom/unity3d/player/UnityPlayer$11;
.super Lcom/unity3d/player/UnityPlayer$f;
.source "SourceFile"
# annotations
.annotation system Ldalvik/annotation/EnclosingMethod;
value = Lcom/unity3d/player/UnityPlayer;->reportSoftInputStr(Ljava/lang/String;IZ)V
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x0
name = null
.end annotation
# instance fields
.field final synthetic a:Z
.field final synthetic b:Ljava/lang/String;
.field final synthetic c:I
.field final synthetic d:Lcom/unity3d/player/UnityPlayer;
# direct methods
.method constructor <init>(Lcom/unity3d/player/UnityPlayer;ZLjava/lang/String;I)V
.registers 5
iput-object p1, p0, Lcom/unity3d/player/UnityPlayer$11;->d:Lcom/unity3d/player/UnityPlayer;
iput-boolean p2, p0, Lcom/unity3d/player/UnityPlayer$11;->a:Z
iput-object p3, p0, Lcom/unity3d/player/UnityPlayer$11;->b:Ljava/lang/String;
iput p4, p0, Lcom/unity3d/player/UnityPlayer$11;->c:I
const/4 p2, 0x0
invoke-direct {p0, p1, p2}, Lcom/unity3d/player/UnityPlayer$f;-><init>(Lcom/unity3d/player/UnityPlayer;B)V
return-void
.end method
# virtual methods
.method public final a()V
.registers 3
iget-boolean v0, p0, Lcom/unity3d/player/UnityPlayer$11;->a:Z
if-eqz v0, :cond_a
iget-object v0, p0, Lcom/unity3d/player/UnityPlayer$11;->d:Lcom/unity3d/player/UnityPlayer;
invoke-static {v0}, Lcom/unity3d/player/UnityPlayer;->q(Lcom/unity3d/player/UnityPlayer;)V
goto :goto_13
:cond_a
iget-object v0, p0, Lcom/unity3d/player/UnityPlayer$11;->b:Ljava/lang/String;
if-eqz v0, :cond_13
iget-object v1, p0, Lcom/unity3d/player/UnityPlayer$11;->d:Lcom/unity3d/player/UnityPlayer;
invoke-static {v1, v0}, Lcom/unity3d/player/UnityPlayer;->a(Lcom/unity3d/player/UnityPlayer;Ljava/lang/String;)V
:cond_13
:goto_13
iget v0, p0, Lcom/unity3d/player/UnityPlayer$11;->c:I
const/4 v1, 0x1
if-ne v0, v1, :cond_1d
iget-object v0, p0, Lcom/unity3d/player/UnityPlayer$11;->d:Lcom/unity3d/player/UnityPlayer;
invoke-static {v0}, Lcom/unity3d/player/UnityPlayer;->r(Lcom/unity3d/player/UnityPlayer;)V
:cond_1d
return-void
.end method