Camera2Wrapper.smali
.class public Lcom/unity3d/player/Camera2Wrapper;
.super Ljava/lang/Object;
.source "SourceFile"
# interfaces
.implements Lcom/unity3d/player/d;
# instance fields
.field private a:Landroid/content/Context;
.field private b:Lcom/unity3d/player/a;
.field private final c:I
# direct methods
.method public constructor <init>(Landroid/content/Context;)V
.registers 3
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
const/4 v0, 0x0
iput-object v0, p0, Lcom/unity3d/player/Camera2Wrapper;->b:Lcom/unity3d/player/a;
const/16 v0, 0x64
iput v0, p0, Lcom/unity3d/player/Camera2Wrapper;->c:I
iput-object p1, p0, Lcom/unity3d/player/Camera2Wrapper;->a:Landroid/content/Context;
invoke-direct {p0}, Lcom/unity3d/player/Camera2Wrapper;->initCamera2Jni()V
return-void
.end method
.method private static a(F)I
.registers 2
const/high16 v0, 0x44fa0000 # 2000.0f
mul-float p0, p0, v0
const/high16 v0, -0x3b860000 # -1000.0f
add-float/2addr p0, v0
const/high16 v0, -0x3b9f0000 # -900.0f
invoke-static {p0, v0}, Ljava/lang/Math;->max(FF)F
move-result p0
const/high16 v0, 0x44610000 # 900.0f
invoke-static {p0, v0}, Ljava/lang/Math;->min(FF)F
move-result p0
float-to-int p0, p0
return p0
.end method
.method private final native initCamera2Jni()V
.end method
.method private final native nativeFrameReady(Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;III)V
.end method
.method private final native nativeSurfaceTextureReady(Ljava/lang/Object;)V
.end method
# virtual methods
.method public final a()V
.registers 1
invoke-virtual {p0}, Lcom/unity3d/player/Camera2Wrapper;->closeCamera2()V
return-void
.end method
.method public final a(Ljava/lang/Object;)V
.registers 2
invoke-direct {p0, p1}, Lcom/unity3d/player/Camera2Wrapper;->nativeSurfaceTextureReady(Ljava/lang/Object;)V
return-void
.end method
.method public final a(Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;III)V
.registers 7
invoke-direct/range {p0 .. p6}, Lcom/unity3d/player/Camera2Wrapper;->nativeFrameReady(Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;III)V
return-void
.end method
.method protected closeCamera2()V
.registers 2
iget-object v0, p0, Lcom/unity3d/player/Camera2Wrapper;->b:Lcom/unity3d/player/a;
if-eqz v0, :cond_7
invoke-virtual {v0}, Lcom/unity3d/player/a;->b()V
:cond_7
const/4 v0, 0x0
iput-object v0, p0, Lcom/unity3d/player/Camera2Wrapper;->b:Lcom/unity3d/player/a;
return-void
.end method
.method protected getCamera2Count()I
.registers 2
sget-boolean v0, Lcom/unity3d/player/j;->b:Z
if-eqz v0, :cond_b
iget-object v0, p0, Lcom/unity3d/player/Camera2Wrapper;->a:Landroid/content/Context;
invoke-static {v0}, Lcom/unity3d/player/a;->a(Landroid/content/Context;)I
move-result v0
return v0
:cond_b
const/4 v0, 0x0
return v0
.end method
.method protected getCamera2Resolutions(I)[I
.registers 3
sget-boolean v0, Lcom/unity3d/player/j;->b:Z
if-eqz v0, :cond_b
iget-object v0, p0, Lcom/unity3d/player/Camera2Wrapper;->a:Landroid/content/Context;
invoke-static {v0, p1}, Lcom/unity3d/player/a;->d(Landroid/content/Context;I)[I
move-result-object p1
return-object p1
:cond_b
const/4 p1, 0x0
return-object p1
.end method
.method protected getCamera2SensorOrientation(I)I
.registers 3
sget-boolean v0, Lcom/unity3d/player/j;->b:Z
if-eqz v0, :cond_b
iget-object v0, p0, Lcom/unity3d/player/Camera2Wrapper;->a:Landroid/content/Context;
invoke-static {v0, p1}, Lcom/unity3d/player/a;->a(Landroid/content/Context;I)I
move-result p1
return p1
:cond_b
const/4 p1, 0x0
return p1
.end method
.method protected getCameraFocusArea(FF)Ljava/lang/Object;
.registers 6
invoke-static {p1}, Lcom/unity3d/player/Camera2Wrapper;->a(F)I
move-result p1
const/high16 v0, 0x3f800000 # 1.0f
sub-float/2addr v0, p2
invoke-static {v0}, Lcom/unity3d/player/Camera2Wrapper;->a(F)I
move-result p2
new-instance v0, Landroid/graphics/Rect;
add-int/lit8 v1, p1, -0x64
add-int/lit8 v2, p2, -0x64
add-int/lit8 p1, p1, 0x64
add-int/lit8 p2, p2, 0x64
invoke-direct {v0, v1, v2, p1, p2}, Landroid/graphics/Rect;-><init>(IIII)V
new-instance p1, Landroid/hardware/Camera$Area;
const/16 p2, 0x3e8
invoke-direct {p1, v0, p2}, Landroid/hardware/Camera$Area;-><init>(Landroid/graphics/Rect;I)V
return-object p1
.end method
.method protected getFrameSizeCamera2()Landroid/graphics/Rect;
.registers 2
iget-object v0, p0, Lcom/unity3d/player/Camera2Wrapper;->b:Lcom/unity3d/player/a;
if-eqz v0, :cond_9
invoke-virtual {v0}, Lcom/unity3d/player/a;->a()Landroid/graphics/Rect;
move-result-object v0
return-object v0
:cond_9
new-instance v0, Landroid/graphics/Rect;
invoke-direct {v0}, Landroid/graphics/Rect;-><init>()V
return-object v0
.end method
.method protected initializeCamera2(IIIII)Z
.registers 14
sget-boolean v0, Lcom/unity3d/player/j;->b:Z
if-eqz v0, :cond_1f
iget-object v0, p0, Lcom/unity3d/player/Camera2Wrapper;->b:Lcom/unity3d/player/a;
if-nez v0, :cond_1f
sget-object v0, Lcom/unity3d/player/UnityPlayer;->currentActivity:Landroid/app/Activity;
if-eqz v0, :cond_1f
new-instance v1, Lcom/unity3d/player/a;
invoke-direct {v1, p0}, Lcom/unity3d/player/a;-><init>(Lcom/unity3d/player/d;)V
iput-object v1, p0, Lcom/unity3d/player/Camera2Wrapper;->b:Lcom/unity3d/player/a;
iget-object v2, p0, Lcom/unity3d/player/Camera2Wrapper;->a:Landroid/content/Context;
move v3, p1
move v4, p2
move v5, p3
move v6, p4
move v7, p5
invoke-virtual/range {v1 .. v7}, Lcom/unity3d/player/a;->a(Landroid/content/Context;IIIII)Z
move-result p1
return p1
:cond_1f
const/4 p1, 0x0
return p1
.end method
.method protected isCamera2AutoFocusPointSupported(I)Z
.registers 3
sget-boolean v0, Lcom/unity3d/player/j;->b:Z
if-eqz v0, :cond_b
iget-object v0, p0, Lcom/unity3d/player/Camera2Wrapper;->a:Landroid/content/Context;
invoke-static {v0, p1}, Lcom/unity3d/player/a;->c(Landroid/content/Context;I)Z
move-result p1
return p1
:cond_b
const/4 p1, 0x0
return p1
.end method
.method protected isCamera2FrontFacing(I)Z
.registers 3
sget-boolean v0, Lcom/unity3d/player/j;->b:Z
if-eqz v0, :cond_b
iget-object v0, p0, Lcom/unity3d/player/Camera2Wrapper;->a:Landroid/content/Context;
invoke-static {v0, p1}, Lcom/unity3d/player/a;->b(Landroid/content/Context;I)Z
move-result p1
return p1
:cond_b
const/4 p1, 0x0
return p1
.end method
.method protected pauseCamera2()V
.registers 2
iget-object v0, p0, Lcom/unity3d/player/Camera2Wrapper;->b:Lcom/unity3d/player/a;
if-eqz v0, :cond_7
invoke-virtual {v0}, Lcom/unity3d/player/a;->d()V
:cond_7
return-void
.end method
.method protected setAutoFocusPoint(FF)Z
.registers 4
sget-boolean v0, Lcom/unity3d/player/j;->b:Z
if-eqz v0, :cond_d
iget-object v0, p0, Lcom/unity3d/player/Camera2Wrapper;->b:Lcom/unity3d/player/a;
if-eqz v0, :cond_d
invoke-virtual {v0, p1, p2}, Lcom/unity3d/player/a;->a(FF)Z
move-result p1
return p1
:cond_d
const/4 p1, 0x0
return p1
.end method
.method protected startCamera2()V
.registers 2
iget-object v0, p0, Lcom/unity3d/player/Camera2Wrapper;->b:Lcom/unity3d/player/a;
if-eqz v0, :cond_7
invoke-virtual {v0}, Lcom/unity3d/player/a;->c()V
:cond_7
return-void
.end method
.method protected stopCamera2()V
.registers 2
iget-object v0, p0, Lcom/unity3d/player/Camera2Wrapper;->b:Lcom/unity3d/player/a;
if-eqz v0, :cond_7
invoke-virtual {v0}, Lcom/unity3d/player/a;->e()V
:cond_7
return-void
.end method