d.smali
.class public final Lcom/tencent/liteav/videobase/c/d;
.super Lcom/tencent/liteav/videobase/c/i;
.source "SourceFile"
# direct methods
.method public constructor <init>()V
.registers 3
const-string v0, "attribute vec4 position;\nattribute vec4 inputTextureCoordinate;\nuniform mat4 textureTransform;\nvarying highp vec2 textureCoordinate;\nvoid main()\n{\n gl_Position = position;\n textureCoordinate = (textureTransform * inputTextureCoordinate).xy;\n}"
const-string v1, "varying highp vec2 textureCoordinate;\n\nuniform sampler2D yTexture;\nuniform sampler2D uvTexture;\nmediump mat3 colorConversionMatrix = mat3( 1.164, 1.164, 1.164,\n 1.596, -0.813, 0.0,\n 0.0, -0.392, 2.017\n);\nvoid main()\n{\n mediump vec3 yuv;\n lowp vec3 rgb;\n\n yuv.x = texture2D(yTexture, textureCoordinate).r - (16.0/255.0);\n yuv.yz = texture2D(uvTexture, textureCoordinate).ra - vec2(0.5, 0.5);\n rgb = colorConversionMatrix * yuv;\n\n gl_FragColor = vec4(rgb, 1.0);\n}"
.line 32
invoke-direct {p0, v0, v1}, Lcom/tencent/liteav/videobase/c/i;-><init>(Ljava/lang/String;Ljava/lang/String;)V
return-void
.end method
# virtual methods
.method protected final a()I
.registers 2
const/16 v0, 0x190a
return v0
.end method