f$a.smali
.class public final Lcom/tencent/liteav/beauty/b/f$a;
.super Lcom/tencent/liteav/videobase/a/b;
.source "SourceFile"
# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
value = Lcom/tencent/liteav/beauty/b/f;
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x9
name = "a"
.end annotation
# instance fields
.field a:I
.field b:I
.field c:F
.field d:F
# direct methods
.method public constructor <init>()V
.registers 3
const-string v0, "attribute vec4 position;\nattribute vec4 inputTextureCoordinate;\n\nconst int GAUSSIAN_SAMPLES = 9;\n\nuniform float texelWidthOffset;\nuniform float texelHeightOffset;\n\nvarying vec2 textureCoordinate;\nvarying vec2 blurCoordinates[GAUSSIAN_SAMPLES];\n\nvoid main()\n{\n gl_Position = position;\n textureCoordinate = inputTextureCoordinate.xy;\n \n // Calculate the positions for the blur\n int multiplier = 0;\n vec2 blurStep;\n vec2 singleStepOffset = vec2(texelHeightOffset, texelWidthOffset);\n \n for (int i = 0; i < GAUSSIAN_SAMPLES; i++)\n {\n multiplier = (i - ((GAUSSIAN_SAMPLES - 1) / 2));\n // Blur in x (horizontal)\n blurStep = float(multiplier) * singleStepOffset;\n blurCoordinates[i] = inputTextureCoordinate.xy + blurStep;\n }\n}\n"
const-string v1, "uniform sampler2D inputImageTexture;\n\nconst lowp int GAUSSIAN_SAMPLES = 9;\n\nvarying highp vec2 textureCoordinate;\nvarying highp vec2 blurCoordinates[GAUSSIAN_SAMPLES];\n\nvoid main()\n{\n lowp vec3 sum = vec3(0.0);\n lowp vec4 fragColor=texture2D(inputImageTexture,textureCoordinate);\n \n sum += texture2D(inputImageTexture, blurCoordinates[0]).rgb * 0.05;\n sum += texture2D(inputImageTexture, blurCoordinates[1]).rgb * 0.09;\n sum += texture2D(inputImageTexture, blurCoordinates[2]).rgb * 0.12;\n sum += texture2D(inputImageTexture, blurCoordinates[3]).rgb * 0.15;\n sum += texture2D(inputImageTexture, blurCoordinates[4]).rgb * 0.18;\n sum += texture2D(inputImageTexture, blurCoordinates[5]).rgb * 0.15;\n sum += texture2D(inputImageTexture, blurCoordinates[6]).rgb * 0.12;\n sum += texture2D(inputImageTexture, blurCoordinates[7]).rgb * 0.09;\n sum += texture2D(inputImageTexture, blurCoordinates[8]).rgb * 0.05;\n\n gl_FragColor = vec4(sum,fragColor.a);\n}"
.line 126
invoke-direct {p0, v0, v1}, Lcom/tencent/liteav/videobase/a/b;-><init>(Ljava/lang/String;Ljava/lang/String;)V
return-void
.end method
.method private a()V
.registers 2
.line 149
invoke-static {p0}, Lcom/tencent/liteav/beauty/b/g;->a(Lcom/tencent/liteav/beauty/b/f$a;)Ljava/lang/Runnable;
move-result-object v0
invoke-virtual {p0, v0}, Lcom/tencent/liteav/beauty/b/f$a;->runOnDraw(Ljava/lang/Runnable;)V
return-void
.end method
# virtual methods
.method public final a(FF)V
.registers 3
.line 130
iput p1, p0, Lcom/tencent/liteav/beauty/b/f$a;->c:F
.line 131
iput p2, p0, Lcom/tencent/liteav/beauty/b/f$a;->d:F
.line 132
invoke-direct {p0}, Lcom/tencent/liteav/beauty/b/f$a;->a()V
return-void
.end method
.method public final onInit(Lcom/tencent/liteav/videobase/frame/e;)V
.registers 3
.line 137
invoke-super {p0, p1}, Lcom/tencent/liteav/videobase/a/b;->onInit(Lcom/tencent/liteav/videobase/frame/e;)V
.line 138
invoke-virtual {p0}, Lcom/tencent/liteav/beauty/b/f$a;->getProgramId()I
move-result p1
const-string v0, "texelWidthOffset"
invoke-static {p1, v0}, Landroid/opengl/GLES20;->glGetUniformLocation(ILjava/lang/String;)I
move-result p1
iput p1, p0, Lcom/tencent/liteav/beauty/b/f$a;->a:I
.line 139
invoke-virtual {p0}, Lcom/tencent/liteav/beauty/b/f$a;->getProgramId()I
move-result p1
const-string v0, "texelHeightOffset"
invoke-static {p1, v0}, Landroid/opengl/GLES20;->glGetUniformLocation(ILjava/lang/String;)I
move-result p1
iput p1, p0, Lcom/tencent/liteav/beauty/b/f$a;->b:I
return-void
.end method
.method public final onOutputSizeChanged(II)V
.registers 3
.line 144
invoke-super {p0, p1, p2}, Lcom/tencent/liteav/videobase/a/b;->onOutputSizeChanged(II)V
.line 145
invoke-direct {p0}, Lcom/tencent/liteav/beauty/b/f$a;->a()V
return-void
.end method