b.smali
.class public final Lcom/tencent/liteav/beauty/b/a/b;
.super Lcom/tencent/liteav/videobase/b/d;
.source "SourceFile"
# direct methods
.method public constructor <init>()V
.registers 3
const-string v0, " attribute vec4 position;\n attribute vec4 inputTextureCoordinate;\n \n varying vec2 textureCoordinate;\n \n void main(void)\n {\n gl_Position = position;\n textureCoordinate = inputTextureCoordinate.xy;\n }\n"
const-string v1, " varying highp vec2 textureCoordinate;\n uniform sampler2D inputImageTexture;\n uniform sampler2D inputImageTexture2;\n \n void main()\n {\n lowp vec3 iColor = texture2D(inputImageTexture, textureCoordinate).rgb;\n lowp vec3 meanColor = texture2D(inputImageTexture2, textureCoordinate).rgb;\n highp vec3 diffColor = (iColor - meanColor) * 7.07;\n diffColor = min(diffColor * diffColor, 1.0);\n gl_FragColor = vec4(diffColor, 1.0);\n }\n"
.line 36
invoke-direct {p0, v0, v1}, Lcom/tencent/liteav/videobase/b/d;-><init>(Ljava/lang/String;Ljava/lang/String;)V
return-void
.end method
# virtual methods
.method public final onOutputSizeChanged(II)V
.registers 5
.line 41
invoke-static {p1, p2}, Ljava/lang/Math;->min(II)I
move-result v0
int-to-float v0, v0
const/high16 v1, 0x43b40000 # 360.0f
div-float/2addr v1, v0
const/high16 v0, 0x3f800000 # 1.0f
.line 42
invoke-static {v0, v1}, Ljava/lang/Math;->min(FF)F
move-result v0
int-to-float p1, p1
mul-float/2addr p1, v0
.line 43
invoke-static {p1}, Ljava/lang/Math;->round(F)I
move-result p1
int-to-float p2, p2
mul-float/2addr p2, v0
.line 44
invoke-static {p2}, Ljava/lang/Math;->round(F)I
move-result p2
.line 45
invoke-super {p0, p1, p2}, Lcom/tencent/liteav/videobase/b/d;->onOutputSizeChanged(II)V
return-void
.end method