CircleProgressBar$OvalShadow.smali
.class Lcom/taobao/weex/ui/view/refresh/circlebar/CircleProgressBar$OvalShadow;
.super Landroid/graphics/drawable/shapes/OvalShape;
.source "CircleProgressBar.java"
# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
value = Lcom/taobao/weex/ui/view/refresh/circlebar/CircleProgressBar;
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x2
name = "OvalShadow"
.end annotation
# instance fields
.field private mCircleDiameter:I
.field private mRadialGradient:Landroid/graphics/RadialGradient;
.field private mShadowPaint:Landroid/graphics/Paint;
.field private mShadowRadius:I
.field final synthetic this$0:Lcom/taobao/weex/ui/view/refresh/circlebar/CircleProgressBar;
# direct methods
.method public constructor <init>(Lcom/taobao/weex/ui/view/refresh/circlebar/CircleProgressBar;II)V
.registers 11
.annotation system Ldalvik/annotation/MethodParameters;
accessFlags = {
0x1010,
0x0,
0x0
}
names = {
"this$0",
"shadowRadius",
"circleDiameter"
}
.end annotation
.line 292
iput-object p1, p0, Lcom/taobao/weex/ui/view/refresh/circlebar/CircleProgressBar$OvalShadow;->this$0:Lcom/taobao/weex/ui/view/refresh/circlebar/CircleProgressBar;
.line 293
invoke-direct {p0}, Landroid/graphics/drawable/shapes/OvalShape;-><init>()V
.line 294
new-instance p1, Landroid/graphics/Paint;
invoke-direct {p1}, Landroid/graphics/Paint;-><init>()V
iput-object p1, p0, Lcom/taobao/weex/ui/view/refresh/circlebar/CircleProgressBar$OvalShadow;->mShadowPaint:Landroid/graphics/Paint;
.line 295
iput p2, p0, Lcom/taobao/weex/ui/view/refresh/circlebar/CircleProgressBar$OvalShadow;->mShadowRadius:I
.line 296
iput p3, p0, Lcom/taobao/weex/ui/view/refresh/circlebar/CircleProgressBar$OvalShadow;->mCircleDiameter:I
.line 297
new-instance p1, Landroid/graphics/RadialGradient;
iget p2, p0, Lcom/taobao/weex/ui/view/refresh/circlebar/CircleProgressBar$OvalShadow;->mCircleDiameter:I
div-int/lit8 p3, p2, 0x2
int-to-float v1, p3
const/4 p3, 0x2
div-int/2addr p2, p3
int-to-float v2, p2
iget p2, p0, Lcom/taobao/weex/ui/view/refresh/circlebar/CircleProgressBar$OvalShadow;->mShadowRadius:I
int-to-float v3, p2
new-array v4, p3, [I
fill-array-data v4, :array_32
sget-object v6, Landroid/graphics/Shader$TileMode;->CLAMP:Landroid/graphics/Shader$TileMode;
const/4 v5, 0x0
move-object v0, p1
invoke-direct/range {v0 .. v6}, Landroid/graphics/RadialGradient;-><init>(FFF[I[FLandroid/graphics/Shader$TileMode;)V
iput-object p1, p0, Lcom/taobao/weex/ui/view/refresh/circlebar/CircleProgressBar$OvalShadow;->mRadialGradient:Landroid/graphics/RadialGradient;
.line 301
iget-object p2, p0, Lcom/taobao/weex/ui/view/refresh/circlebar/CircleProgressBar$OvalShadow;->mShadowPaint:Landroid/graphics/Paint;
invoke-virtual {p2, p1}, Landroid/graphics/Paint;->setShader(Landroid/graphics/Shader;)Landroid/graphics/Shader;
return-void
nop
:array_32
.array-data 4
0x3d000000 # 0.03125f
0x0
.end array-data
.end method
# virtual methods
.method public draw(Landroid/graphics/Canvas;Landroid/graphics/Paint;)V
.registers 7
.annotation system Ldalvik/annotation/MethodParameters;
accessFlags = {
0x0,
0x0
}
names = {
"canvas",
"paint"
}
.end annotation
.line 306
iget-object v0, p0, Lcom/taobao/weex/ui/view/refresh/circlebar/CircleProgressBar$OvalShadow;->this$0:Lcom/taobao/weex/ui/view/refresh/circlebar/CircleProgressBar;
invoke-virtual {v0}, Lcom/taobao/weex/ui/view/refresh/circlebar/CircleProgressBar;->getWidth()I
move-result v0
.line 307
iget-object v1, p0, Lcom/taobao/weex/ui/view/refresh/circlebar/CircleProgressBar$OvalShadow;->this$0:Lcom/taobao/weex/ui/view/refresh/circlebar/CircleProgressBar;
invoke-virtual {v1}, Lcom/taobao/weex/ui/view/refresh/circlebar/CircleProgressBar;->getHeight()I
move-result v1
.line 308
div-int/lit8 v0, v0, 0x2
int-to-float v0, v0
div-int/lit8 v1, v1, 0x2
int-to-float v1, v1
iget v2, p0, Lcom/taobao/weex/ui/view/refresh/circlebar/CircleProgressBar$OvalShadow;->mCircleDiameter:I
div-int/lit8 v2, v2, 0x2
iget v3, p0, Lcom/taobao/weex/ui/view/refresh/circlebar/CircleProgressBar$OvalShadow;->mShadowRadius:I
add-int/2addr v2, v3
int-to-float v2, v2
iget-object v3, p0, Lcom/taobao/weex/ui/view/refresh/circlebar/CircleProgressBar$OvalShadow;->mShadowPaint:Landroid/graphics/Paint;
invoke-virtual {p1, v0, v1, v2, v3}, Landroid/graphics/Canvas;->drawCircle(FFFLandroid/graphics/Paint;)V
.line 310
iget v2, p0, Lcom/taobao/weex/ui/view/refresh/circlebar/CircleProgressBar$OvalShadow;->mCircleDiameter:I
div-int/lit8 v2, v2, 0x2
int-to-float v2, v2
invoke-virtual {p1, v0, v1, v2, p2}, Landroid/graphics/Canvas;->drawCircle(FFFLandroid/graphics/Paint;)V
return-void
.end method