BorderStyle.smali
.class final enum Lcom/taobao/weex/ui/view/border/BorderStyle;
.super Ljava/lang/Enum;
.source "BorderStyle.java"
# annotations
.annotation system Ldalvik/annotation/Signature;
value = {
"Ljava/lang/Enum<",
"Lcom/taobao/weex/ui/view/border/BorderStyle;",
">;"
}
.end annotation
# static fields
.field private static final synthetic $VALUES:[Lcom/taobao/weex/ui/view/border/BorderStyle;
.field public static final enum DASHED:Lcom/taobao/weex/ui/view/border/BorderStyle;
.field public static final enum DOTTED:Lcom/taobao/weex/ui/view/border/BorderStyle;
.field public static final enum SOLID:Lcom/taobao/weex/ui/view/border/BorderStyle;
# direct methods
.method static constructor <clinit>()V
.registers 7
.line 29
new-instance v0, Lcom/taobao/weex/ui/view/border/BorderStyle;
const-string v1, "SOLID"
const/4 v2, 0x0
invoke-direct {v0, v1, v2}, Lcom/taobao/weex/ui/view/border/BorderStyle;-><init>(Ljava/lang/String;I)V
sput-object v0, Lcom/taobao/weex/ui/view/border/BorderStyle;->SOLID:Lcom/taobao/weex/ui/view/border/BorderStyle;
.line 30
new-instance v1, Lcom/taobao/weex/ui/view/border/BorderStyle;
const-string v3, "DASHED"
const/4 v4, 0x1
invoke-direct {v1, v3, v4}, Lcom/taobao/weex/ui/view/border/BorderStyle;-><init>(Ljava/lang/String;I)V
sput-object v1, Lcom/taobao/weex/ui/view/border/BorderStyle;->DASHED:Lcom/taobao/weex/ui/view/border/BorderStyle;
.line 31
new-instance v3, Lcom/taobao/weex/ui/view/border/BorderStyle;
const-string v5, "DOTTED"
const/4 v6, 0x2
invoke-direct {v3, v5, v6}, Lcom/taobao/weex/ui/view/border/BorderStyle;-><init>(Ljava/lang/String;I)V
sput-object v3, Lcom/taobao/weex/ui/view/border/BorderStyle;->DOTTED:Lcom/taobao/weex/ui/view/border/BorderStyle;
const/4 v5, 0x3
new-array v5, v5, [Lcom/taobao/weex/ui/view/border/BorderStyle;
aput-object v0, v5, v2
aput-object v1, v5, v4
aput-object v3, v5, v6
.line 28
sput-object v5, Lcom/taobao/weex/ui/view/border/BorderStyle;->$VALUES:[Lcom/taobao/weex/ui/view/border/BorderStyle;
return-void
.end method
.method private constructor <init>(Ljava/lang/String;I)V
.registers 3
.annotation system Ldalvik/annotation/MethodParameters;
accessFlags = {
0x1000,
0x1000
}
names = {
"$enum$name",
"$enum$ordinal"
}
.end annotation
.annotation system Ldalvik/annotation/Signature;
value = {
"()V"
}
.end annotation
.line 28
invoke-direct {p0, p1, p2}, Ljava/lang/Enum;-><init>(Ljava/lang/String;I)V
return-void
.end method
.method public static valueOf(Ljava/lang/String;)Lcom/taobao/weex/ui/view/border/BorderStyle;
.registers 2
.annotation system Ldalvik/annotation/MethodParameters;
accessFlags = {
0x8000
}
names = {
"name"
}
.end annotation
.line 28
const-class v0, Lcom/taobao/weex/ui/view/border/BorderStyle;
invoke-static {v0, p0}, Ljava/lang/Enum;->valueOf(Ljava/lang/Class;Ljava/lang/String;)Ljava/lang/Enum;
move-result-object p0
check-cast p0, Lcom/taobao/weex/ui/view/border/BorderStyle;
return-object p0
.end method
.method public static values()[Lcom/taobao/weex/ui/view/border/BorderStyle;
.registers 1
.line 28
sget-object v0, Lcom/taobao/weex/ui/view/border/BorderStyle;->$VALUES:[Lcom/taobao/weex/ui/view/border/BorderStyle;
invoke-virtual {v0}, [Lcom/taobao/weex/ui/view/border/BorderStyle;->clone()Ljava/lang/Object;
move-result-object v0
check-cast v0, [Lcom/taobao/weex/ui/view/border/BorderStyle;
return-object v0
.end method
# virtual methods
.method getLineShader(FILcom/taobao/weex/dom/CSSShorthand$EDGE;)Landroid/graphics/Shader;
.registers 24
.annotation system Ldalvik/annotation/MethodParameters;
accessFlags = {
0x0,
0x0,
0x0
}
names = {
"borderWidth",
"borderColor",
"edge"
}
.end annotation
move-object/from16 v0, p3
.line 44
sget-object v1, Lcom/taobao/weex/ui/view/border/BorderStyle$1;->$SwitchMap$com$taobao$weex$ui$view$border$BorderStyle:[I
invoke-virtual/range {p0 .. p0}, Lcom/taobao/weex/ui/view/border/BorderStyle;->ordinal()I
move-result v2
aget v1, v1, v2
const/4 v2, 0x1
const/4 v3, 0x0
const/4 v4, 0x2
if-eq v1, v2, :cond_12
if-eq v1, v4, :cond_27
goto :goto_3b
.line 46
:cond_12
sget-object v1, Lcom/taobao/weex/dom/CSSShorthand$EDGE;->LEFT:Lcom/taobao/weex/dom/CSSShorthand$EDGE;
const/high16 v5, 0x40000000 # 2.0f
if-eq v0, v1, :cond_99
sget-object v1, Lcom/taobao/weex/dom/CSSShorthand$EDGE;->RIGHT:Lcom/taobao/weex/dom/CSSShorthand$EDGE;
if-ne v0, v1, :cond_1e
goto/16 :goto_99
.line 49
:cond_1e
sget-object v1, Lcom/taobao/weex/dom/CSSShorthand$EDGE;->TOP:Lcom/taobao/weex/dom/CSSShorthand$EDGE;
if-eq v0, v1, :cond_7a
sget-object v1, Lcom/taobao/weex/dom/CSSShorthand$EDGE;->BOTTOM:Lcom/taobao/weex/dom/CSSShorthand$EDGE;
if-ne v0, v1, :cond_27
goto :goto_7a
.line 54
:cond_27
sget-object v1, Lcom/taobao/weex/dom/CSSShorthand$EDGE;->LEFT:Lcom/taobao/weex/dom/CSSShorthand$EDGE;
const/high16 v5, 0x40c00000 # 6.0f
if-eq v0, v1, :cond_5d
sget-object v1, Lcom/taobao/weex/dom/CSSShorthand$EDGE;->RIGHT:Lcom/taobao/weex/dom/CSSShorthand$EDGE;
if-ne v0, v1, :cond_32
goto :goto_5d
.line 57
:cond_32
sget-object v1, Lcom/taobao/weex/dom/CSSShorthand$EDGE;->TOP:Lcom/taobao/weex/dom/CSSShorthand$EDGE;
if-eq v0, v1, :cond_3d
sget-object v1, Lcom/taobao/weex/dom/CSSShorthand$EDGE;->BOTTOM:Lcom/taobao/weex/dom/CSSShorthand$EDGE;
if-ne v0, v1, :cond_3b
goto :goto_3d
:cond_3b
:goto_3b
const/4 v0, 0x0
return-object v0
.line 58
:cond_3d
:goto_3d
new-instance v0, Landroid/graphics/LinearGradient;
const/4 v6, 0x0
const/4 v7, 0x0
mul-float v5, v5, p1
const/4 v8, 0x0
new-array v9, v4, [I
aput p2, v9, v3
aput v3, v9, v2
new-array v10, v4, [F
fill-array-data v10, :array_b6
sget-object v11, Landroid/graphics/Shader$TileMode;->REPEAT:Landroid/graphics/Shader$TileMode;
move-object v1, v0
move v2, v6
move v3, v7
move v4, v5
move v5, v8
move-object v6, v9
move-object v7, v10
move-object v8, v11
invoke-direct/range {v1 .. v8}, Landroid/graphics/LinearGradient;-><init>(FFFF[I[FLandroid/graphics/Shader$TileMode;)V
return-object v0
.line 55
:cond_5d
:goto_5d
new-instance v0, Landroid/graphics/LinearGradient;
const/4 v13, 0x0
const/4 v14, 0x0
const/4 v15, 0x0
mul-float v16, p1, v5
new-array v1, v4, [I
aput p2, v1, v3
aput v3, v1, v2
new-array v2, v4, [F
fill-array-data v2, :array_be
sget-object v19, Landroid/graphics/Shader$TileMode;->REPEAT:Landroid/graphics/Shader$TileMode;
move-object v12, v0
move-object/from16 v17, v1
move-object/from16 v18, v2
invoke-direct/range {v12 .. v19}, Landroid/graphics/LinearGradient;-><init>(FFFF[I[FLandroid/graphics/Shader$TileMode;)V
return-object v0
.line 50
:cond_7a
:goto_7a
new-instance v0, Landroid/graphics/LinearGradient;
const/4 v1, 0x0
const/4 v6, 0x0
mul-float v7, p1, v5
const/4 v8, 0x0
new-array v9, v4, [I
aput p2, v9, v3
aput v3, v9, v2
new-array v2, v4, [F
fill-array-data v2, :array_c6
sget-object v10, Landroid/graphics/Shader$TileMode;->REPEAT:Landroid/graphics/Shader$TileMode;
move-object v3, v0
move v4, v1
move v5, v6
move v6, v7
move v7, v8
move-object v8, v9
move-object v9, v2
invoke-direct/range {v3 .. v10}, Landroid/graphics/LinearGradient;-><init>(FFFF[I[FLandroid/graphics/Shader$TileMode;)V
return-object v0
.line 47
:cond_99
:goto_99
new-instance v0, Landroid/graphics/LinearGradient;
const/4 v12, 0x0
const/4 v13, 0x0
const/4 v14, 0x0
mul-float v15, p1, v5
new-array v1, v4, [I
aput p2, v1, v3
aput v3, v1, v2
new-array v2, v4, [F
fill-array-data v2, :array_ce
sget-object v18, Landroid/graphics/Shader$TileMode;->REPEAT:Landroid/graphics/Shader$TileMode;
move-object v11, v0
move-object/from16 v16, v1
move-object/from16 v17, v2
invoke-direct/range {v11 .. v18}, Landroid/graphics/LinearGradient;-><init>(FFFF[I[FLandroid/graphics/Shader$TileMode;)V
return-object v0
:array_b6
.array-data 4
0x3f000000 # 0.5f
0x3f000000 # 0.5f
.end array-data
:array_be
.array-data 4
0x3f000000 # 0.5f
0x3f000000 # 0.5f
.end array-data
:array_c6
.array-data 4
0x3f000000 # 0.5f
0x3f000000 # 0.5f
.end array-data
:array_ce
.array-data 4
0x3f000000 # 0.5f
0x3f000000 # 0.5f
.end array-data
.end method