GameCoordinatorLayout.smali

.class public Lcom/sandboxol/gamedetail/view/widget/GameCoordinatorLayout;
.super Landroidx/coordinatorlayout/widget/CoordinatorLayout;
.source "GameCoordinatorLayout.java"


# instance fields
.field private action:Lcom/sandboxol/center/download/interfaces/Action;

.field private nestedScrollView:Landroidx/core/widget/NestedScrollView;


# direct methods
.method public constructor <init>(Landroid/content/Context;)V
    .registers 3

    const/4 v0, 0x0

    .line 1
    invoke-direct {p0, p1, v0}, Lcom/sandboxol/gamedetail/view/widget/GameCoordinatorLayout;-><init>(Landroid/content/Context;Landroid/util/AttributeSet;)V

    return-void
.end method

.method public constructor <init>(Landroid/content/Context;Landroid/util/AttributeSet;)V
    .registers 4

    const/4 v0, 0x0

    .line 2
    invoke-direct {p0, p1, p2, v0}, Lcom/sandboxol/gamedetail/view/widget/GameCoordinatorLayout;-><init>(Landroid/content/Context;Landroid/util/AttributeSet;I)V

    return-void
.end method

.method public constructor <init>(Landroid/content/Context;Landroid/util/AttributeSet;I)V
    .registers 4

    .line 3
    invoke-direct {p0, p1, p2, p3}, Landroidx/coordinatorlayout/widget/CoordinatorLayout;-><init>(Landroid/content/Context;Landroid/util/AttributeSet;I)V

    .line 4
    sget p1, Lcom/sandboxol/gamedetail/R$id;->ns_content:I

    invoke-virtual {p0, p1}, Landroid/view/ViewGroup;->findViewById(I)Landroid/view/View;

    move-result-object p1

    check-cast p1, Landroidx/core/widget/NestedScrollView;

    iput-object p1, p0, Lcom/sandboxol/gamedetail/view/widget/GameCoordinatorLayout;->nestedScrollView:Landroidx/core/widget/NestedScrollView;

    return-void
.end method

.method private isTouchPointInView(Landroid/view/View;II)Z
    .registers 9

    const/4 v0, 0x0

    if-nez p1, :cond_4

    return v0

    :cond_4
    const/4 v1, 0x2

    .line 1
    new-array v1, v1, [I

    .line 2
    invoke-virtual {p1, v1}, Landroid/view/View;->getLocationOnScreen([I)V

    .line 3
    aget v2, v1, v0

    const/4 v3, 0x1

    .line 4
    aget v1, v1, v3

    .line 5
    invoke-virtual {p1}, Landroid/view/View;->getMeasuredWidth()I

    move-result v4

    add-int/2addr v4, v2

    .line 6
    invoke-virtual {p1}, Landroid/view/View;->getMeasuredHeight()I

    move-result p1

    add-int/2addr p1, v1

    if-lt p3, v1, :cond_22

    if-gt p3, p1, :cond_22

    if-lt p2, v2, :cond_22

    if-gt p2, v4, :cond_22

    return v3

    :cond_22
    return v0
.end method


# virtual methods
.method public dispatchTouchEvent(Landroid/view/MotionEvent;)Z
    .registers 5

    .line 1
    :try_start_0
    iget-object v0, p0, Lcom/sandboxol/gamedetail/view/widget/GameCoordinatorLayout;->nestedScrollView:Landroidx/core/widget/NestedScrollView;

    if-nez v0, :cond_e

    .line 2
    sget v0, Lcom/sandboxol/gamedetail/R$id;->ns_content:I

    invoke-virtual {p0, v0}, Landroid/view/ViewGroup;->findViewById(I)Landroid/view/View;

    move-result-object v0

    check-cast v0, Landroidx/core/widget/NestedScrollView;

    iput-object v0, p0, Lcom/sandboxol/gamedetail/view/widget/GameCoordinatorLayout;->nestedScrollView:Landroidx/core/widget/NestedScrollView;

    .line 3
    :cond_e
    invoke-virtual {p1}, Landroid/view/MotionEvent;->getRawX()F

    move-result v0

    float-to-int v0, v0

    .line 4
    invoke-virtual {p1}, Landroid/view/MotionEvent;->getRawY()F

    move-result v1

    float-to-int v1, v1

    .line 5
    iget-object v2, p0, Lcom/sandboxol/gamedetail/view/widget/GameCoordinatorLayout;->nestedScrollView:Landroidx/core/widget/NestedScrollView;

    if-nez v2, :cond_21

    .line 6
    invoke-super {p0, p1}, Landroid/view/ViewGroup;->dispatchTouchEvent(Landroid/view/MotionEvent;)Z

    move-result p1

    return p1

    .line 7
    :cond_21
    iget-object v2, p0, Lcom/sandboxol/gamedetail/view/widget/GameCoordinatorLayout;->nestedScrollView:Landroidx/core/widget/NestedScrollView;

    invoke-direct {p0, v2, v0, v1}, Lcom/sandboxol/gamedetail/view/widget/GameCoordinatorLayout;->isTouchPointInView(Landroid/view/View;II)Z

    move-result v0

    if-eqz v0, :cond_2e

    .line 8
    invoke-super {p0, p1}, Landroid/view/ViewGroup;->dispatchTouchEvent(Landroid/view/MotionEvent;)Z

    move-result p1

    return p1

    .line 9
    :cond_2e
    iget-object v0, p0, Lcom/sandboxol/gamedetail/view/widget/GameCoordinatorLayout;->action:Lcom/sandboxol/center/download/interfaces/Action;

    if-eqz v0, :cond_42

    invoke-virtual {p1}, Landroid/view/MotionEvent;->getAction()I

    move-result p1

    if-nez p1, :cond_42

    .line 10
    iget-object p1, p0, Lcom/sandboxol/gamedetail/view/widget/GameCoordinatorLayout;->action:Lcom/sandboxol/center/download/interfaces/Action;

    invoke-interface {p1}, Lcom/sandboxol/center/download/interfaces/Action;->call()V
    :try_end_3d
    .catch Ljava/lang/Exception; {:try_start_0 .. :try_end_3d} :catch_3e

    goto :goto_42

    :catch_3e
    move-exception p1

    .line 11
    invoke-virtual {p1}, Ljava/lang/Exception;->printStackTrace()V

    :cond_42
    :goto_42
    const/4 p1, 0x1

    return p1
.end method

.method public setAction(Lcom/sandboxol/center/download/interfaces/Action;)V
    .registers 2

    .line 1
    iput-object p1, p0, Lcom/sandboxol/gamedetail/view/widget/GameCoordinatorLayout;->action:Lcom/sandboxol/center/download/interfaces/Action;

    return-void
.end method