BMBottomSheetBehavior.smali
.class public Lcom/sandboxol/gamedetail/view/widget/BMBottomSheetBehavior;
.super Lcom/google/android/material/bottomsheet/BottomSheetBehavior;
.source "BMBottomSheetBehavior.java"
# annotations
.annotation system Ldalvik/annotation/Signature;
value = {
"<v:",
"Landroid/view/View;",
">",
"Lcom/google/android/material/bottomsheet/BottomSheetBehavior<",
"Tv;>;"
}
.end annotation
# static fields
.field private static L:I
# instance fields
.field private M:F
.field private N:Z
# direct methods
.method public constructor <init>()V
.registers 2
.line 1
invoke-direct {p0}, Lcom/google/android/material/bottomsheet/BottomSheetBehavior;-><init>()V
const/4 v0, 0x0
.line 2
iput-boolean v0, p0, Lcom/sandboxol/gamedetail/view/widget/BMBottomSheetBehavior;->N:Z
return-void
.end method
.method public constructor <init>(Landroid/content/Context;Landroid/util/AttributeSet;)V
.registers 3
.line 3
invoke-direct {p0, p1, p2}, Lcom/google/android/material/bottomsheet/BottomSheetBehavior;-><init>(Landroid/content/Context;Landroid/util/AttributeSet;)V
const/4 p1, 0x0
.line 4
iput-boolean p1, p0, Lcom/sandboxol/gamedetail/view/widget/BMBottomSheetBehavior;->N:Z
return-void
.end method
# virtual methods
.method public b(Landroidx/coordinatorlayout/widget/CoordinatorLayout;Landroid/view/View;Landroid/view/MotionEvent;)Z
.registers 7
.annotation system Ldalvik/annotation/Signature;
value = {
"(",
"Landroidx/coordinatorlayout/widget/CoordinatorLayout;",
"Tv;",
"Landroid/view/MotionEvent;",
")Z"
}
.end annotation
.line 1
invoke-virtual {p3}, Landroid/view/MotionEvent;->getY()F
move-result v0
.line 2
invoke-virtual {p3}, Landroid/view/MotionEvent;->getAction()I
move-result v1
if-eqz v1, :cond_27
const/4 v0, 0x1
if-eq v1, v0, :cond_e
goto :goto_29
.line 3
:cond_e
invoke-virtual {p3}, Landroid/view/MotionEvent;->getY()F
move-result v1
iget v2, p0, Lcom/sandboxol/gamedetail/view/widget/BMBottomSheetBehavior;->M:F
sub-float/2addr v1, v2
invoke-static {v1}, Ljava/lang/Math;->abs(F)F
move-result v1
sget v2, Lcom/sandboxol/gamedetail/view/widget/BMBottomSheetBehavior;->L:I
int-to-float v2, v2
cmpl-float v1, v1, v2
if-lez v1, :cond_23
.line 4
iput-boolean v0, p0, Lcom/sandboxol/gamedetail/view/widget/BMBottomSheetBehavior;->N:Z
goto :goto_29
:cond_23
const/4 v0, 0x0
.line 5
iput-boolean v0, p0, Lcom/sandboxol/gamedetail/view/widget/BMBottomSheetBehavior;->N:Z
goto :goto_29
.line 6
:cond_27
iput v0, p0, Lcom/sandboxol/gamedetail/view/widget/BMBottomSheetBehavior;->M:F
.line 7
:goto_29
invoke-super {p0, p1, p2, p3}, Lcom/google/android/material/bottomsheet/BottomSheetBehavior;->b(Landroidx/coordinatorlayout/widget/CoordinatorLayout;Landroid/view/View;Landroid/view/MotionEvent;)Z
move-result p1
return p1
.end method