HandleLinearLayoutView.smali
.class public Lcom/sandboxol/gamedetail/view/dialog/marioguide/HandleLinearLayoutView;
.super Landroid/widget/LinearLayout;
.source "HandleLinearLayoutView.java"
# instance fields
.field private imageViews:Ljava/util/List;
.annotation system Ldalvik/annotation/Signature;
value = {
"Ljava/util/List<",
"Landroid/widget/ImageView;",
">;"
}
.end annotation
.end field
.field private llHandle:Landroid/widget/LinearLayout;
# direct methods
.method public constructor <init>(Landroid/content/Context;)V
.registers 3
const/4 v0, 0x0
.line 1
invoke-direct {p0, p1, v0}, Lcom/sandboxol/gamedetail/view/dialog/marioguide/HandleLinearLayoutView;-><init>(Landroid/content/Context;Landroid/util/AttributeSet;)V
return-void
.end method
.method public constructor <init>(Landroid/content/Context;Landroid/util/AttributeSet;)V
.registers 4
const/4 v0, 0x0
.line 2
invoke-direct {p0, p1, p2, v0}, Lcom/sandboxol/gamedetail/view/dialog/marioguide/HandleLinearLayoutView;-><init>(Landroid/content/Context;Landroid/util/AttributeSet;I)V
return-void
.end method
.method public constructor <init>(Landroid/content/Context;Landroid/util/AttributeSet;I)V
.registers 4
.line 3
invoke-direct {p0, p1, p2, p3}, Landroid/widget/LinearLayout;-><init>(Landroid/content/Context;Landroid/util/AttributeSet;I)V
.line 4
new-instance p2, Ljava/util/ArrayList;
invoke-direct {p2}, Ljava/util/ArrayList;-><init>()V
iput-object p2, p0, Lcom/sandboxol/gamedetail/view/dialog/marioguide/HandleLinearLayoutView;->imageViews:Ljava/util/List;
.line 5
invoke-direct {p0, p1}, Lcom/sandboxol/gamedetail/view/dialog/marioguide/HandleLinearLayoutView;->initView(Landroid/content/Context;)V
return-void
.end method
.method private addView(Z)V
.registers 6
.line 1
new-instance v0, Landroid/widget/ImageView;
invoke-virtual {p0}, Landroid/widget/LinearLayout;->getContext()Landroid/content/Context;
move-result-object v1
invoke-direct {v0, v1}, Landroid/widget/ImageView;-><init>(Landroid/content/Context;)V
.line 2
new-instance v1, Landroid/widget/LinearLayout$LayoutParams;
const/4 v2, -0x1
const/high16 v3, 0x3f800000 # 1.0f
invoke-direct {v1, v2, v2, v3}, Landroid/widget/LinearLayout$LayoutParams;-><init>(IIF)V
.line 3
invoke-virtual {v0, v1}, Landroid/widget/ImageView;->setLayoutParams(Landroid/view/ViewGroup$LayoutParams;)V
.line 4
invoke-virtual {p0}, Landroid/widget/LinearLayout;->getResources()Landroid/content/res/Resources;
move-result-object v1
sget v2, Lcom/sandboxol/gamedetail/R$drawable;->ic_machine_selector:I
invoke-virtual {v1, v2}, Landroid/content/res/Resources;->getDrawable(I)Landroid/graphics/drawable/Drawable;
move-result-object v1
invoke-virtual {v0, v1}, Landroid/widget/ImageView;->setImageDrawable(Landroid/graphics/drawable/Drawable;)V
.line 5
invoke-virtual {v0, p1}, Landroid/widget/ImageView;->setEnabled(Z)V
.line 6
iget-object p1, p0, Lcom/sandboxol/gamedetail/view/dialog/marioguide/HandleLinearLayoutView;->imageViews:Ljava/util/List;
invoke-interface {p1, v0}, Ljava/util/List;->add(Ljava/lang/Object;)Z
.line 7
iget-object p1, p0, Lcom/sandboxol/gamedetail/view/dialog/marioguide/HandleLinearLayoutView;->llHandle:Landroid/widget/LinearLayout;
invoke-virtual {p1, v0}, Landroid/widget/LinearLayout;->addView(Landroid/view/View;)V
return-void
.end method
.method private initView(Landroid/content/Context;)V
.registers 3
.line 1
sget v0, Lcom/sandboxol/gamedetail/R$layout;->view_handle_linearlayout:I
invoke-static {p1, v0, p0}, Landroid/view/View;->inflate(Landroid/content/Context;ILandroid/view/ViewGroup;)Landroid/view/View;
.line 2
sget p1, Lcom/sandboxol/gamedetail/R$id;->llHandle:I
invoke-virtual {p0, p1}, Landroid/widget/LinearLayout;->findViewById(I)Landroid/view/View;
move-result-object p1
check-cast p1, Landroid/widget/LinearLayout;
iput-object p1, p0, Lcom/sandboxol/gamedetail/view/dialog/marioguide/HandleLinearLayoutView;->llHandle:Landroid/widget/LinearLayout;
return-void
.end method
# virtual methods
.method public addViews(I)V
.registers 5
const/4 v0, 0x0
const/4 v1, 0x0
:goto_2
if-ge v1, p1, :cond_11
if-nez v1, :cond_a
.line 1
invoke-direct {p0, v0}, Lcom/sandboxol/gamedetail/view/dialog/marioguide/HandleLinearLayoutView;->addView(Z)V
goto :goto_e
:cond_a
const/4 v2, 0x1
.line 2
invoke-direct {p0, v2}, Lcom/sandboxol/gamedetail/view/dialog/marioguide/HandleLinearLayoutView;->addView(Z)V
:goto_e
add-int/lit8 v1, v1, 0x1
goto :goto_2
:cond_11
return-void
.end method
.method public changeStatus(I)V
.registers 5
.line 1
iget-object v0, p0, Lcom/sandboxol/gamedetail/view/dialog/marioguide/HandleLinearLayoutView;->imageViews:Ljava/util/List;
invoke-interface {v0}, Ljava/util/List;->iterator()Ljava/util/Iterator;
move-result-object v0
:goto_6
invoke-interface {v0}, Ljava/util/Iterator;->hasNext()Z
move-result v1
if-eqz v1, :cond_17
invoke-interface {v0}, Ljava/util/Iterator;->next()Ljava/lang/Object;
move-result-object v1
check-cast v1, Landroid/widget/ImageView;
const/4 v2, 0x1
.line 2
invoke-virtual {v1, v2}, Landroid/widget/ImageView;->setEnabled(Z)V
goto :goto_6
.line 3
:cond_17
iget-object v0, p0, Lcom/sandboxol/gamedetail/view/dialog/marioguide/HandleLinearLayoutView;->imageViews:Ljava/util/List;
invoke-interface {v0}, Ljava/util/List;->size()I
move-result v1
rem-int/2addr p1, v1
invoke-static {p1}, Ljava/lang/Math;->abs(I)I
move-result p1
invoke-interface {v0, p1}, Ljava/util/List;->get(I)Ljava/lang/Object;
move-result-object p1
check-cast p1, Landroid/widget/ImageView;
const/4 v0, 0x0
invoke-virtual {p1, v0}, Landroid/widget/ImageView;->setEnabled(Z)V
return-void
.end method