HorizontalMoveAnimation.smali
.class public Lcom/sandboxol/common/anim/HorizontalMoveAnimation;
.super Landroid/view/animation/Animation;
.source "HorizontalMoveAnimation.java"
# static fields
.field public static final LEFT:I = 0x1
.field public static final RIGHT:I = 0x2
# instance fields
.field private direction:I
.field private enter:Z
.field private width:I
# direct methods
.method public constructor <init>(IZJ)V
.registers 6
.line 1
invoke-direct {p0}, Landroid/view/animation/Animation;-><init>()V
const/4 v0, 0x0
.line 2
iput v0, p0, Lcom/sandboxol/common/anim/HorizontalMoveAnimation;->width:I
.line 3
iput p1, p0, Lcom/sandboxol/common/anim/HorizontalMoveAnimation;->direction:I
.line 4
iput-boolean p2, p0, Lcom/sandboxol/common/anim/HorizontalMoveAnimation;->enter:Z
.line 5
invoke-virtual {p0, p3, p4}, Landroid/view/animation/Animation;->setDuration(J)V
return-void
.end method
# virtual methods
.method protected applyTransformation(FLandroid/view/animation/Transformation;)V
.registers 5
.line 1
invoke-super {p0, p1, p2}, Landroid/view/animation/Animation;->applyTransformation(FLandroid/view/animation/Transformation;)V
.line 2
iget-boolean v0, p0, Lcom/sandboxol/common/anim/HorizontalMoveAnimation;->enter:Z
if-eqz v0, :cond_a
const/high16 v0, 0x3f800000 # 1.0f
sub-float/2addr p1, v0
.line 3
:cond_a
iget v0, p0, Lcom/sandboxol/common/anim/HorizontalMoveAnimation;->direction:I
const/4 v1, 0x2
if-ne v0, v1, :cond_13
const/high16 v0, -0x40800000 # -1.0f
mul-float p1, p1, v0
:cond_13
neg-float p1, p1
.line 4
iget v0, p0, Lcom/sandboxol/common/anim/HorizontalMoveAnimation;->width:I
int-to-float v0, v0
mul-float p1, p1, v0
.line 5
invoke-virtual {p2}, Landroid/view/animation/Transformation;->getMatrix()Landroid/graphics/Matrix;
move-result-object p2
const/4 v0, 0x0
.line 6
invoke-virtual {p2, p1, v0}, Landroid/graphics/Matrix;->postTranslate(FF)Z
return-void
.end method
.method public initialize(IIII)V
.registers 5
.line 1
invoke-super {p0, p1, p2, p3, p4}, Landroid/view/animation/Animation;->initialize(IIII)V
.line 2
iput p1, p0, Lcom/sandboxol/common/anim/HorizontalMoveAnimation;->width:I
return-void
.end method