a.smali

.class public Lcom/sandboxol/blockymods/a/a;
.super Landroid/view/animation/Animation;
.source "PartyGameUpDownAnim.java"


# static fields
.field public static a:I = 0x1


# instance fields
.field private b:Landroid/view/View;

.field private c:I

.field private d:I

.field private e:I


# direct methods
.method public constructor <init>(Landroid/view/View;I)V
    .registers 5

    .line 1
    invoke-direct {p0}, Landroid/view/animation/Animation;-><init>()V

    const/4 v0, 0x2

    .line 2
    iput v0, p0, Lcom/sandboxol/blockymods/a/a;->d:I

    .line 3
    iput-object p1, p0, Lcom/sandboxol/blockymods/a/a;->b:Landroid/view/View;

    .line 4
    iput p2, p0, Lcom/sandboxol/blockymods/a/a;->d:I

    const-wide/16 v0, 0xfa

    .line 5
    invoke-virtual {p0, v0, v1}, Landroid/view/animation/Animation;->setDuration(J)V

    .line 6
    invoke-virtual {p1}, Landroid/view/View;->getContext()Landroid/content/Context;

    move-result-object p2

    invoke-virtual {p2}, Landroid/content/Context;->getResources()Landroid/content/res/Resources;

    move-result-object p2

    const v0, 0x7f07005d

    invoke-virtual {p2, v0}, Landroid/content/res/Resources;->getDimensionPixelOffset(I)I

    move-result p2

    iput p2, p0, Lcom/sandboxol/blockymods/a/a;->c:I

    .line 7
    invoke-virtual {p1}, Landroid/view/View;->getContext()Landroid/content/Context;

    move-result-object p1

    invoke-virtual {p1}, Landroid/content/Context;->getResources()Landroid/content/res/Resources;

    move-result-object p1

    const p2, 0x7f07005c

    invoke-virtual {p1, p2}, Landroid/content/res/Resources;->getDimensionPixelOffset(I)I

    move-result p1

    iput p1, p0, Lcom/sandboxol/blockymods/a/a;->e:I

    return-void
.end method


# virtual methods
.method protected applyTransformation(FLandroid/view/animation/Transformation;)V
    .registers 5

    .line 1
    invoke-super {p0, p1, p2}, Landroid/view/animation/Animation;->applyTransformation(FLandroid/view/animation/Transformation;)V

    .line 2
    iget-object p2, p0, Lcom/sandboxol/blockymods/a/a;->b:Landroid/view/View;

    invoke-virtual {p2}, Landroid/view/View;->getLayoutParams()Landroid/view/ViewGroup$LayoutParams;

    move-result-object p2

    instance-of p2, p2, Landroid/widget/RelativeLayout$LayoutParams;

    if-eqz p2, :cond_2d

    .line 3
    iget-object p2, p0, Lcom/sandboxol/blockymods/a/a;->b:Landroid/view/View;

    invoke-virtual {p2}, Landroid/view/View;->getLayoutParams()Landroid/view/ViewGroup$LayoutParams;

    move-result-object p2

    check-cast p2, Landroid/widget/RelativeLayout$LayoutParams;

    .line 4
    iget v0, p0, Lcom/sandboxol/blockymods/a/a;->d:I

    sget v1, Lcom/sandboxol/blockymods/a/a;->a:I

    if-ne v0, v1, :cond_27

    .line 5
    iget v0, p0, Lcom/sandboxol/blockymods/a/a;->e:I

    int-to-float v0, v0

    iget v1, p0, Lcom/sandboxol/blockymods/a/a;->c:I

    int-to-float v1, v1

    mul-float p1, p1, v1

    add-float/2addr v0, p1

    float-to-int p1, v0

    iput p1, p2, Landroid/widget/RelativeLayout$LayoutParams;->height:I

    .line 6
    :cond_27
    iget-object p1, p0, Lcom/sandboxol/blockymods/a/a;->b:Landroid/view/View;

    invoke-virtual {p1, p2}, Landroid/view/View;->setLayoutParams(Landroid/view/ViewGroup$LayoutParams;)V

    goto :goto_58

    .line 7
    :cond_2d
    iget-object p2, p0, Lcom/sandboxol/blockymods/a/a;->b:Landroid/view/View;

    invoke-virtual {p2}, Landroid/view/View;->getLayoutParams()Landroid/view/ViewGroup$LayoutParams;

    move-result-object p2

    instance-of p2, p2, Landroidx/constraintlayout/widget/ConstraintLayout$LayoutParams;

    if-eqz p2, :cond_58

    .line 8
    iget-object p2, p0, Lcom/sandboxol/blockymods/a/a;->b:Landroid/view/View;

    invoke-virtual {p2}, Landroid/view/View;->getLayoutParams()Landroid/view/ViewGroup$LayoutParams;

    move-result-object p2

    check-cast p2, Landroidx/constraintlayout/widget/ConstraintLayout$LayoutParams;

    .line 9
    iget v0, p0, Lcom/sandboxol/blockymods/a/a;->d:I

    sget v1, Lcom/sandboxol/blockymods/a/a;->a:I

    if-ne v0, v1, :cond_53

    .line 10
    iget v0, p0, Lcom/sandboxol/blockymods/a/a;->e:I

    int-to-float v0, v0

    iget v1, p0, Lcom/sandboxol/blockymods/a/a;->c:I

    int-to-float v1, v1

    mul-float p1, p1, v1

    add-float/2addr v0, p1

    float-to-int p1, v0

    const/4 v0, 0x0

    invoke-virtual {p2, v0, p1, v0, v0}, Landroid/view/ViewGroup$MarginLayoutParams;->setMargins(IIII)V

    .line 11
    :cond_53
    iget-object p1, p0, Lcom/sandboxol/blockymods/a/a;->b:Landroid/view/View;

    invoke-virtual {p1, p2}, Landroid/view/View;->setLayoutParams(Landroid/view/ViewGroup$LayoutParams;)V

    :cond_58
    :goto_58
    return-void
.end method