GameFailedDialog.smali

.class public Lcom/sandboxol/blockmango/GameFailedDialog;
.super Landroid/app/Dialog;
.source "GameFailedDialog.java"

# interfaces
.implements Landroid/view/View$OnClickListener;


# instance fields
.field private btnBack:Landroid/widget/Button;

.field private context:Landroid/content/Context;

.field private onClickListener:Landroid/view/View$OnClickListener;

.field private tvText:Landroid/widget/TextView;


# direct methods
.method public constructor <init>(Landroid/content/Context;)V
    .registers 4

    .line 1
    sget v0, Lcom/sandboxol/common/R$style;->FullScreenTheme:I

    invoke-direct {p0, p1, v0}, Landroid/app/Dialog;-><init>(Landroid/content/Context;I)V

    .line 2
    invoke-virtual {p0}, Landroid/app/Dialog;->getWindow()Landroid/view/Window;

    move-result-object v0

    const v1, 0x106000d

    invoke-virtual {v0, v1}, Landroid/view/Window;->setBackgroundDrawableResource(I)V

    .line 3
    iput-object p1, p0, Lcom/sandboxol/blockmango/GameFailedDialog;->context:Landroid/content/Context;

    .line 4
    invoke-direct {p0, p1}, Lcom/sandboxol/blockmango/GameFailedDialog;->init(Landroid/content/Context;)V

    .line 5
    invoke-direct {p0}, Lcom/sandboxol/blockmango/GameFailedDialog;->initView()V

    return-void
.end method

.method private init(Landroid/content/Context;)V
    .registers 3

    const/4 p1, 0x1

    .line 1
    invoke-virtual {p0, p1}, Landroid/app/Dialog;->setCanceledOnTouchOutside(Z)V

    .line 2
    invoke-virtual {p0, p1}, Landroid/app/Dialog;->setCancelable(Z)V

    .line 3
    invoke-virtual {p0, p1}, Landroid/app/Dialog;->requestWindowFeature(I)Z

    .line 4
    invoke-virtual {p0}, Landroid/app/Dialog;->getWindow()Landroid/view/Window;

    move-result-object p1

    if-eqz p1, :cond_19

    .line 5
    invoke-virtual {p0}, Landroid/app/Dialog;->getWindow()Landroid/view/Window;

    move-result-object p1

    sget v0, Lcom/sandboxol/common/R$style;->cloudDialogWindowAnim:I

    invoke-virtual {p1, v0}, Landroid/view/Window;->setWindowAnimations(I)V

    :cond_19
    return-void
.end method

.method private initView()V
    .registers 2

    .line 1
    sget v0, Lcom/sandboxol/game/R$layout;->dialog_game_failed:I

    invoke-virtual {p0, v0}, Landroid/app/Dialog;->setContentView(I)V

    .line 2
    sget v0, Lcom/sandboxol/game/R$id;->tvText:I

    invoke-virtual {p0, v0}, Landroid/app/Dialog;->findViewById(I)Landroid/view/View;

    move-result-object v0

    check-cast v0, Landroid/widget/TextView;

    iput-object v0, p0, Lcom/sandboxol/blockmango/GameFailedDialog;->tvText:Landroid/widget/TextView;

    .line 3
    sget v0, Lcom/sandboxol/game/R$id;->btnBack:I

    invoke-virtual {p0, v0}, Landroid/app/Dialog;->findViewById(I)Landroid/view/View;

    move-result-object v0

    check-cast v0, Landroid/widget/Button;

    iput-object v0, p0, Lcom/sandboxol/blockmango/GameFailedDialog;->btnBack:Landroid/widget/Button;

    .line 4
    iget-object v0, p0, Lcom/sandboxol/blockmango/GameFailedDialog;->btnBack:Landroid/widget/Button;

    invoke-virtual {v0, p0}, Landroid/widget/Button;->setOnClickListener(Landroid/view/View$OnClickListener;)V

    return-void
.end method


# virtual methods
.method public dismiss()V
    .registers 2

    .line 1
    iget-object v0, p0, Lcom/sandboxol/blockmango/GameFailedDialog;->context:Landroid/content/Context;

    if-eqz v0, :cond_f

    check-cast v0, Landroid/app/Activity;

    invoke-virtual {v0}, Landroid/app/Activity;->isFinishing()Z

    move-result v0

    if-nez v0, :cond_f

    .line 2
    invoke-super {p0}, Landroid/app/Dialog;->dismiss()V

    :cond_f
    return-void
.end method

.method public onClick(Landroid/view/View;)V
    .registers 3

    .line 1
    iget-object v0, p0, Lcom/sandboxol/blockmango/GameFailedDialog;->onClickListener:Landroid/view/View$OnClickListener;

    if-nez v0, :cond_c

    .line 2
    invoke-static {}, Landroid/os/Process;->myPid()I

    move-result p1

    invoke-static {p1}, Landroid/os/Process;->killProcess(I)V

    goto :goto_f

    .line 3
    :cond_c
    invoke-interface {v0, p1}, Landroid/view/View$OnClickListener;->onClick(Landroid/view/View;)V

    :goto_f
    return-void
.end method

.method public setOnClickListener(Landroid/view/View$OnClickListener;)Lcom/sandboxol/blockmango/GameFailedDialog;
    .registers 2

    .line 1
    iput-object p1, p0, Lcom/sandboxol/blockmango/GameFailedDialog;->onClickListener:Landroid/view/View$OnClickListener;

    return-object p0
.end method

.method public setText(I)Lcom/sandboxol/blockmango/GameFailedDialog;
    .registers 4

    .line 2
    iget-object v0, p0, Lcom/sandboxol/blockmango/GameFailedDialog;->tvText:Landroid/widget/TextView;

    iget-object v1, p0, Lcom/sandboxol/blockmango/GameFailedDialog;->context:Landroid/content/Context;

    invoke-virtual {v1}, Landroid/content/Context;->getResources()Landroid/content/res/Resources;

    move-result-object v1

    invoke-virtual {v1, p1}, Landroid/content/res/Resources;->getText(I)Ljava/lang/CharSequence;

    move-result-object p1

    invoke-virtual {v0, p1}, Landroid/widget/TextView;->setText(Ljava/lang/CharSequence;)V

    return-object p0
.end method

.method public setText(Ljava/lang/String;)Lcom/sandboxol/blockmango/GameFailedDialog;
    .registers 3

    .line 1
    iget-object v0, p0, Lcom/sandboxol/blockmango/GameFailedDialog;->tvText:Landroid/widget/TextView;

    invoke-virtual {v0, p1}, Landroid/widget/TextView;->setText(Ljava/lang/CharSequence;)V

    return-object p0
.end method

.method public show()V
    .registers 2

    .line 1
    iget-object v0, p0, Lcom/sandboxol/blockmango/GameFailedDialog;->context:Landroid/content/Context;

    if-eqz v0, :cond_f

    check-cast v0, Landroid/app/Activity;

    invoke-virtual {v0}, Landroid/app/Activity;->isFinishing()Z

    move-result v0

    if-nez v0, :cond_f

    .line 2
    invoke-super {p0}, Landroid/app/Dialog;->show()V

    :cond_f
    return-void
.end method