OvalShadowDrawable.smali
.class public Lcom/rey/material/drawable/OvalShadowDrawable;
.super Landroid/graphics/drawable/Drawable;
.source "OvalShadowDrawable.java"
# interfaces
.implements Landroid/graphics/drawable/Animatable;
# static fields
.field private static final COLOR_SHADOW_END:I = 0x0
.field private static final COLOR_SHADOW_START:I = 0x4c000000
# instance fields
.field private mAnimDuration:I
.field private mAnimEnable:Z
.field private mAnimProgress:F
.field private mColorStateList:Landroid/content/res/ColorStateList;
.field private mCurColor:I
.field private mEnable:Z
.field private mGlowPaint:Landroid/graphics/Paint;
.field private mGlowPath:Landroid/graphics/Path;
.field private mInEditMode:Z
.field private mNeedBuildShadow:Z
.field private mPaint:Landroid/graphics/Paint;
.field private mPrevColor:I
.field private mRadius:I
.field private mRunning:Z
.field private mShadowOffset:F
.field private mShadowPaint:Landroid/graphics/Paint;
.field private mShadowPath:Landroid/graphics/Path;
.field private mShadowSize:F
.field private mStartTime:J
.field private mTempRect:Landroid/graphics/RectF;
.field private final mUpdater:Ljava/lang/Runnable;
# direct methods
.method public constructor <init>(ILandroid/content/res/ColorStateList;FFI)V
.registers 8
.line 55
invoke-direct {p0}, Landroid/graphics/drawable/Drawable;-><init>()V
const/4 v0, 0x0
.line 24
iput-boolean v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mRunning:Z
const/4 v1, 0x1
.line 29
iput-boolean v1, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mEnable:Z
.line 30
iput-boolean v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mInEditMode:Z
.line 31
iput-boolean v1, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mAnimEnable:Z
.line 44
new-instance v0, Landroid/graphics/RectF;
invoke-direct {v0}, Landroid/graphics/RectF;-><init>()V
iput-object v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mTempRect:Landroid/graphics/RectF;
.line 50
iput-boolean v1, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mNeedBuildShadow:Z
.line 338
new-instance v0, Lcom/rey/material/drawable/OvalShadowDrawable$1;
invoke-direct {v0, p0}, Lcom/rey/material/drawable/OvalShadowDrawable$1;-><init>(Lcom/rey/material/drawable/OvalShadowDrawable;)V
iput-object v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mUpdater:Ljava/lang/Runnable;
.line 56
iput p5, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mAnimDuration:I
.line 58
new-instance p5, Landroid/graphics/Paint;
const/4 v0, 0x5
invoke-direct {p5, v0}, Landroid/graphics/Paint;-><init>(I)V
iput-object p5, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mPaint:Landroid/graphics/Paint;
.line 59
sget-object v0, Landroid/graphics/Paint$Style;->FILL:Landroid/graphics/Paint$Style;
invoke-virtual {p5, v0}, Landroid/graphics/Paint;->setStyle(Landroid/graphics/Paint$Style;)V
.line 61
invoke-virtual {p0, p2}, Lcom/rey/material/drawable/OvalShadowDrawable;->setColor(Landroid/content/res/ColorStateList;)V
.line 62
invoke-virtual {p0, p1}, Lcom/rey/material/drawable/OvalShadowDrawable;->setRadius(I)Z
.line 63
invoke-virtual {p0, p3, p4}, Lcom/rey/material/drawable/OvalShadowDrawable;->setShadow(FF)Z
return-void
.end method
.method static synthetic access$000(Lcom/rey/material/drawable/OvalShadowDrawable;)V
.registers 1
.line 22
invoke-direct {p0}, Lcom/rey/material/drawable/OvalShadowDrawable;->update()V
return-void
.end method
.method private buildShadow()V
.registers 25
move-object/from16 v0, p0
.line 175
iget v1, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowSize:F
const/4 v2, 0x0
cmpg-float v1, v1, v2
if-gtz v1, :cond_a
return-void
.line 178
:cond_a
iget-object v1, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowPaint:Landroid/graphics/Paint;
const/4 v3, 0x5
const/4 v4, 0x1
if-nez v1, :cond_21
.line 179
new-instance v1, Landroid/graphics/Paint;
invoke-direct {v1, v3}, Landroid/graphics/Paint;-><init>(I)V
iput-object v1, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowPaint:Landroid/graphics/Paint;
.line 180
sget-object v5, Landroid/graphics/Paint$Style;->FILL:Landroid/graphics/Paint$Style;
invoke-virtual {v1, v5}, Landroid/graphics/Paint;->setStyle(Landroid/graphics/Paint$Style;)V
.line 181
iget-object v1, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowPaint:Landroid/graphics/Paint;
invoke-virtual {v1, v4}, Landroid/graphics/Paint;->setDither(Z)V
.line 183
:cond_21
iget v1, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mRadius:I
int-to-float v5, v1
int-to-float v1, v1
iget v6, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowSize:F
add-float/2addr v1, v6
iget v6, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowOffset:F
add-float/2addr v1, v6
div-float/2addr v5, v1
.line 184
iget-object v1, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowPaint:Landroid/graphics/Paint;
new-instance v13, Landroid/graphics/RadialGradient;
const/4 v7, 0x0
const/4 v8, 0x0
iget v6, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mRadius:I
int-to-float v6, v6
iget v9, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowSize:F
add-float/2addr v9, v6
const/4 v14, 0x3
new-array v10, v14, [I
fill-array-data v10, :array_122
new-array v11, v14, [F
const/4 v15, 0x0
aput v2, v11, v15
aput v5, v11, v4
const/4 v5, 0x2
const/high16 v16, 0x3f800000 # 1.0f
aput v16, v11, v5
sget-object v12, Landroid/graphics/Shader$TileMode;->CLAMP:Landroid/graphics/Shader$TileMode;
move-object v6, v13
invoke-direct/range {v6 .. v12}, Landroid/graphics/RadialGradient;-><init>(FFF[I[FLandroid/graphics/Shader$TileMode;)V
invoke-virtual {v1, v13}, Landroid/graphics/Paint;->setShader(Landroid/graphics/Shader;)Landroid/graphics/Shader;
.line 189
iget-object v1, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowPath:Landroid/graphics/Path;
if-nez v1, :cond_64
.line 190
new-instance v1, Landroid/graphics/Path;
invoke-direct {v1}, Landroid/graphics/Path;-><init>()V
iput-object v1, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowPath:Landroid/graphics/Path;
.line 191
sget-object v6, Landroid/graphics/Path$FillType;->EVEN_ODD:Landroid/graphics/Path$FillType;
invoke-virtual {v1, v6}, Landroid/graphics/Path;->setFillType(Landroid/graphics/Path$FillType;)V
goto :goto_67
.line 194
:cond_64
invoke-virtual {v1}, Landroid/graphics/Path;->reset()V
.line 195
:goto_67
iget v1, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mRadius:I
int-to-float v1, v1
iget v6, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowSize:F
add-float/2addr v1, v6
.line 196
iget-object v6, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mTempRect:Landroid/graphics/RectF;
neg-float v7, v1
invoke-virtual {v6, v7, v7, v1, v1}, Landroid/graphics/RectF;->set(FFFF)V
.line 197
iget-object v1, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowPath:Landroid/graphics/Path;
iget-object v6, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mTempRect:Landroid/graphics/RectF;
sget-object v7, Landroid/graphics/Path$Direction;->CW:Landroid/graphics/Path$Direction;
invoke-virtual {v1, v6, v7}, Landroid/graphics/Path;->addOval(Landroid/graphics/RectF;Landroid/graphics/Path$Direction;)V
.line 198
iget v1, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mRadius:I
sub-int/2addr v1, v4
int-to-float v1, v1
.line 199
iget-object v6, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mTempRect:Landroid/graphics/RectF;
neg-float v7, v1
iget v8, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowOffset:F
sub-float v9, v7, v8
sub-float v8, v1, v8
invoke-virtual {v6, v7, v9, v1, v8}, Landroid/graphics/RectF;->set(FFFF)V
.line 200
iget-object v1, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowPath:Landroid/graphics/Path;
iget-object v6, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mTempRect:Landroid/graphics/RectF;
sget-object v7, Landroid/graphics/Path$Direction;->CW:Landroid/graphics/Path$Direction;
invoke-virtual {v1, v6, v7}, Landroid/graphics/Path;->addOval(Landroid/graphics/RectF;Landroid/graphics/Path$Direction;)V
.line 202
iget-object v1, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mGlowPaint:Landroid/graphics/Paint;
if-nez v1, :cond_aa
.line 203
new-instance v1, Landroid/graphics/Paint;
invoke-direct {v1, v3}, Landroid/graphics/Paint;-><init>(I)V
iput-object v1, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mGlowPaint:Landroid/graphics/Paint;
.line 204
sget-object v3, Landroid/graphics/Paint$Style;->FILL:Landroid/graphics/Paint$Style;
invoke-virtual {v1, v3}, Landroid/graphics/Paint;->setStyle(Landroid/graphics/Paint$Style;)V
.line 205
iget-object v1, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mGlowPaint:Landroid/graphics/Paint;
invoke-virtual {v1, v4}, Landroid/graphics/Paint;->setDither(Z)V
.line 207
:cond_aa
iget v1, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mRadius:I
int-to-float v3, v1
iget v6, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowSize:F
const/high16 v7, 0x40000000 # 2.0f
div-float v8, v6, v7
sub-float/2addr v3, v8
int-to-float v1, v1
div-float/2addr v6, v7
add-float/2addr v1, v6
div-float/2addr v3, v1
.line 208
iget-object v1, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mGlowPaint:Landroid/graphics/Paint;
new-instance v6, Landroid/graphics/RadialGradient;
const/16 v18, 0x0
const/16 v19, 0x0
iget v8, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mRadius:I
int-to-float v8, v8
iget v9, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowSize:F
div-float/2addr v9, v7
add-float v20, v8, v9
new-array v8, v14, [I
fill-array-data v8, :array_12c
new-array v9, v14, [F
aput v2, v9, v15
aput v3, v9, v4
aput v16, v9, v5
sget-object v23, Landroid/graphics/Shader$TileMode;->CLAMP:Landroid/graphics/Shader$TileMode;
move-object/from16 v17, v6
move-object/from16 v21, v8
move-object/from16 v22, v9
invoke-direct/range {v17 .. v23}, Landroid/graphics/RadialGradient;-><init>(FFF[I[FLandroid/graphics/Shader$TileMode;)V
invoke-virtual {v1, v6}, Landroid/graphics/Paint;->setShader(Landroid/graphics/Shader;)Landroid/graphics/Shader;
.line 213
iget-object v1, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mGlowPath:Landroid/graphics/Path;
if-nez v1, :cond_f4
.line 214
new-instance v1, Landroid/graphics/Path;
invoke-direct {v1}, Landroid/graphics/Path;-><init>()V
iput-object v1, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mGlowPath:Landroid/graphics/Path;
.line 215
sget-object v2, Landroid/graphics/Path$FillType;->EVEN_ODD:Landroid/graphics/Path$FillType;
invoke-virtual {v1, v2}, Landroid/graphics/Path;->setFillType(Landroid/graphics/Path$FillType;)V
goto :goto_f7
.line 218
:cond_f4
invoke-virtual {v1}, Landroid/graphics/Path;->reset()V
.line 220
:goto_f7
iget v1, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mRadius:I
int-to-float v1, v1
iget v2, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowSize:F
div-float/2addr v2, v7
add-float/2addr v1, v2
.line 221
iget-object v2, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mTempRect:Landroid/graphics/RectF;
neg-float v3, v1
invoke-virtual {v2, v3, v3, v1, v1}, Landroid/graphics/RectF;->set(FFFF)V
.line 222
iget-object v1, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mGlowPath:Landroid/graphics/Path;
iget-object v2, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mTempRect:Landroid/graphics/RectF;
sget-object v3, Landroid/graphics/Path$Direction;->CW:Landroid/graphics/Path$Direction;
invoke-virtual {v1, v2, v3}, Landroid/graphics/Path;->addOval(Landroid/graphics/RectF;Landroid/graphics/Path$Direction;)V
.line 223
iget v1, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mRadius:I
sub-int/2addr v1, v4
int-to-float v1, v1
.line 224
iget-object v2, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mTempRect:Landroid/graphics/RectF;
neg-float v3, v1
invoke-virtual {v2, v3, v3, v1, v1}, Landroid/graphics/RectF;->set(FFFF)V
.line 225
iget-object v1, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mGlowPath:Landroid/graphics/Path;
iget-object v2, v0, Lcom/rey/material/drawable/OvalShadowDrawable;->mTempRect:Landroid/graphics/RectF;
sget-object v3, Landroid/graphics/Path$Direction;->CW:Landroid/graphics/Path$Direction;
invoke-virtual {v1, v2, v3}, Landroid/graphics/Path;->addOval(Landroid/graphics/RectF;Landroid/graphics/Path$Direction;)V
return-void
nop
:array_122
.array-data 4
0x4c000000 # 3.3554432E7f
0x4c000000 # 3.3554432E7f
0x0
.end array-data
:array_12c
.array-data 4
0x4c000000 # 3.3554432E7f
0x4c000000 # 3.3554432E7f
0x0
.end array-data
.end method
.method private resetAnimation()V
.registers 3
.line 309
invoke-static {}, Landroid/os/SystemClock;->uptimeMillis()J
move-result-wide v0
iput-wide v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mStartTime:J
const/4 v0, 0x0
.line 310
iput v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mAnimProgress:F
return-void
.end method
.method private update()V
.registers 6
.line 348
invoke-static {}, Landroid/os/SystemClock;->uptimeMillis()J
move-result-wide v0
.line 349
iget-wide v2, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mStartTime:J
sub-long/2addr v0, v2
long-to-float v0, v0
iget v1, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mAnimDuration:I
int-to-float v1, v1
div-float/2addr v0, v1
const/high16 v1, 0x3f800000 # 1.0f
invoke-static {v1, v0}, Ljava/lang/Math;->min(FF)F
move-result v0
iput v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mAnimProgress:F
cmpl-float v0, v0, v1
if-nez v0, :cond_1b
const/4 v0, 0x0
.line 352
iput-boolean v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mRunning:Z
.line 354
:cond_1b
invoke-virtual {p0}, Lcom/rey/material/drawable/OvalShadowDrawable;->isRunning()Z
move-result v0
if-eqz v0, :cond_2d
.line 355
iget-object v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mUpdater:Ljava/lang/Runnable;
invoke-static {}, Landroid/os/SystemClock;->uptimeMillis()J
move-result-wide v1
const-wide/16 v3, 0x10
add-long/2addr v1, v3
invoke-virtual {p0, v0, v1, v2}, Lcom/rey/material/drawable/OvalShadowDrawable;->scheduleSelf(Ljava/lang/Runnable;J)V
.line 357
:cond_2d
invoke-virtual {p0}, Lcom/rey/material/drawable/OvalShadowDrawable;->invalidateSelf()V
return-void
.end method
# virtual methods
.method public draw(Landroid/graphics/Canvas;)V
.registers 8
.line 230
iget-boolean v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mNeedBuildShadow:Z
if-eqz v0, :cond_a
.line 231
invoke-direct {p0}, Lcom/rey/material/drawable/OvalShadowDrawable;->buildShadow()V
const/4 v0, 0x0
.line 232
iput-boolean v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mNeedBuildShadow:Z
.line 236
:cond_a
iget v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowSize:F
const/4 v1, 0x0
cmpl-float v0, v0, v1
if-lez v0, :cond_2d
.line 237
invoke-virtual {p1}, Landroid/graphics/Canvas;->save()I
move-result v0
.line 238
iget v2, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowSize:F
iget v3, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mRadius:I
int-to-float v4, v3
add-float/2addr v4, v2
int-to-float v3, v3
add-float/2addr v2, v3
iget v3, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowOffset:F
add-float/2addr v2, v3
invoke-virtual {p1, v4, v2}, Landroid/graphics/Canvas;->translate(FF)V
.line 239
iget-object v2, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowPath:Landroid/graphics/Path;
iget-object v3, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowPaint:Landroid/graphics/Paint;
invoke-virtual {p1, v2, v3}, Landroid/graphics/Canvas;->drawPath(Landroid/graphics/Path;Landroid/graphics/Paint;)V
.line 240
invoke-virtual {p1, v0}, Landroid/graphics/Canvas;->restoreToCount(I)V
.line 243
:cond_2d
invoke-virtual {p1}, Landroid/graphics/Canvas;->save()I
move-result v0
.line 244
iget v2, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowSize:F
iget v3, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mRadius:I
int-to-float v4, v3
add-float/2addr v4, v2
int-to-float v3, v3
add-float/2addr v2, v3
invoke-virtual {p1, v4, v2}, Landroid/graphics/Canvas;->translate(FF)V
.line 245
iget v2, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowSize:F
cmpl-float v1, v2, v1
if-lez v1, :cond_49
.line 246
iget-object v1, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mGlowPath:Landroid/graphics/Path;
iget-object v2, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mGlowPaint:Landroid/graphics/Paint;
invoke-virtual {p1, v1, v2}, Landroid/graphics/Canvas;->drawPath(Landroid/graphics/Path;Landroid/graphics/Paint;)V
.line 247
:cond_49
iget-object v1, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mTempRect:Landroid/graphics/RectF;
iget v2, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mRadius:I
neg-int v3, v2
int-to-float v3, v3
neg-int v4, v2
int-to-float v4, v4
int-to-float v5, v2
int-to-float v2, v2
invoke-virtual {v1, v3, v4, v5, v2}, Landroid/graphics/RectF;->set(FFFF)V
.line 248
invoke-virtual {p0}, Lcom/rey/material/drawable/OvalShadowDrawable;->isRunning()Z
move-result v1
if-nez v1, :cond_64
.line 249
iget-object v1, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mPaint:Landroid/graphics/Paint;
iget v2, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mCurColor:I
invoke-virtual {v1, v2}, Landroid/graphics/Paint;->setColor(I)V
goto :goto_73
.line 251
:cond_64
iget-object v1, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mPaint:Landroid/graphics/Paint;
iget v2, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mPrevColor:I
iget v3, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mCurColor:I
iget v4, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mAnimProgress:F
invoke-static {v2, v3, v4}, Lcom/rey/material/util/ColorUtil;->getMiddleColor(IIF)I
move-result v2
invoke-virtual {v1, v2}, Landroid/graphics/Paint;->setColor(I)V
.line 252
:goto_73
iget-object v1, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mTempRect:Landroid/graphics/RectF;
iget-object v2, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mPaint:Landroid/graphics/Paint;
invoke-virtual {p1, v1, v2}, Landroid/graphics/Canvas;->drawOval(Landroid/graphics/RectF;Landroid/graphics/Paint;)V
.line 253
invoke-virtual {p1, v0}, Landroid/graphics/Canvas;->restoreToCount(I)V
return-void
.end method
.method public getCenterX()F
.registers 3
.line 151
iget v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mRadius:I
int-to-float v0, v0
iget v1, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowSize:F
add-float/2addr v0, v1
return v0
.end method
.method public getCenterY()F
.registers 3
.line 155
iget v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mRadius:I
int-to-float v0, v0
iget v1, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowSize:F
add-float/2addr v0, v1
return v0
.end method
.method public getColor()Landroid/content/res/ColorStateList;
.registers 2
.line 111
iget-object v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mColorStateList:Landroid/content/res/ColorStateList;
return-object v0
.end method
.method public getIntrinsicHeight()I
.registers 3
.line 171
iget v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mRadius:I
int-to-float v0, v0
iget v1, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowSize:F
add-float/2addr v0, v1
const/high16 v1, 0x40000000 # 2.0f
mul-float v0, v0, v1
iget v1, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowOffset:F
add-float/2addr v0, v1
const/high16 v1, 0x3f000000 # 0.5f
add-float/2addr v0, v1
float-to-int v0, v0
return v0
.end method
.method public getIntrinsicWidth()I
.registers 3
.line 166
iget v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mRadius:I
int-to-float v0, v0
iget v1, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowSize:F
add-float/2addr v0, v1
const/high16 v1, 0x40000000 # 2.0f
mul-float v0, v0, v1
const/high16 v1, 0x3f000000 # 0.5f
add-float/2addr v0, v1
float-to-int v0, v0
return v0
.end method
.method public getOpacity()I
.registers 2
const/4 v0, -0x3
return v0
.end method
.method public getPaddingBottom()F
.registers 3
.line 147
iget v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowSize:F
iget v1, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowOffset:F
add-float/2addr v0, v1
return v0
.end method
.method public getPaddingLeft()F
.registers 2
.line 135
iget v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowSize:F
return v0
.end method
.method public getPaddingRight()F
.registers 2
.line 143
iget v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowSize:F
return v0
.end method
.method public getPaddingTop()F
.registers 2
.line 139
iget v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowSize:F
return v0
.end method
.method public getRadius()I
.registers 2
.line 123
iget v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mRadius:I
return v0
.end method
.method public getShadowOffset()F
.registers 2
.line 131
iget v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowOffset:F
return v0
.end method
.method public getShadowSize()F
.registers 2
.line 127
iget v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowSize:F
return v0
.end method
.method public isPointerOver(FF)Z
.registers 7
.line 159
invoke-virtual {p0}, Lcom/rey/material/drawable/OvalShadowDrawable;->getCenterX()F
move-result v0
sub-float/2addr p1, v0
float-to-double v0, p1
const-wide/high16 v2, 0x4000000000000000L # 2.0
invoke-static {v0, v1, v2, v3}, Ljava/lang/Math;->pow(DD)D
move-result-wide v0
invoke-virtual {p0}, Lcom/rey/material/drawable/OvalShadowDrawable;->getCenterY()F
move-result p1
sub-float/2addr p2, p1
float-to-double p1, p2
invoke-static {p1, p2, v2, v3}, Ljava/lang/Math;->pow(DD)D
move-result-wide p1
add-double/2addr v0, p1
invoke-static {v0, v1}, Ljava/lang/Math;->sqrt(D)D
move-result-wide p1
double-to-float p1, p1
.line 161
iget p2, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mRadius:I
int-to-float p2, p2
cmpg-float p1, p1, p2
if-gez p1, :cond_25
const/4 p1, 0x1
goto :goto_26
:cond_25
const/4 p1, 0x0
:goto_26
return p1
.end method
.method public isRunning()Z
.registers 2
.line 329
iget-boolean v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mRunning:Z
return v0
.end method
.method public isStateful()Z
.registers 2
const/4 v0, 0x1
return v0
.end method
.method public jumpToCurrentState()V
.registers 1
.line 304
invoke-super {p0}, Landroid/graphics/drawable/Drawable;->jumpToCurrentState()V
.line 305
invoke-virtual {p0}, Lcom/rey/material/drawable/OvalShadowDrawable;->stop()V
return-void
.end method
.method protected onStateChange([I)Z
.registers 4
const v0, 0x101009e
.line 280
invoke-static {p1, v0}, Lcom/rey/material/util/ViewUtil;->hasState([II)Z
move-result v0
iput-boolean v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mEnable:Z
.line 281
iget-object v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mColorStateList:Landroid/content/res/ColorStateList;
iget v1, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mCurColor:I
invoke-virtual {v0, p1, v1}, Landroid/content/res/ColorStateList;->getColorForState([II)I
move-result p1
.line 283
iget v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mCurColor:I
if-eq v0, p1, :cond_41
.line 284
iget-boolean v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mInEditMode:Z
if-nez v0, :cond_38
iget-boolean v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mAnimEnable:Z
if-eqz v0, :cond_38
iget-boolean v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mEnable:Z
if-eqz v0, :cond_38
iget v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mAnimDuration:I
if-lez v0, :cond_38
.line 285
invoke-virtual {p0}, Lcom/rey/material/drawable/OvalShadowDrawable;->isRunning()Z
move-result v0
if-eqz v0, :cond_2e
iget v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mPrevColor:I
goto :goto_30
:cond_2e
iget v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mCurColor:I
:goto_30
iput v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mPrevColor:I
.line 286
iput p1, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mCurColor:I
.line 287
invoke-virtual {p0}, Lcom/rey/material/drawable/OvalShadowDrawable;->start()V
goto :goto_3f
.line 290
:cond_38
iput p1, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mPrevColor:I
.line 291
iput p1, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mCurColor:I
.line 292
invoke-virtual {p0}, Lcom/rey/material/drawable/OvalShadowDrawable;->invalidateSelf()V
:goto_3f
const/4 p1, 0x1
return p1
.line 296
:cond_41
invoke-virtual {p0}, Lcom/rey/material/drawable/OvalShadowDrawable;->isRunning()Z
move-result v0
if-nez v0, :cond_49
.line 297
iput p1, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mPrevColor:I
:cond_49
const/4 p1, 0x0
return p1
.end method
.method public scheduleSelf(Ljava/lang/Runnable;J)V
.registers 5
const/4 v0, 0x1
.line 334
iput-boolean v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mRunning:Z
.line 335
invoke-super {p0, p1, p2, p3}, Landroid/graphics/drawable/Drawable;->scheduleSelf(Ljava/lang/Runnable;J)V
return-void
.end method
.method public setAlpha(I)V
.registers 3
.line 258
iget-object v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowPaint:Landroid/graphics/Paint;
invoke-virtual {v0, p1}, Landroid/graphics/Paint;->setAlpha(I)V
.line 259
iget-object v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mPaint:Landroid/graphics/Paint;
invoke-virtual {v0, p1}, Landroid/graphics/Paint;->setAlpha(I)V
return-void
.end method
.method public setAnimEnable(Z)V
.registers 2
.line 119
iput-boolean p1, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mAnimEnable:Z
return-void
.end method
.method public setAnimationDuration(I)Z
.registers 3
.line 92
iget v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mAnimDuration:I
if-eq v0, p1, :cond_8
.line 93
iput p1, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mAnimDuration:I
const/4 p1, 0x1
return p1
:cond_8
const/4 p1, 0x0
return p1
.end method
.method public setColor(I)V
.registers 2
.line 106
invoke-static {p1}, Landroid/content/res/ColorStateList;->valueOf(I)Landroid/content/res/ColorStateList;
move-result-object p1
iput-object p1, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mColorStateList:Landroid/content/res/ColorStateList;
.line 107
invoke-virtual {p0}, Lcom/rey/material/drawable/OvalShadowDrawable;->getState()[I
move-result-object p1
invoke-virtual {p0, p1}, Lcom/rey/material/drawable/OvalShadowDrawable;->onStateChange([I)Z
return-void
.end method
.method public setColor(Landroid/content/res/ColorStateList;)V
.registers 2
.line 101
iput-object p1, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mColorStateList:Landroid/content/res/ColorStateList;
.line 102
invoke-virtual {p0}, Lcom/rey/material/drawable/OvalShadowDrawable;->getState()[I
move-result-object p1
invoke-virtual {p0, p1}, Lcom/rey/material/drawable/OvalShadowDrawable;->onStateChange([I)Z
return-void
.end method
.method public setColorFilter(Landroid/graphics/ColorFilter;)V
.registers 3
.line 264
iget-object v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowPaint:Landroid/graphics/Paint;
invoke-virtual {v0, p1}, Landroid/graphics/Paint;->setColorFilter(Landroid/graphics/ColorFilter;)Landroid/graphics/ColorFilter;
.line 265
iget-object v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mPaint:Landroid/graphics/Paint;
invoke-virtual {v0, p1}, Landroid/graphics/Paint;->setColorFilter(Landroid/graphics/ColorFilter;)Landroid/graphics/ColorFilter;
return-void
.end method
.method public setInEditMode(Z)V
.registers 2
.line 115
iput-boolean p1, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mInEditMode:Z
return-void
.end method
.method public setRadius(I)Z
.registers 3
.line 67
iget v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mRadius:I
if-eq v0, p1, :cond_d
.line 68
iput p1, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mRadius:I
const/4 p1, 0x1
.line 69
iput-boolean p1, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mNeedBuildShadow:Z
.line 70
invoke-virtual {p0}, Lcom/rey/material/drawable/OvalShadowDrawable;->invalidateSelf()V
return p1
:cond_d
const/4 p1, 0x0
return p1
.end method
.method public setShadow(FF)Z
.registers 4
.line 79
iget v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowSize:F
cmpl-float v0, v0, p1
if-nez v0, :cond_f
iget v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowOffset:F
cmpl-float v0, v0, p2
if-eqz v0, :cond_d
goto :goto_f
:cond_d
const/4 p1, 0x0
return p1
.line 80
:cond_f
:goto_f
iput p1, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowSize:F
.line 81
iput p2, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mShadowOffset:F
const/4 p1, 0x1
.line 82
iput-boolean p1, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mNeedBuildShadow:Z
.line 83
invoke-virtual {p0}, Lcom/rey/material/drawable/OvalShadowDrawable;->invalidateSelf()V
return p1
.end method
.method public start()V
.registers 6
.line 315
invoke-direct {p0}, Lcom/rey/material/drawable/OvalShadowDrawable;->resetAnimation()V
.line 316
iget-object v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mUpdater:Ljava/lang/Runnable;
invoke-static {}, Landroid/os/SystemClock;->uptimeMillis()J
move-result-wide v1
const-wide/16 v3, 0x10
add-long/2addr v1, v3
invoke-virtual {p0, v0, v1, v2}, Lcom/rey/material/drawable/OvalShadowDrawable;->scheduleSelf(Ljava/lang/Runnable;J)V
.line 317
invoke-virtual {p0}, Lcom/rey/material/drawable/OvalShadowDrawable;->invalidateSelf()V
return-void
.end method
.method public stop()V
.registers 2
const/4 v0, 0x0
.line 322
iput-boolean v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mRunning:Z
.line 323
iget-object v0, p0, Lcom/rey/material/drawable/OvalShadowDrawable;->mUpdater:Ljava/lang/Runnable;
invoke-virtual {p0, v0}, Lcom/rey/material/drawable/OvalShadowDrawable;->unscheduleSelf(Ljava/lang/Runnable;)V
.line 324
invoke-virtual {p0}, Lcom/rey/material/drawable/OvalShadowDrawable;->invalidateSelf()V
return-void
.end method