LinearProgressDrawable.smali
.class public Lcom/rey/material/drawable/LinearProgressDrawable;
.super Landroid/graphics/drawable/Drawable;
.source "LinearProgressDrawable.java"
# interfaces
.implements Landroid/graphics/drawable/Animatable;
# annotations
.annotation system Ldalvik/annotation/MemberClasses;
value = {
Lcom/rey/material/drawable/LinearProgressDrawable$Builder;
}
.end annotation
# static fields
.field public static final ALIGN_BOTTOM:I = 0x2
.field public static final ALIGN_CENTER:I = 0x1
.field public static final ALIGN_TOP:I = 0x0
.field private static final PROGRESS_STATE_KEEP_SHRINK:I = 0x3
.field private static final PROGRESS_STATE_KEEP_STRETCH:I = 0x1
.field private static final PROGRESS_STATE_SHRINK:I = 0x2
.field private static final PROGRESS_STATE_STRETCH:I = 0x0
.field private static final RUN_STATE_RUNNING:I = 0x3
.field private static final RUN_STATE_STARTED:I = 0x2
.field private static final RUN_STATE_STARTING:I = 0x1
.field private static final RUN_STATE_STOPPED:I = 0x0
.field private static final RUN_STATE_STOPPING:I = 0x4
# instance fields
.field private mAnimTime:F
.field private mInAnimationDuration:I
.field private mKeepDuration:I
.field private mLastProgressStateTime:J
.field private mLastRunStateTime:J
.field private mLastUpdateTime:J
.field private mLineWidth:F
.field private mMaxLineWidth:I
.field private mMaxLineWidthPercent:F
.field private mMinLineWidth:I
.field private mMinLineWidthPercent:F
.field private mOutAnimationDuration:I
.field private mPaint:Landroid/graphics/Paint;
.field private mPath:Landroid/graphics/Path;
.field private mPathEffect:Landroid/graphics/DashPathEffect;
.field private mProgressMode:I
.field private mProgressPercent:F
.field private mProgressState:I
.field private mReverse:Z
.field private mRunState:I
.field private mSecondaryProgressPercent:F
.field private mStartLine:F
.field private mStrokeColorIndex:I
.field private mStrokeColors:[I
.field private mStrokeSecondaryColor:I
.field private mStrokeSize:I
.field private mTransformDuration:I
.field private mTransformInterpolator:Landroid/view/animation/Interpolator;
.field private mTravelDuration:I
.field private final mUpdater:Ljava/lang/Runnable;
.field private mVerticalAlign:I
# direct methods
.method private constructor <init>(FFIFIFII[IIZIIILandroid/view/animation/Interpolator;III)V
.registers 22
move-object v0, p0
.line 81
invoke-direct {p0}, Landroid/graphics/drawable/Drawable;-><init>()V
const/4 v1, 0x0
.line 41
iput v1, v0, Lcom/rey/material/drawable/LinearProgressDrawable;->mRunState:I
.line 636
new-instance v1, Lcom/rey/material/drawable/LinearProgressDrawable$1;
invoke-direct {v1, p0}, Lcom/rey/material/drawable/LinearProgressDrawable$1;-><init>(Lcom/rey/material/drawable/LinearProgressDrawable;)V
iput-object v1, v0, Lcom/rey/material/drawable/LinearProgressDrawable;->mUpdater:Ljava/lang/Runnable;
.line 82
invoke-virtual {p0, p1}, Lcom/rey/material/drawable/LinearProgressDrawable;->setProgress(F)V
move v1, p2
.line 83
invoke-virtual {p0, p2}, Lcom/rey/material/drawable/LinearProgressDrawable;->setSecondaryProgress(F)V
move v1, p3
.line 84
iput v1, v0, Lcom/rey/material/drawable/LinearProgressDrawable;->mMaxLineWidth:I
move v1, p4
.line 85
iput v1, v0, Lcom/rey/material/drawable/LinearProgressDrawable;->mMaxLineWidthPercent:F
move v1, p5
.line 86
iput v1, v0, Lcom/rey/material/drawable/LinearProgressDrawable;->mMinLineWidth:I
move v1, p6
.line 87
iput v1, v0, Lcom/rey/material/drawable/LinearProgressDrawable;->mMinLineWidthPercent:F
move v1, p7
.line 88
iput v1, v0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeSize:I
move v1, p8
.line 89
iput v1, v0, Lcom/rey/material/drawable/LinearProgressDrawable;->mVerticalAlign:I
move-object v1, p9
.line 90
iput-object v1, v0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeColors:[I
move v1, p10
.line 91
iput v1, v0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeSecondaryColor:I
move v1, p11
.line 92
iput-boolean v1, v0, Lcom/rey/material/drawable/LinearProgressDrawable;->mReverse:Z
move v1, p12
.line 93
iput v1, v0, Lcom/rey/material/drawable/LinearProgressDrawable;->mTravelDuration:I
move/from16 v1, p13
.line 94
iput v1, v0, Lcom/rey/material/drawable/LinearProgressDrawable;->mTransformDuration:I
move/from16 v1, p14
.line 95
iput v1, v0, Lcom/rey/material/drawable/LinearProgressDrawable;->mKeepDuration:I
move-object/from16 v1, p15
.line 96
iput-object v1, v0, Lcom/rey/material/drawable/LinearProgressDrawable;->mTransformInterpolator:Landroid/view/animation/Interpolator;
move/from16 v1, p16
.line 97
iput v1, v0, Lcom/rey/material/drawable/LinearProgressDrawable;->mProgressMode:I
move/from16 v1, p17
.line 98
iput v1, v0, Lcom/rey/material/drawable/LinearProgressDrawable;->mInAnimationDuration:I
move/from16 v1, p18
.line 99
iput v1, v0, Lcom/rey/material/drawable/LinearProgressDrawable;->mOutAnimationDuration:I
.line 101
new-instance v1, Landroid/graphics/Paint;
invoke-direct {v1}, Landroid/graphics/Paint;-><init>()V
iput-object v1, v0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
const/4 v2, 0x1
.line 102
invoke-virtual {v1, v2}, Landroid/graphics/Paint;->setAntiAlias(Z)V
.line 103
iget-object v1, v0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
sget-object v2, Landroid/graphics/Paint$Cap;->ROUND:Landroid/graphics/Paint$Cap;
invoke-virtual {v1, v2}, Landroid/graphics/Paint;->setStrokeCap(Landroid/graphics/Paint$Cap;)V
.line 104
iget-object v1, v0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
sget-object v2, Landroid/graphics/Paint$Join;->ROUND:Landroid/graphics/Paint$Join;
invoke-virtual {v1, v2}, Landroid/graphics/Paint;->setStrokeJoin(Landroid/graphics/Paint$Join;)V
.line 106
new-instance v1, Landroid/graphics/Path;
invoke-direct {v1}, Landroid/graphics/Path;-><init>()V
iput-object v1, v0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPath:Landroid/graphics/Path;
return-void
.end method
.method synthetic constructor <init>(FFIFIFII[IIZIIILandroid/view/animation/Interpolator;IIILcom/rey/material/drawable/LinearProgressDrawable$1;)V
.registers 20
.line 28
invoke-direct/range {p0 .. p18}, Lcom/rey/material/drawable/LinearProgressDrawable;-><init>(FFIFIFII[IIZIIILandroid/view/animation/Interpolator;III)V
return-void
.end method
.method static synthetic access$000(Lcom/rey/material/drawable/LinearProgressDrawable;)V
.registers 1
.line 28
invoke-direct {p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->update()V
return-void
.end method
.method private drawBuffer(Landroid/graphics/Canvas;)V
.registers 18
move-object/from16 v7, p0
.line 381
invoke-virtual/range {p0 .. p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->getBounds()Landroid/graphics/Rect;
move-result-object v0
.line 382
invoke-virtual {v0}, Landroid/graphics/Rect;->width()I
move-result v1
.line 385
iget v2, v7, Lcom/rey/material/drawable/LinearProgressDrawable;->mRunState:I
const/4 v3, 0x1
const/4 v8, 0x0
if-ne v2, v3, :cond_2a
.line 386
iget v2, v7, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeSize:I
int-to-float v2, v2
iget v4, v7, Lcom/rey/material/drawable/LinearProgressDrawable;->mInAnimationDuration:I
int-to-long v4, v4
invoke-static {}, Landroid/os/SystemClock;->uptimeMillis()J
move-result-wide v9
iget-wide v11, v7, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastRunStateTime:J
sub-long/2addr v9, v11
invoke-static {v4, v5, v9, v10}, Ljava/lang/Math;->min(JJ)J
move-result-wide v4
long-to-float v4, v4
mul-float v2, v2, v4
iget v4, v7, Lcom/rey/material/drawable/LinearProgressDrawable;->mInAnimationDuration:I
:goto_26
int-to-float v4, v4
div-float/2addr v2, v4
:goto_28
move v9, v2
goto :goto_4e
:cond_2a
const/4 v4, 0x4
if-ne v2, v4, :cond_47
.line 388
iget v2, v7, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeSize:I
int-to-float v2, v2
const-wide/16 v4, 0x0
iget v6, v7, Lcom/rey/material/drawable/LinearProgressDrawable;->mOutAnimationDuration:I
int-to-long v9, v6
invoke-static {}, Landroid/os/SystemClock;->uptimeMillis()J
move-result-wide v11
sub-long/2addr v9, v11
iget-wide v11, v7, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastRunStateTime:J
add-long/2addr v9, v11
invoke-static {v4, v5, v9, v10}, Ljava/lang/Math;->max(JJ)J
move-result-wide v4
long-to-float v4, v4
mul-float v2, v2, v4
iget v4, v7, Lcom/rey/material/drawable/LinearProgressDrawable;->mOutAnimationDuration:I
goto :goto_26
:cond_47
if-eqz v2, :cond_4d
.line 390
iget v2, v7, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeSize:I
int-to-float v2, v2
goto :goto_28
:cond_4d
const/4 v9, 0x0
:goto_4e
cmpl-float v2, v9, v8
if-lez v2, :cond_130
int-to-float v10, v1
.line 394
iget v1, v7, Lcom/rey/material/drawable/LinearProgressDrawable;->mProgressPercent:F
mul-float v11, v10, v1
.line 395
iget v1, v7, Lcom/rey/material/drawable/LinearProgressDrawable;->mSecondaryProgressPercent:F
mul-float v12, v10, v1
.line 397
iget v1, v7, Lcom/rey/material/drawable/LinearProgressDrawable;->mVerticalAlign:I
const/4 v13, 0x2
const/high16 v2, 0x40000000 # 2.0f
if-eqz v1, :cond_78
if-eq v1, v3, :cond_71
if-eq v1, v13, :cond_68
const/4 v14, 0x0
goto :goto_7b
.line 405
:cond_68
invoke-virtual {v0}, Landroid/graphics/Rect;->height()I
move-result v0
int-to-float v0, v0
div-float v1, v9, v2
sub-float/2addr v0, v1
goto :goto_7a
.line 402
:cond_71
invoke-virtual {v0}, Landroid/graphics/Rect;->height()I
move-result v0
int-to-float v0, v0
div-float/2addr v0, v2
goto :goto_7a
:cond_78
div-float v0, v9, v2
:goto_7a
move v14, v0
.line 409
:goto_7b
iget-object v0, v7, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
sget-object v1, Landroid/graphics/Paint$Style;->STROKE:Landroid/graphics/Paint$Style;
invoke-virtual {v0, v1}, Landroid/graphics/Paint;->setStyle(Landroid/graphics/Paint$Style;)V
.line 411
iget v0, v7, Lcom/rey/material/drawable/LinearProgressDrawable;->mProgressPercent:F
const/high16 v1, 0x3f800000 # 1.0f
const/4 v15, 0x0
cmpl-float v0, v0, v1
if-eqz v0, :cond_f6
.line 412
iget-object v0, v7, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
invoke-virtual {v0, v9}, Landroid/graphics/Paint;->setStrokeWidth(F)V
.line 413
iget-object v0, v7, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
iget v1, v7, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeSecondaryColor:I
invoke-virtual {v0, v1}, Landroid/graphics/Paint;->setColor(I)V
.line 414
iget-object v0, v7, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
invoke-virtual {v0, v15}, Landroid/graphics/Paint;->setPathEffect(Landroid/graphics/PathEffect;)Landroid/graphics/PathEffect;
.line 416
iget-boolean v0, v7, Lcom/rey/material/drawable/LinearProgressDrawable;->mReverse:Z
if-eqz v0, :cond_b0
sub-float v2, v10, v12
sub-float v4, v10, v11
.line 417
iget-object v6, v7, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
move-object/from16 v0, p0
move-object/from16 v1, p1
move v3, v14
move v5, v14
invoke-direct/range {v0 .. v6}, Lcom/rey/material/drawable/LinearProgressDrawable;->drawLinePath(Landroid/graphics/Canvas;FFFFLandroid/graphics/Paint;)V
goto :goto_bd
.line 419
:cond_b0
iget-object v6, v7, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
move-object/from16 v0, p0
move-object/from16 v1, p1
move v2, v12
move v3, v14
move v4, v11
move v5, v14
invoke-direct/range {v0 .. v6}, Lcom/rey/material/drawable/LinearProgressDrawable;->drawLinePath(Landroid/graphics/Canvas;FFFFLandroid/graphics/Paint;)V
.line 421
:goto_bd
iget-object v0, v7, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
iget v1, v7, Lcom/rey/material/drawable/LinearProgressDrawable;->mLineWidth:F
invoke-virtual {v0, v1}, Landroid/graphics/Paint;->setStrokeWidth(F)V
.line 422
iget-object v0, v7, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
invoke-direct/range {p0 .. p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->getPathEffect()Landroid/graphics/PathEffect;
move-result-object v1
invoke-virtual {v0, v1}, Landroid/graphics/Paint;->setPathEffect(Landroid/graphics/PathEffect;)Landroid/graphics/PathEffect;
.line 423
iget v0, v7, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeSize:I
mul-int/lit8 v0, v0, 0x2
int-to-float v0, v0
iget v1, v7, Lcom/rey/material/drawable/LinearProgressDrawable;->mStartLine:F
sub-float/2addr v0, v1
.line 425
iget-boolean v1, v7, Lcom/rey/material/drawable/LinearProgressDrawable;->mReverse:Z
if-eqz v1, :cond_e8
neg-float v2, v0
sub-float v4, v10, v12
.line 426
iget-object v6, v7, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
move-object/from16 v0, p0
move-object/from16 v1, p1
move v3, v14
move v5, v14
invoke-direct/range {v0 .. v6}, Lcom/rey/material/drawable/LinearProgressDrawable;->drawLinePath(Landroid/graphics/Canvas;FFFFLandroid/graphics/Paint;)V
goto :goto_f6
:cond_e8
add-float v2, v10, v0
.line 428
iget-object v6, v7, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
move-object/from16 v0, p0
move-object/from16 v1, p1
move v3, v14
move v4, v12
move v5, v14
invoke-direct/range {v0 .. v6}, Lcom/rey/material/drawable/LinearProgressDrawable;->drawLinePath(Landroid/graphics/Canvas;FFFFLandroid/graphics/Paint;)V
.line 431
:cond_f6
:goto_f6
iget v0, v7, Lcom/rey/material/drawable/LinearProgressDrawable;->mProgressPercent:F
cmpl-float v0, v0, v8
if-eqz v0, :cond_130
.line 432
iget-object v0, v7, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
invoke-virtual {v0, v9}, Landroid/graphics/Paint;->setStrokeWidth(F)V
.line 433
iget-object v0, v7, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
iget-object v1, v7, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeColors:[I
const/4 v2, 0x0
aget v1, v1, v2
invoke-virtual {v0, v1}, Landroid/graphics/Paint;->setColor(I)V
.line 434
iget-object v0, v7, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
invoke-virtual {v0, v15}, Landroid/graphics/Paint;->setPathEffect(Landroid/graphics/PathEffect;)Landroid/graphics/PathEffect;
.line 436
iget-boolean v0, v7, Lcom/rey/material/drawable/LinearProgressDrawable;->mReverse:Z
if-eqz v0, :cond_123
sub-float v2, v10, v11
.line 437
iget-object v6, v7, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
move-object/from16 v0, p0
move-object/from16 v1, p1
move v3, v14
move v4, v10
move v5, v14
invoke-direct/range {v0 .. v6}, Lcom/rey/material/drawable/LinearProgressDrawable;->drawLinePath(Landroid/graphics/Canvas;FFFFLandroid/graphics/Paint;)V
goto :goto_130
:cond_123
const/4 v2, 0x0
.line 439
iget-object v6, v7, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
move-object/from16 v0, p0
move-object/from16 v1, p1
move v3, v14
move v4, v11
move v5, v14
invoke-direct/range {v0 .. v6}, Lcom/rey/material/drawable/LinearProgressDrawable;->drawLinePath(Landroid/graphics/Canvas;FFFFLandroid/graphics/Paint;)V
:cond_130
:goto_130
return-void
.end method
.method private drawDeterminate(Landroid/graphics/Canvas;)V
.registers 15
.line 219
invoke-virtual {p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->getBounds()Landroid/graphics/Rect;
move-result-object v0
.line 220
invoke-virtual {v0}, Landroid/graphics/Rect;->width()I
move-result v1
.line 223
iget v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mRunState:I
const/4 v3, 0x1
const/4 v4, 0x0
if-ne v2, v3, :cond_27
.line 224
iget v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeSize:I
int-to-float v2, v2
iget v5, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mInAnimationDuration:I
int-to-long v5, v5
invoke-static {}, Landroid/os/SystemClock;->uptimeMillis()J
move-result-wide v7
iget-wide v9, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastRunStateTime:J
sub-long/2addr v7, v9
invoke-static {v5, v6, v7, v8}, Ljava/lang/Math;->min(JJ)J
move-result-wide v5
long-to-float v5, v5
mul-float v2, v2, v5
iget v5, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mInAnimationDuration:I
:goto_24
int-to-float v5, v5
div-float/2addr v2, v5
goto :goto_4b
:cond_27
const/4 v5, 0x4
if-ne v2, v5, :cond_44
.line 226
iget v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeSize:I
int-to-float v2, v2
const-wide/16 v5, 0x0
iget v7, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mOutAnimationDuration:I
int-to-long v7, v7
invoke-static {}, Landroid/os/SystemClock;->uptimeMillis()J
move-result-wide v9
sub-long/2addr v7, v9
iget-wide v9, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastRunStateTime:J
add-long/2addr v7, v9
invoke-static {v5, v6, v7, v8}, Ljava/lang/Math;->max(JJ)J
move-result-wide v5
long-to-float v5, v5
mul-float v2, v2, v5
iget v5, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mOutAnimationDuration:I
goto :goto_24
:cond_44
if-eqz v2, :cond_4a
.line 228
iget v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeSize:I
int-to-float v2, v2
goto :goto_4b
:cond_4a
const/4 v2, 0x0
:goto_4b
cmpl-float v5, v2, v4
if-lez v5, :cond_d4
int-to-float v1, v1
.line 232
iget v5, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mProgressPercent:F
mul-float v5, v5, v1
.line 234
iget v6, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mVerticalAlign:I
const/high16 v7, 0x40000000 # 2.0f
if-eqz v6, :cond_71
if-eq v6, v3, :cond_6a
const/4 v3, 0x2
if-eq v6, v3, :cond_61
const/4 v0, 0x0
goto :goto_73
.line 242
:cond_61
invoke-virtual {v0}, Landroid/graphics/Rect;->height()I
move-result v0
int-to-float v0, v0
div-float v3, v2, v7
sub-float/2addr v0, v3
goto :goto_73
.line 239
:cond_6a
invoke-virtual {v0}, Landroid/graphics/Rect;->height()I
move-result v0
int-to-float v0, v0
div-float/2addr v0, v7
goto :goto_73
:cond_71
div-float v0, v2, v7
.line 246
:goto_73
iget-object v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
invoke-virtual {v3, v2}, Landroid/graphics/Paint;->setStrokeWidth(F)V
.line 247
iget-object v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
sget-object v3, Landroid/graphics/Paint$Style;->STROKE:Landroid/graphics/Paint$Style;
invoke-virtual {v2, v3}, Landroid/graphics/Paint;->setStyle(Landroid/graphics/Paint$Style;)V
.line 249
iget v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mProgressPercent:F
const/high16 v3, 0x3f800000 # 1.0f
cmpl-float v2, v2, v3
if-eqz v2, :cond_a8
.line 250
iget-object v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
iget v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeSecondaryColor:I
invoke-virtual {v2, v3}, Landroid/graphics/Paint;->setColor(I)V
.line 252
iget-boolean v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mReverse:Z
if-eqz v2, :cond_9e
const/4 v7, 0x0
sub-float v9, v1, v5
.line 253
iget-object v11, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
move-object v6, p1
move v8, v0
move v10, v0
invoke-virtual/range {v6 .. v11}, Landroid/graphics/Canvas;->drawLine(FFFFLandroid/graphics/Paint;)V
goto :goto_a8
.line 255
:cond_9e
iget-object v11, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
move-object v6, p1
move v7, v5
move v8, v0
move v9, v1
move v10, v0
invoke-virtual/range {v6 .. v11}, Landroid/graphics/Canvas;->drawLine(FFFFLandroid/graphics/Paint;)V
.line 258
:cond_a8
:goto_a8
iget v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mProgressPercent:F
cmpl-float v2, v2, v4
if-eqz v2, :cond_d4
.line 259
iget-object v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
iget-object v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeColors:[I
const/4 v4, 0x0
aget v3, v3, v4
invoke-virtual {v2, v3}, Landroid/graphics/Paint;->setColor(I)V
.line 260
iget-boolean v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mReverse:Z
if-eqz v2, :cond_c9
sub-float v8, v1, v5
.line 261
iget-object v12, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
move-object v6, p0
move-object v7, p1
move v9, v0
move v10, v1
move v11, v0
invoke-direct/range {v6 .. v12}, Lcom/rey/material/drawable/LinearProgressDrawable;->drawLinePath(Landroid/graphics/Canvas;FFFFLandroid/graphics/Paint;)V
goto :goto_d4
:cond_c9
const/4 v8, 0x0
.line 263
iget-object v12, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
move-object v6, p0
move-object v7, p1
move v9, v0
move v10, v5
move v11, v0
invoke-direct/range {v6 .. v12}, Lcom/rey/material/drawable/LinearProgressDrawable;->drawLinePath(Landroid/graphics/Canvas;FFFFLandroid/graphics/Paint;)V
:cond_d4
:goto_d4
return-void
.end method
.method private drawIndeterminate(Landroid/graphics/Canvas;)V
.registers 14
.line 279
invoke-virtual {p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->getBounds()Landroid/graphics/Rect;
move-result-object v0
.line 280
invoke-virtual {v0}, Landroid/graphics/Rect;->width()I
move-result v1
.line 283
iget v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mRunState:I
const/4 v3, 0x1
const/4 v4, 0x0
if-ne v2, v3, :cond_27
.line 284
iget v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeSize:I
int-to-float v2, v2
iget v5, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mInAnimationDuration:I
int-to-long v5, v5
invoke-static {}, Landroid/os/SystemClock;->uptimeMillis()J
move-result-wide v7
iget-wide v9, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastRunStateTime:J
sub-long/2addr v7, v9
invoke-static {v5, v6, v7, v8}, Ljava/lang/Math;->min(JJ)J
move-result-wide v5
long-to-float v5, v5
mul-float v2, v2, v5
iget v5, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mInAnimationDuration:I
:goto_24
int-to-float v5, v5
div-float/2addr v2, v5
goto :goto_4b
:cond_27
const/4 v5, 0x4
if-ne v2, v5, :cond_44
.line 286
iget v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeSize:I
int-to-float v2, v2
const-wide/16 v5, 0x0
iget v7, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mOutAnimationDuration:I
int-to-long v7, v7
invoke-static {}, Landroid/os/SystemClock;->uptimeMillis()J
move-result-wide v9
sub-long/2addr v7, v9
iget-wide v9, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastRunStateTime:J
add-long/2addr v7, v9
invoke-static {v5, v6, v7, v8}, Ljava/lang/Math;->max(JJ)J
move-result-wide v5
long-to-float v5, v5
mul-float v2, v2, v5
iget v5, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mOutAnimationDuration:I
goto :goto_24
:cond_44
if-eqz v2, :cond_4a
.line 288
iget v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeSize:I
int-to-float v2, v2
goto :goto_4b
:cond_4a
const/4 v2, 0x0
:goto_4b
cmpl-float v5, v2, v4
if-lez v5, :cond_196
.line 293
iget v5, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mVerticalAlign:I
const/high16 v6, 0x40000000 # 2.0f
if-eqz v5, :cond_6c
if-eq v5, v3, :cond_65
const/4 v3, 0x2
if-eq v5, v3, :cond_5c
const/4 v0, 0x0
goto :goto_6e
.line 301
:cond_5c
invoke-virtual {v0}, Landroid/graphics/Rect;->height()I
move-result v0
int-to-float v0, v0
div-float v3, v2, v6
sub-float/2addr v0, v3
goto :goto_6e
.line 298
:cond_65
invoke-virtual {v0}, Landroid/graphics/Rect;->height()I
move-result v0
int-to-float v0, v0
div-float/2addr v0, v6
goto :goto_6e
:cond_6c
div-float v0, v2, v6
.line 305
:goto_6e
iget-object v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
invoke-virtual {v3, v2}, Landroid/graphics/Paint;->setStrokeWidth(F)V
.line 306
iget-object v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
sget-object v3, Landroid/graphics/Paint$Style;->STROKE:Landroid/graphics/Paint$Style;
invoke-virtual {v2, v3}, Landroid/graphics/Paint;->setStyle(Landroid/graphics/Paint$Style;)V
.line 308
iget v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStartLine:F
iget v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLineWidth:F
int-to-float v1, v1
invoke-direct {p0, v2, v3, v1}, Lcom/rey/material/drawable/LinearProgressDrawable;->offset(FFF)F
move-result v2
.line 310
iget-boolean v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mReverse:Z
if-eqz v3, :cond_111
.line 311
iget v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStartLine:F
cmpg-float v3, v2, v3
if-gtz v3, :cond_c8
.line 312
iget-object v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
iget v5, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeSecondaryColor:I
invoke-virtual {v3, v5}, Landroid/graphics/Paint;->setColor(I)V
cmpl-float v3, v2, v4
if-lez v3, :cond_a2
const/4 v6, 0x0
.line 314
iget-object v10, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
move-object v5, p1
move v7, v0
move v8, v2
move v9, v0
invoke-virtual/range {v5 .. v10}, Landroid/graphics/Canvas;->drawLine(FFFFLandroid/graphics/Paint;)V
.line 315
:cond_a2
iget v6, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStartLine:F
cmpg-float v3, v6, v1
if-gez v3, :cond_b1
.line 316
iget-object v10, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
move-object v5, p1
move v7, v0
move v8, v1
move v9, v0
invoke-virtual/range {v5 .. v10}, Landroid/graphics/Canvas;->drawLine(FFFFLandroid/graphics/Paint;)V
.line 318
:cond_b1
iget-object v1, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
invoke-direct {p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->getIndeterminateStrokeColor()I
move-result v3
invoke-virtual {v1, v3}, Landroid/graphics/Paint;->setColor(I)V
.line 319
iget v9, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStartLine:F
iget-object v11, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
move-object v5, p0
move-object v6, p1
move v7, v2
move v8, v0
move v10, v0
invoke-direct/range {v5 .. v11}, Lcom/rey/material/drawable/LinearProgressDrawable;->drawLinePath(Landroid/graphics/Canvas;FFFFLandroid/graphics/Paint;)V
goto/16 :goto_196
.line 322
:cond_c8
iget-object v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
iget v5, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeSecondaryColor:I
invoke-virtual {v3, v5}, Landroid/graphics/Paint;->setColor(I)V
.line 323
iget v6, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStartLine:F
iget-object v10, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
move-object v5, p1
move v7, v0
move v8, v2
move v9, v0
invoke-virtual/range {v5 .. v10}, Landroid/graphics/Canvas;->drawLine(FFFFLandroid/graphics/Paint;)V
.line 325
iget-object v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
invoke-direct {p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->getIndeterminateStrokeColor()I
move-result v5
invoke-virtual {v3, v5}, Landroid/graphics/Paint;->setColor(I)V
.line 326
iget-object v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPath:Landroid/graphics/Path;
invoke-virtual {v3}, Landroid/graphics/Path;->reset()V
.line 328
iget v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStartLine:F
cmpl-float v3, v3, v4
if-lez v3, :cond_fa
.line 329
iget-object v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPath:Landroid/graphics/Path;
invoke-virtual {v3, v4, v0}, Landroid/graphics/Path;->moveTo(FF)V
.line 330
iget-object v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPath:Landroid/graphics/Path;
iget v4, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStartLine:F
invoke-virtual {v3, v4, v0}, Landroid/graphics/Path;->lineTo(FF)V
:cond_fa
cmpg-float v3, v2, v1
if-gez v3, :cond_108
.line 333
iget-object v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPath:Landroid/graphics/Path;
invoke-virtual {v3, v2, v0}, Landroid/graphics/Path;->moveTo(FF)V
.line 334
iget-object v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPath:Landroid/graphics/Path;
invoke-virtual {v2, v1, v0}, Landroid/graphics/Path;->lineTo(FF)V
.line 337
:cond_108
iget-object v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPath:Landroid/graphics/Path;
iget-object v1, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
invoke-virtual {p1, v0, v1}, Landroid/graphics/Canvas;->drawPath(Landroid/graphics/Path;Landroid/graphics/Paint;)V
goto/16 :goto_196
.line 341
:cond_111
iget v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStartLine:F
cmpl-float v3, v2, v3
if-ltz v3, :cond_151
.line 342
iget-object v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
iget v5, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeSecondaryColor:I
invoke-virtual {v3, v5}, Landroid/graphics/Paint;->setColor(I)V
.line 343
iget v8, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStartLine:F
cmpl-float v3, v8, v4
if-lez v3, :cond_12d
const/4 v6, 0x0
.line 344
iget-object v10, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
move-object v5, p1
move v7, v0
move v9, v0
invoke-virtual/range {v5 .. v10}, Landroid/graphics/Canvas;->drawLine(FFFFLandroid/graphics/Paint;)V
:cond_12d
cmpg-float v3, v2, v1
if-gez v3, :cond_13b
.line 346
iget-object v10, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
move-object v5, p1
move v6, v2
move v7, v0
move v8, v1
move v9, v0
invoke-virtual/range {v5 .. v10}, Landroid/graphics/Canvas;->drawLine(FFFFLandroid/graphics/Paint;)V
.line 348
:cond_13b
iget-object v1, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
invoke-direct {p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->getIndeterminateStrokeColor()I
move-result v3
invoke-virtual {v1, v3}, Landroid/graphics/Paint;->setColor(I)V
.line 349
iget v7, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStartLine:F
iget-object v11, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
move-object v5, p0
move-object v6, p1
move v8, v0
move v9, v2
move v10, v0
invoke-direct/range {v5 .. v11}, Lcom/rey/material/drawable/LinearProgressDrawable;->drawLinePath(Landroid/graphics/Canvas;FFFFLandroid/graphics/Paint;)V
goto :goto_196
.line 352
:cond_151
iget-object v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
iget v5, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeSecondaryColor:I
invoke-virtual {v3, v5}, Landroid/graphics/Paint;->setColor(I)V
.line 353
iget v8, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStartLine:F
iget-object v10, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
move-object v5, p1
move v6, v2
move v7, v0
move v9, v0
invoke-virtual/range {v5 .. v10}, Landroid/graphics/Canvas;->drawLine(FFFFLandroid/graphics/Paint;)V
.line 355
iget-object v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
invoke-direct {p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->getIndeterminateStrokeColor()I
move-result v5
invoke-virtual {v3, v5}, Landroid/graphics/Paint;->setColor(I)V
.line 356
iget-object v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPath:Landroid/graphics/Path;
invoke-virtual {v3}, Landroid/graphics/Path;->reset()V
cmpl-float v3, v2, v4
if-lez v3, :cond_17f
.line 359
iget-object v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPath:Landroid/graphics/Path;
invoke-virtual {v3, v4, v0}, Landroid/graphics/Path;->moveTo(FF)V
.line 360
iget-object v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPath:Landroid/graphics/Path;
invoke-virtual {v3, v2, v0}, Landroid/graphics/Path;->lineTo(FF)V
.line 362
:cond_17f
iget v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStartLine:F
cmpg-float v3, v2, v1
if-gez v3, :cond_18f
.line 363
iget-object v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPath:Landroid/graphics/Path;
invoke-virtual {v3, v2, v0}, Landroid/graphics/Path;->moveTo(FF)V
.line 364
iget-object v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPath:Landroid/graphics/Path;
invoke-virtual {v2, v1, v0}, Landroid/graphics/Path;->lineTo(FF)V
.line 367
:cond_18f
iget-object v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPath:Landroid/graphics/Path;
iget-object v1, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
invoke-virtual {p1, v0, v1}, Landroid/graphics/Canvas;->drawPath(Landroid/graphics/Path;Landroid/graphics/Paint;)V
:cond_196
:goto_196
return-void
.end method
.method private drawLinePath(Landroid/graphics/Canvas;FFFFLandroid/graphics/Paint;)V
.registers 8
.line 212
iget-object v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPath:Landroid/graphics/Path;
invoke-virtual {v0}, Landroid/graphics/Path;->reset()V
.line 213
iget-object v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPath:Landroid/graphics/Path;
invoke-virtual {v0, p2, p3}, Landroid/graphics/Path;->moveTo(FF)V
.line 214
iget-object p2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPath:Landroid/graphics/Path;
invoke-virtual {p2, p4, p5}, Landroid/graphics/Path;->lineTo(FF)V
.line 215
iget-object p2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPath:Landroid/graphics/Path;
invoke-virtual {p1, p2, p6}, Landroid/graphics/Canvas;->drawPath(Landroid/graphics/Path;Landroid/graphics/Paint;)V
return-void
.end method
.method private drawQuery(Landroid/graphics/Canvas;)V
.registers 14
.line 449
invoke-virtual {p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->getBounds()Landroid/graphics/Rect;
move-result-object v0
.line 450
invoke-virtual {v0}, Landroid/graphics/Rect;->width()I
move-result v1
.line 453
iget v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mRunState:I
const/4 v3, 0x1
const/4 v4, 0x0
if-ne v2, v3, :cond_27
.line 454
iget v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeSize:I
int-to-float v2, v2
iget v5, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mInAnimationDuration:I
int-to-long v5, v5
invoke-static {}, Landroid/os/SystemClock;->uptimeMillis()J
move-result-wide v7
iget-wide v9, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastRunStateTime:J
sub-long/2addr v7, v9
invoke-static {v5, v6, v7, v8}, Ljava/lang/Math;->min(JJ)J
move-result-wide v5
long-to-float v5, v5
mul-float v2, v2, v5
iget v5, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mInAnimationDuration:I
:goto_24
int-to-float v5, v5
div-float/2addr v2, v5
goto :goto_4b
:cond_27
const/4 v5, 0x4
if-ne v2, v5, :cond_44
.line 456
iget v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeSize:I
int-to-float v2, v2
const-wide/16 v5, 0x0
iget v7, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mOutAnimationDuration:I
int-to-long v7, v7
invoke-static {}, Landroid/os/SystemClock;->uptimeMillis()J
move-result-wide v9
sub-long/2addr v7, v9
iget-wide v9, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastRunStateTime:J
add-long/2addr v7, v9
invoke-static {v5, v6, v7, v8}, Ljava/lang/Math;->max(JJ)J
move-result-wide v5
long-to-float v5, v5
mul-float v2, v2, v5
iget v5, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mOutAnimationDuration:I
goto :goto_24
:cond_44
if-eqz v2, :cond_4a
.line 458
iget v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeSize:I
int-to-float v2, v2
goto :goto_4b
:cond_4a
const/4 v2, 0x0
:goto_4b
cmpl-float v5, v2, v4
if-lez v5, :cond_e9
.line 463
iget v5, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mVerticalAlign:I
const/high16 v6, 0x40000000 # 2.0f
if-eqz v5, :cond_6c
if-eq v5, v3, :cond_65
const/4 v3, 0x2
if-eq v5, v3, :cond_5c
const/4 v0, 0x0
goto :goto_6e
.line 471
:cond_5c
invoke-virtual {v0}, Landroid/graphics/Rect;->height()I
move-result v0
int-to-float v0, v0
div-float v3, v2, v6
sub-float/2addr v0, v3
goto :goto_6e
.line 468
:cond_65
invoke-virtual {v0}, Landroid/graphics/Rect;->height()I
move-result v0
int-to-float v0, v0
div-float/2addr v0, v6
goto :goto_6e
:cond_6c
div-float v0, v2, v6
.line 475
:goto_6e
iget-object v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
invoke-virtual {v3, v2}, Landroid/graphics/Paint;->setStrokeWidth(F)V
.line 476
iget-object v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
sget-object v3, Landroid/graphics/Paint$Style;->STROKE:Landroid/graphics/Paint$Style;
invoke-virtual {v2, v3}, Landroid/graphics/Paint;->setStyle(Landroid/graphics/Paint$Style;)V
.line 478
iget v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mProgressPercent:F
const/high16 v3, 0x3f800000 # 1.0f
cmpl-float v2, v2, v3
if-eqz v2, :cond_bb
.line 479
iget-object v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
iget v5, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeSecondaryColor:I
invoke-virtual {v2, v5}, Landroid/graphics/Paint;->setColor(I)V
const/4 v6, 0x0
int-to-float v2, v1
.line 480
iget-object v10, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
move-object v5, p1
move v7, v0
move v8, v2
move v9, v0
invoke-virtual/range {v5 .. v10}, Landroid/graphics/Canvas;->drawLine(FFFFLandroid/graphics/Paint;)V
.line 482
iget v5, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mAnimTime:F
cmpg-float v3, v5, v3
if-gez v3, :cond_bb
.line 483
iget v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStartLine:F
iget v5, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLineWidth:F
add-float/2addr v3, v5
invoke-static {v2, v3}, Ljava/lang/Math;->min(FF)F
move-result v2
invoke-static {v4, v2}, Ljava/lang/Math;->max(FF)F
move-result v9
.line 484
iget-object v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
invoke-direct {p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->getQueryStrokeColor()I
move-result v3
invoke-virtual {v2, v3}, Landroid/graphics/Paint;->setColor(I)V
.line 485
iget v7, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStartLine:F
iget-object v11, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
move-object v5, p0
move-object v6, p1
move v8, v0
move v10, v0
invoke-direct/range {v5 .. v11}, Lcom/rey/material/drawable/LinearProgressDrawable;->drawLinePath(Landroid/graphics/Canvas;FFFFLandroid/graphics/Paint;)V
.line 489
:cond_bb
iget v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mProgressPercent:F
cmpl-float v3, v2, v4
if-eqz v3, :cond_e9
int-to-float v9, v1
mul-float v1, v9, v2
.line 491
iget-object v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
iget-object v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeColors:[I
const/4 v4, 0x0
aget v3, v3, v4
invoke-virtual {v2, v3}, Landroid/graphics/Paint;->setColor(I)V
.line 493
iget-boolean v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mReverse:Z
if-eqz v2, :cond_de
sub-float v7, v9, v1
.line 494
iget-object v11, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
move-object v5, p0
move-object v6, p1
move v8, v0
move v10, v0
invoke-direct/range {v5 .. v11}, Lcom/rey/material/drawable/LinearProgressDrawable;->drawLinePath(Landroid/graphics/Canvas;FFFFLandroid/graphics/Paint;)V
goto :goto_e9
:cond_de
const/4 v7, 0x0
.line 496
iget-object v11, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
move-object v5, p0
move-object v6, p1
move v8, v0
move v9, v1
move v10, v0
invoke-direct/range {v5 .. v11}, Lcom/rey/material/drawable/LinearProgressDrawable;->drawLinePath(Landroid/graphics/Canvas;FFFFLandroid/graphics/Paint;)V
:cond_e9
:goto_e9
return-void
.end method
.method private getIndeterminateStrokeColor()I
.registers 8
.line 269
iget v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mProgressState:I
const/4 v1, 0x3
if-ne v0, v1, :cond_38
iget-object v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeColors:[I
array-length v0, v0
const/4 v1, 0x1
if-ne v0, v1, :cond_c
goto :goto_38
:cond_c
const/4 v0, 0x0
const/high16 v2, 0x3f800000 # 1.0f
.line 272
invoke-static {}, Landroid/os/SystemClock;->uptimeMillis()J
move-result-wide v3
iget-wide v5, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastProgressStateTime:J
sub-long/2addr v3, v5
long-to-float v3, v3
iget v4, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mKeepDuration:I
int-to-float v4, v4
div-float/2addr v3, v4
invoke-static {v2, v3}, Ljava/lang/Math;->min(FF)F
move-result v2
invoke-static {v0, v2}, Ljava/lang/Math;->max(FF)F
move-result v0
.line 273
iget v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeColorIndex:I
if-nez v2, :cond_2a
iget-object v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeColors:[I
array-length v2, v2
:cond_2a
sub-int/2addr v2, v1
.line 275
iget-object v1, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeColors:[I
aget v2, v1, v2
iget v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeColorIndex:I
aget v1, v1, v3
invoke-static {v2, v1, v0}, Lcom/rey/material/util/ColorUtil;->getMiddleColor(IIF)I
move-result v0
return v0
.line 270
:cond_38
:goto_38
iget-object v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeColors:[I
iget v1, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeColorIndex:I
aget v0, v0, v1
return v0
.end method
.method private getPathEffect()Landroid/graphics/PathEffect;
.registers 6
.line 374
iget-object v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPathEffect:Landroid/graphics/DashPathEffect;
if-nez v0, :cond_1d
.line 375
new-instance v0, Landroid/graphics/DashPathEffect;
const/4 v1, 0x2
new-array v2, v1, [F
const/4 v3, 0x0
const v4, 0x3dcccccd # 0.1f
aput v4, v2, v3
const/4 v3, 0x1
iget v4, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeSize:I
mul-int/lit8 v4, v4, 0x2
int-to-float v1, v4
aput v1, v2, v3
const/4 v1, 0x0
invoke-direct {v0, v2, v1}, Landroid/graphics/DashPathEffect;-><init>([FF)V
iput-object v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPathEffect:Landroid/graphics/DashPathEffect;
.line 377
:cond_1d
iget-object v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPathEffect:Landroid/graphics/DashPathEffect;
return-object v0
.end method
.method private getQueryStrokeColor()I
.registers 3
.line 445
iget-object v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeColors:[I
const/4 v1, 0x0
aget v0, v0, v1
iget v1, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mAnimTime:F
invoke-static {v0, v1}, Lcom/rey/material/util/ColorUtil;->getColor(IF)I
move-result v0
return v0
.end method
.method private offset(FFF)F
.registers 4
add-float/2addr p1, p2
cmpl-float p2, p1, p3
if-lez p2, :cond_7
sub-float/2addr p1, p3
return p1
:cond_7
const/4 p2, 0x0
cmpg-float p2, p1, p2
if-gez p2, :cond_e
add-float/2addr p3, p1
return p3
:cond_e
return p1
.end method
.method private resetAnimation()V
.registers 5
.line 561
invoke-static {}, Landroid/os/SystemClock;->uptimeMillis()J
move-result-wide v0
iput-wide v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastUpdateTime:J
.line 562
iput-wide v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastProgressStateTime:J
.line 563
iget v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mProgressMode:I
const/4 v1, 0x0
const/4 v2, 0x0
const/4 v3, 0x1
if-ne v0, v3, :cond_30
.line 564
iget-boolean v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mReverse:Z
if-eqz v0, :cond_1c
invoke-virtual {p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->getBounds()Landroid/graphics/Rect;
move-result-object v0
invoke-virtual {v0}, Landroid/graphics/Rect;->width()I
move-result v0
int-to-float v2, v0
:cond_1c
iput v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStartLine:F
.line 565
iput v1, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeColorIndex:I
.line 566
iget-boolean v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mReverse:Z
if-eqz v0, :cond_28
iget v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mMinLineWidth:I
neg-int v0, v0
goto :goto_2a
:cond_28
iget v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mMinLineWidth:I
:goto_2a
int-to-float v0, v0
iput v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLineWidth:F
.line 567
iput v1, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mProgressState:I
goto :goto_57
:cond_30
const/4 v3, 0x2
if-ne v0, v3, :cond_36
.line 570
iput v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStartLine:F
goto :goto_57
:cond_36
const/4 v3, 0x3
if-ne v0, v3, :cond_57
.line 573
iget-boolean v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mReverse:Z
if-nez v0, :cond_46
invoke-virtual {p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->getBounds()Landroid/graphics/Rect;
move-result-object v0
invoke-virtual {v0}, Landroid/graphics/Rect;->width()I
move-result v0
int-to-float v2, v0
:cond_46
iput v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStartLine:F
.line 574
iput v1, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeColorIndex:I
.line 575
iget-boolean v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mReverse:Z
if-nez v0, :cond_52
iget v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mMaxLineWidth:I
neg-int v0, v0
goto :goto_54
:cond_52
iget v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mMaxLineWidth:I
:goto_54
int-to-float v0, v0
iput v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLineWidth:F
:cond_57
:goto_57
return-void
.end method
.method private start(Z)V
.registers 6
.line 590
invoke-virtual {p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->isRunning()Z
move-result v0
if-eqz v0, :cond_7
return-void
:cond_7
if-eqz p1, :cond_12
const/4 p1, 0x1
.line 594
iput p1, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mRunState:I
.line 595
invoke-static {}, Landroid/os/SystemClock;->uptimeMillis()J
move-result-wide v0
iput-wide v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastRunStateTime:J
.line 598
:cond_12
invoke-direct {p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->resetAnimation()V
.line 600
iget-object p1, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mUpdater:Ljava/lang/Runnable;
invoke-static {}, Landroid/os/SystemClock;->uptimeMillis()J
move-result-wide v0
const-wide/16 v2, 0x10
add-long/2addr v0, v2
invoke-virtual {p0, p1, v0, v1}, Lcom/rey/material/drawable/LinearProgressDrawable;->scheduleSelf(Ljava/lang/Runnable;J)V
.line 601
invoke-virtual {p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->invalidateSelf()V
return-void
.end method
.method private stop(Z)V
.registers 6
.line 605
invoke-virtual {p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->isRunning()Z
move-result v0
if-nez v0, :cond_7
return-void
:cond_7
if-eqz p1, :cond_27
.line 609
invoke-static {}, Landroid/os/SystemClock;->uptimeMillis()J
move-result-wide v0
iput-wide v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastRunStateTime:J
.line 611
iget p1, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mRunState:I
const/4 v0, 0x2
if-ne p1, v0, :cond_23
.line 612
iget-object p1, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mUpdater:Ljava/lang/Runnable;
invoke-static {}, Landroid/os/SystemClock;->uptimeMillis()J
move-result-wide v0
const-wide/16 v2, 0x10
add-long/2addr v0, v2
invoke-virtual {p0, p1, v0, v1}, Lcom/rey/material/drawable/LinearProgressDrawable;->scheduleSelf(Ljava/lang/Runnable;J)V
.line 613
invoke-virtual {p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->invalidateSelf()V
:cond_23
const/4 p1, 0x4
.line 615
iput p1, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mRunState:I
goto :goto_32
:cond_27
const/4 p1, 0x0
.line 618
iput p1, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mRunState:I
.line 619
iget-object p1, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mUpdater:Ljava/lang/Runnable;
invoke-virtual {p0, p1}, Lcom/rey/material/drawable/LinearProgressDrawable;->unscheduleSelf(Ljava/lang/Runnable;)V
.line 620
invoke-virtual {p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->invalidateSelf()V
:goto_32
return-void
.end method
.method private update()V
.registers 3
.line 646
iget v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mProgressMode:I
if-eqz v0, :cond_1a
const/4 v1, 0x1
if-eq v0, v1, :cond_16
const/4 v1, 0x2
if-eq v0, v1, :cond_12
const/4 v1, 0x3
if-eq v0, v1, :cond_e
goto :goto_1d
.line 657
:cond_e
invoke-direct {p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->updateQuery()V
goto :goto_1d
.line 654
:cond_12
invoke-direct {p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->updateBuffer()V
goto :goto_1d
.line 651
:cond_16
invoke-direct {p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->updateIndeterminate()V
goto :goto_1d
.line 648
:cond_1a
invoke-direct {p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->updateDeterminate()V
:goto_1d
return-void
.end method
.method private updateBuffer()V
.registers 13
.line 796
invoke-static {}, Landroid/os/SystemClock;->uptimeMillis()J
move-result-wide v0
.line 797
iget v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeSize:I
const/4 v3, 0x2
mul-int/lit8 v2, v2, 0x2
int-to-float v2, v2
.line 798
iget v4, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStartLine:F
iget-wide v5, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastUpdateTime:J
sub-long v5, v0, v5
long-to-float v5, v5
mul-float v5, v5, v2
iget v6, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mTravelDuration:I
int-to-float v6, v6
div-float/2addr v5, v6
add-float/2addr v4, v5
iput v4, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStartLine:F
.line 799
:goto_1a
iget v4, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStartLine:F
cmpl-float v5, v4, v2
if-lez v5, :cond_24
sub-float/2addr v4, v2
.line 800
iput v4, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStartLine:F
goto :goto_1a
.line 801
:cond_24
iput-wide v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastUpdateTime:J
.line 803
iget v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mProgressState:I
const/4 v4, 0x0
const/high16 v5, 0x3f800000 # 1.0f
const/4 v6, 0x3
const/4 v7, 0x1
if-eqz v2, :cond_82
if-eq v2, v7, :cond_72
if-eq v2, v3, :cond_47
if-eq v2, v6, :cond_37
goto/16 :goto_aa
.line 843
:cond_37
iget-wide v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastProgressStateTime:J
sub-long v2, v0, v2
iget v5, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mKeepDuration:I
int-to-long v8, v5
cmp-long v5, v2, v8
if-lez v5, :cond_aa
.line 844
iput v4, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mProgressState:I
.line 845
iput-wide v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastProgressStateTime:J
goto :goto_aa
.line 827
:cond_47
iget v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mTransformDuration:I
if-gtz v2, :cond_50
.line 828
iput v6, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mProgressState:I
.line 829
iput-wide v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastProgressStateTime:J
goto :goto_aa
.line 832
:cond_50
iget-wide v8, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastProgressStateTime:J
sub-long v8, v0, v8
long-to-float v3, v8
int-to-float v2, v2
div-float/2addr v3, v2
.line 833
iget-object v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mTransformInterpolator:Landroid/view/animation/Interpolator;
invoke-interface {v2, v3}, Landroid/view/animation/Interpolator;->getInterpolation(F)F
move-result v2
sub-float v2, v5, v2
iget v8, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeSize:I
int-to-float v8, v8
mul-float v2, v2, v8
iput v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLineWidth:F
cmpl-float v2, v3, v5
if-lez v2, :cond_aa
const/4 v2, 0x0
.line 836
iput v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLineWidth:F
.line 837
iput v6, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mProgressState:I
.line 838
iput-wide v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastProgressStateTime:J
goto :goto_aa
.line 821
:cond_72
iget-wide v8, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastProgressStateTime:J
sub-long v8, v0, v8
iget v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mKeepDuration:I
int-to-long v10, v2
cmp-long v2, v8, v10
if-lez v2, :cond_aa
.line 822
iput v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mProgressState:I
.line 823
iput-wide v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastProgressStateTime:J
goto :goto_aa
.line 805
:cond_82
iget v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mTransformDuration:I
if-gtz v2, :cond_8b
.line 806
iput v7, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mProgressState:I
.line 807
iput-wide v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastProgressStateTime:J
goto :goto_aa
.line 810
:cond_8b
iget-wide v8, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastProgressStateTime:J
sub-long v8, v0, v8
long-to-float v3, v8
int-to-float v2, v2
div-float/2addr v3, v2
.line 811
iget-object v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mTransformInterpolator:Landroid/view/animation/Interpolator;
invoke-interface {v2, v3}, Landroid/view/animation/Interpolator;->getInterpolation(F)F
move-result v2
iget v8, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeSize:I
int-to-float v9, v8
mul-float v2, v2, v9
iput v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLineWidth:F
cmpl-float v2, v3, v5
if-lez v2, :cond_aa
int-to-float v2, v8
.line 814
iput v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLineWidth:F
.line 815
iput v7, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mProgressState:I
.line 816
iput-wide v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastProgressStateTime:J
.line 850
:cond_aa
:goto_aa
iget v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mRunState:I
if-ne v2, v7, :cond_bb
.line 851
iget-wide v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastRunStateTime:J
sub-long/2addr v0, v2
iget v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mInAnimationDuration:I
int-to-long v2, v2
cmp-long v4, v0, v2
if-lez v4, :cond_cc
.line 852
iput v6, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mRunState:I
goto :goto_cc
:cond_bb
const/4 v3, 0x4
if-ne v2, v3, :cond_cc
.line 855
iget-wide v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastRunStateTime:J
sub-long/2addr v0, v2
iget v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mOutAnimationDuration:I
int-to-long v2, v2
cmp-long v5, v0, v2
if-lez v5, :cond_cc
.line 856
invoke-direct {p0, v4}, Lcom/rey/material/drawable/LinearProgressDrawable;->stop(Z)V
return-void
.line 861
:cond_cc
:goto_cc
invoke-virtual {p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->isRunning()Z
move-result v0
if-eqz v0, :cond_de
.line 862
iget-object v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mUpdater:Ljava/lang/Runnable;
invoke-static {}, Landroid/os/SystemClock;->uptimeMillis()J
move-result-wide v1
const-wide/16 v3, 0x10
add-long/2addr v1, v3
invoke-virtual {p0, v0, v1, v2}, Lcom/rey/material/drawable/LinearProgressDrawable;->scheduleSelf(Ljava/lang/Runnable;J)V
.line 864
:cond_de
invoke-virtual {p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->invalidateSelf()V
return-void
.end method
.method private updateDeterminate()V
.registers 6
.line 663
invoke-static {}, Landroid/os/SystemClock;->uptimeMillis()J
move-result-wide v0
.line 665
iget v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mRunState:I
const/4 v3, 0x1
if-ne v2, v3, :cond_17
.line 666
iget-wide v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastRunStateTime:J
sub-long/2addr v0, v2
iget v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mInAnimationDuration:I
int-to-long v2, v2
cmp-long v4, v0, v2
if-lez v4, :cond_29
const/4 v0, 0x2
.line 667
iput v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mRunState:I
return-void
:cond_17
const/4 v3, 0x4
if-ne v2, v3, :cond_29
.line 672
iget-wide v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastRunStateTime:J
sub-long/2addr v0, v2
iget v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mOutAnimationDuration:I
int-to-long v2, v2
cmp-long v4, v0, v2
if-lez v4, :cond_29
const/4 v0, 0x0
.line 673
invoke-direct {p0, v0}, Lcom/rey/material/drawable/LinearProgressDrawable;->stop(Z)V
return-void
.line 678
:cond_29
invoke-virtual {p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->isRunning()Z
move-result v0
if-eqz v0, :cond_3b
.line 679
iget-object v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mUpdater:Ljava/lang/Runnable;
invoke-static {}, Landroid/os/SystemClock;->uptimeMillis()J
move-result-wide v1
const-wide/16 v3, 0x10
add-long/2addr v1, v3
invoke-virtual {p0, v0, v1, v2}, Lcom/rey/material/drawable/LinearProgressDrawable;->scheduleSelf(Ljava/lang/Runnable;J)V
.line 681
:cond_3b
invoke-virtual {p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->invalidateSelf()V
return-void
.end method
.method private updateIndeterminate()V
.registers 14
.line 694
invoke-virtual {p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->getBounds()Landroid/graphics/Rect;
move-result-object v0
.line 695
invoke-virtual {v0}, Landroid/graphics/Rect;->width()I
move-result v0
.line 697
invoke-static {}, Landroid/os/SystemClock;->uptimeMillis()J
move-result-wide v1
.line 698
iget-wide v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastUpdateTime:J
sub-long v3, v1, v3
long-to-float v3, v3
int-to-float v0, v0
mul-float v3, v3, v0
iget v4, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mTravelDuration:I
int-to-float v4, v4
div-float/2addr v3, v4
.line 699
iget-boolean v4, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mReverse:Z
if-eqz v4, :cond_1d
neg-float v3, v3
.line 701
:cond_1d
iput-wide v1, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastUpdateTime:J
.line 703
iget v4, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mProgressState:I
const/4 v5, 0x0
const/high16 v6, 0x3f800000 # 1.0f
const/4 v7, 0x3
const/4 v8, 0x1
if-eqz v4, :cond_e4
const/4 v9, 0x2
if-eq v4, v8, :cond_cc
if-eq v4, v9, :cond_4a
if-eq v4, v7, :cond_31
goto/16 :goto_14e
.line 769
:cond_31
iget v4, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStartLine:F
invoke-direct {p0, v4, v3, v0}, Lcom/rey/material/drawable/LinearProgressDrawable;->offset(FFF)F
move-result v0
iput v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStartLine:F
.line 771
iget-wide v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastProgressStateTime:J
sub-long v3, v1, v3
iget v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mKeepDuration:I
int-to-long v9, v0
cmp-long v0, v3, v9
if-lez v0, :cond_14e
.line 772
iput v5, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mProgressState:I
.line 773
iput-wide v1, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastProgressStateTime:J
goto/16 :goto_14e
.line 739
:cond_4a
iget v4, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mTransformDuration:I
if-gtz v4, :cond_78
.line 740
iget v4, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mMinLineWidth:I
if-nez v4, :cond_57
iget v4, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mMinLineWidthPercent:F
mul-float v4, v4, v0
goto :goto_58
:cond_57
int-to-float v4, v4
:goto_58
iput v4, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLineWidth:F
.line 741
iget-boolean v6, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mReverse:Z
if-eqz v6, :cond_61
neg-float v4, v4
.line 742
iput v4, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLineWidth:F
.line 743
:cond_61
iget v4, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStartLine:F
invoke-direct {p0, v4, v3, v0}, Lcom/rey/material/drawable/LinearProgressDrawable;->offset(FFF)F
move-result v0
iput v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStartLine:F
.line 744
iput v7, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mProgressState:I
.line 745
iput-wide v1, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastProgressStateTime:J
.line 746
iget v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeColorIndex:I
add-int/2addr v0, v8
iget-object v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeColors:[I
array-length v3, v3
rem-int/2addr v0, v3
iput v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeColorIndex:I
goto/16 :goto_14e
.line 749
:cond_78
iget-wide v9, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastProgressStateTime:J
sub-long v9, v1, v9
long-to-float v9, v9
int-to-float v4, v4
div-float/2addr v9, v4
.line 750
iget v4, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mMaxLineWidth:I
if-nez v4, :cond_88
iget v4, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mMaxLineWidthPercent:F
mul-float v4, v4, v0
goto :goto_89
:cond_88
int-to-float v4, v4
.line 751
:goto_89
iget v10, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mMinLineWidth:I
if-nez v10, :cond_92
iget v10, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mMinLineWidthPercent:F
mul-float v10, v10, v0
goto :goto_93
:cond_92
int-to-float v10, v10
.line 753
:goto_93
iget-object v11, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mTransformInterpolator:Landroid/view/animation/Interpolator;
invoke-interface {v11, v9}, Landroid/view/animation/Interpolator;->getInterpolation(F)F
move-result v11
sub-float v11, v6, v11
sub-float/2addr v4, v10
mul-float v11, v11, v4
add-float/2addr v11, v10
.line 754
iget-boolean v4, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mReverse:Z
if-eqz v4, :cond_a4
neg-float v11, v11
.line 757
:cond_a4
iget v4, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStartLine:F
iget v12, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLineWidth:F
add-float/2addr v3, v12
sub-float/2addr v3, v11
invoke-direct {p0, v4, v3, v0}, Lcom/rey/material/drawable/LinearProgressDrawable;->offset(FFF)F
move-result v0
iput v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStartLine:F
.line 758
iput v11, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLineWidth:F
cmpl-float v0, v9, v6
if-lez v0, :cond_14e
.line 761
iget-boolean v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mReverse:Z
if-eqz v0, :cond_bb
neg-float v10, v10
:cond_bb
iput v10, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLineWidth:F
.line 762
iput v7, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mProgressState:I
.line 763
iput-wide v1, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastProgressStateTime:J
.line 764
iget v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeColorIndex:I
add-int/2addr v0, v8
iget-object v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeColors:[I
array-length v3, v3
rem-int/2addr v0, v3
iput v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeColorIndex:I
goto/16 :goto_14e
.line 731
:cond_cc
iget v4, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStartLine:F
invoke-direct {p0, v4, v3, v0}, Lcom/rey/material/drawable/LinearProgressDrawable;->offset(FFF)F
move-result v0
iput v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStartLine:F
.line 733
iget-wide v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastProgressStateTime:J
sub-long v3, v1, v3
iget v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mKeepDuration:I
int-to-long v10, v0
cmp-long v0, v3, v10
if-lez v0, :cond_14e
.line 734
iput v9, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mProgressState:I
.line 735
iput-wide v1, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastProgressStateTime:J
goto :goto_14e
.line 705
:cond_e4
iget v4, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mTransformDuration:I
if-gtz v4, :cond_108
.line 706
iget v4, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mMinLineWidth:I
if-nez v4, :cond_f1
iget v4, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mMinLineWidthPercent:F
mul-float v4, v4, v0
goto :goto_f2
:cond_f1
int-to-float v4, v4
:goto_f2
iput v4, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLineWidth:F
.line 707
iget-boolean v6, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mReverse:Z
if-eqz v6, :cond_fb
neg-float v4, v4
.line 708
iput v4, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLineWidth:F
.line 709
:cond_fb
iget v4, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStartLine:F
invoke-direct {p0, v4, v3, v0}, Lcom/rey/material/drawable/LinearProgressDrawable;->offset(FFF)F
move-result v0
iput v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStartLine:F
.line 710
iput v8, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mProgressState:I
.line 711
iput-wide v1, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastProgressStateTime:J
goto :goto_14e
.line 714
:cond_108
iget-wide v9, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastProgressStateTime:J
sub-long v9, v1, v9
long-to-float v9, v9
int-to-float v4, v4
div-float/2addr v9, v4
.line 715
iget v4, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mMaxLineWidth:I
if-nez v4, :cond_118
iget v4, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mMaxLineWidthPercent:F
mul-float v4, v4, v0
goto :goto_119
:cond_118
int-to-float v4, v4
.line 716
:goto_119
iget v10, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mMinLineWidth:I
if-nez v10, :cond_122
iget v10, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mMinLineWidthPercent:F
mul-float v10, v10, v0
goto :goto_123
:cond_122
int-to-float v10, v10
.line 718
:goto_123
iget v11, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStartLine:F
invoke-direct {p0, v11, v3, v0}, Lcom/rey/material/drawable/LinearProgressDrawable;->offset(FFF)F
move-result v0
iput v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStartLine:F
.line 719
iget-object v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mTransformInterpolator:Landroid/view/animation/Interpolator;
invoke-interface {v0, v9}, Landroid/view/animation/Interpolator;->getInterpolation(F)F
move-result v0
sub-float v3, v4, v10
mul-float v0, v0, v3
add-float/2addr v0, v10
iput v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLineWidth:F
.line 720
iget-boolean v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mReverse:Z
if-eqz v3, :cond_13f
neg-float v0, v0
.line 721
iput v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLineWidth:F
:cond_13f
cmpl-float v0, v9, v6
if-lez v0, :cond_14e
.line 724
iget-boolean v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mReverse:Z
if-eqz v0, :cond_148
neg-float v4, v4
:cond_148
iput v4, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLineWidth:F
.line 725
iput v8, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mProgressState:I
.line 726
iput-wide v1, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastProgressStateTime:J
.line 778
:cond_14e
:goto_14e
iget v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mRunState:I
if-ne v0, v8, :cond_15f
.line 779
iget-wide v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastRunStateTime:J
sub-long/2addr v1, v3
iget v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mInAnimationDuration:I
int-to-long v3, v0
cmp-long v0, v1, v3
if-lez v0, :cond_170
.line 780
iput v7, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mRunState:I
goto :goto_170
:cond_15f
const/4 v3, 0x4
if-ne v0, v3, :cond_170
.line 783
iget-wide v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastRunStateTime:J
sub-long/2addr v1, v3
iget v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mOutAnimationDuration:I
int-to-long v3, v0
cmp-long v0, v1, v3
if-lez v0, :cond_170
.line 784
invoke-direct {p0, v5}, Lcom/rey/material/drawable/LinearProgressDrawable;->stop(Z)V
return-void
.line 789
:cond_170
:goto_170
invoke-virtual {p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->isRunning()Z
move-result v0
if-eqz v0, :cond_182
.line 790
iget-object v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mUpdater:Ljava/lang/Runnable;
invoke-static {}, Landroid/os/SystemClock;->uptimeMillis()J
move-result-wide v1
const-wide/16 v3, 0x10
add-long/2addr v1, v3
invoke-virtual {p0, v0, v1, v2}, Lcom/rey/material/drawable/LinearProgressDrawable;->scheduleSelf(Ljava/lang/Runnable;J)V
.line 792
:cond_182
invoke-virtual {p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->invalidateSelf()V
return-void
.end method
.method private updateQuery()V
.registers 13
.line 868
invoke-static {}, Landroid/os/SystemClock;->uptimeMillis()J
move-result-wide v0
.line 869
iget-wide v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastProgressStateTime:J
sub-long v2, v0, v2
long-to-float v2, v2
iget v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mTravelDuration:I
int-to-float v3, v3
div-float/2addr v2, v3
iput v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mAnimTime:F
.line 870
iget v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mRunState:I
const/4 v4, 0x0
const/4 v5, 0x1
const/4 v6, 0x4
const/high16 v7, 0x3f800000 # 1.0f
if-eq v3, v6, :cond_26
iget v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mProgressPercent:F
const/4 v8, 0x0
cmpl-float v3, v3, v8
if-eqz v3, :cond_26
cmpg-float v2, v2, v7
if-gez v2, :cond_24
goto :goto_26
:cond_24
const/4 v2, 0x0
goto :goto_27
:cond_26
:goto_26
const/4 v2, 0x1
.line 872
:goto_27
iget v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mAnimTime:F
cmpl-float v8, v3, v7
if-lez v8, :cond_41
long-to-float v8, v0
sub-float/2addr v3, v7
.line 873
iget v9, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mTravelDuration:I
int-to-float v9, v9
mul-float v3, v3, v9
sub-float/2addr v8, v3
invoke-static {v8}, Ljava/lang/Math;->round(F)I
move-result v3
int-to-long v8, v3
iput-wide v8, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastProgressStateTime:J
.line 874
iget v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mAnimTime:F
sub-float/2addr v3, v7
iput v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mAnimTime:F
:cond_41
if-eqz v2, :cond_9c
.line 877
iget v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mRunState:I
if-eq v3, v6, :cond_9c
.line 878
invoke-virtual {p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->getBounds()Landroid/graphics/Rect;
move-result-object v3
.line 879
invoke-virtual {v3}, Landroid/graphics/Rect;->width()I
move-result v3
.line 881
iget v8, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mMaxLineWidth:I
if-nez v8, :cond_59
int-to-float v8, v3
iget v9, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mMaxLineWidthPercent:F
mul-float v8, v8, v9
goto :goto_5a
:cond_59
int-to-float v8, v8
.line 882
:goto_5a
iget v9, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mMinLineWidth:I
if-nez v9, :cond_64
int-to-float v9, v3
iget v10, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mMinLineWidthPercent:F
mul-float v9, v9, v10
goto :goto_65
:cond_64
int-to-float v9, v9
.line 883
:goto_65
iget-object v10, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mTransformInterpolator:Landroid/view/animation/Interpolator;
iget v11, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mAnimTime:F
invoke-interface {v10, v11}, Landroid/view/animation/Interpolator;->getInterpolation(F)F
move-result v10
sub-float v11, v9, v8
mul-float v10, v10, v11
add-float/2addr v10, v8
iput v10, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLineWidth:F
.line 884
iget-boolean v8, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mReverse:Z
if-eqz v8, :cond_7b
neg-float v8, v10
.line 885
iput v8, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLineWidth:F
.line 887
:cond_7b
iget-boolean v8, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mReverse:Z
if-eqz v8, :cond_8c
iget-object v7, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mTransformInterpolator:Landroid/view/animation/Interpolator;
iget v8, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mAnimTime:F
invoke-interface {v7, v8}, Landroid/view/animation/Interpolator;->getInterpolation(F)F
move-result v7
int-to-float v3, v3
add-float/2addr v3, v9
mul-float v7, v7, v3
goto :goto_9a
:cond_8c
iget-object v8, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mTransformInterpolator:Landroid/view/animation/Interpolator;
iget v10, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mAnimTime:F
invoke-interface {v8, v10}, Landroid/view/animation/Interpolator;->getInterpolation(F)F
move-result v8
sub-float/2addr v7, v8
int-to-float v3, v3
add-float/2addr v3, v9
mul-float v7, v7, v3
sub-float/2addr v7, v9
:goto_9a
iput v7, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStartLine:F
.line 890
:cond_9c
iget v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mRunState:I
const/4 v7, 0x3
if-ne v3, v5, :cond_ae
.line 891
iget-wide v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastRunStateTime:J
sub-long/2addr v0, v3
iget v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mInAnimationDuration:I
int-to-long v3, v3
cmp-long v5, v0, v3
if-lez v5, :cond_be
.line 892
iput v7, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mRunState:I
goto :goto_be
:cond_ae
if-ne v3, v6, :cond_be
.line 895
iget-wide v5, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mLastRunStateTime:J
sub-long/2addr v0, v5
iget v3, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mOutAnimationDuration:I
int-to-long v5, v3
cmp-long v3, v0, v5
if-lez v3, :cond_be
.line 896
invoke-direct {p0, v4}, Lcom/rey/material/drawable/LinearProgressDrawable;->stop(Z)V
return-void
.line 901
:cond_be
:goto_be
invoke-virtual {p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->isRunning()Z
move-result v0
if-eqz v0, :cond_da
if-eqz v2, :cond_d3
.line 903
iget-object v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mUpdater:Ljava/lang/Runnable;
invoke-static {}, Landroid/os/SystemClock;->uptimeMillis()J
move-result-wide v1
const-wide/16 v3, 0x10
add-long/2addr v1, v3
invoke-virtual {p0, v0, v1, v2}, Lcom/rey/material/drawable/LinearProgressDrawable;->scheduleSelf(Ljava/lang/Runnable;J)V
goto :goto_da
.line 904
:cond_d3
iget v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mRunState:I
if-ne v0, v7, :cond_da
const/4 v0, 0x2
.line 905
iput v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mRunState:I
.line 908
:cond_da
:goto_da
invoke-virtual {p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->invalidateSelf()V
return-void
.end method
# virtual methods
.method public applyStyle(Landroid/content/Context;I)V
.registers 14
.line 110
sget-object v0, Lcom/rey/material/R$styleable;->LinearProgressDrawable:[I
invoke-virtual {p1, p2, v0}, Landroid/content/Context;->obtainStyledAttributes(I[I)Landroid/content/res/TypedArray;
move-result-object p2
.line 116
invoke-virtual {p2}, Landroid/content/res/TypedArray;->getIndexCount()I
move-result v0
const/4 v1, 0x0
const/4 v2, 0x0
const/4 v3, 0x0
const/4 v4, 0x0
const/4 v5, 0x0
:goto_f
const/4 v6, 0x1
if-ge v3, v0, :cond_12f
.line 117
invoke-virtual {p2, v3}, Landroid/content/res/TypedArray;->getIndex(I)I
move-result v7
.line 119
sget v8, Lcom/rey/material/R$styleable;->LinearProgressDrawable_pv_progress:I
const/4 v9, 0x0
if-ne v7, v8, :cond_24
.line 120
invoke-virtual {p2, v7, v9}, Landroid/content/res/TypedArray;->getFloat(IF)F
move-result v6
invoke-virtual {p0, v6}, Lcom/rey/material/drawable/LinearProgressDrawable;->setProgress(F)V
goto/16 :goto_12b
.line 121
:cond_24
sget v8, Lcom/rey/material/R$styleable;->LinearProgressDrawable_pv_secondaryProgress:I
if-ne v7, v8, :cond_31
.line 122
invoke-virtual {p2, v7, v9}, Landroid/content/res/TypedArray;->getFloat(IF)F
move-result v6
invoke-virtual {p0, v6}, Lcom/rey/material/drawable/LinearProgressDrawable;->setSecondaryProgress(F)V
goto/16 :goto_12b
.line 123
:cond_31
sget v8, Lcom/rey/material/R$styleable;->LinearProgressDrawable_lpd_maxLineWidth:I
const/4 v10, 0x6
if-ne v7, v8, :cond_54
.line 124
invoke-virtual {p2, v7}, Landroid/content/res/TypedArray;->peekValue(I)Landroid/util/TypedValue;
move-result-object v8
.line 125
iget v8, v8, Landroid/util/TypedValue;->type:I
if-ne v8, v10, :cond_4a
const/high16 v8, 0x3f400000 # 0.75f
.line 126
invoke-virtual {p2, v7, v6, v6, v8}, Landroid/content/res/TypedArray;->getFraction(IIIF)F
move-result v6
iput v6, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mMaxLineWidthPercent:F
.line 127
iput v1, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mMaxLineWidth:I
goto/16 :goto_12b
.line 130
:cond_4a
invoke-virtual {p2, v7, v1}, Landroid/content/res/TypedArray;->getDimensionPixelSize(II)I
move-result v6
iput v6, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mMaxLineWidth:I
.line 131
iput v9, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mMaxLineWidthPercent:F
goto/16 :goto_12b
.line 134
:cond_54
sget v8, Lcom/rey/material/R$styleable;->LinearProgressDrawable_lpd_minLineWidth:I
if-ne v7, v8, :cond_76
.line 135
invoke-virtual {p2, v7}, Landroid/content/res/TypedArray;->peekValue(I)Landroid/util/TypedValue;
move-result-object v8
.line 136
iget v8, v8, Landroid/util/TypedValue;->type:I
if-ne v8, v10, :cond_6c
const/high16 v8, 0x3e800000 # 0.25f
.line 137
invoke-virtual {p2, v7, v6, v6, v8}, Landroid/content/res/TypedArray;->getFraction(IIIF)F
move-result v6
iput v6, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mMinLineWidthPercent:F
.line 138
iput v1, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mMinLineWidth:I
goto/16 :goto_12b
.line 141
:cond_6c
invoke-virtual {p2, v7, v1}, Landroid/content/res/TypedArray;->getDimensionPixelSize(II)I
move-result v6
iput v6, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mMinLineWidth:I
.line 142
iput v9, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mMinLineWidthPercent:F
goto/16 :goto_12b
.line 145
:cond_76
sget v8, Lcom/rey/material/R$styleable;->LinearProgressDrawable_lpd_strokeSize:I
if-ne v7, v8, :cond_82
.line 146
invoke-virtual {p2, v7, v1}, Landroid/content/res/TypedArray;->getDimensionPixelSize(II)I
move-result v6
iput v6, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeSize:I
goto/16 :goto_12b
.line 147
:cond_82
sget v8, Lcom/rey/material/R$styleable;->LinearProgressDrawable_lpd_verticalAlign:I
if-ne v7, v8, :cond_8e
.line 148
invoke-virtual {p2, v7, v1}, Landroid/content/res/TypedArray;->getInteger(II)I
move-result v6
iput v6, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mVerticalAlign:I
goto/16 :goto_12b
.line 149
:cond_8e
sget v8, Lcom/rey/material/R$styleable;->LinearProgressDrawable_lpd_strokeColor:I
if-ne v7, v8, :cond_99
.line 150
invoke-virtual {p2, v7, v1}, Landroid/content/res/TypedArray;->getColor(II)I
move-result v5
const/4 v4, 0x1
goto/16 :goto_12b
.line 153
:cond_99
sget v6, Lcom/rey/material/R$styleable;->LinearProgressDrawable_lpd_strokeColors:I
if-ne v7, v6, :cond_c5
.line 154
invoke-virtual {p1}, Landroid/content/Context;->getResources()Landroid/content/res/Resources;
move-result-object v2
invoke-virtual {p2, v7, v1}, Landroid/content/res/TypedArray;->getResourceId(II)I
move-result v6
invoke-virtual {v2, v6}, Landroid/content/res/Resources;->obtainTypedArray(I)Landroid/content/res/TypedArray;
move-result-object v2
.line 155
invoke-virtual {v2}, Landroid/content/res/TypedArray;->length()I
move-result v6
new-array v6, v6, [I
const/4 v7, 0x0
.line 156
:goto_b0
invoke-virtual {v2}, Landroid/content/res/TypedArray;->length()I
move-result v8
if-ge v7, v8, :cond_bf
.line 157
invoke-virtual {v2, v7, v1}, Landroid/content/res/TypedArray;->getColor(II)I
move-result v8
aput v8, v6, v7
add-int/lit8 v7, v7, 0x1
goto :goto_b0
.line 158
:cond_bf
invoke-virtual {v2}, Landroid/content/res/TypedArray;->recycle()V
move-object v2, v6
goto/16 :goto_12b
.line 160
:cond_c5
sget v6, Lcom/rey/material/R$styleable;->LinearProgressDrawable_lpd_strokeSecondaryColor:I
if-ne v7, v6, :cond_d0
.line 161
invoke-virtual {p2, v7, v1}, Landroid/content/res/TypedArray;->getColor(II)I
move-result v6
iput v6, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeSecondaryColor:I
goto :goto_12b
.line 162
:cond_d0
sget v6, Lcom/rey/material/R$styleable;->LinearProgressDrawable_lpd_reverse:I
if-ne v7, v6, :cond_db
.line 163
invoke-virtual {p2, v7, v1}, Landroid/content/res/TypedArray;->getBoolean(IZ)Z
move-result v6
iput-boolean v6, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mReverse:Z
goto :goto_12b
.line 164
:cond_db
sget v6, Lcom/rey/material/R$styleable;->LinearProgressDrawable_lpd_travelDuration:I
if-ne v7, v6, :cond_e6
.line 165
invoke-virtual {p2, v7, v1}, Landroid/content/res/TypedArray;->getInteger(II)I
move-result v6
iput v6, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mTravelDuration:I
goto :goto_12b
.line 166
:cond_e6
sget v6, Lcom/rey/material/R$styleable;->LinearProgressDrawable_lpd_transformDuration:I
if-ne v7, v6, :cond_f1
.line 167
invoke-virtual {p2, v7, v1}, Landroid/content/res/TypedArray;->getInteger(II)I
move-result v6
iput v6, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mTransformDuration:I
goto :goto_12b
.line 168
:cond_f1
sget v6, Lcom/rey/material/R$styleable;->LinearProgressDrawable_lpd_keepDuration:I
if-ne v7, v6, :cond_fc
.line 169
invoke-virtual {p2, v7, v1}, Landroid/content/res/TypedArray;->getInteger(II)I
move-result v6
iput v6, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mKeepDuration:I
goto :goto_12b
.line 170
:cond_fc
sget v6, Lcom/rey/material/R$styleable;->LinearProgressDrawable_lpd_transformInterpolator:I
if-ne v7, v6, :cond_10b
.line 171
invoke-virtual {p2, v7, v1}, Landroid/content/res/TypedArray;->getResourceId(II)I
move-result v6
invoke-static {p1, v6}, Landroid/view/animation/AnimationUtils;->loadInterpolator(Landroid/content/Context;I)Landroid/view/animation/Interpolator;
move-result-object v6
iput-object v6, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mTransformInterpolator:Landroid/view/animation/Interpolator;
goto :goto_12b
.line 172
:cond_10b
sget v6, Lcom/rey/material/R$styleable;->LinearProgressDrawable_pv_progressMode:I
if-ne v7, v6, :cond_116
.line 173
invoke-virtual {p2, v7, v1}, Landroid/content/res/TypedArray;->getInteger(II)I
move-result v6
iput v6, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mProgressMode:I
goto :goto_12b
.line 174
:cond_116
sget v6, Lcom/rey/material/R$styleable;->LinearProgressDrawable_lpd_inAnimDuration:I
if-ne v7, v6, :cond_121
.line 175
invoke-virtual {p2, v7, v1}, Landroid/content/res/TypedArray;->getInteger(II)I
move-result v6
iput v6, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mInAnimationDuration:I
goto :goto_12b
.line 176
:cond_121
sget v6, Lcom/rey/material/R$styleable;->LinearProgressDrawable_lpd_outAnimDuration:I
if-ne v7, v6, :cond_12b
.line 177
invoke-virtual {p2, v7, v1}, Landroid/content/res/TypedArray;->getInteger(II)I
move-result v6
iput v6, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mOutAnimationDuration:I
:cond_12b
:goto_12b
add-int/lit8 v3, v3, 0x1
goto/16 :goto_f
.line 180
:cond_12f
invoke-virtual {p2}, Landroid/content/res/TypedArray;->recycle()V
if-eqz v2, :cond_137
.line 183
iput-object v2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeColors:[I
goto :goto_13f
:cond_137
if-eqz v4, :cond_13f
new-array p1, v6, [I
aput v5, p1, v1
.line 185
iput-object p1, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeColors:[I
.line 187
:cond_13f
:goto_13f
iget p1, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeColorIndex:I
iget-object p2, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeColors:[I
array-length p2, p2
if-lt p1, p2, :cond_148
.line 188
iput v1, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mStrokeColorIndex:I
.line 190
:cond_148
invoke-virtual {p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->invalidateSelf()V
return-void
.end method
.method public draw(Landroid/graphics/Canvas;)V
.registers 4
.line 195
iget v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mProgressMode:I
if-eqz v0, :cond_1a
const/4 v1, 0x1
if-eq v0, v1, :cond_16
const/4 v1, 0x2
if-eq v0, v1, :cond_12
const/4 v1, 0x3
if-eq v0, v1, :cond_e
goto :goto_1d
.line 206
:cond_e
invoke-direct {p0, p1}, Lcom/rey/material/drawable/LinearProgressDrawable;->drawQuery(Landroid/graphics/Canvas;)V
goto :goto_1d
.line 203
:cond_12
invoke-direct {p0, p1}, Lcom/rey/material/drawable/LinearProgressDrawable;->drawBuffer(Landroid/graphics/Canvas;)V
goto :goto_1d
.line 200
:cond_16
invoke-direct {p0, p1}, Lcom/rey/material/drawable/LinearProgressDrawable;->drawIndeterminate(Landroid/graphics/Canvas;)V
goto :goto_1d
.line 197
:cond_1a
invoke-direct {p0, p1}, Lcom/rey/material/drawable/LinearProgressDrawable;->drawDeterminate(Landroid/graphics/Canvas;)V
:goto_1d
return-void
.end method
.method public getOpacity()I
.registers 2
const/4 v0, -0x3
return v0
.end method
.method public getProgress()F
.registers 2
.line 529
iget v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mProgressPercent:F
return v0
.end method
.method public getProgressMode()I
.registers 2
.line 518
iget v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mProgressMode:I
return v0
.end method
.method public getSecondaryProgress()F
.registers 2
.line 533
iget v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mSecondaryProgressPercent:F
return v0
.end method
.method public isRunning()Z
.registers 2
.line 626
iget v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mRunState:I
if-eqz v0, :cond_6
const/4 v0, 0x1
goto :goto_7
:cond_6
const/4 v0, 0x0
:goto_7
return v0
.end method
.method public scheduleSelf(Ljava/lang/Runnable;J)V
.registers 5
.line 631
iget v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mRunState:I
if-nez v0, :cond_d
.line 632
iget v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mInAnimationDuration:I
if-lez v0, :cond_a
const/4 v0, 0x1
goto :goto_b
:cond_a
const/4 v0, 0x3
:goto_b
iput v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mRunState:I
.line 633
:cond_d
invoke-super {p0, p1, p2, p3}, Landroid/graphics/drawable/Drawable;->scheduleSelf(Ljava/lang/Runnable;J)V
return-void
.end method
.method public setAlpha(I)V
.registers 3
.line 504
iget-object v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
invoke-virtual {v0, p1}, Landroid/graphics/Paint;->setAlpha(I)V
return-void
.end method
.method public setColorFilter(Landroid/graphics/ColorFilter;)V
.registers 3
.line 509
iget-object v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mPaint:Landroid/graphics/Paint;
invoke-virtual {v0, p1}, Landroid/graphics/Paint;->setColorFilter(Landroid/graphics/ColorFilter;)Landroid/graphics/ColorFilter;
return-void
.end method
.method public setProgress(F)V
.registers 4
const/4 v0, 0x0
.line 537
invoke-static {v0, p1}, Ljava/lang/Math;->max(FF)F
move-result p1
const/high16 v1, 0x3f800000 # 1.0f
invoke-static {v1, p1}, Ljava/lang/Math;->min(FF)F
move-result p1
.line 538
iget v1, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mProgressPercent:F
cmpl-float v1, v1, p1
if-eqz v1, :cond_26
.line 539
iput p1, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mProgressPercent:F
.line 540
invoke-virtual {p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->isRunning()Z
move-result p1
if-eqz p1, :cond_1d
.line 541
invoke-virtual {p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->invalidateSelf()V
goto :goto_26
.line 542
:cond_1d
iget p1, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mProgressPercent:F
cmpl-float p1, p1, v0
if-eqz p1, :cond_26
.line 543
invoke-virtual {p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->start()V
:cond_26
:goto_26
return-void
.end method
.method public setProgressMode(I)V
.registers 3
.line 522
iget v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mProgressMode:I
if-eq v0, p1, :cond_9
.line 523
iput p1, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mProgressMode:I
.line 524
invoke-virtual {p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->invalidateSelf()V
:cond_9
return-void
.end method
.method public setSecondaryProgress(F)V
.registers 4
const/4 v0, 0x0
.line 548
invoke-static {v0, p1}, Ljava/lang/Math;->max(FF)F
move-result p1
const/high16 v1, 0x3f800000 # 1.0f
invoke-static {v1, p1}, Ljava/lang/Math;->min(FF)F
move-result p1
.line 549
iget v1, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mSecondaryProgressPercent:F
cmpl-float v1, v1, p1
if-eqz v1, :cond_26
.line 550
iput p1, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mSecondaryProgressPercent:F
.line 551
invoke-virtual {p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->isRunning()Z
move-result p1
if-eqz p1, :cond_1d
.line 552
invoke-virtual {p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->invalidateSelf()V
goto :goto_26
.line 553
:cond_1d
iget p1, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mSecondaryProgressPercent:F
cmpl-float p1, p1, v0
if-eqz p1, :cond_26
.line 554
invoke-virtual {p0}, Lcom/rey/material/drawable/LinearProgressDrawable;->start()V
:cond_26
:goto_26
return-void
.end method
.method public start()V
.registers 2
.line 581
iget v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mInAnimationDuration:I
if-lez v0, :cond_6
const/4 v0, 0x1
goto :goto_7
:cond_6
const/4 v0, 0x0
:goto_7
invoke-direct {p0, v0}, Lcom/rey/material/drawable/LinearProgressDrawable;->start(Z)V
return-void
.end method
.method public stop()V
.registers 2
.line 586
iget v0, p0, Lcom/rey/material/drawable/LinearProgressDrawable;->mOutAnimationDuration:I
if-lez v0, :cond_6
const/4 v0, 0x1
goto :goto_7
:cond_6
const/4 v0, 0x0
:goto_7
invoke-direct {p0, v0}, Lcom/rey/material/drawable/LinearProgressDrawable;->stop(Z)V
return-void
.end method