CircularProgressDrawable.smali
.class public Lcom/rey/material/drawable/CircularProgressDrawable;
.super Landroid/graphics/drawable/Drawable;
.source "CircularProgressDrawable.java"
# interfaces
.implements Landroid/graphics/drawable/Animatable;
# annotations
.annotation system Ldalvik/annotation/MemberClasses;
value = {
Lcom/rey/material/drawable/CircularProgressDrawable$Builder;
}
.end annotation
# static fields
.field private static final PROGRESS_STATE_HIDE:I = -0x1
.field private static final PROGRESS_STATE_KEEP_SHRINK:I = 0x3
.field private static final PROGRESS_STATE_KEEP_STRETCH:I = 0x1
.field private static final PROGRESS_STATE_SHRINK:I = 0x2
.field private static final PROGRESS_STATE_STRETCH:I = 0x0
.field private static final RUN_STATE_RUNNING:I = 0x3
.field private static final RUN_STATE_STARTED:I = 0x2
.field private static final RUN_STATE_STARTING:I = 0x1
.field private static final RUN_STATE_STOPPED:I = 0x0
.field private static final RUN_STATE_STOPPING:I = 0x4
# instance fields
.field private mInAnimationDuration:I
.field private mInColors:[I
.field private mInStepPercent:F
.field private mInitialAngle:F
.field private mKeepDuration:I
.field private mLastProgressStateTime:J
.field private mLastRunStateTime:J
.field private mLastUpdateTime:J
.field private mMaxSweepAngle:F
.field private mMinSweepAngle:F
.field private mOutAnimationDuration:I
.field private mPadding:I
.field private mPaint:Landroid/graphics/Paint;
.field private mProgressMode:I
.field private mProgressPercent:F
.field private mProgressState:I
.field private mRect:Landroid/graphics/RectF;
.field private mReverse:Z
.field private mRotateDuration:I
.field private mRunState:I
.field private mSecondaryProgressPercent:F
.field private mStartAngle:F
.field private mStrokeColorIndex:I
.field private mStrokeColors:[I
.field private mStrokeSecondaryColor:I
.field private mStrokeSize:I
.field private mSweepAngle:F
.field private mTransformDuration:I
.field private mTransformInterpolator:Landroid/view/animation/Interpolator;
.field private final mUpdater:Ljava/lang/Runnable;
# direct methods
.method private constructor <init>(IFFFFFI[IIZIIILandroid/view/animation/Interpolator;IIF[II)V
.registers 23
move-object v0, p0
.line 73
invoke-direct {p0}, Landroid/graphics/drawable/Drawable;-><init>()V
const/4 v1, 0x0
.line 39
iput v1, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mRunState:I
.line 461
new-instance v1, Lcom/rey/material/drawable/CircularProgressDrawable$1;
invoke-direct {v1, p0}, Lcom/rey/material/drawable/CircularProgressDrawable$1;-><init>(Lcom/rey/material/drawable/CircularProgressDrawable;)V
iput-object v1, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mUpdater:Ljava/lang/Runnable;
move v1, p1
.line 74
iput v1, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPadding:I
move v1, p2
.line 75
iput v1, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mInitialAngle:F
move v1, p3
.line 76
invoke-virtual {p0, p3}, Lcom/rey/material/drawable/CircularProgressDrawable;->setProgress(F)V
move v1, p4
.line 77
invoke-virtual {p0, p4}, Lcom/rey/material/drawable/CircularProgressDrawable;->setSecondaryProgress(F)V
move v1, p5
.line 78
iput v1, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mMaxSweepAngle:F
move v1, p6
.line 79
iput v1, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mMinSweepAngle:F
move v1, p7
.line 80
iput v1, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStrokeSize:I
move-object v1, p8
.line 81
iput-object v1, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStrokeColors:[I
move v1, p9
.line 82
iput v1, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStrokeSecondaryColor:I
move v1, p10
.line 83
iput-boolean v1, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mReverse:Z
move v1, p11
.line 84
iput v1, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mRotateDuration:I
move v1, p12
.line 85
iput v1, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mTransformDuration:I
move/from16 v1, p13
.line 86
iput v1, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mKeepDuration:I
move-object/from16 v1, p14
.line 87
iput-object v1, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mTransformInterpolator:Landroid/view/animation/Interpolator;
move/from16 v1, p15
.line 88
iput v1, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mProgressMode:I
move/from16 v1, p16
.line 89
iput v1, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mInAnimationDuration:I
move/from16 v1, p17
.line 90
iput v1, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mInStepPercent:F
move-object/from16 v1, p18
.line 91
iput-object v1, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mInColors:[I
move/from16 v1, p19
.line 92
iput v1, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mOutAnimationDuration:I
.line 94
new-instance v1, Landroid/graphics/Paint;
invoke-direct {v1}, Landroid/graphics/Paint;-><init>()V
iput-object v1, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPaint:Landroid/graphics/Paint;
const/4 v2, 0x1
.line 95
invoke-virtual {v1, v2}, Landroid/graphics/Paint;->setAntiAlias(Z)V
.line 96
iget-object v1, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPaint:Landroid/graphics/Paint;
sget-object v2, Landroid/graphics/Paint$Cap;->ROUND:Landroid/graphics/Paint$Cap;
invoke-virtual {v1, v2}, Landroid/graphics/Paint;->setStrokeCap(Landroid/graphics/Paint$Cap;)V
.line 97
iget-object v1, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPaint:Landroid/graphics/Paint;
sget-object v2, Landroid/graphics/Paint$Join;->ROUND:Landroid/graphics/Paint$Join;
invoke-virtual {v1, v2}, Landroid/graphics/Paint;->setStrokeJoin(Landroid/graphics/Paint$Join;)V
.line 99
new-instance v1, Landroid/graphics/RectF;
invoke-direct {v1}, Landroid/graphics/RectF;-><init>()V
iput-object v1, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mRect:Landroid/graphics/RectF;
return-void
.end method
.method synthetic constructor <init>(IFFFFFI[IIZIIILandroid/view/animation/Interpolator;IIF[IILcom/rey/material/drawable/CircularProgressDrawable$1;)V
.registers 21
.line 25
invoke-direct/range {p0 .. p19}, Lcom/rey/material/drawable/CircularProgressDrawable;-><init>(IFFFFFI[IIZIIILandroid/view/animation/Interpolator;IIF[II)V
return-void
.end method
.method static synthetic access$000(Lcom/rey/material/drawable/CircularProgressDrawable;)V
.registers 1
.line 25
invoke-direct {p0}, Lcom/rey/material/drawable/CircularProgressDrawable;->update()V
return-void
.end method
.method private drawDeterminate(Landroid/graphics/Canvas;)V
.registers 12
.line 192
invoke-virtual {p0}, Lcom/rey/material/drawable/CircularProgressDrawable;->getBounds()Landroid/graphics/Rect;
move-result-object v0
.line 196
iget v1, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mRunState:I
const/high16 v2, 0x40000000 # 2.0f
const/4 v3, 0x0
const/4 v4, 0x1
if-ne v1, v4, :cond_44
.line 197
iget v1, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStrokeSize:I
int-to-float v1, v1
iget v4, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mInAnimationDuration:I
int-to-long v4, v4
invoke-static {}, Landroid/os/SystemClock;->uptimeMillis()J
move-result-wide v6
iget-wide v8, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mLastRunStateTime:J
sub-long/2addr v6, v8
invoke-static {v4, v5, v6, v7}, Ljava/lang/Math;->min(JJ)J
move-result-wide v4
long-to-float v4, v4
mul-float v1, v1, v4
iget v4, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mInAnimationDuration:I
int-to-float v4, v4
div-float/2addr v1, v4
cmpl-float v4, v1, v3
if-lez v4, :cond_42
.line 199
invoke-virtual {v0}, Landroid/graphics/Rect;->width()I
move-result v4
invoke-virtual {v0}, Landroid/graphics/Rect;->height()I
move-result v5
invoke-static {v4, v5}, Ljava/lang/Math;->min(II)I
move-result v4
iget v5, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPadding:I
mul-int/lit8 v5, v5, 0x2
sub-int/2addr v4, v5
iget v5, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStrokeSize:I
:goto_3b
mul-int/lit8 v5, v5, 0x2
sub-int/2addr v4, v5
int-to-float v4, v4
add-float/2addr v4, v1
:goto_40
div-float/2addr v4, v2
goto :goto_97
:cond_42
:goto_42
const/4 v4, 0x0
goto :goto_97
:cond_44
const/4 v4, 0x4
if-ne v1, v4, :cond_7a
.line 202
iget v1, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStrokeSize:I
int-to-float v1, v1
const-wide/16 v4, 0x0
iget v6, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mOutAnimationDuration:I
int-to-long v6, v6
invoke-static {}, Landroid/os/SystemClock;->uptimeMillis()J
move-result-wide v8
sub-long/2addr v6, v8
iget-wide v8, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mLastRunStateTime:J
add-long/2addr v6, v8
invoke-static {v4, v5, v6, v7}, Ljava/lang/Math;->max(JJ)J
move-result-wide v4
long-to-float v4, v4
mul-float v1, v1, v4
iget v4, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mOutAnimationDuration:I
int-to-float v4, v4
div-float/2addr v1, v4
cmpl-float v4, v1, v3
if-lez v4, :cond_42
.line 204
invoke-virtual {v0}, Landroid/graphics/Rect;->width()I
move-result v4
invoke-virtual {v0}, Landroid/graphics/Rect;->height()I
move-result v5
invoke-static {v4, v5}, Ljava/lang/Math;->min(II)I
move-result v4
iget v5, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPadding:I
mul-int/lit8 v5, v5, 0x2
sub-int/2addr v4, v5
iget v5, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStrokeSize:I
goto :goto_3b
:cond_7a
if-eqz v1, :cond_95
.line 207
iget v1, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStrokeSize:I
int-to-float v1, v1
.line 208
invoke-virtual {v0}, Landroid/graphics/Rect;->width()I
move-result v4
invoke-virtual {v0}, Landroid/graphics/Rect;->height()I
move-result v5
invoke-static {v4, v5}, Ljava/lang/Math;->min(II)I
move-result v4
iget v5, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPadding:I
mul-int/lit8 v5, v5, 0x2
sub-int/2addr v4, v5
iget v5, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStrokeSize:I
sub-int/2addr v4, v5
int-to-float v4, v4
goto :goto_40
:cond_95
const/4 v1, 0x0
goto :goto_42
:goto_97
cmpl-float v5, v4, v3
if-lez v5, :cond_131
.line 212
iget v5, v0, Landroid/graphics/Rect;->left:I
iget v6, v0, Landroid/graphics/Rect;->right:I
add-int/2addr v5, v6
int-to-float v5, v5
div-float/2addr v5, v2
.line 213
iget v6, v0, Landroid/graphics/Rect;->top:I
iget v0, v0, Landroid/graphics/Rect;->bottom:I
add-int/2addr v6, v0
int-to-float v0, v6
div-float/2addr v0, v2
.line 215
iget-object v2, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPaint:Landroid/graphics/Paint;
invoke-virtual {v2, v1}, Landroid/graphics/Paint;->setStrokeWidth(F)V
.line 216
iget-object v1, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPaint:Landroid/graphics/Paint;
sget-object v2, Landroid/graphics/Paint$Style;->STROKE:Landroid/graphics/Paint$Style;
invoke-virtual {v1, v2}, Landroid/graphics/Paint;->setStyle(Landroid/graphics/Paint$Style;)V
.line 218
iget v1, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mProgressPercent:F
const/high16 v2, 0x3f800000 # 1.0f
const/4 v6, 0x0
cmpl-float v2, v1, v2
if-nez v2, :cond_cd
.line 219
iget-object v1, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPaint:Landroid/graphics/Paint;
iget-object v2, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStrokeColors:[I
aget v2, v2, v6
invoke-virtual {v1, v2}, Landroid/graphics/Paint;->setColor(I)V
.line 220
iget-object v1, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPaint:Landroid/graphics/Paint;
invoke-virtual {p1, v5, v0, v4, v1}, Landroid/graphics/Canvas;->drawCircle(FFFLandroid/graphics/Paint;)V
goto :goto_131
:cond_cd
cmpl-float v1, v1, v3
if-nez v1, :cond_de
.line 223
iget-object v1, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPaint:Landroid/graphics/Paint;
iget v2, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStrokeSecondaryColor:I
invoke-virtual {v1, v2}, Landroid/graphics/Paint;->setColor(I)V
.line 224
iget-object v1, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPaint:Landroid/graphics/Paint;
invoke-virtual {p1, v5, v0, v4, v1}, Landroid/graphics/Canvas;->drawCircle(FFFLandroid/graphics/Paint;)V
goto :goto_131
.line 227
:cond_de
iget-boolean v1, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mReverse:Z
const/16 v2, -0x168
const/16 v3, 0x168
if-eqz v1, :cond_e9
const/16 v1, -0x168
goto :goto_eb
:cond_e9
const/16 v1, 0x168
:goto_eb
int-to-float v1, v1
iget v7, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mProgressPercent:F
mul-float v7, v7, v1
.line 229
iget-object v1, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mRect:Landroid/graphics/RectF;
sub-float v8, v5, v4
sub-float v9, v0, v4
add-float/2addr v5, v4
add-float/2addr v0, v4
invoke-virtual {v1, v8, v9, v5, v0}, Landroid/graphics/RectF;->set(FFFF)V
.line 230
iget-object v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPaint:Landroid/graphics/Paint;
iget v1, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStrokeSecondaryColor:I
invoke-virtual {v0, v1}, Landroid/graphics/Paint;->setColor(I)V
.line 231
iget-object v1, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mRect:Landroid/graphics/RectF;
iget v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStartAngle:F
add-float v4, v0, v7
iget-boolean v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mReverse:Z
if-eqz v0, :cond_10d
goto :goto_10f
:cond_10d
const/16 v2, 0x168
:goto_10f
int-to-float v0, v2
sub-float v3, v0, v7
const/4 v5, 0x0
iget-object v8, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPaint:Landroid/graphics/Paint;
move-object v0, p1
move v2, v4
move v4, v5
move-object v5, v8
invoke-virtual/range {v0 .. v5}, Landroid/graphics/Canvas;->drawArc(Landroid/graphics/RectF;FFZLandroid/graphics/Paint;)V
.line 233
iget-object v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPaint:Landroid/graphics/Paint;
iget-object v1, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStrokeColors:[I
aget v1, v1, v6
invoke-virtual {v0, v1}, Landroid/graphics/Paint;->setColor(I)V
.line 234
iget-object v1, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mRect:Landroid/graphics/RectF;
iget v2, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStartAngle:F
const/4 v4, 0x0
iget-object v5, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPaint:Landroid/graphics/Paint;
move-object v0, p1
move v3, v7
invoke-virtual/range {v0 .. v5}, Landroid/graphics/Canvas;->drawArc(Landroid/graphics/RectF;FFZLandroid/graphics/Paint;)V
:cond_131
:goto_131
return-void
.end method
.method private drawIndeterminate(Landroid/graphics/Canvas;)V
.registers 18
move-object/from16 v0, p0
move-object/from16 v1, p1
.line 250
iget v2, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mRunState:I
const/4 v3, 0x0
const/high16 v4, 0x40000000 # 2.0f
const/4 v5, 0x1
if-ne v2, v5, :cond_110
.line 251
invoke-virtual/range {p0 .. p0}, Lcom/rey/material/drawable/CircularProgressDrawable;->getBounds()Landroid/graphics/Rect;
move-result-object v2
.line 252
iget v5, v2, Landroid/graphics/Rect;->left:I
iget v6, v2, Landroid/graphics/Rect;->right:I
add-int/2addr v5, v6
int-to-float v5, v5
div-float/2addr v5, v4
.line 253
iget v6, v2, Landroid/graphics/Rect;->top:I
iget v7, v2, Landroid/graphics/Rect;->bottom:I
add-int/2addr v6, v7
int-to-float v6, v6
div-float/2addr v6, v4
.line 254
invoke-virtual {v2}, Landroid/graphics/Rect;->width()I
move-result v7
invoke-virtual {v2}, Landroid/graphics/Rect;->height()I
move-result v2
invoke-static {v7, v2}, Ljava/lang/Math;->min(II)I
move-result v2
iget v7, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPadding:I
mul-int/lit8 v7, v7, 0x2
sub-int/2addr v2, v7
int-to-float v2, v2
div-float/2addr v2, v4
.line 256
iget v7, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mInStepPercent:F
iget-object v8, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mInColors:[I
array-length v8, v8
add-int/lit8 v8, v8, 0x2
int-to-float v8, v8
mul-float v7, v7, v8
const/high16 v8, 0x3f800000 # 1.0f
add-float/2addr v7, v8
div-float v7, v8, v7
.line 257
invoke-static {}, Landroid/os/SystemClock;->uptimeMillis()J
move-result-wide v9
iget-wide v11, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mLastRunStateTime:J
sub-long/2addr v9, v11
long-to-float v9, v9
iget v10, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mInAnimationDuration:I
int-to-float v10, v10
div-float/2addr v9, v10
div-float v7, v9, v7
float-to-double v10, v7
.line 263
invoke-static {v10, v11}, Ljava/lang/Math;->floor(D)D
move-result-wide v10
double-to-int v10, v10
const/4 v11, 0x0
:goto_55
if-ltz v10, :cond_bb
int-to-float v12, v10
sub-float v12, v7, v12
.line 265
iget v13, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mInStepPercent:F
mul-float v12, v12, v13
invoke-static {v8, v12}, Ljava/lang/Math;->min(FF)F
move-result v12
mul-float v12, v12, v2
.line 267
iget-object v13, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mInColors:[I
array-length v14, v13
if-lt v10, v14, :cond_6a
goto :goto_b2
:cond_6a
cmpl-float v14, v11, v3
if-nez v14, :cond_82
.line 271
iget-object v11, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPaint:Landroid/graphics/Paint;
aget v13, v13, v10
invoke-virtual {v11, v13}, Landroid/graphics/Paint;->setColor(I)V
.line 272
iget-object v11, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPaint:Landroid/graphics/Paint;
sget-object v13, Landroid/graphics/Paint$Style;->FILL:Landroid/graphics/Paint$Style;
invoke-virtual {v11, v13}, Landroid/graphics/Paint;->setStyle(Landroid/graphics/Paint$Style;)V
.line 273
iget-object v11, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPaint:Landroid/graphics/Paint;
invoke-virtual {v1, v5, v6, v12, v11}, Landroid/graphics/Canvas;->drawCircle(FFFLandroid/graphics/Paint;)V
goto :goto_b2
:cond_82
cmpl-float v13, v12, v11
if-lez v13, :cond_bb
add-float v13, v11, v12
div-float/2addr v13, v4
.line 277
iget-object v14, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mRect:Landroid/graphics/RectF;
sub-float v15, v5, v13
sub-float v3, v6, v13
add-float v4, v5, v13
add-float v8, v6, v13
invoke-virtual {v14, v15, v3, v4, v8}, Landroid/graphics/RectF;->set(FFFF)V
.line 279
iget-object v3, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPaint:Landroid/graphics/Paint;
sub-float v4, v12, v11
invoke-virtual {v3, v4}, Landroid/graphics/Paint;->setStrokeWidth(F)V
.line 280
iget-object v3, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPaint:Landroid/graphics/Paint;
sget-object v4, Landroid/graphics/Paint$Style;->STROKE:Landroid/graphics/Paint$Style;
invoke-virtual {v3, v4}, Landroid/graphics/Paint;->setStyle(Landroid/graphics/Paint$Style;)V
.line 281
iget-object v3, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPaint:Landroid/graphics/Paint;
iget-object v4, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mInColors:[I
aget v4, v4, v10
invoke-virtual {v3, v4}, Landroid/graphics/Paint;->setColor(I)V
.line 283
iget-object v3, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPaint:Landroid/graphics/Paint;
invoke-virtual {v1, v5, v6, v13, v3}, Landroid/graphics/Canvas;->drawCircle(FFFLandroid/graphics/Paint;)V
:goto_b2
add-int/lit8 v10, v10, -0x1
move v11, v12
const/4 v3, 0x0
const/high16 v4, 0x40000000 # 2.0f
const/high16 v8, 0x3f800000 # 1.0f
goto :goto_55
.line 289
:cond_bb
iget v3, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mProgressState:I
const/4 v4, -0x1
if-ne v3, v4, :cond_d6
.line 290
iget v1, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mInStepPercent:F
const/high16 v2, 0x3f800000 # 1.0f
div-float v8, v2, v1
cmpl-float v1, v7, v8
if-gez v1, :cond_ce
cmpl-float v1, v9, v2
if-ltz v1, :cond_1ec
.line 291
:cond_ce
invoke-direct/range {p0 .. p0}, Lcom/rey/material/drawable/CircularProgressDrawable;->resetAnimation()V
const/4 v1, 0x0
.line 292
iput v1, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mProgressState:I
goto/16 :goto_1ec
.line 296
:cond_d6
iget v3, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStrokeSize:I
int-to-float v3, v3
const/high16 v4, 0x40000000 # 2.0f
div-float/2addr v3, v4
sub-float/2addr v2, v3
.line 298
iget-object v3, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mRect:Landroid/graphics/RectF;
sub-float v4, v5, v2
sub-float v7, v6, v2
add-float/2addr v5, v2
add-float/2addr v6, v2
invoke-virtual {v3, v4, v7, v5, v6}, Landroid/graphics/RectF;->set(FFFF)V
.line 299
iget-object v2, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPaint:Landroid/graphics/Paint;
iget v3, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStrokeSize:I
int-to-float v3, v3
invoke-virtual {v2, v3}, Landroid/graphics/Paint;->setStrokeWidth(F)V
.line 300
iget-object v2, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPaint:Landroid/graphics/Paint;
sget-object v3, Landroid/graphics/Paint$Style;->STROKE:Landroid/graphics/Paint$Style;
invoke-virtual {v2, v3}, Landroid/graphics/Paint;->setStyle(Landroid/graphics/Paint$Style;)V
.line 301
iget-object v2, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPaint:Landroid/graphics/Paint;
invoke-direct/range {p0 .. p0}, Lcom/rey/material/drawable/CircularProgressDrawable;->getIndeterminateStrokeColor()I
move-result v3
invoke-virtual {v2, v3}, Landroid/graphics/Paint;->setColor(I)V
.line 303
iget-object v2, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mRect:Landroid/graphics/RectF;
iget v3, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStartAngle:F
iget v4, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mSweepAngle:F
const/4 v5, 0x0
iget-object v6, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPaint:Landroid/graphics/Paint;
move-object/from16 v1, p1
invoke-virtual/range {v1 .. v6}, Landroid/graphics/Canvas;->drawArc(Landroid/graphics/RectF;FFZLandroid/graphics/Paint;)V
goto/16 :goto_1ec
:cond_110
const/4 v3, 0x4
if-ne v2, v3, :cond_18f
.line 307
iget v2, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStrokeSize:I
int-to-float v2, v2
const-wide/16 v3, 0x0
iget v5, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mOutAnimationDuration:I
int-to-long v5, v5
invoke-static {}, Landroid/os/SystemClock;->uptimeMillis()J
move-result-wide v7
sub-long/2addr v5, v7
iget-wide v7, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mLastRunStateTime:J
add-long/2addr v5, v7
invoke-static {v3, v4, v5, v6}, Ljava/lang/Math;->max(JJ)J
move-result-wide v3
long-to-float v3, v3
mul-float v2, v2, v3
iget v3, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mOutAnimationDuration:I
int-to-float v3, v3
div-float/2addr v2, v3
const/4 v3, 0x0
cmpl-float v3, v2, v3
if-lez v3, :cond_1ec
.line 310
invoke-virtual/range {p0 .. p0}, Lcom/rey/material/drawable/CircularProgressDrawable;->getBounds()Landroid/graphics/Rect;
move-result-object v3
.line 311
invoke-virtual {v3}, Landroid/graphics/Rect;->width()I
move-result v4
invoke-virtual {v3}, Landroid/graphics/Rect;->height()I
move-result v5
invoke-static {v4, v5}, Ljava/lang/Math;->min(II)I
move-result v4
iget v5, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPadding:I
mul-int/lit8 v5, v5, 0x2
sub-int/2addr v4, v5
iget v5, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStrokeSize:I
mul-int/lit8 v5, v5, 0x2
sub-int/2addr v4, v5
int-to-float v4, v4
add-float/2addr v4, v2
const/high16 v5, 0x40000000 # 2.0f
div-float/2addr v4, v5
.line 312
iget v6, v3, Landroid/graphics/Rect;->left:I
iget v7, v3, Landroid/graphics/Rect;->right:I
add-int/2addr v6, v7
int-to-float v6, v6
div-float/2addr v6, v5
.line 313
iget v7, v3, Landroid/graphics/Rect;->top:I
iget v3, v3, Landroid/graphics/Rect;->bottom:I
add-int/2addr v7, v3
int-to-float v3, v7
div-float/2addr v3, v5
.line 315
iget-object v5, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mRect:Landroid/graphics/RectF;
sub-float v7, v6, v4
sub-float v8, v3, v4
add-float/2addr v6, v4
add-float/2addr v3, v4
invoke-virtual {v5, v7, v8, v6, v3}, Landroid/graphics/RectF;->set(FFFF)V
.line 316
iget-object v3, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPaint:Landroid/graphics/Paint;
invoke-virtual {v3, v2}, Landroid/graphics/Paint;->setStrokeWidth(F)V
.line 317
iget-object v2, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPaint:Landroid/graphics/Paint;
sget-object v3, Landroid/graphics/Paint$Style;->STROKE:Landroid/graphics/Paint$Style;
invoke-virtual {v2, v3}, Landroid/graphics/Paint;->setStyle(Landroid/graphics/Paint$Style;)V
.line 318
iget-object v2, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPaint:Landroid/graphics/Paint;
invoke-direct/range {p0 .. p0}, Lcom/rey/material/drawable/CircularProgressDrawable;->getIndeterminateStrokeColor()I
move-result v3
invoke-virtual {v2, v3}, Landroid/graphics/Paint;->setColor(I)V
.line 320
iget-object v2, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mRect:Landroid/graphics/RectF;
iget v3, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStartAngle:F
iget v4, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mSweepAngle:F
const/4 v5, 0x0
iget-object v6, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPaint:Landroid/graphics/Paint;
move-object/from16 v1, p1
invoke-virtual/range {v1 .. v6}, Landroid/graphics/Canvas;->drawArc(Landroid/graphics/RectF;FFZLandroid/graphics/Paint;)V
goto :goto_1ec
:cond_18f
if-eqz v2, :cond_1ec
.line 324
invoke-virtual/range {p0 .. p0}, Lcom/rey/material/drawable/CircularProgressDrawable;->getBounds()Landroid/graphics/Rect;
move-result-object v2
.line 325
invoke-virtual {v2}, Landroid/graphics/Rect;->width()I
move-result v3
invoke-virtual {v2}, Landroid/graphics/Rect;->height()I
move-result v4
invoke-static {v3, v4}, Ljava/lang/Math;->min(II)I
move-result v3
iget v4, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPadding:I
mul-int/lit8 v4, v4, 0x2
sub-int/2addr v3, v4
iget v4, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStrokeSize:I
sub-int/2addr v3, v4
int-to-float v3, v3
const/high16 v4, 0x40000000 # 2.0f
div-float/2addr v3, v4
.line 326
iget v5, v2, Landroid/graphics/Rect;->left:I
iget v6, v2, Landroid/graphics/Rect;->right:I
add-int/2addr v5, v6
int-to-float v5, v5
div-float/2addr v5, v4
.line 327
iget v6, v2, Landroid/graphics/Rect;->top:I
iget v2, v2, Landroid/graphics/Rect;->bottom:I
add-int/2addr v6, v2
int-to-float v2, v6
div-float/2addr v2, v4
.line 329
iget-object v4, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mRect:Landroid/graphics/RectF;
sub-float v6, v5, v3
sub-float v7, v2, v3
add-float/2addr v5, v3
add-float/2addr v2, v3
invoke-virtual {v4, v6, v7, v5, v2}, Landroid/graphics/RectF;->set(FFFF)V
.line 330
iget-object v2, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPaint:Landroid/graphics/Paint;
iget v3, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStrokeSize:I
int-to-float v3, v3
invoke-virtual {v2, v3}, Landroid/graphics/Paint;->setStrokeWidth(F)V
.line 331
iget-object v2, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPaint:Landroid/graphics/Paint;
sget-object v3, Landroid/graphics/Paint$Style;->STROKE:Landroid/graphics/Paint$Style;
invoke-virtual {v2, v3}, Landroid/graphics/Paint;->setStyle(Landroid/graphics/Paint$Style;)V
.line 332
iget-object v2, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPaint:Landroid/graphics/Paint;
invoke-direct/range {p0 .. p0}, Lcom/rey/material/drawable/CircularProgressDrawable;->getIndeterminateStrokeColor()I
move-result v3
invoke-virtual {v2, v3}, Landroid/graphics/Paint;->setColor(I)V
.line 334
iget-object v2, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mRect:Landroid/graphics/RectF;
iget v3, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStartAngle:F
iget v4, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mSweepAngle:F
const/4 v5, 0x0
iget-object v6, v0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPaint:Landroid/graphics/Paint;
move-object/from16 v1, p1
invoke-virtual/range {v1 .. v6}, Landroid/graphics/Canvas;->drawArc(Landroid/graphics/RectF;FFZLandroid/graphics/Paint;)V
:cond_1ec
:goto_1ec
return-void
.end method
.method private getIndeterminateStrokeColor()I
.registers 8
.line 240
iget v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mProgressState:I
const/4 v1, 0x3
if-ne v0, v1, :cond_38
iget-object v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStrokeColors:[I
array-length v0, v0
const/4 v1, 0x1
if-ne v0, v1, :cond_c
goto :goto_38
:cond_c
const/4 v0, 0x0
const/high16 v2, 0x3f800000 # 1.0f
.line 243
invoke-static {}, Landroid/os/SystemClock;->uptimeMillis()J
move-result-wide v3
iget-wide v5, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mLastProgressStateTime:J
sub-long/2addr v3, v5
long-to-float v3, v3
iget v4, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mKeepDuration:I
int-to-float v4, v4
div-float/2addr v3, v4
invoke-static {v2, v3}, Ljava/lang/Math;->min(FF)F
move-result v2
invoke-static {v0, v2}, Ljava/lang/Math;->max(FF)F
move-result v0
.line 244
iget v2, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStrokeColorIndex:I
if-nez v2, :cond_2a
iget-object v2, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStrokeColors:[I
array-length v2, v2
:cond_2a
sub-int/2addr v2, v1
.line 246
iget-object v1, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStrokeColors:[I
aget v2, v1, v2
iget v3, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStrokeColorIndex:I
aget v1, v1, v3
invoke-static {v2, v1, v0}, Lcom/rey/material/util/ColorUtil;->getMiddleColor(IIF)I
move-result v0
return v0
.line 241
:cond_38
:goto_38
iget-object v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStrokeColors:[I
iget v1, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStrokeColorIndex:I
aget v0, v0, v1
return v0
.end method
.method private resetAnimation()V
.registers 3
.line 397
invoke-static {}, Landroid/os/SystemClock;->uptimeMillis()J
move-result-wide v0
iput-wide v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mLastUpdateTime:J
.line 398
iput-wide v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mLastProgressStateTime:J
.line 399
iget v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mInitialAngle:F
iput v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStartAngle:F
const/4 v0, 0x0
.line 400
iput v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStrokeColorIndex:I
.line 401
iget-boolean v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mReverse:Z
if-eqz v0, :cond_17
iget v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mMinSweepAngle:F
neg-float v0, v0
goto :goto_19
:cond_17
iget v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mMinSweepAngle:F
:goto_19
iput v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mSweepAngle:F
return-void
.end method
.method private start(Z)V
.registers 6
.line 415
invoke-virtual {p0}, Lcom/rey/material/drawable/CircularProgressDrawable;->isRunning()Z
move-result v0
if-eqz v0, :cond_7
return-void
.line 418
:cond_7
invoke-direct {p0}, Lcom/rey/material/drawable/CircularProgressDrawable;->resetAnimation()V
if-eqz p1, :cond_18
const/4 p1, 0x1
.line 421
iput p1, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mRunState:I
.line 422
invoke-static {}, Landroid/os/SystemClock;->uptimeMillis()J
move-result-wide v0
iput-wide v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mLastRunStateTime:J
const/4 p1, -0x1
.line 423
iput p1, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mProgressState:I
.line 426
:cond_18
iget-object p1, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mUpdater:Ljava/lang/Runnable;
invoke-static {}, Landroid/os/SystemClock;->uptimeMillis()J
move-result-wide v0
const-wide/16 v2, 0x10
add-long/2addr v0, v2
invoke-virtual {p0, p1, v0, v1}, Lcom/rey/material/drawable/CircularProgressDrawable;->scheduleSelf(Ljava/lang/Runnable;J)V
.line 427
invoke-virtual {p0}, Lcom/rey/material/drawable/CircularProgressDrawable;->invalidateSelf()V
return-void
.end method
.method private stop(Z)V
.registers 6
.line 431
invoke-virtual {p0}, Lcom/rey/material/drawable/CircularProgressDrawable;->isRunning()Z
move-result v0
if-nez v0, :cond_7
return-void
:cond_7
if-eqz p1, :cond_27
.line 435
invoke-static {}, Landroid/os/SystemClock;->uptimeMillis()J
move-result-wide v0
iput-wide v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mLastRunStateTime:J
.line 436
iget p1, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mRunState:I
const/4 v0, 0x2
if-ne p1, v0, :cond_23
.line 437
iget-object p1, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mUpdater:Ljava/lang/Runnable;
invoke-static {}, Landroid/os/SystemClock;->uptimeMillis()J
move-result-wide v0
const-wide/16 v2, 0x10
add-long/2addr v0, v2
invoke-virtual {p0, p1, v0, v1}, Lcom/rey/material/drawable/CircularProgressDrawable;->scheduleSelf(Ljava/lang/Runnable;J)V
.line 438
invoke-virtual {p0}, Lcom/rey/material/drawable/CircularProgressDrawable;->invalidateSelf()V
:cond_23
const/4 p1, 0x4
.line 440
iput p1, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mRunState:I
goto :goto_32
:cond_27
const/4 p1, 0x0
.line 443
iput p1, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mRunState:I
.line 444
iget-object p1, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mUpdater:Ljava/lang/Runnable;
invoke-virtual {p0, p1}, Lcom/rey/material/drawable/CircularProgressDrawable;->unscheduleSelf(Ljava/lang/Runnable;)V
.line 445
invoke-virtual {p0}, Lcom/rey/material/drawable/CircularProgressDrawable;->invalidateSelf()V
:goto_32
return-void
.end method
.method private update()V
.registers 3
.line 471
iget v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mProgressMode:I
if-eqz v0, :cond_c
const/4 v1, 0x1
if-eq v0, v1, :cond_8
goto :goto_f
.line 476
:cond_8
invoke-direct {p0}, Lcom/rey/material/drawable/CircularProgressDrawable;->updateIndeterminate()V
goto :goto_f
.line 473
:cond_c
invoke-direct {p0}, Lcom/rey/material/drawable/CircularProgressDrawable;->updateDeterminate()V
:goto_f
return-void
.end method
.method private updateDeterminate()V
.registers 6
.line 482
invoke-static {}, Landroid/os/SystemClock;->uptimeMillis()J
move-result-wide v0
.line 483
iget-wide v2, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mLastUpdateTime:J
sub-long v2, v0, v2
long-to-float v2, v2
const/high16 v3, 0x43b40000 # 360.0f
mul-float v2, v2, v3
iget v3, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mRotateDuration:I
int-to-float v3, v3
div-float/2addr v2, v3
.line 484
iget-boolean v3, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mReverse:Z
if-eqz v3, :cond_16
neg-float v2, v2
.line 486
:cond_16
iput-wide v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mLastUpdateTime:J
.line 488
iget v3, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStartAngle:F
add-float/2addr v3, v2
iput v3, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStartAngle:F
.line 490
iget v2, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mRunState:I
const/4 v3, 0x1
if-ne v2, v3, :cond_30
.line 491
iget-wide v2, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mLastRunStateTime:J
sub-long/2addr v0, v2
iget v2, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mInAnimationDuration:I
int-to-long v2, v2
cmp-long v4, v0, v2
if-lez v4, :cond_42
const/4 v0, 0x3
.line 492
iput v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mRunState:I
goto :goto_42
:cond_30
const/4 v3, 0x4
if-ne v2, v3, :cond_42
.line 496
iget-wide v2, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mLastRunStateTime:J
sub-long/2addr v0, v2
iget v2, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mOutAnimationDuration:I
int-to-long v2, v2
cmp-long v4, v0, v2
if-lez v4, :cond_42
const/4 v0, 0x0
.line 497
invoke-direct {p0, v0}, Lcom/rey/material/drawable/CircularProgressDrawable;->stop(Z)V
return-void
.line 502
:cond_42
:goto_42
invoke-virtual {p0}, Lcom/rey/material/drawable/CircularProgressDrawable;->isRunning()Z
move-result v0
if-eqz v0, :cond_54
.line 503
iget-object v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mUpdater:Ljava/lang/Runnable;
invoke-static {}, Landroid/os/SystemClock;->uptimeMillis()J
move-result-wide v1
const-wide/16 v3, 0x10
add-long/2addr v1, v3
invoke-virtual {p0, v0, v1, v2}, Lcom/rey/material/drawable/CircularProgressDrawable;->scheduleSelf(Ljava/lang/Runnable;J)V
.line 505
:cond_54
invoke-virtual {p0}, Lcom/rey/material/drawable/CircularProgressDrawable;->invalidateSelf()V
return-void
.end method
.method private updateIndeterminate()V
.registers 13
.line 510
invoke-static {}, Landroid/os/SystemClock;->uptimeMillis()J
move-result-wide v0
.line 511
iget-wide v2, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mLastUpdateTime:J
sub-long v2, v0, v2
long-to-float v2, v2
const/high16 v3, 0x43b40000 # 360.0f
mul-float v2, v2, v3
iget v3, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mRotateDuration:I
int-to-float v3, v3
div-float/2addr v2, v3
.line 512
iget-boolean v3, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mReverse:Z
if-eqz v3, :cond_16
neg-float v2, v2
.line 514
:cond_16
iput-wide v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mLastUpdateTime:J
.line 516
iget v3, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mProgressState:I
const/high16 v4, 0x3f800000 # 1.0f
const/4 v5, 0x0
const/4 v6, 0x3
const/4 v7, 0x1
if-eqz v3, :cond_bf
const/4 v8, 0x2
if-eq v3, v7, :cond_aa
if-eq v3, v8, :cond_40
if-eq v3, v6, :cond_2a
goto/16 :goto_110
.line 573
:cond_2a
iget v3, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStartAngle:F
add-float/2addr v3, v2
iput v3, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStartAngle:F
.line 575
iget-wide v2, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mLastProgressStateTime:J
sub-long v2, v0, v2
iget v4, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mKeepDuration:I
int-to-long v8, v4
cmp-long v4, v2, v8
if-lez v4, :cond_110
.line 576
iput v5, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mProgressState:I
.line 577
iput-wide v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mLastProgressStateTime:J
goto/16 :goto_110
.line 548
:cond_40
iget v3, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mTransformDuration:I
if-gtz v3, :cond_64
.line 549
iget-boolean v3, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mReverse:Z
if-eqz v3, :cond_4c
iget v3, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mMinSweepAngle:F
neg-float v3, v3
goto :goto_4e
:cond_4c
iget v3, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mMinSweepAngle:F
:goto_4e
iput v3, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mSweepAngle:F
.line 550
iput v6, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mProgressState:I
.line 551
iget v3, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStartAngle:F
add-float/2addr v3, v2
iput v3, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStartAngle:F
.line 552
iput-wide v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mLastProgressStateTime:J
.line 553
iget v2, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStrokeColorIndex:I
add-int/2addr v2, v7
iget-object v3, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStrokeColors:[I
array-length v3, v3
rem-int/2addr v2, v3
iput v2, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStrokeColorIndex:I
goto/16 :goto_110
.line 556
:cond_64
iget-wide v8, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mLastProgressStateTime:J
sub-long v8, v0, v8
long-to-float v8, v8
int-to-float v3, v3
div-float/2addr v8, v3
.line 557
iget-boolean v3, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mReverse:Z
if-eqz v3, :cond_73
iget v3, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mMaxSweepAngle:F
neg-float v3, v3
goto :goto_75
:cond_73
iget v3, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mMaxSweepAngle:F
.line 558
:goto_75
iget-boolean v9, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mReverse:Z
if-eqz v9, :cond_7d
iget v9, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mMinSweepAngle:F
neg-float v9, v9
goto :goto_7f
:cond_7d
iget v9, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mMinSweepAngle:F
.line 560
:goto_7f
iget-object v10, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mTransformInterpolator:Landroid/view/animation/Interpolator;
invoke-interface {v10, v8}, Landroid/view/animation/Interpolator;->getInterpolation(F)F
move-result v10
sub-float v10, v4, v10
sub-float/2addr v3, v9
mul-float v10, v10, v3
add-float/2addr v10, v9
.line 561
iget v3, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStartAngle:F
iget v11, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mSweepAngle:F
add-float/2addr v2, v11
sub-float/2addr v2, v10
add-float/2addr v3, v2
iput v3, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStartAngle:F
.line 562
iput v10, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mSweepAngle:F
cmpl-float v2, v8, v4
if-lez v2, :cond_110
.line 565
iput v9, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mSweepAngle:F
.line 566
iput v6, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mProgressState:I
.line 567
iput-wide v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mLastProgressStateTime:J
.line 568
iget v2, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStrokeColorIndex:I
add-int/2addr v2, v7
iget-object v3, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStrokeColors:[I
array-length v3, v3
rem-int/2addr v2, v3
iput v2, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStrokeColorIndex:I
goto :goto_110
.line 540
:cond_aa
iget v3, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStartAngle:F
add-float/2addr v3, v2
iput v3, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStartAngle:F
.line 542
iget-wide v2, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mLastProgressStateTime:J
sub-long v2, v0, v2
iget v4, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mKeepDuration:I
int-to-long v9, v4
cmp-long v4, v2, v9
if-lez v4, :cond_110
.line 543
iput v8, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mProgressState:I
.line 544
iput-wide v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mLastProgressStateTime:J
goto :goto_110
.line 518
:cond_bf
iget v3, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mTransformDuration:I
if-gtz v3, :cond_d9
.line 519
iget-boolean v3, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mReverse:Z
if-eqz v3, :cond_cb
iget v3, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mMinSweepAngle:F
neg-float v3, v3
goto :goto_cd
:cond_cb
iget v3, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mMinSweepAngle:F
:goto_cd
iput v3, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mSweepAngle:F
.line 520
iput v7, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mProgressState:I
.line 521
iget v3, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStartAngle:F
add-float/2addr v3, v2
iput v3, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStartAngle:F
.line 522
iput-wide v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mLastProgressStateTime:J
goto :goto_110
.line 525
:cond_d9
iget-wide v8, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mLastProgressStateTime:J
sub-long v8, v0, v8
long-to-float v8, v8
int-to-float v3, v3
div-float/2addr v8, v3
.line 526
iget-boolean v3, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mReverse:Z
if-eqz v3, :cond_e8
iget v3, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mMaxSweepAngle:F
neg-float v3, v3
goto :goto_ea
:cond_e8
iget v3, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mMaxSweepAngle:F
.line 527
:goto_ea
iget-boolean v9, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mReverse:Z
if-eqz v9, :cond_f2
iget v9, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mMinSweepAngle:F
neg-float v9, v9
goto :goto_f4
:cond_f2
iget v9, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mMinSweepAngle:F
.line 529
:goto_f4
iget v10, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStartAngle:F
add-float/2addr v10, v2
iput v10, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStartAngle:F
.line 530
iget-object v2, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mTransformInterpolator:Landroid/view/animation/Interpolator;
invoke-interface {v2, v8}, Landroid/view/animation/Interpolator;->getInterpolation(F)F
move-result v2
sub-float v10, v3, v9
mul-float v2, v2, v10
add-float/2addr v2, v9
iput v2, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mSweepAngle:F
cmpl-float v2, v8, v4
if-lez v2, :cond_110
.line 533
iput v3, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mSweepAngle:F
.line 534
iput v7, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mProgressState:I
.line 535
iput-wide v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mLastProgressStateTime:J
.line 582
:cond_110
:goto_110
iget v2, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mRunState:I
if-ne v2, v7, :cond_12b
.line 583
iget-wide v2, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mLastRunStateTime:J
sub-long/2addr v0, v2
iget v2, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mInAnimationDuration:I
int-to-long v2, v2
cmp-long v4, v0, v2
if-lez v4, :cond_13c
.line 584
iput v6, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mRunState:I
.line 585
iget v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mProgressState:I
const/4 v1, -0x1
if-ne v0, v1, :cond_13c
.line 586
invoke-direct {p0}, Lcom/rey/material/drawable/CircularProgressDrawable;->resetAnimation()V
.line 587
iput v5, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mProgressState:I
goto :goto_13c
:cond_12b
const/4 v3, 0x4
if-ne v2, v3, :cond_13c
.line 592
iget-wide v2, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mLastRunStateTime:J
sub-long/2addr v0, v2
iget v2, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mOutAnimationDuration:I
int-to-long v2, v2
cmp-long v4, v0, v2
if-lez v4, :cond_13c
.line 593
invoke-direct {p0, v5}, Lcom/rey/material/drawable/CircularProgressDrawable;->stop(Z)V
return-void
.line 598
:cond_13c
:goto_13c
invoke-virtual {p0}, Lcom/rey/material/drawable/CircularProgressDrawable;->isRunning()Z
move-result v0
if-eqz v0, :cond_14e
.line 599
iget-object v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mUpdater:Ljava/lang/Runnable;
invoke-static {}, Landroid/os/SystemClock;->uptimeMillis()J
move-result-wide v1
const-wide/16 v3, 0x10
add-long/2addr v1, v3
invoke-virtual {p0, v0, v1, v2}, Lcom/rey/material/drawable/CircularProgressDrawable;->scheduleSelf(Ljava/lang/Runnable;J)V
.line 601
:cond_14e
invoke-virtual {p0}, Lcom/rey/material/drawable/CircularProgressDrawable;->invalidateSelf()V
return-void
.end method
# virtual methods
.method public applyStyle(Landroid/content/Context;I)V
.registers 13
.line 103
sget-object v0, Lcom/rey/material/R$styleable;->CircularProgressDrawable:[I
invoke-virtual {p1, p2, v0}, Landroid/content/Context;->obtainStyledAttributes(I[I)Landroid/content/res/TypedArray;
move-result-object p2
.line 109
invoke-virtual {p2}, Landroid/content/res/TypedArray;->getIndexCount()I
move-result v0
const/4 v1, 0x0
const/4 v2, 0x0
const/4 v3, 0x0
const/4 v4, 0x0
const/4 v5, 0x0
:goto_f
const/4 v6, 0x1
if-ge v3, v0, :cond_14e
.line 110
invoke-virtual {p2, v3}, Landroid/content/res/TypedArray;->getIndex(I)I
move-result v7
.line 112
sget v8, Lcom/rey/material/R$styleable;->CircularProgressDrawable_cpd_padding:I
if-ne v7, v8, :cond_22
.line 113
invoke-virtual {p2, v7, v1}, Landroid/content/res/TypedArray;->getDimensionPixelSize(II)I
move-result v6
iput v6, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPadding:I
goto/16 :goto_14a
.line 114
:cond_22
sget v8, Lcom/rey/material/R$styleable;->CircularProgressDrawable_cpd_initialAngle:I
if-ne v7, v8, :cond_2f
.line 115
invoke-virtual {p2, v7, v1}, Landroid/content/res/TypedArray;->getInteger(II)I
move-result v6
int-to-float v6, v6
iput v6, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mInitialAngle:F
goto/16 :goto_14a
.line 116
:cond_2f
sget v8, Lcom/rey/material/R$styleable;->CircularProgressDrawable_pv_progress:I
const/4 v9, 0x0
if-ne v7, v8, :cond_3d
.line 117
invoke-virtual {p2, v7, v9}, Landroid/content/res/TypedArray;->getFloat(IF)F
move-result v6
invoke-virtual {p0, v6}, Lcom/rey/material/drawable/CircularProgressDrawable;->setProgress(F)V
goto/16 :goto_14a
.line 118
:cond_3d
sget v8, Lcom/rey/material/R$styleable;->CircularProgressDrawable_pv_secondaryProgress:I
if-ne v7, v8, :cond_4a
.line 119
invoke-virtual {p2, v7, v9}, Landroid/content/res/TypedArray;->getFloat(IF)F
move-result v6
invoke-virtual {p0, v6}, Lcom/rey/material/drawable/CircularProgressDrawable;->setSecondaryProgress(F)V
goto/16 :goto_14a
.line 120
:cond_4a
sget v8, Lcom/rey/material/R$styleable;->CircularProgressDrawable_cpd_maxSweepAngle:I
if-ne v7, v8, :cond_57
.line 121
invoke-virtual {p2, v7, v1}, Landroid/content/res/TypedArray;->getInteger(II)I
move-result v6
int-to-float v6, v6
iput v6, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mMaxSweepAngle:F
goto/16 :goto_14a
.line 122
:cond_57
sget v8, Lcom/rey/material/R$styleable;->CircularProgressDrawable_cpd_minSweepAngle:I
if-ne v7, v8, :cond_64
.line 123
invoke-virtual {p2, v7, v1}, Landroid/content/res/TypedArray;->getInteger(II)I
move-result v6
int-to-float v6, v6
iput v6, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mMinSweepAngle:F
goto/16 :goto_14a
.line 124
:cond_64
sget v8, Lcom/rey/material/R$styleable;->CircularProgressDrawable_cpd_strokeSize:I
if-ne v7, v8, :cond_70
.line 125
invoke-virtual {p2, v7, v1}, Landroid/content/res/TypedArray;->getDimensionPixelSize(II)I
move-result v6
iput v6, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStrokeSize:I
goto/16 :goto_14a
.line 126
:cond_70
sget v8, Lcom/rey/material/R$styleable;->CircularProgressDrawable_cpd_strokeColor:I
if-ne v7, v8, :cond_7b
.line 127
invoke-virtual {p2, v7, v1}, Landroid/content/res/TypedArray;->getColor(II)I
move-result v5
const/4 v4, 0x1
goto/16 :goto_14a
.line 130
:cond_7b
sget v6, Lcom/rey/material/R$styleable;->CircularProgressDrawable_cpd_strokeColors:I
if-ne v7, v6, :cond_a7
.line 131
invoke-virtual {p1}, Landroid/content/Context;->getResources()Landroid/content/res/Resources;
move-result-object v2
invoke-virtual {p2, v7, v1}, Landroid/content/res/TypedArray;->getResourceId(II)I
move-result v6
invoke-virtual {v2, v6}, Landroid/content/res/Resources;->obtainTypedArray(I)Landroid/content/res/TypedArray;
move-result-object v2
.line 132
invoke-virtual {v2}, Landroid/content/res/TypedArray;->length()I
move-result v6
new-array v6, v6, [I
const/4 v7, 0x0
.line 133
:goto_92
invoke-virtual {v2}, Landroid/content/res/TypedArray;->length()I
move-result v8
if-ge v7, v8, :cond_a1
.line 134
invoke-virtual {v2, v7, v1}, Landroid/content/res/TypedArray;->getColor(II)I
move-result v8
aput v8, v6, v7
add-int/lit8 v7, v7, 0x1
goto :goto_92
.line 135
:cond_a1
invoke-virtual {v2}, Landroid/content/res/TypedArray;->recycle()V
move-object v2, v6
goto/16 :goto_14a
.line 137
:cond_a7
sget v6, Lcom/rey/material/R$styleable;->CircularProgressDrawable_cpd_strokeSecondaryColor:I
if-ne v7, v6, :cond_b3
.line 138
invoke-virtual {p2, v7, v1}, Landroid/content/res/TypedArray;->getColor(II)I
move-result v6
iput v6, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStrokeSecondaryColor:I
goto/16 :goto_14a
.line 139
:cond_b3
sget v6, Lcom/rey/material/R$styleable;->CircularProgressDrawable_cpd_reverse:I
if-ne v7, v6, :cond_bf
.line 140
invoke-virtual {p2, v7, v1}, Landroid/content/res/TypedArray;->getBoolean(IZ)Z
move-result v6
iput-boolean v6, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mReverse:Z
goto/16 :goto_14a
.line 141
:cond_bf
sget v6, Lcom/rey/material/R$styleable;->CircularProgressDrawable_cpd_rotateDuration:I
if-ne v7, v6, :cond_cb
.line 142
invoke-virtual {p2, v7, v1}, Landroid/content/res/TypedArray;->getInteger(II)I
move-result v6
iput v6, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mRotateDuration:I
goto/16 :goto_14a
.line 143
:cond_cb
sget v6, Lcom/rey/material/R$styleable;->CircularProgressDrawable_cpd_transformDuration:I
if-ne v7, v6, :cond_d7
.line 144
invoke-virtual {p2, v7, v1}, Landroid/content/res/TypedArray;->getInteger(II)I
move-result v6
iput v6, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mTransformDuration:I
goto/16 :goto_14a
.line 145
:cond_d7
sget v6, Lcom/rey/material/R$styleable;->CircularProgressDrawable_cpd_keepDuration:I
if-ne v7, v6, :cond_e2
.line 146
invoke-virtual {p2, v7, v1}, Landroid/content/res/TypedArray;->getInteger(II)I
move-result v6
iput v6, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mKeepDuration:I
goto :goto_14a
.line 147
:cond_e2
sget v6, Lcom/rey/material/R$styleable;->CircularProgressDrawable_cpd_transformInterpolator:I
if-ne v7, v6, :cond_f1
.line 148
invoke-virtual {p2, v7, v1}, Landroid/content/res/TypedArray;->getResourceId(II)I
move-result v6
invoke-static {p1, v6}, Landroid/view/animation/AnimationUtils;->loadInterpolator(Landroid/content/Context;I)Landroid/view/animation/Interpolator;
move-result-object v6
iput-object v6, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mTransformInterpolator:Landroid/view/animation/Interpolator;
goto :goto_14a
.line 149
:cond_f1
sget v6, Lcom/rey/material/R$styleable;->CircularProgressDrawable_pv_progressMode:I
if-ne v7, v6, :cond_fc
.line 150
invoke-virtual {p2, v7, v1}, Landroid/content/res/TypedArray;->getInteger(II)I
move-result v6
iput v6, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mProgressMode:I
goto :goto_14a
.line 151
:cond_fc
sget v6, Lcom/rey/material/R$styleable;->CircularProgressDrawable_cpd_inAnimDuration:I
if-ne v7, v6, :cond_107
.line 152
invoke-virtual {p2, v7, v1}, Landroid/content/res/TypedArray;->getInteger(II)I
move-result v6
iput v6, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mInAnimationDuration:I
goto :goto_14a
.line 153
:cond_107
sget v6, Lcom/rey/material/R$styleable;->CircularProgressDrawable_cpd_inStepColors:I
if-ne v7, v6, :cond_135
.line 154
invoke-virtual {p1}, Landroid/content/Context;->getResources()Landroid/content/res/Resources;
move-result-object v6
invoke-virtual {p2, v7, v1}, Landroid/content/res/TypedArray;->getResourceId(II)I
move-result v7
invoke-virtual {v6, v7}, Landroid/content/res/Resources;->obtainTypedArray(I)Landroid/content/res/TypedArray;
move-result-object v6
.line 155
invoke-virtual {v6}, Landroid/content/res/TypedArray;->length()I
move-result v7
new-array v7, v7, [I
iput-object v7, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mInColors:[I
const/4 v7, 0x0
.line 156
:goto_120
invoke-virtual {v6}, Landroid/content/res/TypedArray;->length()I
move-result v8
if-ge v7, v8, :cond_131
.line 157
iget-object v8, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mInColors:[I
invoke-virtual {v6, v7, v1}, Landroid/content/res/TypedArray;->getColor(II)I
move-result v9
aput v9, v8, v7
add-int/lit8 v7, v7, 0x1
goto :goto_120
.line 158
:cond_131
invoke-virtual {v6}, Landroid/content/res/TypedArray;->recycle()V
goto :goto_14a
.line 160
:cond_135
sget v6, Lcom/rey/material/R$styleable;->CircularProgressDrawable_cpd_inStepPercent:I
if-ne v7, v6, :cond_140
.line 161
invoke-virtual {p2, v7, v9}, Landroid/content/res/TypedArray;->getFloat(IF)F
move-result v6
iput v6, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mInStepPercent:F
goto :goto_14a
.line 162
:cond_140
sget v6, Lcom/rey/material/R$styleable;->CircularProgressDrawable_cpd_outAnimDuration:I
if-ne v7, v6, :cond_14a
.line 163
invoke-virtual {p2, v7, v1}, Landroid/content/res/TypedArray;->getInteger(II)I
move-result v6
iput v6, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mOutAnimationDuration:I
:cond_14a
:goto_14a
add-int/lit8 v3, v3, 0x1
goto/16 :goto_f
.line 166
:cond_14e
invoke-virtual {p2}, Landroid/content/res/TypedArray;->recycle()V
if-eqz v2, :cond_156
.line 169
iput-object v2, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStrokeColors:[I
goto :goto_15e
:cond_156
if-eqz v4, :cond_15e
new-array p1, v6, [I
aput v5, p1, v1
.line 171
iput-object p1, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStrokeColors:[I
.line 173
:cond_15e
:goto_15e
iget p1, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStrokeColorIndex:I
iget-object p2, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStrokeColors:[I
array-length p2, p2
if-lt p1, p2, :cond_167
.line 174
iput v1, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mStrokeColorIndex:I
.line 176
:cond_167
invoke-virtual {p0}, Lcom/rey/material/drawable/CircularProgressDrawable;->invalidateSelf()V
return-void
.end method
.method public draw(Landroid/graphics/Canvas;)V
.registers 4
.line 181
iget v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mProgressMode:I
if-eqz v0, :cond_c
const/4 v1, 0x1
if-eq v0, v1, :cond_8
goto :goto_f
.line 186
:cond_8
invoke-direct {p0, p1}, Lcom/rey/material/drawable/CircularProgressDrawable;->drawIndeterminate(Landroid/graphics/Canvas;)V
goto :goto_f
.line 183
:cond_c
invoke-direct {p0, p1}, Lcom/rey/material/drawable/CircularProgressDrawable;->drawDeterminate(Landroid/graphics/Canvas;)V
:goto_f
return-void
.end method
.method public getOpacity()I
.registers 2
const/4 v0, -0x3
return v0
.end method
.method public getProgress()F
.registers 2
.line 365
iget v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mProgressPercent:F
return v0
.end method
.method public getProgressMode()I
.registers 2
.line 354
iget v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mProgressMode:I
return v0
.end method
.method public getSecondaryProgress()F
.registers 2
.line 369
iget v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mSecondaryProgressPercent:F
return v0
.end method
.method public isRunning()Z
.registers 2
.line 451
iget v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mRunState:I
if-eqz v0, :cond_6
const/4 v0, 0x1
goto :goto_7
:cond_6
const/4 v0, 0x0
:goto_7
return v0
.end method
.method public scheduleSelf(Ljava/lang/Runnable;J)V
.registers 5
.line 456
iget v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mRunState:I
if-nez v0, :cond_d
.line 457
iget v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mInAnimationDuration:I
if-lez v0, :cond_a
const/4 v0, 0x1
goto :goto_b
:cond_a
const/4 v0, 0x3
:goto_b
iput v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mRunState:I
.line 458
:cond_d
invoke-super {p0, p1, p2, p3}, Landroid/graphics/drawable/Drawable;->scheduleSelf(Ljava/lang/Runnable;J)V
return-void
.end method
.method public setAlpha(I)V
.registers 3
.line 340
iget-object v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPaint:Landroid/graphics/Paint;
invoke-virtual {v0, p1}, Landroid/graphics/Paint;->setAlpha(I)V
return-void
.end method
.method public setColorFilter(Landroid/graphics/ColorFilter;)V
.registers 3
.line 345
iget-object v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mPaint:Landroid/graphics/Paint;
invoke-virtual {v0, p1}, Landroid/graphics/Paint;->setColorFilter(Landroid/graphics/ColorFilter;)Landroid/graphics/ColorFilter;
return-void
.end method
.method public setProgress(F)V
.registers 4
const/4 v0, 0x0
.line 373
invoke-static {v0, p1}, Ljava/lang/Math;->max(FF)F
move-result p1
const/high16 v1, 0x3f800000 # 1.0f
invoke-static {v1, p1}, Ljava/lang/Math;->min(FF)F
move-result p1
.line 374
iget v1, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mProgressPercent:F
cmpl-float v1, v1, p1
if-eqz v1, :cond_26
.line 375
iput p1, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mProgressPercent:F
.line 376
invoke-virtual {p0}, Lcom/rey/material/drawable/CircularProgressDrawable;->isRunning()Z
move-result p1
if-eqz p1, :cond_1d
.line 377
invoke-virtual {p0}, Lcom/rey/material/drawable/CircularProgressDrawable;->invalidateSelf()V
goto :goto_26
.line 378
:cond_1d
iget p1, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mProgressPercent:F
cmpl-float p1, p1, v0
if-eqz p1, :cond_26
.line 379
invoke-virtual {p0}, Lcom/rey/material/drawable/CircularProgressDrawable;->start()V
:cond_26
:goto_26
return-void
.end method
.method public setProgressMode(I)V
.registers 3
.line 358
iget v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mProgressMode:I
if-eq v0, p1, :cond_9
.line 359
iput p1, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mProgressMode:I
.line 360
invoke-virtual {p0}, Lcom/rey/material/drawable/CircularProgressDrawable;->invalidateSelf()V
:cond_9
return-void
.end method
.method public setSecondaryProgress(F)V
.registers 4
const/4 v0, 0x0
.line 384
invoke-static {v0, p1}, Ljava/lang/Math;->max(FF)F
move-result p1
const/high16 v1, 0x3f800000 # 1.0f
invoke-static {v1, p1}, Ljava/lang/Math;->min(FF)F
move-result p1
.line 385
iget v1, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mSecondaryProgressPercent:F
cmpl-float v1, v1, p1
if-eqz v1, :cond_26
.line 386
iput p1, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mSecondaryProgressPercent:F
.line 387
invoke-virtual {p0}, Lcom/rey/material/drawable/CircularProgressDrawable;->isRunning()Z
move-result p1
if-eqz p1, :cond_1d
.line 388
invoke-virtual {p0}, Lcom/rey/material/drawable/CircularProgressDrawable;->invalidateSelf()V
goto :goto_26
.line 389
:cond_1d
iget p1, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mSecondaryProgressPercent:F
cmpl-float p1, p1, v0
if-eqz p1, :cond_26
.line 390
invoke-virtual {p0}, Lcom/rey/material/drawable/CircularProgressDrawable;->start()V
:cond_26
:goto_26
return-void
.end method
.method public start()V
.registers 2
.line 406
iget v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mInAnimationDuration:I
if-lez v0, :cond_6
const/4 v0, 0x1
goto :goto_7
:cond_6
const/4 v0, 0x0
:goto_7
invoke-direct {p0, v0}, Lcom/rey/material/drawable/CircularProgressDrawable;->start(Z)V
return-void
.end method
.method public stop()V
.registers 2
.line 411
iget v0, p0, Lcom/rey/material/drawable/CircularProgressDrawable;->mOutAnimationDuration:I
if-lez v0, :cond_6
const/4 v0, 0x1
goto :goto_7
:cond_6
const/4 v0, 0x0
:goto_7
invoke-direct {p0, v0}, Lcom/rey/material/drawable/CircularProgressDrawable;->stop(Z)V
return-void
.end method