a$a.smali

.class public final Lcom/otaliastudios/opengl/program/a$a;
.super Ljava/lang/Object;
.source "SourceFile"


# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
    value = Lcom/otaliastudios/opengl/program/a;
.end annotation

.annotation system Ldalvik/annotation/InnerClass;
    accessFlags = 0x19
    name = "a"
.end annotation


# direct methods
.method public constructor <init>()V
    .registers 1

    invoke-direct {p0}, Ljava/lang/Object;-><init>()V

    return-void
.end method


# virtual methods
.method public final a(Ljava/lang/String;Ljava/lang/String;)I
    .registers 6

    const-string v0, "vertexShaderSource"

    invoke-static {p1, v0}, Lcom/shopee/sz/loadtask/datasource/a;->z(Ljava/lang/Object;Ljava/lang/String;)V

    const-string v0, "fragmentShaderSource"

    invoke-static {p2, v0}, Lcom/shopee/sz/loadtask/datasource/a;->z(Ljava/lang/Object;Ljava/lang/String;)V

    const v0, 0x8b30

    .line 1
    invoke-virtual {p0, v0, p2}, Lcom/otaliastudios/opengl/program/a$a;->b(ILjava/lang/String;)I

    move-result p2

    if-eqz p2, :cond_71

    const v0, 0x8b31

    .line 2
    invoke-virtual {p0, v0, p1}, Lcom/otaliastudios/opengl/program/a$a;->b(ILjava/lang/String;)I

    move-result p1

    if-eqz p1, :cond_69

    .line 3
    invoke-static {}, Landroid/opengl/GLES20;->glCreateProgram()I

    move-result v0

    const-string v1, "glCreateProgram"

    .line 4
    invoke-static {v1}, Lcom/otaliastudios/opengl/core/a;->a(Ljava/lang/String;)V

    if-eqz v0, :cond_61

    .line 5
    invoke-static {v0, p1}, Landroid/opengl/GLES20;->glAttachShader(II)V

    const-string p1, "glAttachShader"

    .line 6
    invoke-static {p1}, Lcom/otaliastudios/opengl/core/a;->a(Ljava/lang/String;)V

    .line 7
    invoke-static {v0, p2}, Landroid/opengl/GLES20;->glAttachShader(II)V

    .line 8
    invoke-static {p1}, Lcom/otaliastudios/opengl/core/a;->a(Ljava/lang/String;)V

    .line 9
    invoke-static {v0}, Landroid/opengl/GLES20;->glLinkProgram(I)V

    const/4 p1, 0x1

    new-array p2, p1, [I

    const v1, 0x8b82

    const/4 v2, 0x0

    .line 10
    invoke-static {v0, v1, p2, v2}, Landroid/opengl/GLES20;->glGetProgramiv(II[II)V

    aget p2, p2, v2

    if-ne p2, p1, :cond_47

    return v0

    :cond_47
    const-string p1, "Could not link program: "

    .line 11
    invoke-static {p1}, Landroid/support/v4/media/c;->c(Ljava/lang/String;)Ljava/lang/StringBuilder;

    move-result-object p1

    .line 12
    invoke-static {v0}, Landroid/opengl/GLES20;->glGetProgramInfoLog(I)Ljava/lang/String;

    move-result-object p2

    invoke-virtual {p1, p2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    invoke-virtual {p1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;

    move-result-object p1

    .line 13
    invoke-static {v0}, Landroid/opengl/GLES20;->glDeleteProgram(I)V

    .line 14
    new-instance p2, Ljava/lang/RuntimeException;

    invoke-direct {p2, p1}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V

    throw p2

    .line 15
    :cond_61
    new-instance p1, Ljava/lang/RuntimeException;

    const-string p2, "Could not create program"

    invoke-direct {p1, p2}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V

    throw p1

    .line 16
    :cond_69
    new-instance p1, Ljava/lang/RuntimeException;

    const-string p2, "Could not load vertex shader"

    invoke-direct {p1, p2}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V

    throw p1

    .line 17
    :cond_71
    new-instance p1, Ljava/lang/RuntimeException;

    const-string p2, "Could not load fragment shader"

    invoke-direct {p1, p2}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V

    throw p1
.end method

.method public final b(ILjava/lang/String;)I
    .registers 7

    .line 1
    invoke-static {p1}, Landroid/opengl/GLES20;->glCreateShader(I)I

    move-result v0

    .line 2
    new-instance v1, Ljava/lang/StringBuilder;

    invoke-direct {v1}, Ljava/lang/StringBuilder;-><init>()V

    const-string v2, "glCreateShader type="

    invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    invoke-virtual {v1, p1}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;

    invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;

    move-result-object v1

    invoke-static {v1}, Lcom/otaliastudios/opengl/core/a;->a(Ljava/lang/String;)V

    .line 3
    invoke-static {v0, p2}, Landroid/opengl/GLES20;->glShaderSource(ILjava/lang/String;)V

    .line 4
    invoke-static {v0}, Landroid/opengl/GLES20;->glCompileShader(I)V

    const/4 v1, 0x1

    new-array v1, v1, [I

    const v2, 0x8b81

    const/4 v3, 0x0

    .line 5
    invoke-static {v0, v2, v1, v3}, Landroid/opengl/GLES20;->glGetShaderiv(II[II)V

    aget v1, v1, v3

    if-eqz v1, :cond_2d

    return v0

    :cond_2d
    const-string v1, "Could not compile shader "

    const-string v2, ": "

    .line 6
    invoke-static {v1, p1, v2}, Landroidx/core/content/c;->g(Ljava/lang/String;ILjava/lang/String;)Ljava/lang/StringBuilder;

    move-result-object p1

    .line 7
    invoke-static {v0}, Landroid/opengl/GLES20;->glGetShaderInfoLog(I)Ljava/lang/String;

    move-result-object v1

    invoke-virtual {p1, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    const-string v1, " source: "

    invoke-virtual {p1, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    invoke-virtual {p1, p2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    invoke-virtual {p1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;

    move-result-object p1

    .line 8
    invoke-static {v0}, Landroid/opengl/GLES20;->glDeleteShader(I)V

    .line 9
    new-instance p2, Ljava/lang/RuntimeException;

    invoke-direct {p2, p1}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V

    throw p2
.end method