c.smali

.class public final Lcom/otaliastudios/opengl/draw/c;
.super Lcom/otaliastudios/opengl/draw/a;
.source "SourceFile"


# static fields
.field public static final d:[F


# instance fields
.field public c:Ljava/nio/FloatBuffer;


# direct methods
.method public static constructor <clinit>()V
    .registers 1

    const/16 v0, 0x8

    new-array v0, v0, [F

    fill-array-data v0, :array_a

    sput-object v0, Lcom/otaliastudios/opengl/draw/c;->d:[F

    return-void

    :array_a
    .array-data 4
        -0x40800000    # -1.0f
        -0x40800000    # -1.0f
        0x3f800000    # 1.0f
        -0x40800000    # -1.0f
        -0x40800000    # -1.0f
        0x3f800000    # 1.0f
        0x3f800000    # 1.0f
        0x3f800000    # 1.0f
    .end array-data
.end method

.method public constructor <init>()V
    .registers 4

    .line 1
    invoke-direct {p0}, Lcom/otaliastudios/opengl/draw/a;-><init>()V

    .line 2
    sget-object v0, Lcom/otaliastudios/opengl/draw/c;->d:[F

    invoke-virtual {v0}, Ljava/lang/Object;->clone()Ljava/lang/Object;

    move-result-object v0

    check-cast v0, [F

    array-length v1, v0

    invoke-static {v0, v1}, Ljava/util/Arrays;->copyOf([FI)[F

    move-result-object v0

    const-string v1, "elements"

    .line 3
    invoke-static {v0, v1}, Lcom/shopee/sz/loadtask/datasource/a;->z(Ljava/lang/Object;Ljava/lang/String;)V

    .line 4
    array-length v1, v0

    invoke-static {v0, v1}, Ljava/util/Arrays;->copyOf([FI)[F

    move-result-object v0

    const-string v1, "$this$toBuffer"

    .line 5
    invoke-static {v0, v1}, Lcom/shopee/sz/loadtask/datasource/a;->z(Ljava/lang/Object;Ljava/lang/String;)V

    .line 6
    array-length v1, v0

    mul-int/lit8 v1, v1, 0x4

    invoke-static {v1}, Ljava/nio/ByteBuffer;->allocateDirect(I)Ljava/nio/ByteBuffer;

    move-result-object v1

    .line 7
    invoke-static {}, Ljava/nio/ByteOrder;->nativeOrder()Ljava/nio/ByteOrder;

    move-result-object v2

    invoke-virtual {v1, v2}, Ljava/nio/ByteBuffer;->order(Ljava/nio/ByteOrder;)Ljava/nio/ByteBuffer;

    move-result-object v1

    .line 8
    invoke-virtual {v1}, Ljava/nio/ByteBuffer;->asFloatBuffer()Ljava/nio/FloatBuffer;

    move-result-object v1

    .line 9
    invoke-virtual {v1, v0}, Ljava/nio/FloatBuffer;->put([F)Ljava/nio/FloatBuffer;

    move-result-object v0

    .line 10
    invoke-virtual {v0}, Ljava/nio/FloatBuffer;->flip()Ljava/nio/Buffer;

    .line 11
    iput-object v0, p0, Lcom/otaliastudios/opengl/draw/c;->c:Ljava/nio/FloatBuffer;

    return-void
.end method


# virtual methods
.method public final a()Ljava/nio/FloatBuffer;
    .registers 2

    iget-object v0, p0, Lcom/otaliastudios/opengl/draw/c;->c:Ljava/nio/FloatBuffer;

    return-object v0
.end method

.method public final b()V
    .registers 4

    const-string v0, "glDrawArrays start"

    .line 1
    invoke-static {v0}, Lcom/otaliastudios/opengl/core/a;->a(Ljava/lang/String;)V

    .line 2
    invoke-virtual {p0}, Lcom/otaliastudios/opengl/draw/c;->a()Ljava/nio/FloatBuffer;

    move-result-object v0

    invoke-virtual {v0}, Ljava/nio/Buffer;->limit()I

    move-result v0

    .line 3
    iget v1, p0, Lcom/otaliastudios/opengl/draw/a;->b:I

    .line 4
    div-int/2addr v0, v1

    const/4 v1, 0x5

    const/4 v2, 0x0

    .line 5
    invoke-static {v1, v2, v0}, Landroid/opengl/GLES20;->glDrawArrays(III)V

    const-string v0, "glDrawArrays end"

    .line 6
    invoke-static {v0}, Lcom/otaliastudios/opengl/core/a;->a(Ljava/lang/String;)V

    return-void
.end method