c.smali
.class public final Lcom/otaliastudios/opengl/draw/c;
.super Lcom/otaliastudios/opengl/draw/a;
.source "SourceFile"
# static fields
.field public static final d:[F
# instance fields
.field public c:Ljava/nio/FloatBuffer;
# direct methods
.method public static constructor <clinit>()V
.registers 1
const/16 v0, 0x8
new-array v0, v0, [F
fill-array-data v0, :array_a
sput-object v0, Lcom/otaliastudios/opengl/draw/c;->d:[F
return-void
:array_a
.array-data 4
-0x40800000 # -1.0f
-0x40800000 # -1.0f
0x3f800000 # 1.0f
-0x40800000 # -1.0f
-0x40800000 # -1.0f
0x3f800000 # 1.0f
0x3f800000 # 1.0f
0x3f800000 # 1.0f
.end array-data
.end method
.method public constructor <init>()V
.registers 4
.line 1
invoke-direct {p0}, Lcom/otaliastudios/opengl/draw/a;-><init>()V
.line 2
sget-object v0, Lcom/otaliastudios/opengl/draw/c;->d:[F
invoke-virtual {v0}, Ljava/lang/Object;->clone()Ljava/lang/Object;
move-result-object v0
check-cast v0, [F
array-length v1, v0
invoke-static {v0, v1}, Ljava/util/Arrays;->copyOf([FI)[F
move-result-object v0
const-string v1, "elements"
.line 3
invoke-static {v0, v1}, Lcom/shopee/sz/loadtask/datasource/a;->z(Ljava/lang/Object;Ljava/lang/String;)V
.line 4
array-length v1, v0
invoke-static {v0, v1}, Ljava/util/Arrays;->copyOf([FI)[F
move-result-object v0
const-string v1, "$this$toBuffer"
.line 5
invoke-static {v0, v1}, Lcom/shopee/sz/loadtask/datasource/a;->z(Ljava/lang/Object;Ljava/lang/String;)V
.line 6
array-length v1, v0
mul-int/lit8 v1, v1, 0x4
invoke-static {v1}, Ljava/nio/ByteBuffer;->allocateDirect(I)Ljava/nio/ByteBuffer;
move-result-object v1
.line 7
invoke-static {}, Ljava/nio/ByteOrder;->nativeOrder()Ljava/nio/ByteOrder;
move-result-object v2
invoke-virtual {v1, v2}, Ljava/nio/ByteBuffer;->order(Ljava/nio/ByteOrder;)Ljava/nio/ByteBuffer;
move-result-object v1
.line 8
invoke-virtual {v1}, Ljava/nio/ByteBuffer;->asFloatBuffer()Ljava/nio/FloatBuffer;
move-result-object v1
.line 9
invoke-virtual {v1, v0}, Ljava/nio/FloatBuffer;->put([F)Ljava/nio/FloatBuffer;
move-result-object v0
.line 10
invoke-virtual {v0}, Ljava/nio/FloatBuffer;->flip()Ljava/nio/Buffer;
.line 11
iput-object v0, p0, Lcom/otaliastudios/opengl/draw/c;->c:Ljava/nio/FloatBuffer;
return-void
.end method
# virtual methods
.method public final a()Ljava/nio/FloatBuffer;
.registers 2
iget-object v0, p0, Lcom/otaliastudios/opengl/draw/c;->c:Ljava/nio/FloatBuffer;
return-object v0
.end method
.method public final b()V
.registers 4
const-string v0, "glDrawArrays start"
.line 1
invoke-static {v0}, Lcom/otaliastudios/opengl/core/a;->a(Ljava/lang/String;)V
.line 2
invoke-virtual {p0}, Lcom/otaliastudios/opengl/draw/c;->a()Ljava/nio/FloatBuffer;
move-result-object v0
invoke-virtual {v0}, Ljava/nio/Buffer;->limit()I
move-result v0
.line 3
iget v1, p0, Lcom/otaliastudios/opengl/draw/a;->b:I
.line 4
div-int/2addr v0, v1
const/4 v1, 0x5
const/4 v2, 0x0
.line 5
invoke-static {v1, v2, v0}, Landroid/opengl/GLES20;->glDrawArrays(III)V
const-string v0, "glDrawArrays end"
.line 6
invoke-static {v0}, Lcom/otaliastudios/opengl/core/a;->a(Ljava/lang/String;)V
return-void
.end method