WindowSurface.smali

.class public Lcom/mmc/player/egl/WindowSurface;
.super Lcom/mmc/player/egl/EglSurfaceBase;
.source "SourceFile"


# instance fields
.field private mReleaseSurface:Z

.field private mSurface:Landroid/view/Surface;


# direct methods
.method public constructor <init>(Lcom/mmc/player/egl/EglCore;Landroid/graphics/SurfaceTexture;)V
    .registers 3

    .line 6
    invoke-direct {p0, p1}, Lcom/mmc/player/egl/EglSurfaceBase;-><init>(Lcom/mmc/player/egl/EglCore;)V

    .line 7
    invoke-virtual {p0, p2}, Lcom/mmc/player/egl/EglSurfaceBase;->createWindowSurface(Ljava/lang/Object;)V

    return-void
.end method

.method public constructor <init>(Lcom/mmc/player/egl/EglCore;Landroid/view/Surface;Z)V
    .registers 6

    .line 1
    invoke-direct {p0, p1}, Lcom/mmc/player/egl/EglSurfaceBase;-><init>(Lcom/mmc/player/egl/EglCore;)V

    .line 2
    new-instance v0, Ljava/lang/StringBuilder;

    invoke-direct {v0}, Ljava/lang/StringBuilder;-><init>()V

    const-string v1, "Create surface = "

    invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    invoke-virtual {v0, p2}, Ljava/lang/StringBuilder;->append(Ljava/lang/Object;)Ljava/lang/StringBuilder;

    const-string v1, " egl core = "

    invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    invoke-virtual {v0, p1}, Ljava/lang/StringBuilder;->append(Ljava/lang/Object;)Ljava/lang/StringBuilder;

    const-string p1, " flag = "

    invoke-virtual {v0, p1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    invoke-virtual {v0, p3}, Ljava/lang/StringBuilder;->append(Z)Ljava/lang/StringBuilder;

    invoke-virtual {v0}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;

    move-result-object p1

    const-string v0, "CorePlayerGlUtil"

    invoke-static {v0, p1}, Lcom/mmc/player/log/MMCLogDelegate;->i(Ljava/lang/String;Ljava/lang/String;)V

    .line 3
    invoke-virtual {p0, p2}, Lcom/mmc/player/egl/EglSurfaceBase;->createWindowSurface(Ljava/lang/Object;)V

    .line 4
    iput-object p2, p0, Lcom/mmc/player/egl/WindowSurface;->mSurface:Landroid/view/Surface;

    .line 5
    iput-boolean p3, p0, Lcom/mmc/player/egl/WindowSurface;->mReleaseSurface:Z

    return-void
.end method


# virtual methods
.method public recreate(Lcom/mmc/player/egl/EglCore;)V
    .registers 3

    .line 1
    iget-object v0, p0, Lcom/mmc/player/egl/WindowSurface;->mSurface:Landroid/view/Surface;

    if-eqz v0, :cond_a

    .line 2
    iput-object p1, p0, Lcom/mmc/player/egl/EglSurfaceBase;->mEglCore:Lcom/mmc/player/egl/EglCore;

    .line 3
    invoke-virtual {p0, v0}, Lcom/mmc/player/egl/EglSurfaceBase;->createWindowSurface(Ljava/lang/Object;)V

    return-void

    .line 4
    :cond_a
    new-instance p1, Ljava/lang/RuntimeException;

    const-string v0, "not yet implemented for SurfaceTexture"

    invoke-direct {p1, v0}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V

    throw p1
.end method

.method public release()V
    .registers 3

    .line 1
    invoke-virtual {p0}, Lcom/mmc/player/egl/EglSurfaceBase;->releaseEglSurface()V

    .line 2
    iget-object v0, p0, Lcom/mmc/player/egl/WindowSurface;->mSurface:Landroid/view/Surface;

    if-eqz v0, :cond_11

    .line 3
    iget-boolean v1, p0, Lcom/mmc/player/egl/WindowSurface;->mReleaseSurface:Z

    if-eqz v1, :cond_e

    .line 4
    invoke-virtual {v0}, Landroid/view/Surface;->release()V

    :cond_e
    const/4 v0, 0x0

    .line 5
    iput-object v0, p0, Lcom/mmc/player/egl/WindowSurface;->mSurface:Landroid/view/Surface;

    :cond_11
    return-void
.end method