WindowSurface.smali
.class public Lcom/mmc/player/egl/WindowSurface;
.super Lcom/mmc/player/egl/EglSurfaceBase;
.source "SourceFile"
# instance fields
.field private mReleaseSurface:Z
.field private mSurface:Landroid/view/Surface;
# direct methods
.method public constructor <init>(Lcom/mmc/player/egl/EglCore;Landroid/graphics/SurfaceTexture;)V
.registers 3
.line 6
invoke-direct {p0, p1}, Lcom/mmc/player/egl/EglSurfaceBase;-><init>(Lcom/mmc/player/egl/EglCore;)V
.line 7
invoke-virtual {p0, p2}, Lcom/mmc/player/egl/EglSurfaceBase;->createWindowSurface(Ljava/lang/Object;)V
return-void
.end method
.method public constructor <init>(Lcom/mmc/player/egl/EglCore;Landroid/view/Surface;Z)V
.registers 6
.line 1
invoke-direct {p0, p1}, Lcom/mmc/player/egl/EglSurfaceBase;-><init>(Lcom/mmc/player/egl/EglCore;)V
.line 2
new-instance v0, Ljava/lang/StringBuilder;
invoke-direct {v0}, Ljava/lang/StringBuilder;-><init>()V
const-string v1, "Create surface = "
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v0, p2}, Ljava/lang/StringBuilder;->append(Ljava/lang/Object;)Ljava/lang/StringBuilder;
const-string v1, " egl core = "
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v0, p1}, Ljava/lang/StringBuilder;->append(Ljava/lang/Object;)Ljava/lang/StringBuilder;
const-string p1, " flag = "
invoke-virtual {v0, p1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v0, p3}, Ljava/lang/StringBuilder;->append(Z)Ljava/lang/StringBuilder;
invoke-virtual {v0}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p1
const-string v0, "CorePlayerGlUtil"
invoke-static {v0, p1}, Lcom/mmc/player/log/MMCLogDelegate;->i(Ljava/lang/String;Ljava/lang/String;)V
.line 3
invoke-virtual {p0, p2}, Lcom/mmc/player/egl/EglSurfaceBase;->createWindowSurface(Ljava/lang/Object;)V
.line 4
iput-object p2, p0, Lcom/mmc/player/egl/WindowSurface;->mSurface:Landroid/view/Surface;
.line 5
iput-boolean p3, p0, Lcom/mmc/player/egl/WindowSurface;->mReleaseSurface:Z
return-void
.end method
# virtual methods
.method public recreate(Lcom/mmc/player/egl/EglCore;)V
.registers 3
.line 1
iget-object v0, p0, Lcom/mmc/player/egl/WindowSurface;->mSurface:Landroid/view/Surface;
if-eqz v0, :cond_a
.line 2
iput-object p1, p0, Lcom/mmc/player/egl/EglSurfaceBase;->mEglCore:Lcom/mmc/player/egl/EglCore;
.line 3
invoke-virtual {p0, v0}, Lcom/mmc/player/egl/EglSurfaceBase;->createWindowSurface(Ljava/lang/Object;)V
return-void
.line 4
:cond_a
new-instance p1, Ljava/lang/RuntimeException;
const-string v0, "not yet implemented for SurfaceTexture"
invoke-direct {p1, v0}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V
throw p1
.end method
.method public release()V
.registers 3
.line 1
invoke-virtual {p0}, Lcom/mmc/player/egl/EglSurfaceBase;->releaseEglSurface()V
.line 2
iget-object v0, p0, Lcom/mmc/player/egl/WindowSurface;->mSurface:Landroid/view/Surface;
if-eqz v0, :cond_11
.line 3
iget-boolean v1, p0, Lcom/mmc/player/egl/WindowSurface;->mReleaseSurface:Z
if-eqz v1, :cond_e
.line 4
invoke-virtual {v0}, Landroid/view/Surface;->release()V
:cond_e
const/4 v0, 0x0
.line 5
iput-object v0, p0, Lcom/mmc/player/egl/WindowSurface;->mSurface:Landroid/view/Surface;
:cond_11
return-void
.end method