h.smali

.class public Lcom/kwai/player/a/h;
.super Ljava/lang/Object;


# annotations
.annotation system Ldalvik/annotation/MemberClasses;
    value = {
        Lcom/kwai/player/a/h$a;
    }
.end annotation


# instance fields
.field private A:I

.field private B:I

.field private C:I

.field private D:F

.field private E:I

.field private F:I

.field private G:Z

.field private a:[F

.field private b:[F

.field private c:[F

.field private d:[F

.field private e:[F

.field private f:[F

.field private g:[F

.field private h:[F

.field private i:[F

.field private j:[F

.field private k:[F

.field private l:[F

.field private m:F

.field private n:F

.field private o:F

.field private p:F

.field private q:F

.field private r:F

.field private s:F

.field private t:F

.field private u:F

.field private v:Z

.field private w:Z

.field private x:Z

.field private y:F

.field private z:F


# direct methods
.method protected constructor <init>(Lcom/kwai/player/a/h$a;)V
    .registers 8

    const/4 v5, 0x3

    const/4 v4, 0x1

    const/4 v3, 0x0

    const/4 v2, 0x0

    const/16 v1, 0x10

    invoke-direct {p0}, Ljava/lang/Object;-><init>()V

    new-array v0, v1, [F

    iput-object v0, p0, Lcom/kwai/player/a/h;->a:[F

    new-array v0, v1, [F

    iput-object v0, p0, Lcom/kwai/player/a/h;->b:[F

    new-array v0, v1, [F

    iput-object v0, p0, Lcom/kwai/player/a/h;->c:[F

    new-array v0, v1, [F

    iput-object v0, p0, Lcom/kwai/player/a/h;->d:[F

    new-array v0, v1, [F

    iput-object v0, p0, Lcom/kwai/player/a/h;->e:[F

    new-array v0, v1, [F

    iput-object v0, p0, Lcom/kwai/player/a/h;->f:[F

    new-array v0, v1, [F

    iput-object v0, p0, Lcom/kwai/player/a/h;->g:[F

    new-array v0, v1, [F

    iput-object v0, p0, Lcom/kwai/player/a/h;->h:[F

    new-array v0, v1, [F

    iput-object v0, p0, Lcom/kwai/player/a/h;->i:[F

    new-array v0, v1, [F

    iput-object v0, p0, Lcom/kwai/player/a/h;->j:[F

    new-array v0, v5, [F

    iput-object v0, p0, Lcom/kwai/player/a/h;->k:[F

    new-array v0, v5, [F

    iput-object v0, p0, Lcom/kwai/player/a/h;->l:[F

    const/high16 v0, 0x3f000000    # 0.5f

    iput v0, p0, Lcom/kwai/player/a/h;->o:F

    iput v2, p0, Lcom/kwai/player/a/h;->p:F

    iput v2, p0, Lcom/kwai/player/a/h;->q:F

    iput v2, p0, Lcom/kwai/player/a/h;->r:F

    iput v2, p0, Lcom/kwai/player/a/h;->s:F

    iput v2, p0, Lcom/kwai/player/a/h;->t:F

    const/high16 v0, -0x40800000    # -1.0f

    iput v0, p0, Lcom/kwai/player/a/h;->u:F

    iput-boolean v3, p0, Lcom/kwai/player/a/h;->v:Z

    iput-boolean v4, p0, Lcom/kwai/player/a/h;->w:Z

    iput-boolean v4, p0, Lcom/kwai/player/a/h;->x:Z

    const/high16 v0, 0x3f800000    # 1.0f

    iput v0, p0, Lcom/kwai/player/a/h;->y:F

    const/high16 v0, 0x3fc00000    # 1.5f

    iput v0, p0, Lcom/kwai/player/a/h;->z:F

    iput v3, p0, Lcom/kwai/player/a/h;->A:I

    iput v3, p0, Lcom/kwai/player/a/h;->B:I

    iput v3, p0, Lcom/kwai/player/a/h;->C:I

    const/high16 v0, 0x42200000    # 40.0f

    iput v0, p0, Lcom/kwai/player/a/h;->D:F

    iput v3, p0, Lcom/kwai/player/a/h;->E:I

    iput-boolean v4, p0, Lcom/kwai/player/a/h;->G:Z

    invoke-static {p1}, Lcom/kwai/player/a/h$a;->a(Lcom/kwai/player/a/h$a;)F

    move-result v0

    iput v0, p0, Lcom/kwai/player/a/h;->p:F

    invoke-static {p1}, Lcom/kwai/player/a/h$a;->b(Lcom/kwai/player/a/h$a;)F

    move-result v0

    iput v0, p0, Lcom/kwai/player/a/h;->q:F

    invoke-static {p1}, Lcom/kwai/player/a/h$a;->c(Lcom/kwai/player/a/h$a;)F

    move-result v0

    iput v0, p0, Lcom/kwai/player/a/h;->r:F

    invoke-static {p1}, Lcom/kwai/player/a/h$a;->d(Lcom/kwai/player/a/h$a;)F

    move-result v0

    iput v0, p0, Lcom/kwai/player/a/h;->s:F

    invoke-static {p1}, Lcom/kwai/player/a/h$a;->e(Lcom/kwai/player/a/h$a;)F

    move-result v0

    iput v0, p0, Lcom/kwai/player/a/h;->t:F

    invoke-static {p1}, Lcom/kwai/player/a/h$a;->f(Lcom/kwai/player/a/h$a;)F

    move-result v0

    iput v0, p0, Lcom/kwai/player/a/h;->y:F

    invoke-direct {p0}, Lcom/kwai/player/a/h;->i()V

    return-void
.end method

.method public static d()Lcom/kwai/player/a/h$a;
    .registers 1

    new-instance v0, Lcom/kwai/player/a/h$a;

    invoke-direct {v0}, Lcom/kwai/player/a/h$a;-><init>()V

    return-object v0
.end method

.method private i()V
    .registers 3

    const/4 v1, 0x0

    iget-object v0, p0, Lcom/kwai/player/a/h;->a:[F

    invoke-static {v0, v1}, Landroid/opengl/Matrix;->setIdentityM([FI)V

    iget-object v0, p0, Lcom/kwai/player/a/h;->a:[F

    invoke-static {v0, v1}, Landroid/opengl/Matrix;->setIdentityM([FI)V

    iget-object v0, p0, Lcom/kwai/player/a/h;->g:[F

    invoke-static {v0, v1}, Landroid/opengl/Matrix;->setIdentityM([FI)V

    return-void
.end method

.method private j()V
    .registers 7

    const/4 v1, 0x0

    iget-boolean v0, p0, Lcom/kwai/player/a/h;->G:Z

    iget-boolean v2, p0, Lcom/kwai/player/a/h;->w:Z

    if-eqz v2, :cond_c

    invoke-direct {p0}, Lcom/kwai/player/a/h;->l()V

    iput-boolean v1, p0, Lcom/kwai/player/a/h;->w:Z

    :cond_c
    iget-boolean v2, p0, Lcom/kwai/player/a/h;->x:Z

    if-eqz v2, :cond_15

    invoke-direct {p0}, Lcom/kwai/player/a/h;->m()V

    iput-boolean v1, p0, Lcom/kwai/player/a/h;->x:Z

    :cond_15
    if-eqz v0, :cond_1c

    invoke-direct {p0}, Lcom/kwai/player/a/h;->n()V

    iput-boolean v1, p0, Lcom/kwai/player/a/h;->G:Z

    :cond_1c
    iget-boolean v2, p0, Lcom/kwai/player/a/h;->w:Z

    if-nez v2, :cond_22

    if-eqz v0, :cond_2d

    :cond_22
    iget-object v0, p0, Lcom/kwai/player/a/h;->a:[F

    iget-object v2, p0, Lcom/kwai/player/a/h;->i:[F

    iget-object v4, p0, Lcom/kwai/player/a/h;->d:[F

    move v3, v1

    move v5, v1

    invoke-static/range {v0 .. v5}, Landroid/opengl/Matrix;->multiplyMM([FI[FI[FI)V

    :cond_2d
    invoke-virtual {p0}, Lcom/kwai/player/a/h;->f()V

    return-void
.end method

.method private k()V
    .registers 2

    iget-boolean v0, p0, Lcom/kwai/player/a/h;->v:Z

    if-eqz v0, :cond_a

    invoke-virtual {p0}, Lcom/kwai/player/a/h;->a()V

    const/4 v0, 0x0

    iput-boolean v0, p0, Lcom/kwai/player/a/h;->v:Z

    :cond_a
    return-void
.end method

.method private l()V
    .registers 12

    const/4 v1, 0x0

    const/4 v8, 0x0

    iget-object v0, p0, Lcom/kwai/player/a/h;->i:[F

    invoke-static {v0, v1}, Landroid/opengl/Matrix;->setIdentityM([FI)V

    iget-object v0, p0, Lcom/kwai/player/a/h;->i:[F

    iget v2, p0, Lcom/kwai/player/a/h;->p:F

    iget v3, p0, Lcom/kwai/player/a/h;->q:F

    iget v4, p0, Lcom/kwai/player/a/h;->r:F

    iget v5, p0, Lcom/kwai/player/a/h;->s:F

    iget v6, p0, Lcom/kwai/player/a/h;->t:F

    iget v7, p0, Lcom/kwai/player/a/h;->u:F

    const/high16 v9, 0x3f800000    # 1.0f

    move v10, v8

    invoke-static/range {v0 .. v10}, Landroid/opengl/Matrix;->setLookAtM([FIFFFFFFFFF)V

    return-void
.end method

.method private m()V
    .registers 12

    const/high16 v4, 0x3f800000    # 1.0f

    const/4 v1, 0x0

    const/4 v3, 0x0

    iget-object v0, p0, Lcom/kwai/player/a/h;->j:[F

    invoke-static {v0, v1}, Landroid/opengl/Matrix;->setIdentityM([FI)V

    iget-object v0, p0, Lcom/kwai/player/a/h;->k:[F

    if-eqz v0, :cond_23

    iget-object v0, p0, Lcom/kwai/player/a/h;->j:[F

    iget-object v2, p0, Lcom/kwai/player/a/h;->k:[F

    aget v2, v2, v1

    neg-float v2, v2

    move v5, v3

    invoke-static/range {v0 .. v5}, Landroid/opengl/Matrix;->rotateM([FIFFFF)V

    iget-object v0, p0, Lcom/kwai/player/a/h;->j:[F

    iget-object v2, p0, Lcom/kwai/player/a/h;->k:[F

    const/4 v5, 0x2

    aget v2, v2, v5

    move v5, v3

    invoke-static/range {v0 .. v5}, Landroid/opengl/Matrix;->rotateM([FIFFFF)V

    :cond_23
    iget-object v5, p0, Lcom/kwai/player/a/h;->j:[F

    move v6, v1

    move v7, v3

    move v8, v3

    move v9, v3

    move v10, v4

    invoke-static/range {v5 .. v10}, Landroid/opengl/Matrix;->rotateM([FIFFFF)V

    return-void
.end method

.method private n()V
    .registers 12

    const/high16 v3, 0x3f800000    # 1.0f

    const/4 v4, 0x0

    const/4 v1, 0x0

    iget-object v0, p0, Lcom/kwai/player/a/h;->d:[F

    invoke-static {v0, v1}, Landroid/opengl/Matrix;->setIdentityM([FI)V

    iget-object v0, p0, Lcom/kwai/player/a/h;->d:[F

    iget v2, p0, Lcom/kwai/player/a/h;->n:F

    neg-float v2, v2

    move v5, v4

    invoke-static/range {v0 .. v5}, Landroid/opengl/Matrix;->rotateM([FIFFFF)V

    iget-object v0, p0, Lcom/kwai/player/a/h;->f:[F

    invoke-static {v0, v1}, Landroid/opengl/Matrix;->setIdentityM([FI)V

    iget-object v5, p0, Lcom/kwai/player/a/h;->f:[F

    iget v0, p0, Lcom/kwai/player/a/h;->m:F

    neg-float v7, v0

    move v6, v1

    move v8, v4

    move v9, v3

    move v10, v4

    invoke-static/range {v5 .. v10}, Landroid/opengl/Matrix;->rotateM([FIFFFF)V

    iget-object v0, p0, Lcom/kwai/player/a/h;->h:[F

    invoke-static {v0, v1}, Landroid/opengl/Matrix;->setIdentityM([FI)V

    iget-object v0, p0, Lcom/kwai/player/a/h;->h:[F

    iget-object v2, p0, Lcom/kwai/player/a/h;->f:[F

    iget-object v4, p0, Lcom/kwai/player/a/h;->j:[F

    move v3, v1

    move v5, v1

    invoke-static/range {v0 .. v5}, Landroid/opengl/Matrix;->multiplyMM([FI[FI[FI)V

    monitor-enter p0

    :try_start_34
    iget-object v2, p0, Lcom/kwai/player/a/h;->f:[F

    const/4 v3, 0x0

    iget-object v4, p0, Lcom/kwai/player/a/h;->g:[F

    const/4 v5, 0x0

    iget-object v6, p0, Lcom/kwai/player/a/h;->h:[F

    const/4 v7, 0x0

    invoke-static/range {v2 .. v7}, Landroid/opengl/Matrix;->multiplyMM([FI[FI[FI)V

    monitor-exit p0
    :try_end_41
    .catchall {:try_start_34 .. :try_end_41} :catchall_65

    iget-object v0, p0, Lcom/kwai/player/a/h;->h:[F

    iget-object v2, p0, Lcom/kwai/player/a/h;->d:[F

    iget-object v4, p0, Lcom/kwai/player/a/h;->f:[F

    move v3, v1

    move v5, v1

    invoke-static/range {v0 .. v5}, Landroid/opengl/Matrix;->multiplyMM([FI[FI[FI)V

    iget-object v0, p0, Lcom/kwai/player/a/h;->h:[F

    iget-object v2, p0, Lcom/kwai/player/a/h;->d:[F

    const/16 v3, 0x10

    invoke-static {v0, v1, v2, v1, v3}, Ljava/lang/System;->arraycopy(Ljava/lang/Object;ILjava/lang/Object;II)V

    iget-object v0, p0, Lcom/kwai/player/a/h;->e:[F

    iget-object v2, p0, Lcom/kwai/player/a/h;->d:[F

    invoke-static {v0, v1, v2, v1}, Landroid/opengl/Matrix;->invertM([FI[FI)Z

    move-result v0

    if-nez v0, :cond_64

    iget-object v0, p0, Lcom/kwai/player/a/h;->e:[F

    invoke-static {v0, v1}, Landroid/opengl/Matrix;->setIdentityM([FI)V

    :cond_64
    return-void

    :catchall_65
    move-exception v0

    :try_start_66
    monitor-exit p0
    :try_end_67
    .catchall {:try_start_66 .. :try_end_67} :catchall_65

    throw v0
.end method


# virtual methods
.method protected a()V
    .registers 9

    const/high16 v1, 0x40000000    # 2.0f

    iget v0, p0, Lcom/kwai/player/a/h;->z:F

    neg-float v0, v0

    div-float v2, v0, v1

    iget v0, p0, Lcom/kwai/player/a/h;->z:F

    div-float v3, v0, v1

    invoke-virtual {p0}, Lcom/kwai/player/a/h;->c()[F

    move-result-object v0

    const/4 v1, 0x0

    const/high16 v4, -0x41000000    # -0.5f

    const/high16 v5, 0x3f000000    # 0.5f

    invoke-virtual {p0}, Lcom/kwai/player/a/h;->b()F

    move-result v6

    const/high16 v7, 0x43fa0000    # 500.0f

    invoke-static/range {v0 .. v7}, Landroid/opengl/Matrix;->frustumM([FIFFFFFF)V

    return-void
.end method

.method public a(F)V
    .registers 3

    iput p1, p0, Lcom/kwai/player/a/h;->y:F

    const/4 v0, 0x1

    iput-boolean v0, p0, Lcom/kwai/player/a/h;->v:Z

    return-void
.end method

.method public a(FF)V
    .registers 4

    iput p1, p0, Lcom/kwai/player/a/h;->m:F

    iput p2, p0, Lcom/kwai/player/a/h;->n:F

    const/4 v0, 0x1

    iput-boolean v0, p0, Lcom/kwai/player/a/h;->G:Z

    return-void
.end method

.method public a(I)V
    .registers 5

    iput p1, p0, Lcom/kwai/player/a/h;->C:I

    const-string v0, "KwaiOrientationHelper"

    new-instance v1, Ljava/lang/StringBuilder;

    invoke-direct {v1}, Ljava/lang/StringBuilder;-><init>()V

    const-string v2, "KwaiOrientationHelper setRotation: "

    invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    move-result-object v1

    iget v2, p0, Lcom/kwai/player/a/h;->C:I

    invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;

    move-result-object v1

    invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;

    move-result-object v1

    invoke-static {v0, v1}, Landroid/util/Log;->d(Ljava/lang/String;Ljava/lang/String;)I

    const/4 v0, 0x1

    iput-boolean v0, p0, Lcom/kwai/player/a/h;->v:Z

    return-void
.end method

.method public a(II)V
    .registers 6

    iput p1, p0, Lcom/kwai/player/a/h;->A:I

    iput p2, p0, Lcom/kwai/player/a/h;->B:I

    iget v0, p0, Lcom/kwai/player/a/h;->A:I

    int-to-float v0, v0

    const/high16 v1, 0x3f800000    # 1.0f

    mul-float/2addr v0, v1

    iget v1, p0, Lcom/kwai/player/a/h;->B:I

    int-to-float v1, v1

    div-float/2addr v0, v1

    iput v0, p0, Lcom/kwai/player/a/h;->z:F

    const/4 v0, 0x1

    iput-boolean v0, p0, Lcom/kwai/player/a/h;->v:Z

    const-string v0, "KwaiOrientationHelper"

    new-instance v1, Ljava/lang/StringBuilder;

    invoke-direct {v1}, Ljava/lang/StringBuilder;-><init>()V

    const-string v2, "KwaiOrientationHelper setViewport width:"

    invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    move-result-object v1

    invoke-virtual {v1, p1}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;

    move-result-object v1

    const-string v2, " height:"

    invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    move-result-object v1

    invoke-virtual {v1, p2}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;

    move-result-object v1

    invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;

    move-result-object v1

    invoke-static {v0, v1}, Landroid/util/Log;->d(Ljava/lang/String;Ljava/lang/String;)I

    return-void
.end method

.method public a([F)V
    .registers 7

    const/16 v2, 0x10

    const/4 v4, 0x1

    const/4 v1, 0x0

    if-eqz p1, :cond_19

    array-length v0, p1

    if-ne v0, v2, :cond_19

    aget v0, p1, v1

    invoke-static {v0}, Ljava/lang/Float;->isNaN(F)Z

    move-result v0

    if-nez v0, :cond_19

    aget v0, p1, v4

    invoke-static {v0}, Ljava/lang/Float;->isNaN(F)Z

    move-result v0

    if-eqz v0, :cond_1a

    :cond_19
    :goto_19
    return-void

    :cond_1a
    monitor-enter p0

    const/4 v0, 0x0

    :try_start_1c
    iget-object v1, p0, Lcom/kwai/player/a/h;->g:[F

    const/4 v2, 0x0

    const/16 v3, 0x10

    invoke-static {p1, v0, v1, v2, v3}, Ljava/lang/System;->arraycopy(Ljava/lang/Object;ILjava/lang/Object;II)V

    monitor-exit p0
    :try_end_25
    .catchall {:try_start_1c .. :try_end_25} :catchall_28

    iput-boolean v4, p0, Lcom/kwai/player/a/h;->G:Z

    goto :goto_19

    :catchall_28
    move-exception v0

    :try_start_29
    monitor-exit p0
    :try_end_2a
    .catchall {:try_start_29 .. :try_end_2a} :catchall_28

    throw v0
.end method

.method protected b()F
    .registers 4

    const v2, 0x3f333333    # 0.7f

    iget v0, p0, Lcom/kwai/player/a/h;->z:F

    const/high16 v1, 0x3f800000    # 1.0f

    cmpg-float v0, v0, v1

    if-gez v0, :cond_12

    iget v0, p0, Lcom/kwai/player/a/h;->y:F

    mul-float/2addr v0, v2

    iget v1, p0, Lcom/kwai/player/a/h;->o:F

    mul-float/2addr v0, v1

    :goto_11
    return v0

    :cond_12
    iget v0, p0, Lcom/kwai/player/a/h;->y:F

    mul-float/2addr v0, v2

    goto :goto_11
.end method

.method public b(FF)Z
    .registers 5

    sub-float v0, p1, p2

    invoke-static {v0}, Ljava/lang/Math;->abs(F)F

    move-result v0

    iget v1, p0, Lcom/kwai/player/a/h;->D:F

    cmpg-float v0, v0, v1

    if-gez v0, :cond_e

    const/4 v0, 0x1

    :goto_d
    return v0

    :cond_e
    const/4 v0, 0x0

    goto :goto_d
.end method

.method public b([F)Z
    .registers 4

    const/4 v1, 0x1

    monitor-enter p0

    :try_start_2
    iput-object p1, p0, Lcom/kwai/player/a/h;->k:[F

    const/4 v0, 0x1

    iput-boolean v0, p0, Lcom/kwai/player/a/h;->x:Z

    monitor-exit p0

    return v1

    :catchall_9
    move-exception v0

    monitor-exit p0
    :try_end_b
    .catchall {:try_start_2 .. :try_end_b} :catchall_9

    throw v0
.end method

.method public c(FF)Z
    .registers 5

    invoke-static {p1}, Ljava/lang/Math;->abs(F)F

    move-result v0

    invoke-static {p2}, Ljava/lang/Math;->abs(F)F

    move-result v1

    invoke-virtual {p0, v0, v1}, Lcom/kwai/player/a/h;->b(FF)Z

    move-result v0

    return v0
.end method

.method public c()[F
    .registers 2

    iget-object v0, p0, Lcom/kwai/player/a/h;->b:[F

    return-object v0
.end method

.method public e()[F
    .registers 7

    const/4 v1, 0x0

    invoke-direct {p0}, Lcom/kwai/player/a/h;->k()V

    invoke-direct {p0}, Lcom/kwai/player/a/h;->j()V

    iget-object v0, p0, Lcom/kwai/player/a/h;->c:[F

    iget-object v2, p0, Lcom/kwai/player/a/h;->b:[F

    iget-object v4, p0, Lcom/kwai/player/a/h;->a:[F

    move v3, v1

    move v5, v1

    invoke-static/range {v0 .. v5}, Landroid/opengl/Matrix;->multiplyMM([FI[FI[FI)V

    iget-object v0, p0, Lcom/kwai/player/a/h;->c:[F

    return-object v0
.end method

.method public f()V
    .registers 10

    const/high16 v8, 0x43340000    # 180.0f

    const/high16 v7, 0x42b40000    # 90.0f

    const/high16 v6, -0x3d4c0000    # -90.0f

    const/4 v5, 0x0

    new-instance v0, Lcom/kwai/player/a/m;

    invoke-direct {v0}, Lcom/kwai/player/a/m;-><init>()V

    if-nez v0, :cond_f

    :goto_e
    return-void

    :cond_f
    iget-object v1, p0, Lcom/kwai/player/a/h;->d:[F

    iget-object v2, p0, Lcom/kwai/player/a/h;->l:[F

    invoke-static {v1, v2}, Landroid/hardware/SensorManager;->getOrientation([F[F)[F

    iget-object v1, p0, Lcom/kwai/player/a/h;->d:[F

    invoke-virtual {v0, v1}, Lcom/kwai/player/a/m;->a([F)V

    invoke-virtual {v0}, Lcom/kwai/player/a/m;->f()F

    move-result v1

    invoke-virtual {v0}, Lcom/kwai/player/a/m;->h()F

    move-result v2

    invoke-virtual {v0}, Lcom/kwai/player/a/m;->d()F

    move-result v3

    iget v0, p0, Lcom/kwai/player/a/h;->E:I

    invoke-virtual {p0, v5, v1}, Lcom/kwai/player/a/h;->c(FF)Z

    move-result v4

    if-eqz v4, :cond_61

    invoke-virtual {p0, v5, v3}, Lcom/kwai/player/a/h;->c(FF)Z

    move-result v4

    if-eqz v4, :cond_61

    const/4 v0, 0x1

    :cond_36
    :goto_36
    iget v1, p0, Lcom/kwai/player/a/h;->E:I

    if-eq v1, v0, :cond_56

    iput v0, p0, Lcom/kwai/player/a/h;->E:I

    const-string v0, "KwaiOrientationHelper"

    new-instance v1, Ljava/lang/StringBuilder;

    invoke-direct {v1}, Ljava/lang/StringBuilder;-><init>()V

    const-string v4, "mdevice orientation "

    invoke-virtual {v1, v4}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    move-result-object v1

    iget v4, p0, Lcom/kwai/player/a/h;->E:I

    invoke-virtual {v1, v4}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;

    move-result-object v1

    invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;

    move-result-object v1

    invoke-static {v0, v1}, Landroid/util/Log;->d(Ljava/lang/String;Ljava/lang/String;)I

    :cond_56
    float-to-int v0, v2

    iget v1, p0, Lcom/kwai/player/a/h;->E:I

    packed-switch v1, :pswitch_data_cc

    :goto_5c
    rem-int/lit16 v0, v0, 0x168

    iput v0, p0, Lcom/kwai/player/a/h;->F:I

    goto :goto_e

    :cond_61
    invoke-virtual {p0, v6, v1}, Lcom/kwai/player/a/h;->b(FF)Z

    move-result v4

    if-eqz v4, :cond_6d

    invoke-virtual {p0, v8, v3}, Lcom/kwai/player/a/h;->c(FF)Z

    move-result v4

    if-nez v4, :cond_79

    :cond_6d
    invoke-virtual {p0, v6, v1}, Lcom/kwai/player/a/h;->b(FF)Z

    move-result v4

    if-eqz v4, :cond_7b

    invoke-virtual {p0, v5, v3}, Lcom/kwai/player/a/h;->c(FF)Z

    move-result v4

    if-eqz v4, :cond_7b

    :cond_79
    const/4 v0, 0x4

    goto :goto_36

    :cond_7b
    invoke-virtual {p0, v7, v1}, Lcom/kwai/player/a/h;->b(FF)Z

    move-result v4

    if-eqz v4, :cond_89

    invoke-virtual {p0, v8, v3}, Lcom/kwai/player/a/h;->c(FF)Z

    move-result v4

    if-eqz v4, :cond_89

    const/4 v0, 0x5

    goto :goto_36

    :cond_89
    invoke-virtual {p0, v5, v1}, Lcom/kwai/player/a/h;->b(FF)Z

    move-result v4

    if-eqz v4, :cond_97

    invoke-virtual {p0, v6, v3}, Lcom/kwai/player/a/h;->b(FF)Z

    move-result v4

    if-eqz v4, :cond_97

    const/4 v0, 0x3

    goto :goto_36

    :cond_97
    invoke-virtual {p0, v5, v1}, Lcom/kwai/player/a/h;->b(FF)Z

    move-result v1

    if-eqz v1, :cond_36

    invoke-virtual {p0, v7, v3}, Lcom/kwai/player/a/h;->b(FF)Z

    move-result v1

    if-eqz v1, :cond_36

    const/4 v0, 0x2

    goto :goto_36

    :pswitch_a5
    if-lez v0, :cond_aa

    rsub-int v0, v0, 0x168

    goto :goto_5c

    :cond_aa
    neg-int v0, v0

    goto :goto_5c

    :pswitch_ac
    invoke-virtual {p0, v5, v3}, Lcom/kwai/player/a/h;->b(FF)Z

    move-result v1

    if-eqz v1, :cond_b9

    if-lez v0, :cond_b7

    rsub-int v0, v0, 0x168

    goto :goto_5c

    :cond_b7
    neg-int v0, v0

    goto :goto_5c

    :cond_b9
    rsub-int v0, v0, 0xb4

    goto :goto_5c

    :pswitch_bc
    invoke-virtual {p0, v5, v3}, Lcom/kwai/player/a/h;->b(FF)Z

    move-result v1

    if-eqz v1, :cond_c5

    rsub-int v0, v0, 0xb4

    goto :goto_5c

    :cond_c5
    if-lez v0, :cond_ca

    rsub-int v0, v0, 0x168

    goto :goto_5c

    :cond_ca
    neg-int v0, v0

    goto :goto_5c

    :pswitch_data_cc
    .packed-switch 0x1
        :pswitch_a5
        :pswitch_a5
        :pswitch_a5
        :pswitch_ac
        :pswitch_bc
    .end packed-switch
.end method

.method public g()I
    .registers 2

    iget v0, p0, Lcom/kwai/player/a/h;->F:I

    return v0
.end method

.method public h()[F
    .registers 2

    iget-object v0, p0, Lcom/kwai/player/a/h;->l:[F

    return-object v0
.end method