h.smali
.class public Lcom/kwai/player/a/h;
.super Ljava/lang/Object;
# annotations
.annotation system Ldalvik/annotation/MemberClasses;
value = {
Lcom/kwai/player/a/h$a;
}
.end annotation
# instance fields
.field private A:I
.field private B:I
.field private C:I
.field private D:F
.field private E:I
.field private F:I
.field private G:Z
.field private a:[F
.field private b:[F
.field private c:[F
.field private d:[F
.field private e:[F
.field private f:[F
.field private g:[F
.field private h:[F
.field private i:[F
.field private j:[F
.field private k:[F
.field private l:[F
.field private m:F
.field private n:F
.field private o:F
.field private p:F
.field private q:F
.field private r:F
.field private s:F
.field private t:F
.field private u:F
.field private v:Z
.field private w:Z
.field private x:Z
.field private y:F
.field private z:F
# direct methods
.method protected constructor <init>(Lcom/kwai/player/a/h$a;)V
.registers 8
const/4 v5, 0x3
const/4 v4, 0x1
const/4 v3, 0x0
const/4 v2, 0x0
const/16 v1, 0x10
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
new-array v0, v1, [F
iput-object v0, p0, Lcom/kwai/player/a/h;->a:[F
new-array v0, v1, [F
iput-object v0, p0, Lcom/kwai/player/a/h;->b:[F
new-array v0, v1, [F
iput-object v0, p0, Lcom/kwai/player/a/h;->c:[F
new-array v0, v1, [F
iput-object v0, p0, Lcom/kwai/player/a/h;->d:[F
new-array v0, v1, [F
iput-object v0, p0, Lcom/kwai/player/a/h;->e:[F
new-array v0, v1, [F
iput-object v0, p0, Lcom/kwai/player/a/h;->f:[F
new-array v0, v1, [F
iput-object v0, p0, Lcom/kwai/player/a/h;->g:[F
new-array v0, v1, [F
iput-object v0, p0, Lcom/kwai/player/a/h;->h:[F
new-array v0, v1, [F
iput-object v0, p0, Lcom/kwai/player/a/h;->i:[F
new-array v0, v1, [F
iput-object v0, p0, Lcom/kwai/player/a/h;->j:[F
new-array v0, v5, [F
iput-object v0, p0, Lcom/kwai/player/a/h;->k:[F
new-array v0, v5, [F
iput-object v0, p0, Lcom/kwai/player/a/h;->l:[F
const/high16 v0, 0x3f000000 # 0.5f
iput v0, p0, Lcom/kwai/player/a/h;->o:F
iput v2, p0, Lcom/kwai/player/a/h;->p:F
iput v2, p0, Lcom/kwai/player/a/h;->q:F
iput v2, p0, Lcom/kwai/player/a/h;->r:F
iput v2, p0, Lcom/kwai/player/a/h;->s:F
iput v2, p0, Lcom/kwai/player/a/h;->t:F
const/high16 v0, -0x40800000 # -1.0f
iput v0, p0, Lcom/kwai/player/a/h;->u:F
iput-boolean v3, p0, Lcom/kwai/player/a/h;->v:Z
iput-boolean v4, p0, Lcom/kwai/player/a/h;->w:Z
iput-boolean v4, p0, Lcom/kwai/player/a/h;->x:Z
const/high16 v0, 0x3f800000 # 1.0f
iput v0, p0, Lcom/kwai/player/a/h;->y:F
const/high16 v0, 0x3fc00000 # 1.5f
iput v0, p0, Lcom/kwai/player/a/h;->z:F
iput v3, p0, Lcom/kwai/player/a/h;->A:I
iput v3, p0, Lcom/kwai/player/a/h;->B:I
iput v3, p0, Lcom/kwai/player/a/h;->C:I
const/high16 v0, 0x42200000 # 40.0f
iput v0, p0, Lcom/kwai/player/a/h;->D:F
iput v3, p0, Lcom/kwai/player/a/h;->E:I
iput-boolean v4, p0, Lcom/kwai/player/a/h;->G:Z
invoke-static {p1}, Lcom/kwai/player/a/h$a;->a(Lcom/kwai/player/a/h$a;)F
move-result v0
iput v0, p0, Lcom/kwai/player/a/h;->p:F
invoke-static {p1}, Lcom/kwai/player/a/h$a;->b(Lcom/kwai/player/a/h$a;)F
move-result v0
iput v0, p0, Lcom/kwai/player/a/h;->q:F
invoke-static {p1}, Lcom/kwai/player/a/h$a;->c(Lcom/kwai/player/a/h$a;)F
move-result v0
iput v0, p0, Lcom/kwai/player/a/h;->r:F
invoke-static {p1}, Lcom/kwai/player/a/h$a;->d(Lcom/kwai/player/a/h$a;)F
move-result v0
iput v0, p0, Lcom/kwai/player/a/h;->s:F
invoke-static {p1}, Lcom/kwai/player/a/h$a;->e(Lcom/kwai/player/a/h$a;)F
move-result v0
iput v0, p0, Lcom/kwai/player/a/h;->t:F
invoke-static {p1}, Lcom/kwai/player/a/h$a;->f(Lcom/kwai/player/a/h$a;)F
move-result v0
iput v0, p0, Lcom/kwai/player/a/h;->y:F
invoke-direct {p0}, Lcom/kwai/player/a/h;->i()V
return-void
.end method
.method public static d()Lcom/kwai/player/a/h$a;
.registers 1
new-instance v0, Lcom/kwai/player/a/h$a;
invoke-direct {v0}, Lcom/kwai/player/a/h$a;-><init>()V
return-object v0
.end method
.method private i()V
.registers 3
const/4 v1, 0x0
iget-object v0, p0, Lcom/kwai/player/a/h;->a:[F
invoke-static {v0, v1}, Landroid/opengl/Matrix;->setIdentityM([FI)V
iget-object v0, p0, Lcom/kwai/player/a/h;->a:[F
invoke-static {v0, v1}, Landroid/opengl/Matrix;->setIdentityM([FI)V
iget-object v0, p0, Lcom/kwai/player/a/h;->g:[F
invoke-static {v0, v1}, Landroid/opengl/Matrix;->setIdentityM([FI)V
return-void
.end method
.method private j()V
.registers 7
const/4 v1, 0x0
iget-boolean v0, p0, Lcom/kwai/player/a/h;->G:Z
iget-boolean v2, p0, Lcom/kwai/player/a/h;->w:Z
if-eqz v2, :cond_c
invoke-direct {p0}, Lcom/kwai/player/a/h;->l()V
iput-boolean v1, p0, Lcom/kwai/player/a/h;->w:Z
:cond_c
iget-boolean v2, p0, Lcom/kwai/player/a/h;->x:Z
if-eqz v2, :cond_15
invoke-direct {p0}, Lcom/kwai/player/a/h;->m()V
iput-boolean v1, p0, Lcom/kwai/player/a/h;->x:Z
:cond_15
if-eqz v0, :cond_1c
invoke-direct {p0}, Lcom/kwai/player/a/h;->n()V
iput-boolean v1, p0, Lcom/kwai/player/a/h;->G:Z
:cond_1c
iget-boolean v2, p0, Lcom/kwai/player/a/h;->w:Z
if-nez v2, :cond_22
if-eqz v0, :cond_2d
:cond_22
iget-object v0, p0, Lcom/kwai/player/a/h;->a:[F
iget-object v2, p0, Lcom/kwai/player/a/h;->i:[F
iget-object v4, p0, Lcom/kwai/player/a/h;->d:[F
move v3, v1
move v5, v1
invoke-static/range {v0 .. v5}, Landroid/opengl/Matrix;->multiplyMM([FI[FI[FI)V
:cond_2d
invoke-virtual {p0}, Lcom/kwai/player/a/h;->f()V
return-void
.end method
.method private k()V
.registers 2
iget-boolean v0, p0, Lcom/kwai/player/a/h;->v:Z
if-eqz v0, :cond_a
invoke-virtual {p0}, Lcom/kwai/player/a/h;->a()V
const/4 v0, 0x0
iput-boolean v0, p0, Lcom/kwai/player/a/h;->v:Z
:cond_a
return-void
.end method
.method private l()V
.registers 12
const/4 v1, 0x0
const/4 v8, 0x0
iget-object v0, p0, Lcom/kwai/player/a/h;->i:[F
invoke-static {v0, v1}, Landroid/opengl/Matrix;->setIdentityM([FI)V
iget-object v0, p0, Lcom/kwai/player/a/h;->i:[F
iget v2, p0, Lcom/kwai/player/a/h;->p:F
iget v3, p0, Lcom/kwai/player/a/h;->q:F
iget v4, p0, Lcom/kwai/player/a/h;->r:F
iget v5, p0, Lcom/kwai/player/a/h;->s:F
iget v6, p0, Lcom/kwai/player/a/h;->t:F
iget v7, p0, Lcom/kwai/player/a/h;->u:F
const/high16 v9, 0x3f800000 # 1.0f
move v10, v8
invoke-static/range {v0 .. v10}, Landroid/opengl/Matrix;->setLookAtM([FIFFFFFFFFF)V
return-void
.end method
.method private m()V
.registers 12
const/high16 v4, 0x3f800000 # 1.0f
const/4 v1, 0x0
const/4 v3, 0x0
iget-object v0, p0, Lcom/kwai/player/a/h;->j:[F
invoke-static {v0, v1}, Landroid/opengl/Matrix;->setIdentityM([FI)V
iget-object v0, p0, Lcom/kwai/player/a/h;->k:[F
if-eqz v0, :cond_23
iget-object v0, p0, Lcom/kwai/player/a/h;->j:[F
iget-object v2, p0, Lcom/kwai/player/a/h;->k:[F
aget v2, v2, v1
neg-float v2, v2
move v5, v3
invoke-static/range {v0 .. v5}, Landroid/opengl/Matrix;->rotateM([FIFFFF)V
iget-object v0, p0, Lcom/kwai/player/a/h;->j:[F
iget-object v2, p0, Lcom/kwai/player/a/h;->k:[F
const/4 v5, 0x2
aget v2, v2, v5
move v5, v3
invoke-static/range {v0 .. v5}, Landroid/opengl/Matrix;->rotateM([FIFFFF)V
:cond_23
iget-object v5, p0, Lcom/kwai/player/a/h;->j:[F
move v6, v1
move v7, v3
move v8, v3
move v9, v3
move v10, v4
invoke-static/range {v5 .. v10}, Landroid/opengl/Matrix;->rotateM([FIFFFF)V
return-void
.end method
.method private n()V
.registers 12
const/high16 v3, 0x3f800000 # 1.0f
const/4 v4, 0x0
const/4 v1, 0x0
iget-object v0, p0, Lcom/kwai/player/a/h;->d:[F
invoke-static {v0, v1}, Landroid/opengl/Matrix;->setIdentityM([FI)V
iget-object v0, p0, Lcom/kwai/player/a/h;->d:[F
iget v2, p0, Lcom/kwai/player/a/h;->n:F
neg-float v2, v2
move v5, v4
invoke-static/range {v0 .. v5}, Landroid/opengl/Matrix;->rotateM([FIFFFF)V
iget-object v0, p0, Lcom/kwai/player/a/h;->f:[F
invoke-static {v0, v1}, Landroid/opengl/Matrix;->setIdentityM([FI)V
iget-object v5, p0, Lcom/kwai/player/a/h;->f:[F
iget v0, p0, Lcom/kwai/player/a/h;->m:F
neg-float v7, v0
move v6, v1
move v8, v4
move v9, v3
move v10, v4
invoke-static/range {v5 .. v10}, Landroid/opengl/Matrix;->rotateM([FIFFFF)V
iget-object v0, p0, Lcom/kwai/player/a/h;->h:[F
invoke-static {v0, v1}, Landroid/opengl/Matrix;->setIdentityM([FI)V
iget-object v0, p0, Lcom/kwai/player/a/h;->h:[F
iget-object v2, p0, Lcom/kwai/player/a/h;->f:[F
iget-object v4, p0, Lcom/kwai/player/a/h;->j:[F
move v3, v1
move v5, v1
invoke-static/range {v0 .. v5}, Landroid/opengl/Matrix;->multiplyMM([FI[FI[FI)V
monitor-enter p0
:try_start_34
iget-object v2, p0, Lcom/kwai/player/a/h;->f:[F
const/4 v3, 0x0
iget-object v4, p0, Lcom/kwai/player/a/h;->g:[F
const/4 v5, 0x0
iget-object v6, p0, Lcom/kwai/player/a/h;->h:[F
const/4 v7, 0x0
invoke-static/range {v2 .. v7}, Landroid/opengl/Matrix;->multiplyMM([FI[FI[FI)V
monitor-exit p0
:try_end_41
.catchall {:try_start_34 .. :try_end_41} :catchall_65
iget-object v0, p0, Lcom/kwai/player/a/h;->h:[F
iget-object v2, p0, Lcom/kwai/player/a/h;->d:[F
iget-object v4, p0, Lcom/kwai/player/a/h;->f:[F
move v3, v1
move v5, v1
invoke-static/range {v0 .. v5}, Landroid/opengl/Matrix;->multiplyMM([FI[FI[FI)V
iget-object v0, p0, Lcom/kwai/player/a/h;->h:[F
iget-object v2, p0, Lcom/kwai/player/a/h;->d:[F
const/16 v3, 0x10
invoke-static {v0, v1, v2, v1, v3}, Ljava/lang/System;->arraycopy(Ljava/lang/Object;ILjava/lang/Object;II)V
iget-object v0, p0, Lcom/kwai/player/a/h;->e:[F
iget-object v2, p0, Lcom/kwai/player/a/h;->d:[F
invoke-static {v0, v1, v2, v1}, Landroid/opengl/Matrix;->invertM([FI[FI)Z
move-result v0
if-nez v0, :cond_64
iget-object v0, p0, Lcom/kwai/player/a/h;->e:[F
invoke-static {v0, v1}, Landroid/opengl/Matrix;->setIdentityM([FI)V
:cond_64
return-void
:catchall_65
move-exception v0
:try_start_66
monitor-exit p0
:try_end_67
.catchall {:try_start_66 .. :try_end_67} :catchall_65
throw v0
.end method
# virtual methods
.method protected a()V
.registers 9
const/high16 v1, 0x40000000 # 2.0f
iget v0, p0, Lcom/kwai/player/a/h;->z:F
neg-float v0, v0
div-float v2, v0, v1
iget v0, p0, Lcom/kwai/player/a/h;->z:F
div-float v3, v0, v1
invoke-virtual {p0}, Lcom/kwai/player/a/h;->c()[F
move-result-object v0
const/4 v1, 0x0
const/high16 v4, -0x41000000 # -0.5f
const/high16 v5, 0x3f000000 # 0.5f
invoke-virtual {p0}, Lcom/kwai/player/a/h;->b()F
move-result v6
const/high16 v7, 0x43fa0000 # 500.0f
invoke-static/range {v0 .. v7}, Landroid/opengl/Matrix;->frustumM([FIFFFFFF)V
return-void
.end method
.method public a(F)V
.registers 3
iput p1, p0, Lcom/kwai/player/a/h;->y:F
const/4 v0, 0x1
iput-boolean v0, p0, Lcom/kwai/player/a/h;->v:Z
return-void
.end method
.method public a(FF)V
.registers 4
iput p1, p0, Lcom/kwai/player/a/h;->m:F
iput p2, p0, Lcom/kwai/player/a/h;->n:F
const/4 v0, 0x1
iput-boolean v0, p0, Lcom/kwai/player/a/h;->G:Z
return-void
.end method
.method public a(I)V
.registers 5
iput p1, p0, Lcom/kwai/player/a/h;->C:I
const-string v0, "KwaiOrientationHelper"
new-instance v1, Ljava/lang/StringBuilder;
invoke-direct {v1}, Ljava/lang/StringBuilder;-><init>()V
const-string v2, "KwaiOrientationHelper setRotation: "
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
move-result-object v1
iget v2, p0, Lcom/kwai/player/a/h;->C:I
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;
move-result-object v1
invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v1
invoke-static {v0, v1}, Landroid/util/Log;->d(Ljava/lang/String;Ljava/lang/String;)I
const/4 v0, 0x1
iput-boolean v0, p0, Lcom/kwai/player/a/h;->v:Z
return-void
.end method
.method public a(II)V
.registers 6
iput p1, p0, Lcom/kwai/player/a/h;->A:I
iput p2, p0, Lcom/kwai/player/a/h;->B:I
iget v0, p0, Lcom/kwai/player/a/h;->A:I
int-to-float v0, v0
const/high16 v1, 0x3f800000 # 1.0f
mul-float/2addr v0, v1
iget v1, p0, Lcom/kwai/player/a/h;->B:I
int-to-float v1, v1
div-float/2addr v0, v1
iput v0, p0, Lcom/kwai/player/a/h;->z:F
const/4 v0, 0x1
iput-boolean v0, p0, Lcom/kwai/player/a/h;->v:Z
const-string v0, "KwaiOrientationHelper"
new-instance v1, Ljava/lang/StringBuilder;
invoke-direct {v1}, Ljava/lang/StringBuilder;-><init>()V
const-string v2, "KwaiOrientationHelper setViewport width:"
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
move-result-object v1
invoke-virtual {v1, p1}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;
move-result-object v1
const-string v2, " height:"
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
move-result-object v1
invoke-virtual {v1, p2}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;
move-result-object v1
invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v1
invoke-static {v0, v1}, Landroid/util/Log;->d(Ljava/lang/String;Ljava/lang/String;)I
return-void
.end method
.method public a([F)V
.registers 7
const/16 v2, 0x10
const/4 v4, 0x1
const/4 v1, 0x0
if-eqz p1, :cond_19
array-length v0, p1
if-ne v0, v2, :cond_19
aget v0, p1, v1
invoke-static {v0}, Ljava/lang/Float;->isNaN(F)Z
move-result v0
if-nez v0, :cond_19
aget v0, p1, v4
invoke-static {v0}, Ljava/lang/Float;->isNaN(F)Z
move-result v0
if-eqz v0, :cond_1a
:cond_19
:goto_19
return-void
:cond_1a
monitor-enter p0
const/4 v0, 0x0
:try_start_1c
iget-object v1, p0, Lcom/kwai/player/a/h;->g:[F
const/4 v2, 0x0
const/16 v3, 0x10
invoke-static {p1, v0, v1, v2, v3}, Ljava/lang/System;->arraycopy(Ljava/lang/Object;ILjava/lang/Object;II)V
monitor-exit p0
:try_end_25
.catchall {:try_start_1c .. :try_end_25} :catchall_28
iput-boolean v4, p0, Lcom/kwai/player/a/h;->G:Z
goto :goto_19
:catchall_28
move-exception v0
:try_start_29
monitor-exit p0
:try_end_2a
.catchall {:try_start_29 .. :try_end_2a} :catchall_28
throw v0
.end method
.method protected b()F
.registers 4
const v2, 0x3f333333 # 0.7f
iget v0, p0, Lcom/kwai/player/a/h;->z:F
const/high16 v1, 0x3f800000 # 1.0f
cmpg-float v0, v0, v1
if-gez v0, :cond_12
iget v0, p0, Lcom/kwai/player/a/h;->y:F
mul-float/2addr v0, v2
iget v1, p0, Lcom/kwai/player/a/h;->o:F
mul-float/2addr v0, v1
:goto_11
return v0
:cond_12
iget v0, p0, Lcom/kwai/player/a/h;->y:F
mul-float/2addr v0, v2
goto :goto_11
.end method
.method public b(FF)Z
.registers 5
sub-float v0, p1, p2
invoke-static {v0}, Ljava/lang/Math;->abs(F)F
move-result v0
iget v1, p0, Lcom/kwai/player/a/h;->D:F
cmpg-float v0, v0, v1
if-gez v0, :cond_e
const/4 v0, 0x1
:goto_d
return v0
:cond_e
const/4 v0, 0x0
goto :goto_d
.end method
.method public b([F)Z
.registers 4
const/4 v1, 0x1
monitor-enter p0
:try_start_2
iput-object p1, p0, Lcom/kwai/player/a/h;->k:[F
const/4 v0, 0x1
iput-boolean v0, p0, Lcom/kwai/player/a/h;->x:Z
monitor-exit p0
return v1
:catchall_9
move-exception v0
monitor-exit p0
:try_end_b
.catchall {:try_start_2 .. :try_end_b} :catchall_9
throw v0
.end method
.method public c(FF)Z
.registers 5
invoke-static {p1}, Ljava/lang/Math;->abs(F)F
move-result v0
invoke-static {p2}, Ljava/lang/Math;->abs(F)F
move-result v1
invoke-virtual {p0, v0, v1}, Lcom/kwai/player/a/h;->b(FF)Z
move-result v0
return v0
.end method
.method public c()[F
.registers 2
iget-object v0, p0, Lcom/kwai/player/a/h;->b:[F
return-object v0
.end method
.method public e()[F
.registers 7
const/4 v1, 0x0
invoke-direct {p0}, Lcom/kwai/player/a/h;->k()V
invoke-direct {p0}, Lcom/kwai/player/a/h;->j()V
iget-object v0, p0, Lcom/kwai/player/a/h;->c:[F
iget-object v2, p0, Lcom/kwai/player/a/h;->b:[F
iget-object v4, p0, Lcom/kwai/player/a/h;->a:[F
move v3, v1
move v5, v1
invoke-static/range {v0 .. v5}, Landroid/opengl/Matrix;->multiplyMM([FI[FI[FI)V
iget-object v0, p0, Lcom/kwai/player/a/h;->c:[F
return-object v0
.end method
.method public f()V
.registers 10
const/high16 v8, 0x43340000 # 180.0f
const/high16 v7, 0x42b40000 # 90.0f
const/high16 v6, -0x3d4c0000 # -90.0f
const/4 v5, 0x0
new-instance v0, Lcom/kwai/player/a/m;
invoke-direct {v0}, Lcom/kwai/player/a/m;-><init>()V
if-nez v0, :cond_f
:goto_e
return-void
:cond_f
iget-object v1, p0, Lcom/kwai/player/a/h;->d:[F
iget-object v2, p0, Lcom/kwai/player/a/h;->l:[F
invoke-static {v1, v2}, Landroid/hardware/SensorManager;->getOrientation([F[F)[F
iget-object v1, p0, Lcom/kwai/player/a/h;->d:[F
invoke-virtual {v0, v1}, Lcom/kwai/player/a/m;->a([F)V
invoke-virtual {v0}, Lcom/kwai/player/a/m;->f()F
move-result v1
invoke-virtual {v0}, Lcom/kwai/player/a/m;->h()F
move-result v2
invoke-virtual {v0}, Lcom/kwai/player/a/m;->d()F
move-result v3
iget v0, p0, Lcom/kwai/player/a/h;->E:I
invoke-virtual {p0, v5, v1}, Lcom/kwai/player/a/h;->c(FF)Z
move-result v4
if-eqz v4, :cond_61
invoke-virtual {p0, v5, v3}, Lcom/kwai/player/a/h;->c(FF)Z
move-result v4
if-eqz v4, :cond_61
const/4 v0, 0x1
:cond_36
:goto_36
iget v1, p0, Lcom/kwai/player/a/h;->E:I
if-eq v1, v0, :cond_56
iput v0, p0, Lcom/kwai/player/a/h;->E:I
const-string v0, "KwaiOrientationHelper"
new-instance v1, Ljava/lang/StringBuilder;
invoke-direct {v1}, Ljava/lang/StringBuilder;-><init>()V
const-string v4, "mdevice orientation "
invoke-virtual {v1, v4}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
move-result-object v1
iget v4, p0, Lcom/kwai/player/a/h;->E:I
invoke-virtual {v1, v4}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;
move-result-object v1
invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v1
invoke-static {v0, v1}, Landroid/util/Log;->d(Ljava/lang/String;Ljava/lang/String;)I
:cond_56
float-to-int v0, v2
iget v1, p0, Lcom/kwai/player/a/h;->E:I
packed-switch v1, :pswitch_data_cc
:goto_5c
rem-int/lit16 v0, v0, 0x168
iput v0, p0, Lcom/kwai/player/a/h;->F:I
goto :goto_e
:cond_61
invoke-virtual {p0, v6, v1}, Lcom/kwai/player/a/h;->b(FF)Z
move-result v4
if-eqz v4, :cond_6d
invoke-virtual {p0, v8, v3}, Lcom/kwai/player/a/h;->c(FF)Z
move-result v4
if-nez v4, :cond_79
:cond_6d
invoke-virtual {p0, v6, v1}, Lcom/kwai/player/a/h;->b(FF)Z
move-result v4
if-eqz v4, :cond_7b
invoke-virtual {p0, v5, v3}, Lcom/kwai/player/a/h;->c(FF)Z
move-result v4
if-eqz v4, :cond_7b
:cond_79
const/4 v0, 0x4
goto :goto_36
:cond_7b
invoke-virtual {p0, v7, v1}, Lcom/kwai/player/a/h;->b(FF)Z
move-result v4
if-eqz v4, :cond_89
invoke-virtual {p0, v8, v3}, Lcom/kwai/player/a/h;->c(FF)Z
move-result v4
if-eqz v4, :cond_89
const/4 v0, 0x5
goto :goto_36
:cond_89
invoke-virtual {p0, v5, v1}, Lcom/kwai/player/a/h;->b(FF)Z
move-result v4
if-eqz v4, :cond_97
invoke-virtual {p0, v6, v3}, Lcom/kwai/player/a/h;->b(FF)Z
move-result v4
if-eqz v4, :cond_97
const/4 v0, 0x3
goto :goto_36
:cond_97
invoke-virtual {p0, v5, v1}, Lcom/kwai/player/a/h;->b(FF)Z
move-result v1
if-eqz v1, :cond_36
invoke-virtual {p0, v7, v3}, Lcom/kwai/player/a/h;->b(FF)Z
move-result v1
if-eqz v1, :cond_36
const/4 v0, 0x2
goto :goto_36
:pswitch_a5
if-lez v0, :cond_aa
rsub-int v0, v0, 0x168
goto :goto_5c
:cond_aa
neg-int v0, v0
goto :goto_5c
:pswitch_ac
invoke-virtual {p0, v5, v3}, Lcom/kwai/player/a/h;->b(FF)Z
move-result v1
if-eqz v1, :cond_b9
if-lez v0, :cond_b7
rsub-int v0, v0, 0x168
goto :goto_5c
:cond_b7
neg-int v0, v0
goto :goto_5c
:cond_b9
rsub-int v0, v0, 0xb4
goto :goto_5c
:pswitch_bc
invoke-virtual {p0, v5, v3}, Lcom/kwai/player/a/h;->b(FF)Z
move-result v1
if-eqz v1, :cond_c5
rsub-int v0, v0, 0xb4
goto :goto_5c
:cond_c5
if-lez v0, :cond_ca
rsub-int v0, v0, 0x168
goto :goto_5c
:cond_ca
neg-int v0, v0
goto :goto_5c
:pswitch_data_cc
.packed-switch 0x1
:pswitch_a5
:pswitch_a5
:pswitch_a5
:pswitch_ac
:pswitch_bc
.end packed-switch
.end method
.method public g()I
.registers 2
iget v0, p0, Lcom/kwai/player/a/h;->F:I
return v0
.end method
.method public h()[F
.registers 2
iget-object v0, p0, Lcom/kwai/player/a/h;->l:[F
return-object v0
.end method