f.smali

.class public Lcom/kwai/player/a/f;
.super Ljava/lang/Object;


# annotations
.annotation system Ldalvik/annotation/MemberClasses;
    value = {
        Lcom/kwai/player/a/f$a;
    }
.end annotation


# static fields
.field private static final a:F


# instance fields
.field private b:Lcom/kwai/player/a/l$b;

.field private c:Landroid/view/GestureDetector;

.field private d:I

.field private e:Lcom/kwai/player/a/f$a;

.field private f:Z

.field private g:Z

.field private h:F

.field private i:F

.field private j:F

.field private k:F

.field private l:F

.field private m:F

.field private n:F

.field private o:F

.field private p:Z

.field private q:Lcom/kwai/player/a/e;

.field private r:Landroid/animation/ValueAnimator;


# direct methods
.method static constructor <clinit>()V
    .registers 1

    invoke-static {}, Landroid/content/res/Resources;->getSystem()Landroid/content/res/Resources;

    move-result-object v0

    invoke-virtual {v0}, Landroid/content/res/Resources;->getDisplayMetrics()Landroid/util/DisplayMetrics;

    move-result-object v0

    iget v0, v0, Landroid/util/DisplayMetrics;->density:F

    sput v0, Lcom/kwai/player/a/f;->a:F

    return-void
.end method

.method public constructor <init>(Landroid/content/Context;)V
    .registers 7

    const/4 v4, 0x0

    const/4 v3, 0x0

    const/high16 v2, 0x3f800000    # 1.0f

    invoke-direct {p0}, Ljava/lang/Object;-><init>()V

    iput v3, p0, Lcom/kwai/player/a/f;->d:I

    new-instance v0, Lcom/kwai/player/a/f$a;

    const/4 v1, 0x0

    invoke-direct {v0, p0, v1}, Lcom/kwai/player/a/f$a;-><init>(Lcom/kwai/player/a/f;Lcom/kwai/player/a/f$1;)V

    iput-object v0, p0, Lcom/kwai/player/a/f;->e:Lcom/kwai/player/a/f$a;

    iput-boolean v3, p0, Lcom/kwai/player/a/f;->f:Z

    iput-boolean v3, p0, Lcom/kwai/player/a/f;->g:Z

    iput v2, p0, Lcom/kwai/player/a/f;->h:F

    const/high16 v0, 0x40800000    # 4.0f

    iput v0, p0, Lcom/kwai/player/a/f;->i:F

    iput v2, p0, Lcom/kwai/player/a/f;->j:F

    iput v2, p0, Lcom/kwai/player/a/f;->k:F

    iput v2, p0, Lcom/kwai/player/a/f;->l:F

    iput v2, p0, Lcom/kwai/player/a/f;->m:F

    iput v4, p0, Lcom/kwai/player/a/f;->n:F

    iput v4, p0, Lcom/kwai/player/a/f;->o:F

    const/4 v0, 0x1

    iput-boolean v0, p0, Lcom/kwai/player/a/f;->p:Z

    new-instance v0, Lcom/kwai/player/a/e;

    invoke-direct {v0}, Lcom/kwai/player/a/e;-><init>()V

    iput-object v0, p0, Lcom/kwai/player/a/f;->q:Lcom/kwai/player/a/e;

    new-instance v0, Landroid/view/GestureDetector;

    new-instance v1, Lcom/kwai/player/a/f$1;

    invoke-direct {v1, p0}, Lcom/kwai/player/a/f$1;-><init>(Lcom/kwai/player/a/f;)V

    invoke-direct {v0, p1, v1}, Landroid/view/GestureDetector;-><init>(Landroid/content/Context;Landroid/view/GestureDetector$OnGestureListener;)V

    iput-object v0, p0, Lcom/kwai/player/a/f;->c:Landroid/view/GestureDetector;

    return-void
.end method

.method private a(F)F
    .registers 4

    iget v0, p0, Lcom/kwai/player/a/f;->l:F

    div-float v0, p1, v0

    iget v1, p0, Lcom/kwai/player/a/f;->m:F

    mul-float/2addr v0, v1

    return v0
.end method

.method static synthetic a(FFFF)F
    .registers 5

    invoke-static {p0, p1, p2, p3}, Lcom/kwai/player/a/f;->c(FFFF)F

    move-result v0

    return v0
.end method

.method static synthetic a(Lcom/kwai/player/a/f;F)F
    .registers 3

    invoke-direct {p0, p1}, Lcom/kwai/player/a/f;->a(F)F

    move-result v0

    return v0
.end method

.method static synthetic a(Lcom/kwai/player/a/f;)I
    .registers 2

    iget v0, p0, Lcom/kwai/player/a/f;->d:I

    return v0
.end method

.method private a()V
    .registers 2

    iget-object v0, p0, Lcom/kwai/player/a/f;->r:Landroid/animation/ValueAnimator;

    if-eqz v0, :cond_9

    iget-object v0, p0, Lcom/kwai/player/a/f;->r:Landroid/animation/ValueAnimator;

    invoke-virtual {v0}, Landroid/animation/ValueAnimator;->cancel()V

    :cond_9
    return-void
.end method

.method private a(FF)V
    .registers 10

    const/4 v6, 0x0

    const/4 v5, 0x2

    const/4 v4, 0x1

    const/4 v3, 0x0

    invoke-direct {p0}, Lcom/kwai/player/a/f;->a()V

    const-string v0, "vx"

    new-array v1, v5, [F

    aput p1, v1, v3

    aput v6, v1, v4

    invoke-static {v0, v1}, Landroid/animation/PropertyValuesHolder;->ofFloat(Ljava/lang/String;[F)Landroid/animation/PropertyValuesHolder;

    move-result-object v0

    const-string v1, "vy"

    new-array v2, v5, [F

    aput p2, v2, v3

    aput v6, v2, v4

    invoke-static {v1, v2}, Landroid/animation/PropertyValuesHolder;->ofFloat(Ljava/lang/String;[F)Landroid/animation/PropertyValuesHolder;

    move-result-object v1

    new-array v2, v5, [Landroid/animation/PropertyValuesHolder;

    aput-object v0, v2, v3

    aput-object v1, v2, v4

    invoke-static {v2}, Landroid/animation/ValueAnimator;->ofPropertyValuesHolder([Landroid/animation/PropertyValuesHolder;)Landroid/animation/ValueAnimator;

    move-result-object v0

    iget-object v1, p0, Lcom/kwai/player/a/f;->q:Lcom/kwai/player/a/e;

    invoke-virtual {v1}, Lcom/kwai/player/a/e;->b()J

    move-result-wide v2

    invoke-virtual {v0, v2, v3}, Landroid/animation/ValueAnimator;->setDuration(J)Landroid/animation/ValueAnimator;

    move-result-object v0

    iput-object v0, p0, Lcom/kwai/player/a/f;->r:Landroid/animation/ValueAnimator;

    iget-object v0, p0, Lcom/kwai/player/a/f;->r:Landroid/animation/ValueAnimator;

    iget-object v1, p0, Lcom/kwai/player/a/f;->q:Lcom/kwai/player/a/e;

    invoke-virtual {v1}, Lcom/kwai/player/a/e;->a()Landroid/animation/TimeInterpolator;

    move-result-object v1

    invoke-virtual {v0, v1}, Landroid/animation/ValueAnimator;->setInterpolator(Landroid/animation/TimeInterpolator;)V

    iget-object v0, p0, Lcom/kwai/player/a/f;->r:Landroid/animation/ValueAnimator;

    new-instance v1, Lcom/kwai/player/a/f$2;

    invoke-direct {v1, p0}, Lcom/kwai/player/a/f$2;-><init>(Lcom/kwai/player/a/f;)V

    invoke-virtual {v0, v1}, Landroid/animation/ValueAnimator;->addUpdateListener(Landroid/animation/ValueAnimator$AnimatorUpdateListener;)V

    iget-object v0, p0, Lcom/kwai/player/a/f;->r:Landroid/animation/ValueAnimator;

    invoke-virtual {v0}, Landroid/animation/ValueAnimator;->start()V

    return-void
.end method

.method static synthetic a(Lcom/kwai/player/a/f;FF)V
    .registers 3

    invoke-direct {p0, p1, p2}, Lcom/kwai/player/a/f;->b(FF)V

    return-void
.end method

.method private b(F)V
    .registers 3

    iget-boolean v0, p0, Lcom/kwai/player/a/f;->g:Z

    if-eqz v0, :cond_d

    iget-object v0, p0, Lcom/kwai/player/a/f;->e:Lcom/kwai/player/a/f$a;

    invoke-virtual {v0, p1}, Lcom/kwai/player/a/f$a;->a(F)F

    move-result v0

    invoke-direct {p0, v0}, Lcom/kwai/player/a/f;->c(F)V

    :cond_d
    return-void
.end method

.method private b(FF)V
    .registers 7

    const v3, 0x3e4ccccd    # 0.2f

    iget-boolean v0, p0, Lcom/kwai/player/a/f;->f:Z

    if-eqz v0, :cond_24

    iget v0, p0, Lcom/kwai/player/a/f;->n:F

    sget v1, Lcom/kwai/player/a/f;->a:F

    div-float v1, p1, v1

    mul-float/2addr v1, v3

    sub-float/2addr v0, v1

    iget v1, p0, Lcom/kwai/player/a/f;->o:F

    sget v2, Lcom/kwai/player/a/f;->a:F

    div-float v2, p2, v2

    mul-float/2addr v2, v3

    sub-float/2addr v1, v2

    iget-object v2, p0, Lcom/kwai/player/a/f;->b:Lcom/kwai/player/a/l$b;

    if-eqz v2, :cond_20

    iget-object v2, p0, Lcom/kwai/player/a/f;->b:Lcom/kwai/player/a/l$b;

    invoke-interface {v2, v0, v1}, Lcom/kwai/player/a/l$b;->a(FF)V

    :cond_20
    iput v0, p0, Lcom/kwai/player/a/f;->n:F

    iput v1, p0, Lcom/kwai/player/a/f;->o:F

    :cond_24
    return-void
.end method

.method private b(FFFF)V
    .registers 6

    iget-object v0, p0, Lcom/kwai/player/a/f;->e:Lcom/kwai/player/a/f$a;

    invoke-virtual {v0, p1, p2, p3, p4}, Lcom/kwai/player/a/f$a;->a(FFFF)V

    return-void
.end method

.method static synthetic b(Lcom/kwai/player/a/f;FF)V
    .registers 3

    invoke-direct {p0, p1, p2}, Lcom/kwai/player/a/f;->a(FF)V

    return-void
.end method

.method static synthetic b(Lcom/kwai/player/a/f;)Z
    .registers 2

    iget-boolean v0, p0, Lcom/kwai/player/a/f;->p:Z

    return v0
.end method

.method private static c(FFFF)F
    .registers 10

    const-wide/high16 v4, 0x4000000000000000L    # 2.0

    sub-float v0, p0, p2

    float-to-double v0, v0

    invoke-static {v0, v1, v4, v5}, Ljava/lang/Math;->pow(DD)D

    move-result-wide v0

    sub-float v2, p1, p3

    float-to-double v2, v2

    invoke-static {v2, v3, v4, v5}, Ljava/lang/Math;->pow(DD)D

    move-result-wide v2

    add-double/2addr v0, v2

    invoke-static {v0, v1}, Ljava/lang/Math;->sqrt(D)D

    move-result-wide v0

    double-to-float v0, v0

    return v0
.end method

.method static synthetic c(Lcom/kwai/player/a/f;)Lcom/kwai/player/a/e;
    .registers 2

    iget-object v0, p0, Lcom/kwai/player/a/f;->q:Lcom/kwai/player/a/e;

    return-object v0
.end method

.method private c(F)V
    .registers 3

    iget-object v0, p0, Lcom/kwai/player/a/f;->b:Lcom/kwai/player/a/l$b;

    if-eqz v0, :cond_9

    iget-object v0, p0, Lcom/kwai/player/a/f;->b:Lcom/kwai/player/a/l$b;

    invoke-interface {v0, p1}, Lcom/kwai/player/a/l$b;->a(F)V

    :cond_9
    iput p1, p0, Lcom/kwai/player/a/f;->l:F

    return-void
.end method

.method static synthetic d(Lcom/kwai/player/a/f;)F
    .registers 2

    iget v0, p0, Lcom/kwai/player/a/f;->j:F

    return v0
.end method

.method static synthetic e(Lcom/kwai/player/a/f;)F
    .registers 2

    iget v0, p0, Lcom/kwai/player/a/f;->h:F

    return v0
.end method

.method static synthetic f(Lcom/kwai/player/a/f;)F
    .registers 2

    iget v0, p0, Lcom/kwai/player/a/f;->i:F

    return v0
.end method


# virtual methods
.method public a(Lcom/kwai/player/a/l$b;)V
    .registers 2

    iput-object p1, p0, Lcom/kwai/player/a/f;->b:Lcom/kwai/player/a/l$b;

    return-void
.end method

.method public a(Z)V
    .registers 2

    iput-boolean p1, p0, Lcom/kwai/player/a/f;->g:Z

    return-void
.end method

.method public a(Landroid/view/MotionEvent;)Z
    .registers 7

    const/4 v3, 0x2

    const/4 v2, 0x0

    const/4 v4, 0x1

    invoke-virtual {p1}, Landroid/view/MotionEvent;->getAction()I

    move-result v0

    and-int/lit16 v0, v0, 0xff

    if-eq v0, v4, :cond_e

    const/4 v1, 0x3

    if-ne v0, v1, :cond_1a

    :cond_e
    iget v0, p0, Lcom/kwai/player/a/f;->d:I

    if-ne v0, v4, :cond_12

    :cond_12
    iput v2, p0, Lcom/kwai/player/a/f;->d:I

    :cond_14
    :goto_14
    iget-object v0, p0, Lcom/kwai/player/a/f;->c:Landroid/view/GestureDetector;

    invoke-virtual {v0, p1}, Landroid/view/GestureDetector;->onTouchEvent(Landroid/view/MotionEvent;)Z

    return v4

    :cond_1a
    const/4 v1, 0x6

    if-ne v0, v1, :cond_5f

    iget v0, p0, Lcom/kwai/player/a/f;->d:I

    if-ne v0, v4, :cond_14

    invoke-virtual {p1}, Landroid/view/MotionEvent;->getPointerCount()I

    move-result v0

    if-le v0, v3, :cond_14

    invoke-virtual {p1}, Landroid/view/MotionEvent;->getAction()I

    move-result v0

    shr-int/lit8 v0, v0, 0x8

    if-nez v0, :cond_43

    invoke-virtual {p1, v4}, Landroid/view/MotionEvent;->getX(I)F

    move-result v0

    invoke-virtual {p1, v4}, Landroid/view/MotionEvent;->getY(I)F

    move-result v1

    invoke-virtual {p1, v3}, Landroid/view/MotionEvent;->getX(I)F

    move-result v2

    invoke-virtual {p1, v3}, Landroid/view/MotionEvent;->getY(I)F

    move-result v3

    invoke-direct {p0, v0, v1, v2, v3}, Lcom/kwai/player/a/f;->b(FFFF)V

    goto :goto_14

    :cond_43
    invoke-virtual {p1}, Landroid/view/MotionEvent;->getAction()I

    move-result v0

    shr-int/lit8 v0, v0, 0x8

    if-ne v0, v4, :cond_14

    invoke-virtual {p1, v2}, Landroid/view/MotionEvent;->getX(I)F

    move-result v0

    invoke-virtual {p1, v2}, Landroid/view/MotionEvent;->getY(I)F

    move-result v1

    invoke-virtual {p1, v3}, Landroid/view/MotionEvent;->getX(I)F

    move-result v2

    invoke-virtual {p1, v3}, Landroid/view/MotionEvent;->getY(I)F

    move-result v3

    invoke-direct {p0, v0, v1, v2, v3}, Lcom/kwai/player/a/f;->b(FFFF)V

    goto :goto_14

    :cond_5f
    const/4 v1, 0x5

    if-ne v0, v1, :cond_78

    iput v4, p0, Lcom/kwai/player/a/f;->d:I

    invoke-virtual {p1, v2}, Landroid/view/MotionEvent;->getX(I)F

    move-result v0

    invoke-virtual {p1, v2}, Landroid/view/MotionEvent;->getY(I)F

    move-result v1

    invoke-virtual {p1, v4}, Landroid/view/MotionEvent;->getX(I)F

    move-result v2

    invoke-virtual {p1, v4}, Landroid/view/MotionEvent;->getY(I)F

    move-result v3

    invoke-direct {p0, v0, v1, v2, v3}, Lcom/kwai/player/a/f;->b(FFFF)V

    goto :goto_14

    :cond_78
    if-ne v0, v3, :cond_9d

    iget v0, p0, Lcom/kwai/player/a/f;->d:I

    if-ne v0, v4, :cond_14

    invoke-virtual {p1}, Landroid/view/MotionEvent;->getPointerCount()I

    move-result v0

    if-le v0, v4, :cond_14

    invoke-virtual {p1, v2}, Landroid/view/MotionEvent;->getX(I)F

    move-result v0

    invoke-virtual {p1, v2}, Landroid/view/MotionEvent;->getY(I)F

    move-result v1

    invoke-virtual {p1, v4}, Landroid/view/MotionEvent;->getX(I)F

    move-result v2

    invoke-virtual {p1, v4}, Landroid/view/MotionEvent;->getY(I)F

    move-result v3

    invoke-static {v0, v1, v2, v3}, Lcom/kwai/player/a/f;->c(FFFF)F

    move-result v0

    invoke-direct {p0, v0}, Lcom/kwai/player/a/f;->b(F)V

    goto/16 :goto_14

    :cond_9d
    if-nez v0, :cond_14

    invoke-direct {p0}, Lcom/kwai/player/a/f;->a()V

    goto/16 :goto_14
.end method

.method public b(Z)V
    .registers 2

    iput-boolean p1, p0, Lcom/kwai/player/a/f;->f:Z

    return-void
.end method