f.smali
.class public Lcom/kwai/player/a/f;
.super Ljava/lang/Object;
# annotations
.annotation system Ldalvik/annotation/MemberClasses;
value = {
Lcom/kwai/player/a/f$a;
}
.end annotation
# static fields
.field private static final a:F
# instance fields
.field private b:Lcom/kwai/player/a/l$b;
.field private c:Landroid/view/GestureDetector;
.field private d:I
.field private e:Lcom/kwai/player/a/f$a;
.field private f:Z
.field private g:Z
.field private h:F
.field private i:F
.field private j:F
.field private k:F
.field private l:F
.field private m:F
.field private n:F
.field private o:F
.field private p:Z
.field private q:Lcom/kwai/player/a/e;
.field private r:Landroid/animation/ValueAnimator;
# direct methods
.method static constructor <clinit>()V
.registers 1
invoke-static {}, Landroid/content/res/Resources;->getSystem()Landroid/content/res/Resources;
move-result-object v0
invoke-virtual {v0}, Landroid/content/res/Resources;->getDisplayMetrics()Landroid/util/DisplayMetrics;
move-result-object v0
iget v0, v0, Landroid/util/DisplayMetrics;->density:F
sput v0, Lcom/kwai/player/a/f;->a:F
return-void
.end method
.method public constructor <init>(Landroid/content/Context;)V
.registers 7
const/4 v4, 0x0
const/4 v3, 0x0
const/high16 v2, 0x3f800000 # 1.0f
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
iput v3, p0, Lcom/kwai/player/a/f;->d:I
new-instance v0, Lcom/kwai/player/a/f$a;
const/4 v1, 0x0
invoke-direct {v0, p0, v1}, Lcom/kwai/player/a/f$a;-><init>(Lcom/kwai/player/a/f;Lcom/kwai/player/a/f$1;)V
iput-object v0, p0, Lcom/kwai/player/a/f;->e:Lcom/kwai/player/a/f$a;
iput-boolean v3, p0, Lcom/kwai/player/a/f;->f:Z
iput-boolean v3, p0, Lcom/kwai/player/a/f;->g:Z
iput v2, p0, Lcom/kwai/player/a/f;->h:F
const/high16 v0, 0x40800000 # 4.0f
iput v0, p0, Lcom/kwai/player/a/f;->i:F
iput v2, p0, Lcom/kwai/player/a/f;->j:F
iput v2, p0, Lcom/kwai/player/a/f;->k:F
iput v2, p0, Lcom/kwai/player/a/f;->l:F
iput v2, p0, Lcom/kwai/player/a/f;->m:F
iput v4, p0, Lcom/kwai/player/a/f;->n:F
iput v4, p0, Lcom/kwai/player/a/f;->o:F
const/4 v0, 0x1
iput-boolean v0, p0, Lcom/kwai/player/a/f;->p:Z
new-instance v0, Lcom/kwai/player/a/e;
invoke-direct {v0}, Lcom/kwai/player/a/e;-><init>()V
iput-object v0, p0, Lcom/kwai/player/a/f;->q:Lcom/kwai/player/a/e;
new-instance v0, Landroid/view/GestureDetector;
new-instance v1, Lcom/kwai/player/a/f$1;
invoke-direct {v1, p0}, Lcom/kwai/player/a/f$1;-><init>(Lcom/kwai/player/a/f;)V
invoke-direct {v0, p1, v1}, Landroid/view/GestureDetector;-><init>(Landroid/content/Context;Landroid/view/GestureDetector$OnGestureListener;)V
iput-object v0, p0, Lcom/kwai/player/a/f;->c:Landroid/view/GestureDetector;
return-void
.end method
.method private a(F)F
.registers 4
iget v0, p0, Lcom/kwai/player/a/f;->l:F
div-float v0, p1, v0
iget v1, p0, Lcom/kwai/player/a/f;->m:F
mul-float/2addr v0, v1
return v0
.end method
.method static synthetic a(FFFF)F
.registers 5
invoke-static {p0, p1, p2, p3}, Lcom/kwai/player/a/f;->c(FFFF)F
move-result v0
return v0
.end method
.method static synthetic a(Lcom/kwai/player/a/f;F)F
.registers 3
invoke-direct {p0, p1}, Lcom/kwai/player/a/f;->a(F)F
move-result v0
return v0
.end method
.method static synthetic a(Lcom/kwai/player/a/f;)I
.registers 2
iget v0, p0, Lcom/kwai/player/a/f;->d:I
return v0
.end method
.method private a()V
.registers 2
iget-object v0, p0, Lcom/kwai/player/a/f;->r:Landroid/animation/ValueAnimator;
if-eqz v0, :cond_9
iget-object v0, p0, Lcom/kwai/player/a/f;->r:Landroid/animation/ValueAnimator;
invoke-virtual {v0}, Landroid/animation/ValueAnimator;->cancel()V
:cond_9
return-void
.end method
.method private a(FF)V
.registers 10
const/4 v6, 0x0
const/4 v5, 0x2
const/4 v4, 0x1
const/4 v3, 0x0
invoke-direct {p0}, Lcom/kwai/player/a/f;->a()V
const-string v0, "vx"
new-array v1, v5, [F
aput p1, v1, v3
aput v6, v1, v4
invoke-static {v0, v1}, Landroid/animation/PropertyValuesHolder;->ofFloat(Ljava/lang/String;[F)Landroid/animation/PropertyValuesHolder;
move-result-object v0
const-string v1, "vy"
new-array v2, v5, [F
aput p2, v2, v3
aput v6, v2, v4
invoke-static {v1, v2}, Landroid/animation/PropertyValuesHolder;->ofFloat(Ljava/lang/String;[F)Landroid/animation/PropertyValuesHolder;
move-result-object v1
new-array v2, v5, [Landroid/animation/PropertyValuesHolder;
aput-object v0, v2, v3
aput-object v1, v2, v4
invoke-static {v2}, Landroid/animation/ValueAnimator;->ofPropertyValuesHolder([Landroid/animation/PropertyValuesHolder;)Landroid/animation/ValueAnimator;
move-result-object v0
iget-object v1, p0, Lcom/kwai/player/a/f;->q:Lcom/kwai/player/a/e;
invoke-virtual {v1}, Lcom/kwai/player/a/e;->b()J
move-result-wide v2
invoke-virtual {v0, v2, v3}, Landroid/animation/ValueAnimator;->setDuration(J)Landroid/animation/ValueAnimator;
move-result-object v0
iput-object v0, p0, Lcom/kwai/player/a/f;->r:Landroid/animation/ValueAnimator;
iget-object v0, p0, Lcom/kwai/player/a/f;->r:Landroid/animation/ValueAnimator;
iget-object v1, p0, Lcom/kwai/player/a/f;->q:Lcom/kwai/player/a/e;
invoke-virtual {v1}, Lcom/kwai/player/a/e;->a()Landroid/animation/TimeInterpolator;
move-result-object v1
invoke-virtual {v0, v1}, Landroid/animation/ValueAnimator;->setInterpolator(Landroid/animation/TimeInterpolator;)V
iget-object v0, p0, Lcom/kwai/player/a/f;->r:Landroid/animation/ValueAnimator;
new-instance v1, Lcom/kwai/player/a/f$2;
invoke-direct {v1, p0}, Lcom/kwai/player/a/f$2;-><init>(Lcom/kwai/player/a/f;)V
invoke-virtual {v0, v1}, Landroid/animation/ValueAnimator;->addUpdateListener(Landroid/animation/ValueAnimator$AnimatorUpdateListener;)V
iget-object v0, p0, Lcom/kwai/player/a/f;->r:Landroid/animation/ValueAnimator;
invoke-virtual {v0}, Landroid/animation/ValueAnimator;->start()V
return-void
.end method
.method static synthetic a(Lcom/kwai/player/a/f;FF)V
.registers 3
invoke-direct {p0, p1, p2}, Lcom/kwai/player/a/f;->b(FF)V
return-void
.end method
.method private b(F)V
.registers 3
iget-boolean v0, p0, Lcom/kwai/player/a/f;->g:Z
if-eqz v0, :cond_d
iget-object v0, p0, Lcom/kwai/player/a/f;->e:Lcom/kwai/player/a/f$a;
invoke-virtual {v0, p1}, Lcom/kwai/player/a/f$a;->a(F)F
move-result v0
invoke-direct {p0, v0}, Lcom/kwai/player/a/f;->c(F)V
:cond_d
return-void
.end method
.method private b(FF)V
.registers 7
const v3, 0x3e4ccccd # 0.2f
iget-boolean v0, p0, Lcom/kwai/player/a/f;->f:Z
if-eqz v0, :cond_24
iget v0, p0, Lcom/kwai/player/a/f;->n:F
sget v1, Lcom/kwai/player/a/f;->a:F
div-float v1, p1, v1
mul-float/2addr v1, v3
sub-float/2addr v0, v1
iget v1, p0, Lcom/kwai/player/a/f;->o:F
sget v2, Lcom/kwai/player/a/f;->a:F
div-float v2, p2, v2
mul-float/2addr v2, v3
sub-float/2addr v1, v2
iget-object v2, p0, Lcom/kwai/player/a/f;->b:Lcom/kwai/player/a/l$b;
if-eqz v2, :cond_20
iget-object v2, p0, Lcom/kwai/player/a/f;->b:Lcom/kwai/player/a/l$b;
invoke-interface {v2, v0, v1}, Lcom/kwai/player/a/l$b;->a(FF)V
:cond_20
iput v0, p0, Lcom/kwai/player/a/f;->n:F
iput v1, p0, Lcom/kwai/player/a/f;->o:F
:cond_24
return-void
.end method
.method private b(FFFF)V
.registers 6
iget-object v0, p0, Lcom/kwai/player/a/f;->e:Lcom/kwai/player/a/f$a;
invoke-virtual {v0, p1, p2, p3, p4}, Lcom/kwai/player/a/f$a;->a(FFFF)V
return-void
.end method
.method static synthetic b(Lcom/kwai/player/a/f;FF)V
.registers 3
invoke-direct {p0, p1, p2}, Lcom/kwai/player/a/f;->a(FF)V
return-void
.end method
.method static synthetic b(Lcom/kwai/player/a/f;)Z
.registers 2
iget-boolean v0, p0, Lcom/kwai/player/a/f;->p:Z
return v0
.end method
.method private static c(FFFF)F
.registers 10
const-wide/high16 v4, 0x4000000000000000L # 2.0
sub-float v0, p0, p2
float-to-double v0, v0
invoke-static {v0, v1, v4, v5}, Ljava/lang/Math;->pow(DD)D
move-result-wide v0
sub-float v2, p1, p3
float-to-double v2, v2
invoke-static {v2, v3, v4, v5}, Ljava/lang/Math;->pow(DD)D
move-result-wide v2
add-double/2addr v0, v2
invoke-static {v0, v1}, Ljava/lang/Math;->sqrt(D)D
move-result-wide v0
double-to-float v0, v0
return v0
.end method
.method static synthetic c(Lcom/kwai/player/a/f;)Lcom/kwai/player/a/e;
.registers 2
iget-object v0, p0, Lcom/kwai/player/a/f;->q:Lcom/kwai/player/a/e;
return-object v0
.end method
.method private c(F)V
.registers 3
iget-object v0, p0, Lcom/kwai/player/a/f;->b:Lcom/kwai/player/a/l$b;
if-eqz v0, :cond_9
iget-object v0, p0, Lcom/kwai/player/a/f;->b:Lcom/kwai/player/a/l$b;
invoke-interface {v0, p1}, Lcom/kwai/player/a/l$b;->a(F)V
:cond_9
iput p1, p0, Lcom/kwai/player/a/f;->l:F
return-void
.end method
.method static synthetic d(Lcom/kwai/player/a/f;)F
.registers 2
iget v0, p0, Lcom/kwai/player/a/f;->j:F
return v0
.end method
.method static synthetic e(Lcom/kwai/player/a/f;)F
.registers 2
iget v0, p0, Lcom/kwai/player/a/f;->h:F
return v0
.end method
.method static synthetic f(Lcom/kwai/player/a/f;)F
.registers 2
iget v0, p0, Lcom/kwai/player/a/f;->i:F
return v0
.end method
# virtual methods
.method public a(Lcom/kwai/player/a/l$b;)V
.registers 2
iput-object p1, p0, Lcom/kwai/player/a/f;->b:Lcom/kwai/player/a/l$b;
return-void
.end method
.method public a(Z)V
.registers 2
iput-boolean p1, p0, Lcom/kwai/player/a/f;->g:Z
return-void
.end method
.method public a(Landroid/view/MotionEvent;)Z
.registers 7
const/4 v3, 0x2
const/4 v2, 0x0
const/4 v4, 0x1
invoke-virtual {p1}, Landroid/view/MotionEvent;->getAction()I
move-result v0
and-int/lit16 v0, v0, 0xff
if-eq v0, v4, :cond_e
const/4 v1, 0x3
if-ne v0, v1, :cond_1a
:cond_e
iget v0, p0, Lcom/kwai/player/a/f;->d:I
if-ne v0, v4, :cond_12
:cond_12
iput v2, p0, Lcom/kwai/player/a/f;->d:I
:cond_14
:goto_14
iget-object v0, p0, Lcom/kwai/player/a/f;->c:Landroid/view/GestureDetector;
invoke-virtual {v0, p1}, Landroid/view/GestureDetector;->onTouchEvent(Landroid/view/MotionEvent;)Z
return v4
:cond_1a
const/4 v1, 0x6
if-ne v0, v1, :cond_5f
iget v0, p0, Lcom/kwai/player/a/f;->d:I
if-ne v0, v4, :cond_14
invoke-virtual {p1}, Landroid/view/MotionEvent;->getPointerCount()I
move-result v0
if-le v0, v3, :cond_14
invoke-virtual {p1}, Landroid/view/MotionEvent;->getAction()I
move-result v0
shr-int/lit8 v0, v0, 0x8
if-nez v0, :cond_43
invoke-virtual {p1, v4}, Landroid/view/MotionEvent;->getX(I)F
move-result v0
invoke-virtual {p1, v4}, Landroid/view/MotionEvent;->getY(I)F
move-result v1
invoke-virtual {p1, v3}, Landroid/view/MotionEvent;->getX(I)F
move-result v2
invoke-virtual {p1, v3}, Landroid/view/MotionEvent;->getY(I)F
move-result v3
invoke-direct {p0, v0, v1, v2, v3}, Lcom/kwai/player/a/f;->b(FFFF)V
goto :goto_14
:cond_43
invoke-virtual {p1}, Landroid/view/MotionEvent;->getAction()I
move-result v0
shr-int/lit8 v0, v0, 0x8
if-ne v0, v4, :cond_14
invoke-virtual {p1, v2}, Landroid/view/MotionEvent;->getX(I)F
move-result v0
invoke-virtual {p1, v2}, Landroid/view/MotionEvent;->getY(I)F
move-result v1
invoke-virtual {p1, v3}, Landroid/view/MotionEvent;->getX(I)F
move-result v2
invoke-virtual {p1, v3}, Landroid/view/MotionEvent;->getY(I)F
move-result v3
invoke-direct {p0, v0, v1, v2, v3}, Lcom/kwai/player/a/f;->b(FFFF)V
goto :goto_14
:cond_5f
const/4 v1, 0x5
if-ne v0, v1, :cond_78
iput v4, p0, Lcom/kwai/player/a/f;->d:I
invoke-virtual {p1, v2}, Landroid/view/MotionEvent;->getX(I)F
move-result v0
invoke-virtual {p1, v2}, Landroid/view/MotionEvent;->getY(I)F
move-result v1
invoke-virtual {p1, v4}, Landroid/view/MotionEvent;->getX(I)F
move-result v2
invoke-virtual {p1, v4}, Landroid/view/MotionEvent;->getY(I)F
move-result v3
invoke-direct {p0, v0, v1, v2, v3}, Lcom/kwai/player/a/f;->b(FFFF)V
goto :goto_14
:cond_78
if-ne v0, v3, :cond_9d
iget v0, p0, Lcom/kwai/player/a/f;->d:I
if-ne v0, v4, :cond_14
invoke-virtual {p1}, Landroid/view/MotionEvent;->getPointerCount()I
move-result v0
if-le v0, v4, :cond_14
invoke-virtual {p1, v2}, Landroid/view/MotionEvent;->getX(I)F
move-result v0
invoke-virtual {p1, v2}, Landroid/view/MotionEvent;->getY(I)F
move-result v1
invoke-virtual {p1, v4}, Landroid/view/MotionEvent;->getX(I)F
move-result v2
invoke-virtual {p1, v4}, Landroid/view/MotionEvent;->getY(I)F
move-result v3
invoke-static {v0, v1, v2, v3}, Lcom/kwai/player/a/f;->c(FFFF)F
move-result v0
invoke-direct {p0, v0}, Lcom/kwai/player/a/f;->b(F)V
goto/16 :goto_14
:cond_9d
if-nez v0, :cond_14
invoke-direct {p0}, Lcom/kwai/player/a/f;->a()V
goto/16 :goto_14
.end method
.method public b(Z)V
.registers 2
iput-boolean p1, p0, Lcom/kwai/player/a/f;->f:Z
return-void
.end method