ShootRefreshView.smali
.class public Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;
.super Landroid/view/View;
# interfaces
.implements Lcom/kwad/sdk/contentalliance/refreshview/d;
# static fields
.field public static final a:Landroid/util/Property;
.annotation system Ldalvik/annotation/Signature;
value = {
"Landroid/util/Property",
"<",
"Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;",
"Ljava/lang/Float;",
">;"
}
.end annotation
.end field
.field public static final b:Landroid/util/Property;
.annotation system Ldalvik/annotation/Signature;
value = {
"Landroid/util/Property",
"<",
"Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;",
"Ljava/lang/Float;",
">;"
}
.end annotation
.end field
.field private static final c:F
.field private static final d:F
# instance fields
.field private final e:Landroid/graphics/Paint;
.field private final f:Landroid/graphics/RectF;
.field private g:I
.field private h:I
.field private i:I
.field private j:I
.field private k:I
.field private l:I
.field private m:I
.field private n:F
.field private o:F
.field private p:F
.field private q:Landroid/graphics/Shader;
.field private r:Z
.field private s:Landroid/animation/ValueAnimator;
.field private t:F
.field private u:F
.field private v:Z
.field private w:Landroid/animation/AnimatorSet;
# direct methods
.method static constructor <clinit>()V
.registers 3
const/4 v2, 0x0
new-instance v0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView$1;
const-class v1, Ljava/lang/Float;
invoke-direct {v0, v1, v2}, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView$1;-><init>(Ljava/lang/Class;Ljava/lang/String;)V
sput-object v0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->a:Landroid/util/Property;
new-instance v0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView$2;
const-class v1, Ljava/lang/Float;
invoke-direct {v0, v1, v2}, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView$2;-><init>(Ljava/lang/Class;Ljava/lang/String;)V
sput-object v0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->b:Landroid/util/Property;
const-wide v0, 0x3fe0c15240000000L # 0.5235987901687622
invoke-static {v0, v1}, Ljava/lang/Math;->toDegrees(D)D
move-result-wide v0
double-to-float v0, v0
sput v0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->c:F
const-wide/high16 v0, 0x4008000000000000L # 3.0
invoke-static {v0, v1}, Ljava/lang/Math;->sqrt(D)D
move-result-wide v0
double-to-float v0, v0
sput v0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->d:F
return-void
.end method
.method public constructor <init>(Landroid/content/Context;)V
.registers 3
const/4 v0, 0x0
invoke-direct {p0, p1, v0}, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;-><init>(Landroid/content/Context;Landroid/util/AttributeSet;)V
return-void
.end method
.method public constructor <init>(Landroid/content/Context;Landroid/util/AttributeSet;)V
.registers 4
const/4 v0, 0x0
invoke-direct {p0, p1, p2, v0}, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;-><init>(Landroid/content/Context;Landroid/util/AttributeSet;I)V
return-void
.end method
.method public constructor <init>(Landroid/content/Context;Landroid/util/AttributeSet;I)V
.registers 6
invoke-direct {p0, p1, p2, p3}, Landroid/view/View;-><init>(Landroid/content/Context;Landroid/util/AttributeSet;I)V
new-instance v0, Landroid/graphics/Paint;
const/4 v1, 0x1
invoke-direct {v0, v1}, Landroid/graphics/Paint;-><init>(I)V
iput-object v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->e:Landroid/graphics/Paint;
new-instance v0, Landroid/graphics/RectF;
invoke-direct {v0}, Landroid/graphics/RectF;-><init>()V
iput-object v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->f:Landroid/graphics/RectF;
const/4 v0, 0x0
iput-boolean v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->v:Z
invoke-direct {p0, p1, p2}, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->a(Landroid/content/Context;Landroid/util/AttributeSet;)V
invoke-direct {p0}, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->g()V
invoke-direct {p0}, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->h()V
invoke-virtual {p0}, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->a()V
return-void
.end method
.method static synthetic a(Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;)F
.registers 2
iget v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->o:F
return v0
.end method
.method static synthetic a(Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;F)F
.registers 2
iput p1, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->o:F
return p1
.end method
.method private a(Landroid/content/Context;Landroid/util/AttributeSet;)V
.registers 9
const/4 v5, 0x2
const/4 v4, 0x0
const v0, -0xff001
iput v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->j:I
const/16 v0, -0x100
iput v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->k:I
const v0, 0xdffff00
iput v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->l:I
invoke-virtual {p0}, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->getContext()Landroid/content/Context;
move-result-object v0
const/high16 v1, 0x3fc00000 # 1.5f
invoke-static {v0, v1}, Lcom/kwad/sdk/c/ae;->a(Landroid/content/Context;F)I
move-result v0
iput v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->m:I
new-instance v0, Landroid/graphics/SweepGradient;
new-array v1, v5, [I
const/4 v2, 0x0
iget v3, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->k:I
aput v3, v1, v2
const/4 v2, 0x1
iget v3, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->l:I
aput v3, v1, v2
new-array v2, v5, [F
fill-array-data v2, :array_36
invoke-direct {v0, v4, v4, v1, v2}, Landroid/graphics/SweepGradient;-><init>(FF[I[F)V
iput-object v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->q:Landroid/graphics/Shader;
return-void
nop
:array_36
.array-data 4
0x3e99999a # 0.3f
0x3f800000 # 1.0f
.end array-data
.end method
.method private a(Landroid/graphics/Canvas;)V
.registers 11
const/4 v4, 0x0
const/high16 v3, 0x43b40000 # 360.0f
const/4 v8, 0x0
const/high16 v2, -0x3d4c0000 # -90.0f
invoke-virtual {p1}, Landroid/graphics/Canvas;->save()I
iget v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->h:I
int-to-float v0, v0
iget v1, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->i:I
int-to-float v1, v1
invoke-virtual {p1, v0, v1}, Landroid/graphics/Canvas;->translate(FF)V
iget-object v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->s:Landroid/animation/ValueAnimator;
invoke-virtual {v0}, Landroid/animation/ValueAnimator;->isRunning()Z
move-result v0
if-eqz v0, :cond_70
iget v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->n:F
add-float/2addr v0, v2
invoke-virtual {p1, v0}, Landroid/graphics/Canvas;->rotate(F)V
iget-object v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->e:Landroid/graphics/Paint;
invoke-virtual {v0}, Landroid/graphics/Paint;->getShader()Landroid/graphics/Shader;
move-result-object v0
iget-object v1, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->q:Landroid/graphics/Shader;
if-eq v0, v1, :cond_31
iget-object v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->e:Landroid/graphics/Paint;
iget-object v1, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->q:Landroid/graphics/Shader;
invoke-virtual {v0, v1}, Landroid/graphics/Paint;->setShader(Landroid/graphics/Shader;)Landroid/graphics/Shader;
:cond_31
:goto_31
iget v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->u:F
iget v1, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->g:I
mul-int/lit8 v1, v1, 0x2
int-to-float v1, v1
cmpg-float v0, v0, v1
if-gez v0, :cond_77
iput v8, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->t:F
:goto_3e
iget-object v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->e:Landroid/graphics/Paint;
const/4 v1, 0x1
invoke-virtual {v0, v1}, Landroid/graphics/Paint;->setAntiAlias(Z)V
iget-object v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->e:Landroid/graphics/Paint;
sget-object v1, Landroid/graphics/Paint$Style;->STROKE:Landroid/graphics/Paint$Style;
invoke-virtual {v0, v1}, Landroid/graphics/Paint;->setStyle(Landroid/graphics/Paint$Style;)V
new-instance v1, Landroid/graphics/RectF;
iget v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->g:I
int-to-float v0, v0
sub-float v0, v8, v0
iget v5, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->g:I
int-to-float v5, v5
sub-float v5, v8, v5
iget v6, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->g:I
int-to-float v6, v6
add-float/2addr v6, v8
iget v7, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->g:I
int-to-float v7, v7
add-float/2addr v7, v8
invoke-direct {v1, v0, v5, v6, v7}, Landroid/graphics/RectF;-><init>(FFFF)V
iget-boolean v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->v:Z
if-eqz v0, :cond_8a
iget-object v5, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->e:Landroid/graphics/Paint;
move-object v0, p1
invoke-virtual/range {v0 .. v5}, Landroid/graphics/Canvas;->drawArc(Landroid/graphics/RectF;FFZLandroid/graphics/Paint;)V
:goto_6c
invoke-virtual {p1}, Landroid/graphics/Canvas;->restore()V
return-void
:cond_70
iget-object v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->e:Landroid/graphics/Paint;
const/4 v1, 0x0
invoke-virtual {v0, v1}, Landroid/graphics/Paint;->setShader(Landroid/graphics/Shader;)Landroid/graphics/Shader;
goto :goto_31
:cond_77
iget v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->u:F
iget v1, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->g:I
mul-int/lit8 v1, v1, 0x2
int-to-float v1, v1
sub-float/2addr v0, v1
mul-float/2addr v0, v3
const/high16 v1, 0x40800000 # 4.0f
iget v5, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->g:I
int-to-float v5, v5
mul-float/2addr v1, v5
div-float/2addr v0, v1
iput v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->t:F
goto :goto_3e
:cond_8a
iget v3, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->t:F
iget-object v5, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->e:Landroid/graphics/Paint;
move-object v0, p1
invoke-virtual/range {v0 .. v5}, Landroid/graphics/Canvas;->drawArc(Landroid/graphics/RectF;FFZLandroid/graphics/Paint;)V
goto :goto_6c
.end method
.method static synthetic b(Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;)F
.registers 2
iget v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->p:F
return v0
.end method
.method static synthetic b(Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;F)F
.registers 2
iput p1, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->p:F
return p1
.end method
.method private b(Landroid/graphics/Canvas;)V
.registers 14
iget-object v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->e:Landroid/graphics/Paint;
const/4 v1, 0x0
invoke-virtual {v0, v1}, Landroid/graphics/Paint;->setShader(Landroid/graphics/Shader;)Landroid/graphics/Shader;
invoke-virtual {p1}, Landroid/graphics/Canvas;->save()I
iget v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->h:I
int-to-float v0, v0
iget v1, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->i:I
int-to-float v1, v1
invoke-virtual {p1, v0, v1}, Landroid/graphics/Canvas;->translate(FF)V
iget v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->p:F
neg-float v0, v0
invoke-virtual {p1, v0}, Landroid/graphics/Canvas;->rotate(F)V
const/4 v0, 0x0
move v6, v0
:goto_1a
const/4 v0, 0x6
if-ge v6, v0, :cond_b9
invoke-virtual {p1}, Landroid/graphics/Canvas;->save()I
mul-int/lit8 v0, v6, -0x3c
int-to-float v0, v0
invoke-virtual {p1, v0}, Landroid/graphics/Canvas;->rotate(F)V
iget v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->o:F
const v1, 0x3f060a92
cmpl-float v0, v0, v1
if-lez v0, :cond_7b
iget v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->o:F
float-to-double v0, v0
invoke-static {v0, v1}, Ljava/lang/Math;->tan(D)D
move-result-wide v0
iget v2, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->o:F
const v3, 0x3f860a92
add-float/2addr v2, v3
float-to-double v2, v2
invoke-static {v2, v3}, Ljava/lang/Math;->tan(D)D
move-result-wide v4
const-wide/high16 v2, 0x3ff0000000000000L # 1.0
sget v7, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->d:F
float-to-double v8, v7
mul-double/2addr v8, v4
sub-double/2addr v2, v8
const-wide/high16 v8, 0x4000000000000000L # 2.0
sub-double v10, v0, v4
mul-double/2addr v8, v10
div-double/2addr v2, v8
double-to-float v2, v2
iget v3, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->g:I
int-to-float v3, v3
mul-float/2addr v3, v2
const-wide/high16 v8, 0x4000000000000000L # 2.0
mul-double/2addr v8, v4
sub-double/2addr v8, v0
sget v2, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->d:F
float-to-double v10, v2
mul-double/2addr v10, v0
mul-double/2addr v10, v4
sub-double/2addr v8, v10
const-wide/high16 v10, 0x4000000000000000L # 2.0
sub-double/2addr v0, v4
mul-double/2addr v0, v10
div-double v0, v8, v0
double-to-float v0, v0
iget v1, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->g:I
int-to-float v1, v1
mul-float v4, v0, v1
const/4 v1, 0x0
iget v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->g:I
neg-int v0, v0
int-to-float v2, v0
iget-object v5, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->e:Landroid/graphics/Paint;
move-object v0, p1
invoke-virtual/range {v0 .. v5}, Landroid/graphics/Canvas;->drawLine(FFFFLandroid/graphics/Paint;)V
:goto_74
invoke-virtual {p1}, Landroid/graphics/Canvas;->restore()V
add-int/lit8 v0, v6, 0x1
move v6, v0
goto :goto_1a
:cond_7b
iget v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->o:F
float-to-double v0, v0
invoke-static {v0, v1}, Ljava/lang/Math;->tan(D)D
move-result-wide v0
const-wide/high16 v2, 0x4000000000000000L # 2.0
mul-double/2addr v2, v0
iget v4, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->g:I
int-to-double v4, v4
mul-double/2addr v2, v4
const-wide/high16 v4, 0x4000000000000000L # 2.0
invoke-static {v0, v1, v4, v5}, Ljava/lang/Math;->pow(DD)D
move-result-wide v4
const-wide/high16 v8, 0x3ff0000000000000L # 1.0
add-double/2addr v4, v8
div-double/2addr v2, v4
double-to-float v3, v2
const-wide/high16 v4, 0x4000000000000000L # 2.0
invoke-static {v0, v1, v4, v5}, Ljava/lang/Math;->pow(DD)D
move-result-wide v4
const-wide/high16 v8, 0x3ff0000000000000L # 1.0
sub-double/2addr v4, v8
iget v2, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->g:I
int-to-double v8, v2
mul-double/2addr v4, v8
const-wide/high16 v8, 0x4000000000000000L # 2.0
invoke-static {v0, v1, v8, v9}, Ljava/lang/Math;->pow(DD)D
move-result-wide v0
const-wide/high16 v8, 0x3ff0000000000000L # 1.0
add-double/2addr v0, v8
div-double v0, v4, v0
double-to-float v4, v0
const/4 v1, 0x0
iget v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->g:I
neg-int v0, v0
int-to-float v2, v0
iget-object v5, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->e:Landroid/graphics/Paint;
move-object v0, p1
invoke-virtual/range {v0 .. v5}, Landroid/graphics/Canvas;->drawLine(FFFFLandroid/graphics/Paint;)V
goto :goto_74
:cond_b9
invoke-virtual {p1}, Landroid/graphics/Canvas;->restore()V
return-void
.end method
.method static synthetic c(Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;F)F
.registers 2
iput p1, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->n:F
return p1
.end method
.method private g()V
.registers 3
iget-object v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->e:Landroid/graphics/Paint;
sget-object v1, Landroid/graphics/Paint$Style;->STROKE:Landroid/graphics/Paint$Style;
invoke-virtual {v0, v1}, Landroid/graphics/Paint;->setStyle(Landroid/graphics/Paint$Style;)V
iget-object v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->e:Landroid/graphics/Paint;
iget v1, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->m:I
int-to-float v1, v1
invoke-virtual {v0, v1}, Landroid/graphics/Paint;->setStrokeWidth(F)V
iget-object v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->e:Landroid/graphics/Paint;
iget v1, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->j:I
invoke-virtual {v0, v1}, Landroid/graphics/Paint;->setColor(I)V
return-void
.end method
.method private h()V
.registers 5
invoke-direct {p0}, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->i()V
const/4 v0, 0x2
new-array v0, v0, [F
fill-array-data v0, :array_32
invoke-static {v0}, Landroid/animation/ValueAnimator;->ofFloat([F)Landroid/animation/ValueAnimator;
move-result-object v0
iput-object v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->s:Landroid/animation/ValueAnimator;
iget-object v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->s:Landroid/animation/ValueAnimator;
const/4 v1, -0x1
invoke-virtual {v0, v1}, Landroid/animation/ValueAnimator;->setRepeatCount(I)V
iget-object v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->s:Landroid/animation/ValueAnimator;
new-instance v1, Landroid/view/animation/LinearInterpolator;
invoke-direct {v1}, Landroid/view/animation/LinearInterpolator;-><init>()V
invoke-virtual {v0, v1}, Landroid/animation/ValueAnimator;->setInterpolator(Landroid/animation/TimeInterpolator;)V
iget-object v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->s:Landroid/animation/ValueAnimator;
const-wide/16 v2, 0x190
invoke-virtual {v0, v2, v3}, Landroid/animation/ValueAnimator;->setDuration(J)Landroid/animation/ValueAnimator;
iget-object v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->s:Landroid/animation/ValueAnimator;
new-instance v1, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView$3;
invoke-direct {v1, p0}, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView$3;-><init>(Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;)V
invoke-virtual {v0, v1}, Landroid/animation/ValueAnimator;->addUpdateListener(Landroid/animation/ValueAnimator$AnimatorUpdateListener;)V
return-void
nop
:array_32
.array-data 4
0x0
0x43b40000 # 360.0f
.end array-data
.end method
.method private i()V
.registers 10
const/4 v8, 0x1
const/4 v7, 0x0
const/high16 v5, 0x40000000 # 2.0f
const/4 v6, 0x2
new-array v0, v6, [F
fill-array-data v0, :array_6e
invoke-static {v0}, Landroid/animation/ValueAnimator;->ofFloat([F)Landroid/animation/ValueAnimator;
move-result-object v0
new-instance v1, Landroid/view/animation/AccelerateInterpolator;
invoke-direct {v1}, Landroid/view/animation/AccelerateInterpolator;-><init>()V
invoke-virtual {v0, v1}, Landroid/animation/ValueAnimator;->setInterpolator(Landroid/animation/TimeInterpolator;)V
const-wide/16 v2, 0x1e
invoke-virtual {v0, v2, v3}, Landroid/animation/ValueAnimator;->setDuration(J)Landroid/animation/ValueAnimator;
new-instance v1, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView$4;
invoke-direct {v1, p0}, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView$4;-><init>(Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;)V
invoke-virtual {v0, v1}, Landroid/animation/ValueAnimator;->addUpdateListener(Landroid/animation/ValueAnimator$AnimatorUpdateListener;)V
sget-object v1, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->a:Landroid/util/Property;
new-array v2, v6, [F
fill-array-data v2, :array_76
invoke-static {v1, v2}, Landroid/animation/PropertyValuesHolder;->ofFloat(Landroid/util/Property;[F)Landroid/animation/PropertyValuesHolder;
move-result-object v1
sget-object v2, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->b:Landroid/util/Property;
new-array v3, v6, [F
sget v4, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->c:F
div-float/2addr v4, v5
neg-float v4, v4
aput v4, v3, v7
sget v4, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->c:F
div-float/2addr v4, v5
neg-float v4, v4
const/high16 v5, 0x42f00000 # 120.0f
sub-float/2addr v4, v5
aput v4, v3, v8
invoke-static {v2, v3}, Landroid/animation/PropertyValuesHolder;->ofFloat(Landroid/util/Property;[F)Landroid/animation/PropertyValuesHolder;
move-result-object v2
new-array v3, v6, [Landroid/animation/PropertyValuesHolder;
aput-object v1, v3, v7
aput-object v2, v3, v8
invoke-static {p0, v3}, Landroid/animation/ObjectAnimator;->ofPropertyValuesHolder(Ljava/lang/Object;[Landroid/animation/PropertyValuesHolder;)Landroid/animation/ObjectAnimator;
move-result-object v1
new-instance v2, Landroid/view/animation/DecelerateInterpolator;
invoke-direct {v2}, Landroid/view/animation/DecelerateInterpolator;-><init>()V
invoke-virtual {v1, v2}, Landroid/animation/ValueAnimator;->setInterpolator(Landroid/animation/TimeInterpolator;)V
const-wide/16 v2, 0x15e
invoke-virtual {v1, v2, v3}, Landroid/animation/ValueAnimator;->setDuration(J)Landroid/animation/ValueAnimator;
new-instance v2, Landroid/animation/AnimatorSet;
invoke-direct {v2}, Landroid/animation/AnimatorSet;-><init>()V
iput-object v2, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->w:Landroid/animation/AnimatorSet;
iget-object v2, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->w:Landroid/animation/AnimatorSet;
invoke-virtual {v2, v1}, Landroid/animation/AnimatorSet;->play(Landroid/animation/Animator;)Landroid/animation/AnimatorSet$Builder;
move-result-object v1
invoke-virtual {v1, v0}, Landroid/animation/AnimatorSet$Builder;->after(Landroid/animation/Animator;)Landroid/animation/AnimatorSet$Builder;
return-void
nop
:array_6e
.array-data 4
0x0
0x3f060a92
.end array-data
:array_76
.array-data 4
0x3f060a92
0x3fa0d97c
.end array-data
.end method
# virtual methods
.method public a()V
.registers 4
const/4 v2, 0x0
const v0, 0x3fa0d97c
iput v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->o:F
sget v0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->c:F
const/high16 v1, 0x40000000 # 2.0f
div-float/2addr v0, v1
neg-float v0, v0
const/high16 v1, 0x43700000 # 240.0f
sub-float/2addr v0, v1
iput v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->p:F
const/4 v0, 0x0
iput v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->n:F
invoke-virtual {p0}, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->invalidate()V
iput-boolean v2, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->v:Z
iput-boolean v2, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->r:Z
iget-object v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->w:Landroid/animation/AnimatorSet;
invoke-virtual {v0}, Landroid/animation/AnimatorSet;->end()V
iget-object v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->s:Landroid/animation/ValueAnimator;
invoke-virtual {v0}, Landroid/animation/ValueAnimator;->end()V
return-void
.end method
.method public a(FF)V
.registers 3
iput p1, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->u:F
invoke-virtual {p0}, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->invalidate()V
return-void
.end method
.method public b()V
.registers 3
const/4 v1, 0x1
const/4 v0, 0x0
iput v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->n:F
iput v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->p:F
iput v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->o:F
iget-object v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->w:Landroid/animation/AnimatorSet;
invoke-virtual {v0}, Landroid/animation/AnimatorSet;->isRunning()Z
move-result v0
if-eqz v0, :cond_1a
iget-object v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->s:Landroid/animation/ValueAnimator;
invoke-virtual {v0}, Landroid/animation/ValueAnimator;->end()V
:goto_15
iput-boolean v1, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->r:Z
iput-boolean v1, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->v:Z
return-void
:cond_1a
iget-object v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->s:Landroid/animation/ValueAnimator;
invoke-virtual {v0}, Landroid/animation/ValueAnimator;->start()V
goto :goto_15
.end method
.method public c()V
.registers 2
iget-object v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->w:Landroid/animation/AnimatorSet;
invoke-virtual {v0}, Landroid/animation/AnimatorSet;->start()V
iget-object v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->s:Landroid/animation/ValueAnimator;
invoke-virtual {v0}, Landroid/animation/ValueAnimator;->end()V
return-void
.end method
.method public d()V
.registers 1
return-void
.end method
.method public e()V
.registers 1
return-void
.end method
.method public f()I
.registers 3
sget v0, Landroid/os/Build$VERSION;->SDK_INT:I
const/16 v1, 0x13
if-le v0, v1, :cond_9
const/16 v0, 0x1f4
:goto_8
return v0
:cond_9
const/16 v0, 0x320
goto :goto_8
.end method
.method protected onDetachedFromWindow()V
.registers 1
invoke-virtual {p0}, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->a()V
invoke-super {p0}, Landroid/view/View;->onDetachedFromWindow()V
return-void
.end method
.method protected onDraw(Landroid/graphics/Canvas;)V
.registers 3
invoke-super {p0, p1}, Landroid/view/View;->onDraw(Landroid/graphics/Canvas;)V
iget-boolean v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->r:Z
if-eqz v0, :cond_a
invoke-direct {p0, p1}, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->b(Landroid/graphics/Canvas;)V
:cond_a
invoke-direct {p0, p1}, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->a(Landroid/graphics/Canvas;)V
return-void
.end method
.method protected onSizeChanged(IIII)V
.registers 10
invoke-super {p0, p1, p2, p3, p4}, Landroid/view/View;->onSizeChanged(IIII)V
iget-object v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->f:Landroid/graphics/RectF;
invoke-virtual {p0}, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->getPaddingLeft()I
move-result v1
add-int/lit8 v1, v1, 0x0
int-to-float v1, v1
invoke-virtual {p0}, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->getPaddingTop()I
move-result v2
add-int/lit8 v2, v2, 0x0
int-to-float v2, v2
invoke-virtual {p0}, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->getPaddingRight()I
move-result v3
sub-int v3, p1, v3
int-to-float v3, v3
invoke-virtual {p0}, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->getPaddingBottom()I
move-result v4
sub-int v4, p2, v4
int-to-float v4, v4
invoke-virtual {v0, v1, v2, v3, v4}, Landroid/graphics/RectF;->set(FFFF)V
iget-object v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->f:Landroid/graphics/RectF;
iget v1, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->m:I
int-to-float v1, v1
iget v2, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->m:I
int-to-float v2, v2
invoke-virtual {v0, v1, v2}, Landroid/graphics/RectF;->inset(FF)V
iget-object v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->f:Landroid/graphics/RectF;
invoke-virtual {v0}, Landroid/graphics/RectF;->width()F
move-result v0
iget-object v1, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->f:Landroid/graphics/RectF;
invoke-virtual {v1}, Landroid/graphics/RectF;->height()F
move-result v1
invoke-static {v0, v1}, Ljava/lang/Math;->min(FF)F
move-result v0
const/high16 v1, 0x40000000 # 2.0f
div-float/2addr v0, v1
float-to-int v0, v0
iput v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->g:I
iget-object v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->f:Landroid/graphics/RectF;
invoke-virtual {v0}, Landroid/graphics/RectF;->centerX()F
move-result v0
float-to-int v0, v0
iput v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->h:I
iget-object v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->f:Landroid/graphics/RectF;
invoke-virtual {v0}, Landroid/graphics/RectF;->centerY()F
move-result v0
float-to-int v0, v0
iput v0, p0, Lcom/kwad/sdk/contentalliance/refreshview/ShootRefreshView;->i:I
return-void
.end method