a$b.smali
.class final Lcom/inmobi/media/a$b;
.super Landroid/view/animation/Animation;
# instance fields
.field private final f:F
.field private final g:F
.field private final h:F
.field private final i:F
.field private final j:F
.field private final k:Z
.field private l:Landroid/graphics/Camera;
# direct methods
.method constructor <init>(FF)V
.registers 5
invoke-direct {p0}, Landroid/view/animation/Animation;-><init>()V
const/4 v0, 0x0
iput v0, p0, Lcom/inmobi/media/a$b;->f:F
const/high16 v1, 0x42b40000 # 90.0f
iput v1, p0, Lcom/inmobi/media/a$b;->g:F
iput p1, p0, Lcom/inmobi/media/a$b;->h:F
iput p2, p0, Lcom/inmobi/media/a$b;->i:F
iput v0, p0, Lcom/inmobi/media/a$b;->j:F
const/4 p1, 0x1
iput-boolean p1, p0, Lcom/inmobi/media/a$b;->k:Z
return-void
.end method
# virtual methods
.method protected final applyTransformation(FLandroid/view/animation/Transformation;)V
.registers 10
iget v0, p0, Lcom/inmobi/media/a$b;->f:F
iget v1, p0, Lcom/inmobi/media/a$b;->g:F
sub-float/2addr v1, v0
mul-float v1, v1, p1
add-float/2addr v0, v1
iget v1, p0, Lcom/inmobi/media/a$b;->h:F
iget v2, p0, Lcom/inmobi/media/a$b;->i:F
iget-object v3, p0, Lcom/inmobi/media/a$b;->l:Landroid/graphics/Camera;
invoke-virtual {p2}, Landroid/view/animation/Transformation;->getMatrix()Landroid/graphics/Matrix;
move-result-object p2
invoke-virtual {v3}, Landroid/graphics/Camera;->save()V
iget-boolean v4, p0, Lcom/inmobi/media/a$b;->k:Z
const/4 v5, 0x0
if-eqz v4, :cond_22
iget v4, p0, Lcom/inmobi/media/a$b;->j:F
mul-float v4, v4, p1
invoke-virtual {v3, v5, v5, v4}, Landroid/graphics/Camera;->translate(FFF)V
goto :goto_2c
:cond_22
iget v4, p0, Lcom/inmobi/media/a$b;->j:F
const/high16 v6, 0x3f800000 # 1.0f
sub-float/2addr v6, p1
mul-float v4, v4, v6
invoke-virtual {v3, v5, v5, v4}, Landroid/graphics/Camera;->translate(FFF)V
:goto_2c
invoke-virtual {v3, v0}, Landroid/graphics/Camera;->rotateY(F)V
invoke-virtual {v3, p2}, Landroid/graphics/Camera;->getMatrix(Landroid/graphics/Matrix;)V
invoke-virtual {v3}, Landroid/graphics/Camera;->restore()V
neg-float p1, v1
neg-float v0, v2
invoke-virtual {p2, p1, v0}, Landroid/graphics/Matrix;->preTranslate(FF)Z
invoke-virtual {p2, v1, v2}, Landroid/graphics/Matrix;->postTranslate(FF)Z
return-void
.end method
.method public final initialize(IIII)V
.registers 5
invoke-super {p0, p1, p2, p3, p4}, Landroid/view/animation/Animation;->initialize(IIII)V
new-instance p1, Landroid/graphics/Camera;
invoke-direct {p1}, Landroid/graphics/Camera;-><init>()V
iput-object p1, p0, Lcom/inmobi/media/a$b;->l:Landroid/graphics/Camera;
return-void
.end method